source:
code/trunk/src/external/bullet/LinearMath/btMotionState.h
@
5948
| Last change on this file since 5948 was 5781, checked in by rgrieder, 16 years ago | |
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| File size: 1.6 KB | |
| Rev | Line | |
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| [1963] | 1 | /* |
| 2 | Bullet Continuous Collision Detection and Physics Library | |
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |
| 4 | ||
| 5 | This software is provided 'as-is', without any express or implied warranty. | |
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | |
| 7 | Permission is granted to anyone to use this software for any purpose, | |
| 8 | including commercial applications, and to alter it and redistribute it freely, | |
| 9 | subject to the following restrictions: | |
| 10 | ||
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |
| 13 | 3. This notice may not be removed or altered from any source distribution. | |
| 14 | */ | |
| 15 | ||
| 16 | #ifndef BT_MOTIONSTATE_H | |
| 17 | #define BT_MOTIONSTATE_H | |
| 18 | ||
| 19 | #include "btTransform.h" | |
| 20 | ||
| 21 | ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics | |
| 22 | ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) | |
| 23 | class btMotionState | |
| 24 | { | |
| 25 | public: | |
| 26 | ||
| 27 | virtual ~btMotionState() | |
| 28 | { | |
| 29 | ||
| 30 | } | |
| 31 | ||
| 32 | virtual void getWorldTransform(btTransform& worldTrans ) const =0; | |
| 33 | ||
| 34 | //Bullet only calls the update of worldtransform for active objects | |
| 35 | virtual void setWorldTransform(const btTransform& worldTrans)=0; | |
| 36 | ||
| 37 | ||
| 38 | }; | |
| 39 | ||
| 40 | #endif //BT_MOTIONSTATE_H |
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