| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #include "btSimpleDynamicsWorld.h" | 
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|  | 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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|  | 18 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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|  | 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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|  | 20 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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|  | 21 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
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|  | 22 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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|  | 23 |  | 
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|  | 24 |  | 
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|  | 25 | /* | 
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|  | 26 | Make sure this dummy function never changes so that it | 
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|  | 27 | can be used by probes that are checking whether the | 
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|  | 28 | library is actually installed. | 
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|  | 29 | */ | 
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|  | 30 | extern "C" | 
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|  | 31 | { | 
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|  | 32 | void btBulletDynamicsProbe (); | 
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|  | 33 | void btBulletDynamicsProbe () {} | 
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|  | 34 | } | 
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|  | 35 |  | 
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|  | 36 |  | 
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|  | 37 |  | 
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|  | 38 |  | 
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|  | 39 | btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
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|  | 40 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), | 
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|  | 41 | m_constraintSolver(constraintSolver), | 
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|  | 42 | m_ownsConstraintSolver(false), | 
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|  | 43 | m_gravity(0,0,-10) | 
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|  | 44 | { | 
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|  | 45 |  | 
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|  | 46 | } | 
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|  | 47 |  | 
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|  | 48 |  | 
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|  | 49 | btSimpleDynamicsWorld::~btSimpleDynamicsWorld() | 
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|  | 50 | { | 
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|  | 51 | if (m_ownsConstraintSolver) | 
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|  | 52 | btAlignedFree( m_constraintSolver); | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | int             btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) | 
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|  | 56 | { | 
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|  | 57 | (void)fixedTimeStep; | 
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|  | 58 | (void)maxSubSteps; | 
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|  | 59 |  | 
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|  | 60 |  | 
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|  | 61 | ///apply gravity, predict motion | 
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|  | 62 | predictUnconstraintMotion(timeStep); | 
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|  | 63 |  | 
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|  | 64 | btDispatcherInfo&       dispatchInfo = getDispatchInfo(); | 
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|  | 65 | dispatchInfo.m_timeStep = timeStep; | 
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|  | 66 | dispatchInfo.m_stepCount = 0; | 
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|  | 67 | dispatchInfo.m_debugDraw = getDebugDrawer(); | 
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|  | 68 |  | 
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|  | 69 | ///perform collision detection | 
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|  | 70 | performDiscreteCollisionDetection(); | 
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|  | 71 |  | 
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|  | 72 | ///solve contact constraints | 
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|  | 73 | int numManifolds = m_dispatcher1->getNumManifolds(); | 
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|  | 74 | if (numManifolds) | 
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|  | 75 | { | 
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|  | 76 | btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); | 
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|  | 77 |  | 
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|  | 78 | btContactSolverInfo infoGlobal; | 
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|  | 79 | infoGlobal.m_timeStep = timeStep; | 
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|  | 80 | m_constraintSolver->prepareSolve(0,numManifolds); | 
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| [8393] | 81 | m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); | 
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| [1963] | 82 | m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); | 
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|  | 83 | } | 
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|  | 84 |  | 
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|  | 85 | ///integrate transforms | 
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|  | 86 | integrateTransforms(timeStep); | 
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|  | 87 |  | 
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|  | 88 | updateAabbs(); | 
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|  | 89 |  | 
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|  | 90 | synchronizeMotionStates(); | 
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|  | 91 |  | 
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|  | 92 | clearForces(); | 
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|  | 93 |  | 
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|  | 94 | return 1; | 
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|  | 95 |  | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | void    btSimpleDynamicsWorld::clearForces() | 
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|  | 99 | { | 
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| [2430] | 100 | ///@todo: iterate over awake simulation islands! | 
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| [1963] | 101 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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|  | 102 | { | 
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|  | 103 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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|  | 104 |  | 
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|  | 105 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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|  | 106 | if (body) | 
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|  | 107 | { | 
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|  | 108 | body->clearForces(); | 
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|  | 109 | } | 
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|  | 110 | } | 
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|  | 111 | } | 
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|  | 112 |  | 
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|  | 113 |  | 
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|  | 114 | void    btSimpleDynamicsWorld::setGravity(const btVector3& gravity) | 
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|  | 115 | { | 
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|  | 116 | m_gravity = gravity; | 
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|  | 117 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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|  | 118 | { | 
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|  | 119 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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|  | 120 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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|  | 121 | if (body) | 
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|  | 122 | { | 
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|  | 123 | body->setGravity(gravity); | 
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|  | 124 | } | 
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|  | 125 | } | 
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|  | 126 | } | 
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|  | 127 |  | 
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|  | 128 | btVector3 btSimpleDynamicsWorld::getGravity () const | 
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|  | 129 | { | 
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|  | 130 | return m_gravity; | 
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|  | 131 | } | 
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|  | 132 |  | 
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|  | 133 | void    btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) | 
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|  | 134 | { | 
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| [8351] | 135 | btCollisionWorld::removeCollisionObject(body); | 
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| [1963] | 136 | } | 
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|  | 137 |  | 
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| [8351] | 138 | void    btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) | 
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|  | 139 | { | 
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|  | 140 | btRigidBody* body = btRigidBody::upcast(collisionObject); | 
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|  | 141 | if (body) | 
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|  | 142 | removeRigidBody(body); | 
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|  | 143 | else | 
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|  | 144 | btCollisionWorld::removeCollisionObject(collisionObject); | 
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|  | 145 | } | 
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|  | 146 |  | 
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|  | 147 |  | 
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| [1963] | 148 | void    btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) | 
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|  | 149 | { | 
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|  | 150 | body->setGravity(m_gravity); | 
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|  | 151 |  | 
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|  | 152 | if (body->getCollisionShape()) | 
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|  | 153 | { | 
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|  | 154 | addCollisionObject(body); | 
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|  | 155 | } | 
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|  | 156 | } | 
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|  | 157 |  | 
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| [8393] | 158 | void    btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) | 
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|  | 159 | { | 
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|  | 160 | body->setGravity(m_gravity); | 
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|  | 161 |  | 
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|  | 162 | if (body->getCollisionShape()) | 
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|  | 163 | { | 
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|  | 164 | addCollisionObject(body,group,mask); | 
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|  | 165 | } | 
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|  | 166 | } | 
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|  | 167 |  | 
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|  | 168 |  | 
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|  | 169 | void    btSimpleDynamicsWorld::debugDrawWorld() | 
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|  | 170 | { | 
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|  | 171 |  | 
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|  | 172 | } | 
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|  | 173 |  | 
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|  | 174 | void    btSimpleDynamicsWorld::addAction(btActionInterface* action) | 
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|  | 175 | { | 
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|  | 176 |  | 
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|  | 177 | } | 
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|  | 178 |  | 
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|  | 179 | void    btSimpleDynamicsWorld::removeAction(btActionInterface* action) | 
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|  | 180 | { | 
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|  | 181 |  | 
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|  | 182 | } | 
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|  | 183 |  | 
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|  | 184 |  | 
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| [1963] | 185 | void    btSimpleDynamicsWorld::updateAabbs() | 
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|  | 186 | { | 
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|  | 187 | btTransform predictedTrans; | 
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|  | 188 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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|  | 189 | { | 
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|  | 190 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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|  | 191 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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|  | 192 | if (body) | 
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|  | 193 | { | 
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|  | 194 | if (body->isActive() && (!body->isStaticObject())) | 
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|  | 195 | { | 
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| [2430] | 196 | btVector3 minAabb,maxAabb; | 
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| [1963] | 197 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); | 
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|  | 198 | btBroadphaseInterface* bp = getBroadphase(); | 
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|  | 199 | bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); | 
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|  | 200 | } | 
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|  | 201 | } | 
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|  | 202 | } | 
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|  | 203 | } | 
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|  | 204 |  | 
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|  | 205 | void    btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) | 
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|  | 206 | { | 
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|  | 207 | btTransform predictedTrans; | 
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|  | 208 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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|  | 209 | { | 
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|  | 210 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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|  | 211 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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|  | 212 | if (body) | 
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|  | 213 | { | 
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|  | 214 | if (body->isActive() && (!body->isStaticObject())) | 
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|  | 215 | { | 
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|  | 216 | body->predictIntegratedTransform(timeStep, predictedTrans); | 
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|  | 217 | body->proceedToTransform( predictedTrans); | 
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|  | 218 | } | 
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|  | 219 | } | 
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|  | 220 | } | 
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|  | 221 | } | 
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|  | 222 |  | 
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|  | 223 |  | 
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|  | 224 |  | 
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|  | 225 | void    btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) | 
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|  | 226 | { | 
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|  | 227 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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|  | 228 | { | 
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|  | 229 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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|  | 230 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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|  | 231 | if (body) | 
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|  | 232 | { | 
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|  | 233 | if (!body->isStaticObject()) | 
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|  | 234 | { | 
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|  | 235 | if (body->isActive()) | 
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|  | 236 | { | 
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|  | 237 | body->applyGravity(); | 
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|  | 238 | body->integrateVelocities( timeStep); | 
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|  | 239 | body->applyDamping(timeStep); | 
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|  | 240 | body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); | 
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|  | 241 | } | 
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|  | 242 | } | 
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|  | 243 | } | 
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|  | 244 | } | 
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|  | 245 | } | 
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|  | 246 |  | 
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|  | 247 |  | 
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|  | 248 | void    btSimpleDynamicsWorld::synchronizeMotionStates() | 
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|  | 249 | { | 
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| [2430] | 250 | ///@todo: iterate over awake simulation islands! | 
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| [1963] | 251 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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|  | 252 | { | 
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|  | 253 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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|  | 254 | btRigidBody* body = btRigidBody::upcast(colObj); | 
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|  | 255 | if (body && body->getMotionState()) | 
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|  | 256 | { | 
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|  | 257 | if (body->getActivationState() != ISLAND_SLEEPING) | 
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|  | 258 | { | 
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|  | 259 | body->getMotionState()->setWorldTransform(body->getWorldTransform()); | 
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|  | 260 | } | 
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|  | 261 | } | 
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|  | 262 | } | 
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|  | 263 |  | 
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|  | 264 | } | 
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|  | 265 |  | 
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|  | 266 |  | 
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|  | 267 | void    btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) | 
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|  | 268 | { | 
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|  | 269 | if (m_ownsConstraintSolver) | 
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|  | 270 | { | 
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|  | 271 | btAlignedFree(m_constraintSolver); | 
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|  | 272 | } | 
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|  | 273 | m_ownsConstraintSolver = false; | 
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|  | 274 | m_constraintSolver = solver; | 
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|  | 275 | } | 
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|  | 276 |  | 
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|  | 277 | btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() | 
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|  | 278 | { | 
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|  | 279 | return m_constraintSolver; | 
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|  | 280 | } | 
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