| [1963] | 1 | /* | 
|---|
 | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
| [8351] | 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
|---|
| [1963] | 4 |  | 
|---|
 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
 | 9 | subject to the following restrictions: | 
|---|
 | 10 |  | 
|---|
 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [8351] | 16 |  | 
|---|
| [1963] | 17 | #ifndef BT_DISCRETE_DYNAMICS_WORLD_H | 
|---|
 | 18 | #define BT_DISCRETE_DYNAMICS_WORLD_H | 
|---|
 | 19 |  | 
|---|
 | 20 | #include "btDynamicsWorld.h" | 
|---|
 | 21 |  | 
|---|
 | 22 | class btDispatcher; | 
|---|
 | 23 | class btOverlappingPairCache; | 
|---|
 | 24 | class btConstraintSolver; | 
|---|
 | 25 | class btSimulationIslandManager; | 
|---|
 | 26 | class btTypedConstraint; | 
|---|
| [2882] | 27 | class btActionInterface; | 
|---|
| [1963] | 28 |  | 
|---|
 | 29 | class btIDebugDraw; | 
|---|
 | 30 | #include "LinearMath/btAlignedObjectArray.h" | 
|---|
 | 31 |  | 
|---|
 | 32 |  | 
|---|
 | 33 | ///btDiscreteDynamicsWorld provides discrete rigid body simulation | 
|---|
 | 34 | ///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController | 
|---|
 | 35 | class btDiscreteDynamicsWorld : public btDynamicsWorld | 
|---|
 | 36 | { | 
|---|
 | 37 | protected: | 
|---|
 | 38 |  | 
|---|
 | 39 |         btConstraintSolver*     m_constraintSolver; | 
|---|
 | 40 |  | 
|---|
 | 41 |         btSimulationIslandManager*      m_islandManager; | 
|---|
 | 42 |  | 
|---|
 | 43 |         btAlignedObjectArray<btTypedConstraint*> m_constraints; | 
|---|
 | 44 |  | 
|---|
| [8351] | 45 |         btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies; | 
|---|
 | 46 |  | 
|---|
| [1963] | 47 |         btVector3       m_gravity; | 
|---|
 | 48 |  | 
|---|
 | 49 |         //for variable timesteps | 
|---|
 | 50 |         btScalar        m_localTime; | 
|---|
 | 51 |         //for variable timesteps | 
|---|
 | 52 |  | 
|---|
 | 53 |         bool    m_ownsIslandManager; | 
|---|
 | 54 |         bool    m_ownsConstraintSolver; | 
|---|
| [8351] | 55 |         bool    m_synchronizeAllMotionStates; | 
|---|
| [1963] | 56 |  | 
|---|
| [2882] | 57 |         btAlignedObjectArray<btActionInterface*>        m_actions; | 
|---|
| [1963] | 58 |          | 
|---|
 | 59 |         int     m_profileTimings; | 
|---|
 | 60 |  | 
|---|
 | 61 |         virtual void    predictUnconstraintMotion(btScalar timeStep); | 
|---|
 | 62 |          | 
|---|
 | 63 |         virtual void    integrateTransforms(btScalar timeStep); | 
|---|
 | 64 |                  | 
|---|
| [8393] | 65 |         virtual void    addSpeculativeContacts(btScalar timeStep); | 
|---|
 | 66 |  | 
|---|
| [2430] | 67 |         virtual void    calculateSimulationIslands(); | 
|---|
| [1963] | 68 |  | 
|---|
| [2430] | 69 |         virtual void    solveConstraints(btContactSolverInfo& solverInfo); | 
|---|
| [1963] | 70 |          | 
|---|
 | 71 |         void    updateActivationState(btScalar timeStep); | 
|---|
 | 72 |  | 
|---|
| [2882] | 73 |         void    updateActions(btScalar timeStep); | 
|---|
| [1963] | 74 |  | 
|---|
 | 75 |         void    startProfiling(btScalar timeStep); | 
|---|
 | 76 |  | 
|---|
 | 77 |         virtual void    internalSingleStepSimulation( btScalar timeStep); | 
|---|
 | 78 |  | 
|---|
 | 79 |  | 
|---|
| [2430] | 80 |         virtual void    saveKinematicState(btScalar timeStep); | 
|---|
| [1963] | 81 |  | 
|---|
| [8351] | 82 |         void    serializeRigidBodies(btSerializer* serializer); | 
|---|
| [1963] | 83 |  | 
|---|
 | 84 | public: | 
|---|
 | 85 |  | 
|---|
 | 86 |  | 
|---|
 | 87 |         ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those | 
|---|
 | 88 |         btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); | 
|---|
 | 89 |  | 
|---|
 | 90 |         virtual ~btDiscreteDynamicsWorld(); | 
|---|
 | 91 |  | 
|---|
 | 92 |         ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's | 
|---|
 | 93 |         virtual int     stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); | 
|---|
 | 94 |  | 
|---|
 | 95 |  | 
|---|
| [2430] | 96 |         virtual void    synchronizeMotionStates(); | 
|---|
| [1963] | 97 |  | 
|---|
| [2430] | 98 |         ///this can be useful to synchronize a single rigid body -> graphics object | 
|---|
 | 99 |         void    synchronizeSingleMotionState(btRigidBody* body); | 
|---|
| [1963] | 100 |  | 
|---|
| [2430] | 101 |         virtual void    addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); | 
|---|
| [1963] | 102 |  | 
|---|
| [2430] | 103 |         virtual void    removeConstraint(btTypedConstraint* constraint); | 
|---|
| [1963] | 104 |  | 
|---|
| [2882] | 105 |         virtual void    addAction(btActionInterface*); | 
|---|
| [2430] | 106 |  | 
|---|
| [2882] | 107 |         virtual void    removeAction(btActionInterface*); | 
|---|
| [2430] | 108 |          | 
|---|
| [1963] | 109 |         btSimulationIslandManager*      getSimulationIslandManager() | 
|---|
 | 110 |         { | 
|---|
 | 111 |                 return m_islandManager; | 
|---|
 | 112 |         } | 
|---|
 | 113 |  | 
|---|
 | 114 |         const btSimulationIslandManager*        getSimulationIslandManager() const  | 
|---|
 | 115 |         { | 
|---|
 | 116 |                 return m_islandManager; | 
|---|
 | 117 |         } | 
|---|
 | 118 |  | 
|---|
 | 119 |         btCollisionWorld*       getCollisionWorld() | 
|---|
 | 120 |         { | 
|---|
 | 121 |                 return this; | 
|---|
 | 122 |         } | 
|---|
 | 123 |  | 
|---|
 | 124 |         virtual void    setGravity(const btVector3& gravity); | 
|---|
| [2882] | 125 |  | 
|---|
| [1963] | 126 |         virtual btVector3 getGravity () const; | 
|---|
 | 127 |  | 
|---|
| [8351] | 128 |         virtual void    addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::StaticFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); | 
|---|
 | 129 |  | 
|---|
| [1963] | 130 |         virtual void    addRigidBody(btRigidBody* body); | 
|---|
 | 131 |  | 
|---|
 | 132 |         virtual void    addRigidBody(btRigidBody* body, short group, short mask); | 
|---|
 | 133 |  | 
|---|
 | 134 |         virtual void    removeRigidBody(btRigidBody* body); | 
|---|
 | 135 |  | 
|---|
| [8351] | 136 |         ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject | 
|---|
 | 137 |         virtual void    removeCollisionObject(btCollisionObject* collisionObject); | 
|---|
| [1963] | 138 |  | 
|---|
| [8351] | 139 |  | 
|---|
| [2882] | 140 |         void    debugDrawConstraint(btTypedConstraint* constraint); | 
|---|
 | 141 |  | 
|---|
| [1963] | 142 |         virtual void    debugDrawWorld(); | 
|---|
 | 143 |  | 
|---|
 | 144 |         virtual void    setConstraintSolver(btConstraintSolver* solver); | 
|---|
 | 145 |  | 
|---|
 | 146 |         virtual btConstraintSolver* getConstraintSolver(); | 
|---|
 | 147 |          | 
|---|
 | 148 |         virtual int             getNumConstraints() const; | 
|---|
 | 149 |  | 
|---|
 | 150 |         virtual btTypedConstraint* getConstraint(int index)     ; | 
|---|
 | 151 |  | 
|---|
 | 152 |         virtual const btTypedConstraint* getConstraint(int index) const; | 
|---|
 | 153 |  | 
|---|
 | 154 |          | 
|---|
 | 155 |         virtual btDynamicsWorldType     getWorldType() const | 
|---|
 | 156 |         { | 
|---|
 | 157 |                 return BT_DISCRETE_DYNAMICS_WORLD; | 
|---|
 | 158 |         } | 
|---|
 | 159 |          | 
|---|
 | 160 |         ///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. | 
|---|
 | 161 |         virtual void    clearForces(); | 
|---|
 | 162 |  | 
|---|
 | 163 |         ///apply gravity, call this once per timestep | 
|---|
 | 164 |         virtual void    applyGravity(); | 
|---|
 | 165 |  | 
|---|
 | 166 |         virtual void    setNumTasks(int numTasks) | 
|---|
 | 167 |         { | 
|---|
| [2430] | 168 |         (void) numTasks; | 
|---|
| [1963] | 169 |         } | 
|---|
 | 170 |  | 
|---|
| [2882] | 171 |         ///obsolete, use updateActions instead | 
|---|
 | 172 |         virtual void updateVehicles(btScalar timeStep) | 
|---|
 | 173 |         { | 
|---|
 | 174 |                 updateActions(timeStep); | 
|---|
 | 175 |         } | 
|---|
 | 176 |  | 
|---|
 | 177 |         ///obsolete, use addAction instead | 
|---|
 | 178 |         virtual void    addVehicle(btActionInterface* vehicle); | 
|---|
 | 179 |         ///obsolete, use removeAction instead | 
|---|
 | 180 |         virtual void    removeVehicle(btActionInterface* vehicle); | 
|---|
 | 181 |         ///obsolete, use addAction instead | 
|---|
 | 182 |         virtual void    addCharacter(btActionInterface* character); | 
|---|
 | 183 |         ///obsolete, use removeAction instead | 
|---|
 | 184 |         virtual void    removeCharacter(btActionInterface* character); | 
|---|
 | 185 |  | 
|---|
| [8351] | 186 |         void    setSynchronizeAllMotionStates(bool synchronizeAll) | 
|---|
 | 187 |         { | 
|---|
 | 188 |                 m_synchronizeAllMotionStates = synchronizeAll; | 
|---|
 | 189 |         } | 
|---|
 | 190 |         bool getSynchronizeAllMotionStates() const | 
|---|
 | 191 |         { | 
|---|
 | 192 |                 return m_synchronizeAllMotionStates; | 
|---|
 | 193 |         } | 
|---|
 | 194 |  | 
|---|
 | 195 |         ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo) | 
|---|
 | 196 |         virtual void    serialize(btSerializer* serializer); | 
|---|
 | 197 |  | 
|---|
| [1963] | 198 | }; | 
|---|
 | 199 |  | 
|---|
 | 200 | #endif //BT_DISCRETE_DYNAMICS_WORLD_H | 
|---|