| [1963] | 1 | /* | 
|---|
|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
|  | 3 | Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
|  | 4 |  | 
|---|
|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
|---|
|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
|---|
|  | 9 | subject to the following restrictions: | 
|---|
|  | 10 |  | 
|---|
|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
|  | 14 | */ | 
|---|
|  | 15 |  | 
|---|
|  | 16 |  | 
|---|
|  | 17 | #include "btContinuousDynamicsWorld.h" | 
|---|
|  | 18 | #include "LinearMath/btQuickprof.h" | 
|---|
|  | 19 |  | 
|---|
|  | 20 | //collision detection | 
|---|
|  | 21 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
|---|
|  | 22 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
|---|
|  | 23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
|---|
|  | 24 | #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" | 
|---|
|  | 25 |  | 
|---|
|  | 26 | //rigidbody & constraints | 
|---|
|  | 27 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
|---|
|  | 28 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
|---|
|  | 29 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
|---|
|  | 30 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" | 
|---|
|  | 31 |  | 
|---|
|  | 32 |  | 
|---|
|  | 33 |  | 
|---|
|  | 34 | #include <stdio.h> | 
|---|
|  | 35 |  | 
|---|
|  | 36 | btContinuousDynamicsWorld::btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
|---|
|  | 37 | :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration) | 
|---|
|  | 38 | { | 
|---|
|  | 39 | } | 
|---|
|  | 40 |  | 
|---|
|  | 41 | btContinuousDynamicsWorld::~btContinuousDynamicsWorld() | 
|---|
|  | 42 | { | 
|---|
|  | 43 | } | 
|---|
|  | 44 |  | 
|---|
|  | 45 |  | 
|---|
|  | 46 | void    btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep) | 
|---|
|  | 47 | { | 
|---|
|  | 48 |  | 
|---|
|  | 49 | startProfiling(timeStep); | 
|---|
|  | 50 |  | 
|---|
| [8351] | 51 | if(0 != m_internalPreTickCallback) { | 
|---|
|  | 52 | (*m_internalPreTickCallback)(this, timeStep); | 
|---|
|  | 53 | } | 
|---|
| [1963] | 54 |  | 
|---|
| [8351] | 55 |  | 
|---|
| [1963] | 56 | ///update aabbs information | 
|---|
|  | 57 | updateAabbs(); | 
|---|
|  | 58 | //static int frame=0; | 
|---|
|  | 59 | //      printf("frame %d\n",frame++); | 
|---|
|  | 60 |  | 
|---|
|  | 61 | ///apply gravity, predict motion | 
|---|
|  | 62 | predictUnconstraintMotion(timeStep); | 
|---|
|  | 63 |  | 
|---|
|  | 64 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
|---|
|  | 65 |  | 
|---|
|  | 66 | dispatchInfo.m_timeStep = timeStep; | 
|---|
|  | 67 | dispatchInfo.m_stepCount = 0; | 
|---|
|  | 68 | dispatchInfo.m_debugDraw = getDebugDrawer(); | 
|---|
|  | 69 |  | 
|---|
|  | 70 | ///perform collision detection | 
|---|
|  | 71 | performDiscreteCollisionDetection(); | 
|---|
|  | 72 |  | 
|---|
|  | 73 | calculateSimulationIslands(); | 
|---|
|  | 74 |  | 
|---|
|  | 75 |  | 
|---|
|  | 76 | getSolverInfo().m_timeStep = timeStep; | 
|---|
|  | 77 |  | 
|---|
|  | 78 |  | 
|---|
|  | 79 |  | 
|---|
|  | 80 | ///solve contact and other joint constraints | 
|---|
|  | 81 | solveConstraints(getSolverInfo()); | 
|---|
|  | 82 |  | 
|---|
|  | 83 | ///CallbackTriggers(); | 
|---|
|  | 84 | calculateTimeOfImpacts(timeStep); | 
|---|
|  | 85 |  | 
|---|
|  | 86 | btScalar toi = dispatchInfo.m_timeOfImpact; | 
|---|
|  | 87 | //      if (toi < 1.f) | 
|---|
|  | 88 | //              printf("toi = %f\n",toi); | 
|---|
|  | 89 | if (toi < 0.f) | 
|---|
|  | 90 | printf("toi = %f\n",toi); | 
|---|
|  | 91 |  | 
|---|
|  | 92 |  | 
|---|
|  | 93 | ///integrate transforms | 
|---|
|  | 94 | integrateTransforms(timeStep * toi); | 
|---|
|  | 95 |  | 
|---|
|  | 96 | ///update vehicle simulation | 
|---|
| [2882] | 97 | updateActions(timeStep); | 
|---|
| [1963] | 98 |  | 
|---|
|  | 99 | updateActivationState( timeStep ); | 
|---|
|  | 100 |  | 
|---|
|  | 101 | if(0 != m_internalTickCallback) { | 
|---|
|  | 102 | (*m_internalTickCallback)(this, timeStep); | 
|---|
|  | 103 | } | 
|---|
|  | 104 | } | 
|---|
|  | 105 |  | 
|---|
|  | 106 | void    btContinuousDynamicsWorld::calculateTimeOfImpacts(btScalar timeStep) | 
|---|
|  | 107 | { | 
|---|
|  | 108 | ///these should be 'temporal' aabbs! | 
|---|
|  | 109 | updateTemporalAabbs(timeStep); | 
|---|
|  | 110 |  | 
|---|
|  | 111 | ///'toi' is the global smallest time of impact. However, we just calculate the time of impact for each object individually. | 
|---|
|  | 112 | ///so we handle the case moving versus static properly, and we cheat for moving versus moving | 
|---|
|  | 113 | btScalar toi = 1.f; | 
|---|
|  | 114 |  | 
|---|
|  | 115 |  | 
|---|
|  | 116 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
|---|
|  | 117 | dispatchInfo.m_timeStep = timeStep; | 
|---|
|  | 118 | dispatchInfo.m_timeOfImpact = 1.f; | 
|---|
|  | 119 | dispatchInfo.m_stepCount = 0; | 
|---|
|  | 120 | dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_CONTINUOUS; | 
|---|
|  | 121 |  | 
|---|
|  | 122 | ///calculate time of impact for overlapping pairs | 
|---|
|  | 123 |  | 
|---|
|  | 124 |  | 
|---|
|  | 125 | btDispatcher* dispatcher = getDispatcher(); | 
|---|
|  | 126 | if (dispatcher) | 
|---|
|  | 127 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); | 
|---|
|  | 128 |  | 
|---|
|  | 129 | toi = dispatchInfo.m_timeOfImpact; | 
|---|
|  | 130 |  | 
|---|
|  | 131 | dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_DISCRETE; | 
|---|
|  | 132 |  | 
|---|
|  | 133 | } | 
|---|
|  | 134 |  | 
|---|
|  | 135 | void    btContinuousDynamicsWorld::updateTemporalAabbs(btScalar timeStep) | 
|---|
|  | 136 | { | 
|---|
|  | 137 |  | 
|---|
|  | 138 | btVector3 temporalAabbMin,temporalAabbMax; | 
|---|
|  | 139 |  | 
|---|
|  | 140 | for ( int i=0;i<m_collisionObjects.size();i++) | 
|---|
|  | 141 | { | 
|---|
|  | 142 | btCollisionObject* colObj = m_collisionObjects[i]; | 
|---|
|  | 143 |  | 
|---|
|  | 144 | btRigidBody* body = btRigidBody::upcast(colObj); | 
|---|
|  | 145 | if (body) | 
|---|
|  | 146 | { | 
|---|
|  | 147 | body->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),temporalAabbMin,temporalAabbMax); | 
|---|
|  | 148 | const btVector3& linvel = body->getLinearVelocity(); | 
|---|
|  | 149 |  | 
|---|
|  | 150 | //make the AABB temporal | 
|---|
|  | 151 | btScalar temporalAabbMaxx = temporalAabbMax.getX(); | 
|---|
|  | 152 | btScalar temporalAabbMaxy = temporalAabbMax.getY(); | 
|---|
|  | 153 | btScalar temporalAabbMaxz = temporalAabbMax.getZ(); | 
|---|
|  | 154 | btScalar temporalAabbMinx = temporalAabbMin.getX(); | 
|---|
|  | 155 | btScalar temporalAabbMiny = temporalAabbMin.getY(); | 
|---|
|  | 156 | btScalar temporalAabbMinz = temporalAabbMin.getZ(); | 
|---|
|  | 157 |  | 
|---|
|  | 158 | // add linear motion | 
|---|
|  | 159 | btVector3 linMotion = linvel*timeStep; | 
|---|
|  | 160 |  | 
|---|
|  | 161 | if (linMotion.x() > 0.f) | 
|---|
|  | 162 | temporalAabbMaxx += linMotion.x(); | 
|---|
|  | 163 | else | 
|---|
|  | 164 | temporalAabbMinx += linMotion.x(); | 
|---|
|  | 165 | if (linMotion.y() > 0.f) | 
|---|
|  | 166 | temporalAabbMaxy += linMotion.y(); | 
|---|
|  | 167 | else | 
|---|
|  | 168 | temporalAabbMiny += linMotion.y(); | 
|---|
|  | 169 | if (linMotion.z() > 0.f) | 
|---|
|  | 170 | temporalAabbMaxz += linMotion.z(); | 
|---|
|  | 171 | else | 
|---|
|  | 172 | temporalAabbMinz += linMotion.z(); | 
|---|
|  | 173 |  | 
|---|
|  | 174 | //add conservative angular motion | 
|---|
|  | 175 | btScalar angularMotion(0);// = angvel.length() * GetAngularMotionDisc() * timeStep; | 
|---|
|  | 176 | btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); | 
|---|
|  | 177 | temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); | 
|---|
|  | 178 | temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); | 
|---|
|  | 179 |  | 
|---|
|  | 180 | temporalAabbMin -= angularMotion3d; | 
|---|
|  | 181 | temporalAabbMax += angularMotion3d; | 
|---|
|  | 182 |  | 
|---|
|  | 183 | m_broadphasePairCache->setAabb(body->getBroadphaseHandle(),temporalAabbMin,temporalAabbMax,m_dispatcher1); | 
|---|
|  | 184 | } | 
|---|
|  | 185 | } | 
|---|
|  | 186 |  | 
|---|
|  | 187 | //update aabb (of all moved objects) | 
|---|
|  | 188 |  | 
|---|
|  | 189 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); | 
|---|
|  | 190 |  | 
|---|
|  | 191 |  | 
|---|
|  | 192 |  | 
|---|
|  | 193 | } | 
|---|
|  | 194 |  | 
|---|
|  | 195 |  | 
|---|
|  | 196 |  | 
|---|