| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 |  | 
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 | 17 | #include "btContinuousDynamicsWorld.h" | 
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 | 18 | #include "LinearMath/btQuickprof.h" | 
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 | 19 |  | 
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 | 20 | //collision detection | 
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 | 21 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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 | 22 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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 | 23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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 | 24 | #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" | 
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 | 25 |  | 
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 | 26 | //rigidbody & constraints | 
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 | 27 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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 | 28 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" | 
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 | 29 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" | 
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 | 30 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" | 
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 | 31 |  | 
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 | 32 |  | 
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 | 33 |  | 
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 | 34 | #include <stdio.h> | 
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 | 35 |  | 
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 | 36 | btContinuousDynamicsWorld::btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) | 
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 | 37 | :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration) | 
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 | 38 | { | 
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 | 39 | } | 
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 | 40 |  | 
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 | 41 | btContinuousDynamicsWorld::~btContinuousDynamicsWorld() | 
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 | 42 | { | 
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 | 43 | } | 
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 | 44 |  | 
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 | 45 |          | 
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 | 46 | void    btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep) | 
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 | 47 | { | 
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 | 48 |          | 
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 | 49 |         startProfiling(timeStep); | 
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 | 50 |          | 
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| [8351] | 51 |         if(0 != m_internalPreTickCallback) { | 
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 | 52 |                 (*m_internalPreTickCallback)(this, timeStep); | 
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 | 53 |         } | 
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| [1963] | 54 |  | 
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| [8351] | 55 |  | 
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| [1963] | 56 |         ///update aabbs information | 
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 | 57 |         updateAabbs(); | 
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 | 58 |         //static int frame=0; | 
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 | 59 | //      printf("frame %d\n",frame++); | 
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 | 60 |  | 
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 | 61 |         ///apply gravity, predict motion | 
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 | 62 |         predictUnconstraintMotion(timeStep); | 
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 | 63 |  | 
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 | 64 |         btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
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 | 65 |  | 
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 | 66 |         dispatchInfo.m_timeStep = timeStep; | 
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 | 67 |         dispatchInfo.m_stepCount = 0; | 
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 | 68 |         dispatchInfo.m_debugDraw = getDebugDrawer(); | 
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 | 69 |  | 
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 | 70 |         ///perform collision detection | 
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 | 71 |         performDiscreteCollisionDetection(); | 
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 | 72 |  | 
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 | 73 |         calculateSimulationIslands(); | 
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 | 74 |  | 
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 | 75 |          | 
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 | 76 |         getSolverInfo().m_timeStep = timeStep; | 
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 | 77 |          | 
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 | 78 |  | 
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 | 79 |  | 
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 | 80 |         ///solve contact and other joint constraints | 
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 | 81 |         solveConstraints(getSolverInfo()); | 
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 | 82 |          | 
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 | 83 |         ///CallbackTriggers(); | 
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 | 84 |         calculateTimeOfImpacts(timeStep); | 
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 | 85 |  | 
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 | 86 |         btScalar toi = dispatchInfo.m_timeOfImpact; | 
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 | 87 | //      if (toi < 1.f) | 
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 | 88 | //              printf("toi = %f\n",toi); | 
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 | 89 |         if (toi < 0.f) | 
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 | 90 |                 printf("toi = %f\n",toi); | 
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 | 91 |  | 
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 | 92 |  | 
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 | 93 |         ///integrate transforms | 
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 | 94 |         integrateTransforms(timeStep * toi); | 
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 | 95 |  | 
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 | 96 |         ///update vehicle simulation | 
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| [2882] | 97 |         updateActions(timeStep); | 
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| [1963] | 98 |  | 
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 | 99 |         updateActivationState( timeStep ); | 
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 | 100 |          | 
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 | 101 |         if(0 != m_internalTickCallback) { | 
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 | 102 |                 (*m_internalTickCallback)(this, timeStep); | 
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 | 103 |         } | 
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 | 104 | } | 
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 | 105 |  | 
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 | 106 | void    btContinuousDynamicsWorld::calculateTimeOfImpacts(btScalar timeStep) | 
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 | 107 | { | 
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 | 108 |                 ///these should be 'temporal' aabbs! | 
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 | 109 |                 updateTemporalAabbs(timeStep); | 
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 | 110 |                  | 
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 | 111 |                 ///'toi' is the global smallest time of impact. However, we just calculate the time of impact for each object individually. | 
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 | 112 |                 ///so we handle the case moving versus static properly, and we cheat for moving versus moving | 
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 | 113 |                 btScalar toi = 1.f; | 
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 | 114 |                  | 
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 | 115 |          | 
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 | 116 |                 btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
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 | 117 |                 dispatchInfo.m_timeStep = timeStep; | 
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 | 118 |                 dispatchInfo.m_timeOfImpact = 1.f; | 
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 | 119 |                 dispatchInfo.m_stepCount = 0; | 
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 | 120 |                 dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_CONTINUOUS; | 
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 | 121 |  | 
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 | 122 |                 ///calculate time of impact for overlapping pairs | 
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 | 123 |  | 
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 | 124 |  | 
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 | 125 |                 btDispatcher* dispatcher = getDispatcher(); | 
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 | 126 |                 if (dispatcher) | 
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 | 127 |                         dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); | 
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 | 128 |  | 
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 | 129 |                 toi = dispatchInfo.m_timeOfImpact; | 
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 | 130 |  | 
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 | 131 |                 dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_DISCRETE; | 
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 | 132 |  | 
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 | 133 | } | 
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 | 134 |  | 
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 | 135 | void    btContinuousDynamicsWorld::updateTemporalAabbs(btScalar timeStep) | 
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 | 136 | { | 
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 | 137 |  | 
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 | 138 |         btVector3 temporalAabbMin,temporalAabbMax; | 
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 | 139 |  | 
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 | 140 |         for ( int i=0;i<m_collisionObjects.size();i++) | 
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 | 141 |         { | 
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 | 142 |                 btCollisionObject* colObj = m_collisionObjects[i]; | 
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 | 143 |                  | 
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 | 144 |                 btRigidBody* body = btRigidBody::upcast(colObj); | 
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 | 145 |                 if (body) | 
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 | 146 |                 { | 
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 | 147 |                         body->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),temporalAabbMin,temporalAabbMax); | 
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 | 148 |                         const btVector3& linvel = body->getLinearVelocity(); | 
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 | 149 |  | 
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 | 150 |                         //make the AABB temporal | 
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 | 151 |                         btScalar temporalAabbMaxx = temporalAabbMax.getX(); | 
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 | 152 |                         btScalar temporalAabbMaxy = temporalAabbMax.getY(); | 
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 | 153 |                         btScalar temporalAabbMaxz = temporalAabbMax.getZ(); | 
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 | 154 |                         btScalar temporalAabbMinx = temporalAabbMin.getX(); | 
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 | 155 |                         btScalar temporalAabbMiny = temporalAabbMin.getY(); | 
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 | 156 |                         btScalar temporalAabbMinz = temporalAabbMin.getZ(); | 
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 | 157 |  | 
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 | 158 |                         // add linear motion | 
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 | 159 |                         btVector3 linMotion = linvel*timeStep; | 
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 | 160 |                  | 
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 | 161 |                         if (linMotion.x() > 0.f) | 
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 | 162 |                                 temporalAabbMaxx += linMotion.x();  | 
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 | 163 |                         else | 
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 | 164 |                                 temporalAabbMinx += linMotion.x(); | 
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 | 165 |                         if (linMotion.y() > 0.f) | 
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 | 166 |                                 temporalAabbMaxy += linMotion.y();  | 
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 | 167 |                         else | 
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 | 168 |                                 temporalAabbMiny += linMotion.y(); | 
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 | 169 |                         if (linMotion.z() > 0.f) | 
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 | 170 |                                 temporalAabbMaxz += linMotion.z();  | 
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 | 171 |                         else | 
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 | 172 |                                 temporalAabbMinz += linMotion.z(); | 
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 | 173 |  | 
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 | 174 |                         //add conservative angular motion | 
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 | 175 |                         btScalar angularMotion(0);// = angvel.length() * GetAngularMotionDisc() * timeStep; | 
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 | 176 |                         btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); | 
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 | 177 |                         temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); | 
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 | 178 |                         temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); | 
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 | 179 |  | 
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 | 180 |                         temporalAabbMin -= angularMotion3d; | 
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 | 181 |                         temporalAabbMax += angularMotion3d; | 
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 | 182 |  | 
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 | 183 |                         m_broadphasePairCache->setAabb(body->getBroadphaseHandle(),temporalAabbMin,temporalAabbMax,m_dispatcher1); | 
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 | 184 |                 } | 
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 | 185 |         } | 
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 | 186 |  | 
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 | 187 |         //update aabb (of all moved objects) | 
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 | 188 |  | 
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 | 189 |         m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); | 
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 | 190 |          | 
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 | 191 |  | 
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 | 192 |  | 
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 | 193 | } | 
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 | 194 |  | 
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 | 195 |  | 
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 | 196 |  | 
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