| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | /* | 
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|  | 17 | Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. | 
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|  | 18 | Work in progress, functionality will be added on demand. | 
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|  | 19 |  | 
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|  | 20 | If possible, use the richer Bullet C++ API, by including <src/btBulletDynamicsCommon.h> | 
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|  | 21 | */ | 
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|  | 22 |  | 
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|  | 23 | #include "Bullet-C-Api.h" | 
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|  | 24 | #include "btBulletDynamicsCommon.h" | 
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|  | 25 | #include "LinearMath/btAlignedAllocator.h" | 
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|  | 26 |  | 
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|  | 27 |  | 
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|  | 28 |  | 
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|  | 29 | #include "LinearMath/btVector3.h" | 
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|  | 30 | #include "LinearMath/btScalar.h" | 
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|  | 31 | #include "LinearMath/btMatrix3x3.h" | 
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|  | 32 | #include "LinearMath/btTransform.h" | 
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|  | 33 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" | 
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|  | 34 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
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|  | 35 |  | 
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|  | 36 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" | 
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|  | 37 | #include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" | 
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|  | 38 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" | 
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|  | 39 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" | 
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|  | 40 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" | 
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| [2430] | 41 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" | 
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| [1963] | 42 | #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" | 
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|  | 43 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" | 
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|  | 44 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" | 
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|  | 45 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" | 
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|  | 46 | #include "LinearMath/btStackAlloc.h" | 
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|  | 47 |  | 
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|  | 48 | /* | 
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|  | 49 | Create and Delete a Physics SDK | 
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|  | 50 | */ | 
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|  | 51 |  | 
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|  | 52 | struct  btPhysicsSdk | 
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|  | 53 | { | 
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|  | 54 |  | 
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|  | 55 | //      btDispatcher*                           m_dispatcher; | 
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|  | 56 | //      btOverlappingPairCache*         m_pairCache; | 
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|  | 57 | //      btConstraintSolver*                     m_constraintSolver | 
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|  | 58 |  | 
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|  | 59 | btVector3       m_worldAabbMin; | 
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|  | 60 | btVector3       m_worldAabbMax; | 
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|  | 61 |  | 
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|  | 62 |  | 
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|  | 63 | //todo: version, hardware/optimization settings etc? | 
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|  | 64 | btPhysicsSdk() | 
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|  | 65 | :m_worldAabbMin(-1000,-1000,-1000), | 
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|  | 66 | m_worldAabbMax(1000,1000,1000) | 
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|  | 67 | { | 
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|  | 68 |  | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 |  | 
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|  | 72 | }; | 
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|  | 73 |  | 
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|  | 74 | plPhysicsSdkHandle      plNewBulletSdk() | 
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|  | 75 | { | 
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|  | 76 | void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16); | 
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|  | 77 | return (plPhysicsSdkHandle)new (mem)btPhysicsSdk; | 
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|  | 78 | } | 
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|  | 79 |  | 
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|  | 80 | void            plDeletePhysicsSdk(plPhysicsSdkHandle   physicsSdk) | 
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|  | 81 | { | 
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|  | 82 | btPhysicsSdk* phys = reinterpret_cast<btPhysicsSdk*>(physicsSdk); | 
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|  | 83 | btAlignedFree(phys); | 
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|  | 84 | } | 
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|  | 85 |  | 
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|  | 86 |  | 
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|  | 87 | /* Dynamics World */ | 
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|  | 88 | plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle) | 
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|  | 89 | { | 
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|  | 90 | btPhysicsSdk* physicsSdk = reinterpret_cast<btPhysicsSdk*>(physicsSdkHandle); | 
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|  | 91 | void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16); | 
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|  | 92 | btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration(); | 
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|  | 93 | mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16); | 
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|  | 94 | btDispatcher*                           dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration); | 
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|  | 95 | mem = btAlignedAlloc(sizeof(btAxisSweep3),16); | 
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|  | 96 | btBroadphaseInterface*          pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax); | 
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|  | 97 | mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); | 
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|  | 98 | btConstraintSolver*                     constraintSolver = new(mem) btSequentialImpulseConstraintSolver(); | 
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|  | 99 |  | 
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|  | 100 | mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16); | 
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|  | 101 | return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration); | 
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|  | 102 | } | 
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|  | 103 | void           plDeleteDynamicsWorld(plDynamicsWorldHandle world) | 
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|  | 104 | { | 
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|  | 105 | //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration | 
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|  | 106 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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|  | 107 | btAlignedFree(dynamicsWorld); | 
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|  | 108 | } | 
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|  | 109 |  | 
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|  | 110 | void    plStepSimulation(plDynamicsWorldHandle world,   plReal  timeStep) | 
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|  | 111 | { | 
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|  | 112 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| [2882] | 113 | btAssert(dynamicsWorld); | 
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| [1963] | 114 | dynamicsWorld->stepSimulation(timeStep); | 
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|  | 115 | } | 
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|  | 116 |  | 
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|  | 117 | void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) | 
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|  | 118 | { | 
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|  | 119 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| [2882] | 120 | btAssert(dynamicsWorld); | 
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| [1963] | 121 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| [2882] | 122 | btAssert(body); | 
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| [1963] | 123 |  | 
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|  | 124 | dynamicsWorld->addRigidBody(body); | 
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|  | 125 | } | 
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|  | 126 |  | 
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|  | 127 | void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) | 
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|  | 128 | { | 
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|  | 129 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| [2882] | 130 | btAssert(dynamicsWorld); | 
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| [1963] | 131 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| [2882] | 132 | btAssert(body); | 
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| [1963] | 133 |  | 
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|  | 134 | dynamicsWorld->removeRigidBody(body); | 
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|  | 135 | } | 
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|  | 136 |  | 
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|  | 137 | /* Rigid Body  */ | 
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|  | 138 |  | 
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|  | 139 | plRigidBodyHandle plCreateRigidBody(    void* user_data,  float mass, plCollisionShapeHandle cshape ) | 
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|  | 140 | { | 
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|  | 141 | btTransform trans; | 
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|  | 142 | trans.setIdentity(); | 
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|  | 143 | btVector3 localInertia(0,0,0); | 
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|  | 144 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| [2882] | 145 | btAssert(shape); | 
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| [1963] | 146 | if (mass) | 
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|  | 147 | { | 
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|  | 148 | shape->calculateLocalInertia(mass,localInertia); | 
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|  | 149 | } | 
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|  | 150 | void* mem = btAlignedAlloc(sizeof(btRigidBody),16); | 
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|  | 151 | btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia); | 
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|  | 152 | btRigidBody* body = new (mem)btRigidBody(rbci); | 
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|  | 153 | body->setWorldTransform(trans); | 
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|  | 154 | body->setUserPointer(user_data); | 
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|  | 155 | return (plRigidBodyHandle) body; | 
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|  | 156 | } | 
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|  | 157 |  | 
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|  | 158 | void plDeleteRigidBody(plRigidBodyHandle cbody) | 
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|  | 159 | { | 
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|  | 160 | btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody); | 
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| [2882] | 161 | btAssert(body); | 
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| [1963] | 162 | btAlignedFree( body); | 
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|  | 163 | } | 
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|  | 164 |  | 
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|  | 165 |  | 
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|  | 166 | /* Collision Shape definition */ | 
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|  | 167 |  | 
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|  | 168 | plCollisionShapeHandle plNewSphereShape(plReal radius) | 
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|  | 169 | { | 
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|  | 170 | void* mem = btAlignedAlloc(sizeof(btSphereShape),16); | 
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|  | 171 | return (plCollisionShapeHandle) new (mem)btSphereShape(radius); | 
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|  | 172 |  | 
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|  | 173 | } | 
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|  | 174 |  | 
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|  | 175 | plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z) | 
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|  | 176 | { | 
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|  | 177 | void* mem = btAlignedAlloc(sizeof(btBoxShape),16); | 
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|  | 178 | return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z)); | 
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|  | 179 | } | 
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|  | 180 |  | 
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|  | 181 | plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height) | 
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|  | 182 | { | 
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|  | 183 | //capsule is convex hull of 2 spheres, so use btMultiSphereShape | 
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|  | 184 | btVector3 inertiaHalfExtents(radius,height,radius); | 
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|  | 185 | const int numSpheres = 2; | 
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|  | 186 | btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; | 
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|  | 187 | btScalar radi[numSpheres] = {radius,radius}; | 
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|  | 188 | void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); | 
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|  | 189 | return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres); | 
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|  | 190 | } | 
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|  | 191 | plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) | 
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|  | 192 | { | 
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|  | 193 | void* mem = btAlignedAlloc(sizeof(btConeShape),16); | 
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|  | 194 | return (plCollisionShapeHandle) new (mem)btConeShape(radius,height); | 
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|  | 195 | } | 
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|  | 196 |  | 
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|  | 197 | plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height) | 
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|  | 198 | { | 
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|  | 199 | void* mem = btAlignedAlloc(sizeof(btCylinderShape),16); | 
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|  | 200 | return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius)); | 
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|  | 201 | } | 
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|  | 202 |  | 
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|  | 203 | /* Convex Meshes */ | 
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|  | 204 | plCollisionShapeHandle plNewConvexHullShape() | 
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|  | 205 | { | 
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|  | 206 | void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16); | 
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|  | 207 | return (plCollisionShapeHandle) new (mem)btConvexHullShape(); | 
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|  | 208 | } | 
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|  | 209 |  | 
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|  | 210 |  | 
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|  | 211 | /* Concave static triangle meshes */ | 
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|  | 212 | plMeshInterfaceHandle              plNewMeshInterface() | 
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|  | 213 | { | 
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|  | 214 | return 0; | 
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|  | 215 | } | 
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|  | 216 |  | 
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|  | 217 | plCollisionShapeHandle plNewCompoundShape() | 
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|  | 218 | { | 
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|  | 219 | void* mem = btAlignedAlloc(sizeof(btCompoundShape),16); | 
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|  | 220 | return (plCollisionShapeHandle) new (mem)btCompoundShape(); | 
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|  | 221 | } | 
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|  | 222 |  | 
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|  | 223 | void    plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn) | 
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|  | 224 | { | 
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|  | 225 | btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>(compoundShapeHandle); | 
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|  | 226 | btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE); | 
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|  | 227 | btCompoundShape* compoundShape = reinterpret_cast<btCompoundShape*>(colShape); | 
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|  | 228 | btCollisionShape* childShape = reinterpret_cast<btCollisionShape*>(childShapeHandle); | 
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|  | 229 | btTransform     localTrans; | 
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|  | 230 | localTrans.setIdentity(); | 
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|  | 231 | localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); | 
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|  | 232 | localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); | 
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|  | 233 | compoundShape->addChildShape(localTrans,childShape); | 
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|  | 234 | } | 
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|  | 235 |  | 
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|  | 236 | void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient) | 
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|  | 237 | { | 
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|  | 238 | btQuaternion orn; | 
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|  | 239 | orn.setEuler(yaw,pitch,roll); | 
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|  | 240 | orient[0] = orn.getX(); | 
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|  | 241 | orient[1] = orn.getY(); | 
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|  | 242 | orient[2] = orn.getZ(); | 
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|  | 243 | orient[3] = orn.getW(); | 
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|  | 244 |  | 
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|  | 245 | } | 
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|  | 246 |  | 
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|  | 247 |  | 
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|  | 248 | //      extern  void            plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); | 
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|  | 249 | //      extern  plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); | 
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|  | 250 |  | 
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|  | 251 |  | 
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|  | 252 | void            plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z) | 
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|  | 253 | { | 
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|  | 254 | btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>( cshape); | 
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|  | 255 | (void)colShape; | 
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|  | 256 | btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE); | 
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|  | 257 | btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape); | 
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| [2430] | 258 | convexHullShape->addPoint(btVector3(x,y,z)); | 
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| [1963] | 259 |  | 
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|  | 260 | } | 
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|  | 261 |  | 
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|  | 262 | void plDeleteShape(plCollisionShapeHandle cshape) | 
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|  | 263 | { | 
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|  | 264 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| [2882] | 265 | btAssert(shape); | 
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| [1963] | 266 | btAlignedFree(shape); | 
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|  | 267 | } | 
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|  | 268 | void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling) | 
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|  | 269 | { | 
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|  | 270 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| [2882] | 271 | btAssert(shape); | 
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| [1963] | 272 | btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]); | 
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|  | 273 | shape->setLocalScaling(scaling); | 
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|  | 274 | } | 
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|  | 275 |  | 
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|  | 276 |  | 
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|  | 277 |  | 
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|  | 278 | void plSetPosition(plRigidBodyHandle object, const plVector3 position) | 
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|  | 279 | { | 
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|  | 280 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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|  | 281 | btAssert(body); | 
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|  | 282 | btVector3 pos(position[0],position[1],position[2]); | 
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|  | 283 | btTransform worldTrans = body->getWorldTransform(); | 
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|  | 284 | worldTrans.setOrigin(pos); | 
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|  | 285 | body->setWorldTransform(worldTrans); | 
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|  | 286 | } | 
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|  | 287 |  | 
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|  | 288 | void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation) | 
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|  | 289 | { | 
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|  | 290 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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|  | 291 | btAssert(body); | 
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|  | 292 | btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]); | 
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|  | 293 | btTransform worldTrans = body->getWorldTransform(); | 
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|  | 294 | worldTrans.setRotation(orn); | 
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|  | 295 | body->setWorldTransform(worldTrans); | 
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|  | 296 | } | 
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|  | 297 |  | 
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|  | 298 | void    plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) | 
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|  | 299 | { | 
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|  | 300 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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|  | 301 | btAssert(body); | 
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|  | 302 | body->getWorldTransform().getOpenGLMatrix(matrix); | 
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|  | 303 |  | 
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|  | 304 | } | 
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|  | 305 |  | 
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|  | 306 | void    plGetPosition(plRigidBodyHandle object,plVector3 position) | 
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|  | 307 | { | 
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|  | 308 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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|  | 309 | btAssert(body); | 
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|  | 310 | const btVector3& pos = body->getWorldTransform().getOrigin(); | 
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|  | 311 | position[0] = pos.getX(); | 
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|  | 312 | position[1] = pos.getY(); | 
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|  | 313 | position[2] = pos.getZ(); | 
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|  | 314 | } | 
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|  | 315 |  | 
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|  | 316 | void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation) | 
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|  | 317 | { | 
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|  | 318 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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|  | 319 | btAssert(body); | 
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|  | 320 | const btQuaternion& orn = body->getWorldTransform().getRotation(); | 
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|  | 321 | orientation[0] = orn.getX(); | 
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|  | 322 | orientation[1] = orn.getY(); | 
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|  | 323 | orientation[2] = orn.getZ(); | 
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|  | 324 | orientation[3] = orn.getW(); | 
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|  | 325 | } | 
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|  | 326 |  | 
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|  | 327 |  | 
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|  | 328 |  | 
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|  | 329 | //plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); | 
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|  | 330 |  | 
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|  | 331 | //      extern  plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); | 
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|  | 332 |  | 
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|  | 333 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) | 
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|  | 334 | { | 
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|  | 335 | btVector3 vp(p1[0], p1[1], p1[2]); | 
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|  | 336 | btTriangleShape trishapeA(vp, | 
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|  | 337 | btVector3(p2[0], p2[1], p2[2]), | 
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|  | 338 | btVector3(p3[0], p3[1], p3[2])); | 
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|  | 339 | trishapeA.setMargin(0.000001f); | 
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|  | 340 | btVector3 vq(q1[0], q1[1], q1[2]); | 
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|  | 341 | btTriangleShape trishapeB(vq, | 
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|  | 342 | btVector3(q2[0], q2[1], q2[2]), | 
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|  | 343 | btVector3(q3[0], q3[1], q3[2])); | 
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|  | 344 | trishapeB.setMargin(0.000001f); | 
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|  | 345 |  | 
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|  | 346 | // btVoronoiSimplexSolver sGjkSimplexSolver; | 
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|  | 347 | // btGjkEpaPenetrationDepthSolver penSolverPtr; | 
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|  | 348 |  | 
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|  | 349 | static btSimplexSolverInterface sGjkSimplexSolver; | 
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|  | 350 | sGjkSimplexSolver.reset(); | 
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|  | 351 |  | 
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|  | 352 | static btGjkEpaPenetrationDepthSolver Solver0; | 
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|  | 353 | static btMinkowskiPenetrationDepthSolver Solver1; | 
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|  | 354 |  | 
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|  | 355 | btConvexPenetrationDepthSolver* Solver = NULL; | 
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|  | 356 |  | 
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|  | 357 | Solver = &Solver1; | 
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|  | 358 |  | 
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|  | 359 | btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,Solver); | 
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|  | 360 |  | 
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|  | 361 | convexConvex.m_catchDegeneracies = 1; | 
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|  | 362 |  | 
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|  | 363 | // btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,0); | 
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|  | 364 |  | 
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|  | 365 | btPointCollector gjkOutput; | 
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|  | 366 | btGjkPairDetector::ClosestPointInput input; | 
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|  | 367 |  | 
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|  | 368 | btStackAlloc gStackAlloc(1024*1024*2); | 
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|  | 369 |  | 
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|  | 370 | input.m_stackAlloc = &gStackAlloc; | 
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|  | 371 |  | 
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|  | 372 | btTransform tr; | 
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|  | 373 | tr.setIdentity(); | 
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|  | 374 |  | 
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|  | 375 | input.m_transformA = tr; | 
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|  | 376 | input.m_transformB = tr; | 
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|  | 377 |  | 
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|  | 378 | convexConvex.getClosestPoints(input, gjkOutput, 0); | 
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|  | 379 |  | 
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|  | 380 |  | 
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|  | 381 | if (gjkOutput.m_hasResult) | 
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|  | 382 | { | 
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|  | 383 |  | 
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|  | 384 | pb[0] = pa[0] = gjkOutput.m_pointInWorld[0]; | 
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|  | 385 | pb[1] = pa[1] = gjkOutput.m_pointInWorld[1]; | 
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|  | 386 | pb[2] = pa[2] = gjkOutput.m_pointInWorld[2]; | 
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|  | 387 |  | 
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|  | 388 | pb[0]+= gjkOutput.m_normalOnBInWorld[0] * gjkOutput.m_distance; | 
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|  | 389 | pb[1]+= gjkOutput.m_normalOnBInWorld[1] * gjkOutput.m_distance; | 
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|  | 390 | pb[2]+= gjkOutput.m_normalOnBInWorld[2] * gjkOutput.m_distance; | 
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|  | 391 |  | 
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|  | 392 | normal[0] = gjkOutput.m_normalOnBInWorld[0]; | 
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|  | 393 | normal[1] = gjkOutput.m_normalOnBInWorld[1]; | 
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|  | 394 | normal[2] = gjkOutput.m_normalOnBInWorld[2]; | 
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|  | 395 |  | 
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|  | 396 | return gjkOutput.m_distance; | 
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|  | 397 | } | 
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|  | 398 | return -1.0f; | 
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|  | 399 | } | 
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|  | 400 |  | 
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