| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org | 
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| 3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #include "btUniversalConstraint.h" | 
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| 19 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 20 | #include "LinearMath/btTransformUtil.h" | 
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| 21 |  | 
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| 22 |  | 
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| 23 |  | 
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| 24 | #define UNIV_EPS btScalar(0.01f) | 
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| 25 |  | 
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| 26 |  | 
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| 27 | // constructor | 
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| 28 | // anchor, axis1 and axis2 are in world coordinate system | 
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| 29 | // axis1 must be orthogonal to axis2 | 
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| 30 | btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) | 
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| 31 | : btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true), | 
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| 32 | m_anchor(anchor), | 
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| 33 | m_axis1(axis1), | 
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| 34 | m_axis2(axis2) | 
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| 35 | { | 
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| 36 | // build frame basis | 
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| 37 | // 6DOF constraint uses Euler angles and to define limits | 
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| 38 | // it is assumed that rotational order is : | 
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| 39 | // Z - first, allowed limits are (-PI,PI); | 
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| 40 | // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number | 
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| 41 | // used to prevent constraint from instability on poles; | 
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| 42 | // new position of X, allowed limits are (-PI,PI); | 
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| 43 | // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs | 
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| 44 | // Build the frame in world coordinate system first | 
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| 45 | btVector3 zAxis = axis1.normalize(); | 
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| 46 | btVector3 yAxis = axis2.normalize(); | 
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| 47 | btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system | 
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| 48 | btTransform frameInW; | 
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| 49 | frameInW.setIdentity(); | 
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| 50 | frameInW.getBasis().setValue(   xAxis[0], yAxis[0], zAxis[0], | 
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| 51 | xAxis[1], yAxis[1], zAxis[1], | 
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| 52 | xAxis[2], yAxis[2], zAxis[2]); | 
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| 53 | frameInW.setOrigin(anchor); | 
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| 54 | // now get constraint frame in local coordinate systems | 
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| 55 | m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; | 
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| 56 | m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; | 
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| 57 | // sei limits | 
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| 58 | setLinearLowerLimit(btVector3(0., 0., 0.)); | 
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| 59 | setLinearUpperLimit(btVector3(0., 0., 0.)); | 
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| 60 | setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS)); | 
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| 61 | setAngularUpperLimit(btVector3(0.f,  SIMD_HALF_PI - UNIV_EPS,  SIMD_PI - UNIV_EPS)); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) | 
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| 65 | { | 
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| 66 | m_axis1 = axis1; | 
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| 67 | m_axis2 = axis2; | 
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| 68 |  | 
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| 69 | btVector3 zAxis = axis1.normalized(); | 
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| 70 | btVector3 yAxis = axis2.normalized(); | 
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| 71 | btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system | 
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| 72 |  | 
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| 73 | btTransform frameInW; | 
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| 74 | frameInW.setIdentity(); | 
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| 75 | frameInW.getBasis().setValue(   xAxis[0], yAxis[0], zAxis[0], | 
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| 76 | xAxis[1], yAxis[1], zAxis[1], | 
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| 77 | xAxis[2], yAxis[2], zAxis[2]); | 
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| 78 | frameInW.setOrigin(m_anchor); | 
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| 79 |  | 
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| 80 | // now get constraint frame in local coordinate systems | 
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| 81 | m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; | 
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| 82 | m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; | 
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| 83 |  | 
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| 84 | calculateTransforms(); | 
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| 85 | } | 
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| 86 |  | 
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| 87 |  | 
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