| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_SOLVER_BODY_H | 
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| 17 | #define BT_SOLVER_BODY_H | 
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| 18 |  | 
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| 19 | class   btRigidBody; | 
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| 20 | #include "LinearMath/btVector3.h" | 
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| 21 | #include "LinearMath/btMatrix3x3.h" | 
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| 22 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 23 | #include "LinearMath/btAlignedAllocator.h" | 
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| 24 | #include "LinearMath/btTransformUtil.h" | 
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| 25 |  | 
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| 26 | ///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision | 
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| 27 | #ifdef BT_USE_SSE | 
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| 28 | #define USE_SIMD 1 | 
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| 29 | #endif // | 
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| 30 |  | 
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| 31 |  | 
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| 32 | #ifdef USE_SIMD | 
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| 33 |  | 
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| 34 | struct  btSimdScalar | 
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| 35 | { | 
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| 36 | SIMD_FORCE_INLINE       btSimdScalar() | 
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| 37 | { | 
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| 38 |  | 
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| 39 | } | 
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| 40 |  | 
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| 41 | SIMD_FORCE_INLINE       btSimdScalar(float      fl) | 
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| 42 | :m_vec128 (_mm_set1_ps(fl)) | 
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| 43 | { | 
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| 44 | } | 
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| 45 |  | 
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| 46 | SIMD_FORCE_INLINE       btSimdScalar(__m128 v128) | 
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| 47 | :m_vec128(v128) | 
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| 48 | { | 
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| 49 | } | 
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| 50 | union | 
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| 51 | { | 
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| 52 | __m128          m_vec128; | 
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| 53 | float           m_floats[4]; | 
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| 54 | int                     m_ints[4]; | 
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| 55 | btScalar        m_unusedPadding; | 
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| 56 | }; | 
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| 57 | SIMD_FORCE_INLINE       __m128  get128() | 
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| 58 | { | 
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| 59 | return m_vec128; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | SIMD_FORCE_INLINE       const __m128    get128() const | 
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| 63 | { | 
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| 64 | return m_vec128; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | SIMD_FORCE_INLINE       void    set128(__m128 v128) | 
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| 68 | { | 
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| 69 | m_vec128 = v128; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | SIMD_FORCE_INLINE       operator       __m128() | 
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| 73 | { | 
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| 74 | return m_vec128; | 
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| 75 | } | 
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| 76 | SIMD_FORCE_INLINE       operator const __m128() const | 
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| 77 | { | 
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| 78 | return m_vec128; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | SIMD_FORCE_INLINE       operator float() const | 
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| 82 | { | 
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| 83 | return m_floats[0]; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | ///@brief Return the elementwise product of two btSimdScalar | 
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| 89 | SIMD_FORCE_INLINE btSimdScalar | 
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| 90 | operator*(const btSimdScalar& v1, const btSimdScalar& v2) | 
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| 91 | { | 
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| 92 | return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128())); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | ///@brief Return the elementwise product of two btSimdScalar | 
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| 96 | SIMD_FORCE_INLINE btSimdScalar | 
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| 97 | operator+(const btSimdScalar& v1, const btSimdScalar& v2) | 
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| 98 | { | 
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| 99 | return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128())); | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | #else | 
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| 104 | #define btSimdScalar btScalar | 
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| 105 | #endif | 
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| 106 |  | 
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| 107 | ///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. | 
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| 108 | ATTRIBUTE_ALIGNED64 (struct)    btSolverBodyObsolete | 
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| 109 | { | 
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| 110 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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| 111 | btVector3               m_deltaLinearVelocity; | 
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| 112 | btVector3               m_deltaAngularVelocity; | 
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| 113 | btVector3               m_angularFactor; | 
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| 114 | btVector3               m_invMass; | 
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| 115 | btRigidBody*    m_originalBody; | 
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| 116 | btVector3               m_pushVelocity; | 
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| 117 | btVector3               m_turnVelocity; | 
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| 118 |  | 
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| 119 |  | 
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| 120 | SIMD_FORCE_INLINE void  getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const | 
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| 121 | { | 
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| 122 | if (m_originalBody) | 
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| 123 | velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos); | 
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| 124 | else | 
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| 125 | velocity.setValue(0,0,0); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | SIMD_FORCE_INLINE void  getAngularVelocity(btVector3& angVel) const | 
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| 129 | { | 
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| 130 | if (m_originalBody) | 
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| 131 | angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity; | 
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| 132 | else | 
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| 133 | angVel.setValue(0,0,0); | 
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| 134 | } | 
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| 135 |  | 
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| 136 |  | 
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| 137 | //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position | 
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| 138 | SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) | 
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| 139 | { | 
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| 140 | //if (m_invMass) | 
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| 141 | { | 
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| 142 | m_deltaLinearVelocity += linearComponent*impulseMagnitude; | 
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| 143 | m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); | 
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| 144 | } | 
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| 145 | } | 
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| 146 |  | 
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| 147 | SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) | 
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| 148 | { | 
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| 149 | if (m_originalBody) | 
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| 150 | { | 
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| 151 | m_pushVelocity += linearComponent*impulseMagnitude; | 
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| 152 | m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void    writebackVelocity() | 
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| 157 | { | 
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| 158 | if (m_originalBody) | 
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| 159 | { | 
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| 160 | m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); | 
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| 161 | m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); | 
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| 162 |  | 
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| 163 | //m_originalBody->setCompanionId(-1); | 
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| 164 | } | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | void    writebackVelocity(btScalar timeStep) | 
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| 169 | { | 
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| 170 | (void) timeStep; | 
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| 171 | if (m_originalBody) | 
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| 172 | { | 
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| 173 | m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); | 
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| 174 | m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); | 
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| 175 |  | 
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| 176 | //correct the position/orientation based on push/turn recovery | 
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| 177 | btTransform newTransform; | 
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| 178 | btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); | 
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| 179 | m_originalBody->setWorldTransform(newTransform); | 
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| 180 |  | 
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| 181 | //m_originalBody->setCompanionId(-1); | 
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| 182 | } | 
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| 183 | } | 
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| 184 |  | 
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| 185 |  | 
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| 186 |  | 
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| 187 | }; | 
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| 188 |  | 
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| 189 | #endif //BT_SOLVER_BODY_H | 
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| 190 |  | 
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| 191 |  | 
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