| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org | 
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| 3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.  | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #include "btHinge2Constraint.h" | 
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| 19 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 20 | #include "LinearMath/btTransformUtil.h" | 
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| 21 |  | 
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| 22 |  | 
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| 23 |  | 
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| 24 | // constructor | 
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| 25 | // anchor, axis1 and axis2 are in world coordinate system | 
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| 26 | // axis1 must be orthogonal to axis2 | 
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| 27 | btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) | 
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| 28 | : btGeneric6DofSpringConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true), | 
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| 29 |  m_anchor(anchor), | 
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| 30 |  m_axis1(axis1), | 
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| 31 |  m_axis2(axis2) | 
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| 32 | { | 
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| 33 |         // build frame basis | 
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| 34 |         // 6DOF constraint uses Euler angles and to define limits | 
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| 35 |         // it is assumed that rotational order is : | 
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| 36 |         // Z - first, allowed limits are (-PI,PI); | 
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| 37 |         // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number  | 
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| 38 |         // used to prevent constraint from instability on poles; | 
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| 39 |         // new position of X, allowed limits are (-PI,PI); | 
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| 40 |         // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs | 
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| 41 |         // Build the frame in world coordinate system first | 
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| 42 |         btVector3 zAxis = axis1.normalize(); | 
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| 43 |         btVector3 xAxis = axis2.normalize(); | 
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| 44 |         btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system | 
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| 45 |         btTransform frameInW; | 
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| 46 |         frameInW.setIdentity(); | 
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| 47 |         frameInW.getBasis().setValue(   xAxis[0], yAxis[0], zAxis[0],    | 
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| 48 |                                                                         xAxis[1], yAxis[1], zAxis[1], | 
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| 49 |                                                                         xAxis[2], yAxis[2], zAxis[2]); | 
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| 50 |         frameInW.setOrigin(anchor); | 
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| 51 |         // now get constraint frame in local coordinate systems | 
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| 52 |         m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; | 
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| 53 |         m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; | 
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| 54 |         // sei limits | 
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| 55 |         setLinearLowerLimit(btVector3(0.f, 0.f, -1.f)); | 
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| 56 |         setLinearUpperLimit(btVector3(0.f, 0.f,  1.f)); | 
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| 57 |         // like front wheels of a car | 
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| 58 |         setAngularLowerLimit(btVector3(1.f,  0.f, -SIMD_HALF_PI * 0.5f));  | 
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| 59 |         setAngularUpperLimit(btVector3(-1.f, 0.f,  SIMD_HALF_PI * 0.5f)); | 
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| 60 |         // enable suspension | 
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| 61 |         enableSpring(2, true); | 
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| 62 |         setStiffness(2, SIMD_PI * SIMD_PI * 4.f); // period 1 sec for 1 kilogramm weel :-) | 
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| 63 |         setDamping(2, 0.01f); | 
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| 64 |         setEquilibriumPoint(); | 
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| 65 | } | 
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| 66 |  | 
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