| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef CONTACT_CONSTRAINT_H | 
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 | 17 | #define CONTACT_CONSTRAINT_H | 
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 | 18 |  | 
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| [2430] | 19 | ///@todo: make into a proper class working with the iterative constraint solver | 
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| [1963] | 20 |  | 
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 | 21 | class btRigidBody; | 
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 | 22 | #include "LinearMath/btVector3.h" | 
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 | 23 | #include "LinearMath/btScalar.h" | 
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 | 24 | struct btContactSolverInfo; | 
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 | 25 | class btManifoldPoint; | 
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 | 26 |  | 
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 | 27 | enum { | 
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 | 28 |         DEFAULT_CONTACT_SOLVER_TYPE=0, | 
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 | 29 |         CONTACT_SOLVER_TYPE1, | 
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 | 30 |         CONTACT_SOLVER_TYPE2, | 
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 | 31 |         USER_CONTACT_SOLVER_TYPE1, | 
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 | 32 |         MAX_CONTACT_SOLVER_TYPES | 
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 | 33 | }; | 
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 | 34 |  | 
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 | 35 |  | 
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 | 36 | typedef btScalar (*ContactSolverFunc)(btRigidBody& body1, | 
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 | 37 |                                                                          btRigidBody& body2, | 
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 | 38 |                                                                          class btManifoldPoint& contactPoint, | 
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 | 39 |                                                                          const btContactSolverInfo& info); | 
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 | 40 |  | 
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 | 41 | ///stores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver. | 
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 | 42 | struct btConstraintPersistentData | 
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 | 43 | { | 
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 | 44 |         inline btConstraintPersistentData() | 
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 | 45 |         :m_appliedImpulse(btScalar(0.)), | 
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 | 46 |         m_prevAppliedImpulse(btScalar(0.)), | 
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 | 47 |         m_accumulatedTangentImpulse0(btScalar(0.)), | 
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 | 48 |         m_accumulatedTangentImpulse1(btScalar(0.)), | 
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 | 49 |         m_jacDiagABInv(btScalar(0.)), | 
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 | 50 |         m_persistentLifeTime(0), | 
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 | 51 |         m_restitution(btScalar(0.)), | 
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 | 52 |         m_friction(btScalar(0.)), | 
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 | 53 |         m_penetration(btScalar(0.)), | 
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 | 54 |         m_contactSolverFunc(0), | 
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 | 55 |         m_frictionSolverFunc(0) | 
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 | 56 |         { | 
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 | 57 |         } | 
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 | 58 |          | 
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 | 59 |                                          | 
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 | 60 |                                 /// total applied impulse during most recent frame | 
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 | 61 |                         btScalar        m_appliedImpulse; | 
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 | 62 |                         btScalar        m_prevAppliedImpulse; | 
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 | 63 |                         btScalar        m_accumulatedTangentImpulse0; | 
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 | 64 |                         btScalar        m_accumulatedTangentImpulse1; | 
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 | 65 |                          | 
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 | 66 |                         btScalar        m_jacDiagABInv; | 
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 | 67 |                         btScalar        m_jacDiagABInvTangent0; | 
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 | 68 |                         btScalar        m_jacDiagABInvTangent1; | 
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 | 69 |                         int             m_persistentLifeTime; | 
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 | 70 |                         btScalar        m_restitution; | 
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 | 71 |                         btScalar        m_friction; | 
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 | 72 |                         btScalar        m_penetration; | 
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 | 73 |                         btVector3       m_frictionWorldTangential0; | 
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 | 74 |                         btVector3       m_frictionWorldTangential1; | 
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 | 75 |  | 
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 | 76 |                         btVector3       m_frictionAngularComponent0A; | 
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 | 77 |                         btVector3       m_frictionAngularComponent0B; | 
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 | 78 |                         btVector3       m_frictionAngularComponent1A; | 
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 | 79 |                         btVector3       m_frictionAngularComponent1B; | 
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 | 80 |  | 
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 | 81 |                         //some data doesn't need to be persistent over frames: todo: clean/reuse this | 
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 | 82 |                         btVector3       m_angularComponentA; | 
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 | 83 |                         btVector3       m_angularComponentB; | 
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 | 84 |                  | 
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 | 85 |                         ContactSolverFunc       m_contactSolverFunc; | 
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 | 86 |                         ContactSolverFunc       m_frictionSolverFunc; | 
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 | 87 |  | 
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 | 88 | }; | 
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 | 89 |  | 
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 | 90 | ///bilateral constraint between two dynamic objects | 
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 | 91 | ///positive distance = separation, negative distance = penetration | 
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 | 92 | void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, | 
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 | 93 |                       btRigidBody& body2, const btVector3& pos2, | 
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 | 94 |                       btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep); | 
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 | 95 |  | 
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 | 96 |  | 
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 | 97 | ///contact constraint resolution: | 
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 | 98 | ///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint | 
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 | 99 | ///positive distance = separation, negative distance = penetration | 
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 | 100 | btScalar resolveSingleCollision( | 
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 | 101 |         btRigidBody& body1, | 
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 | 102 |         btRigidBody& body2, | 
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 | 103 |                 btManifoldPoint& contactPoint, | 
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 | 104 |                  const btContactSolverInfo& info); | 
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 | 105 |  | 
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 | 106 | btScalar resolveSingleFriction( | 
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 | 107 |         btRigidBody& body1, | 
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 | 108 |         btRigidBody& body2, | 
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 | 109 |         btManifoldPoint& contactPoint, | 
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 | 110 |         const btContactSolverInfo& solverInfo | 
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 | 111 |                 ); | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 | btScalar resolveSingleCollisionCombined( | 
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 | 116 |         btRigidBody& body1, | 
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 | 117 |         btRigidBody& body2, | 
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 | 118 |         btManifoldPoint& contactPoint, | 
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 | 119 |         const btContactSolverInfo& solverInfo | 
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 | 120 |                 ); | 
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 | 121 |  | 
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 | 122 | #endif //CONTACT_CONSTRAINT_H | 
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