| [2430] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef KINEMATIC_CHARACTER_CONTROLLER_H | 
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 | 17 | #define KINEMATIC_CHARACTER_CONTROLLER_H | 
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 | 18 |  | 
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 | 19 | #include "LinearMath/btVector3.h" | 
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 | 20 |  | 
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 | 21 | #include "btCharacterControllerInterface.h" | 
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 | 22 |  | 
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 | 23 | class btCollisionShape; | 
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 | 24 | class btRigidBody; | 
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 | 25 | class btCollisionWorld; | 
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 | 26 | class btCollisionDispatcher; | 
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 | 27 | class btPairCachingGhostObject; | 
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 | 28 |  | 
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 | 29 | ///btKinematicCharacterController is an object that supports a sliding motion in a world. | 
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 | 30 | ///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations. | 
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 | 31 | ///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user. | 
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 | 32 | class btKinematicCharacterController : public btCharacterControllerInterface | 
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 | 33 | { | 
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 | 34 | protected: | 
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 | 35 |         btScalar m_halfHeight; | 
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 | 36 |          | 
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 | 37 |         btPairCachingGhostObject* m_ghostObject; | 
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 | 38 |         btConvexShape*  m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast | 
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 | 39 |          | 
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 | 40 |         btScalar m_fallSpeed; | 
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 | 41 |         btScalar m_jumpSpeed; | 
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 | 42 |         btScalar m_maxJumpHeight; | 
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 | 43 |  | 
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 | 44 |         btScalar m_turnAngle; | 
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 | 45 |          | 
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 | 46 |         btScalar m_stepHeight; | 
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 | 47 |  | 
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 | 48 |         btScalar        m_addedMargin;//@todo: remove this and fix the code | 
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 | 49 |  | 
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 | 50 |         ///this is the desired walk direction, set by the user | 
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 | 51 |         btVector3       m_walkDirection; | 
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 | 52 |  | 
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 | 53 |         //some internal variables | 
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 | 54 |         btVector3 m_currentPosition; | 
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 | 55 |         btScalar  m_currentStepOffset; | 
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 | 56 |         btVector3 m_targetPosition; | 
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 | 57 |  | 
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 | 58 |         ///keep track of the contact manifolds | 
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 | 59 |         btManifoldArray m_manifoldArray; | 
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 | 60 |  | 
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 | 61 |         bool m_touchingContact; | 
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 | 62 |         btVector3 m_touchingNormal; | 
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 | 63 |  | 
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 | 64 |         bool    m_useGhostObjectSweepTest; | 
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| [2882] | 65 |  | 
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 | 66 |         int m_upAxis; | 
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| [2430] | 67 |          | 
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 | 68 |         btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal); | 
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 | 69 |         btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); | 
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 | 70 |         btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal); | 
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 | 71 |  | 
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| [2882] | 72 |         bool recoverFromPenetration ( btCollisionWorld* collisionWorld); | 
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| [2430] | 73 |         void stepUp (btCollisionWorld* collisionWorld); | 
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 | 74 |         void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0)); | 
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 | 75 |         void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove); | 
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 | 76 |         void stepDown (btCollisionWorld* collisionWorld, btScalar dt); | 
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 | 77 | public: | 
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| [2882] | 78 |         btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1); | 
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| [2430] | 79 |         ~btKinematicCharacterController (); | 
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 | 80 |          | 
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| [2882] | 81 |  | 
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 | 82 |         ///btActionInterface interface | 
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 | 83 |         virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime) | 
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 | 84 |         { | 
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 | 85 |                 preStep ( collisionWorld); | 
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 | 86 |                 playerStep (collisionWorld, deltaTime); | 
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 | 87 |         } | 
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 | 88 |          | 
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 | 89 |         ///btActionInterface interface | 
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 | 90 |         void    debugDraw(btIDebugDraw* debugDrawer); | 
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 | 91 |  | 
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 | 92 |         void setUpAxis (int axis) | 
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 | 93 |         { | 
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 | 94 |                 if (axis < 0) | 
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 | 95 |                         axis = 0; | 
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 | 96 |                 if (axis > 2) | 
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 | 97 |                         axis = 2; | 
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 | 98 |                 m_upAxis = axis; | 
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 | 99 |         } | 
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 | 100 |  | 
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| [2430] | 101 |         virtual void    setWalkDirection(const btVector3& walkDirection) | 
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 | 102 |         { | 
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 | 103 |                 m_walkDirection = walkDirection; | 
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 | 104 |         } | 
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 | 105 |  | 
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 | 106 |         void reset (); | 
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 | 107 |         void warp (const btVector3& origin); | 
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 | 108 |  | 
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| [2882] | 109 |         void preStep (  btCollisionWorld* collisionWorld); | 
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 | 110 |         void playerStep ( btCollisionWorld* collisionWorld, btScalar dt); | 
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| [2430] | 111 |  | 
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 | 112 |         void setFallSpeed (btScalar fallSpeed); | 
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 | 113 |         void setJumpSpeed (btScalar jumpSpeed); | 
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 | 114 |         void setMaxJumpHeight (btScalar maxJumpHeight); | 
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 | 115 |         bool canJump () const; | 
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 | 116 |         void jump (); | 
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 | 117 |  | 
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 | 118 |         btPairCachingGhostObject* getGhostObject(); | 
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 | 119 |         void    setUseGhostSweepTest(bool useGhostObjectSweepTest) | 
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 | 120 |         { | 
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 | 121 |                 m_useGhostObjectSweepTest = useGhostObjectSweepTest; | 
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 | 122 |         } | 
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 | 123 |  | 
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 | 124 |         bool onGround () const; | 
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 | 125 | }; | 
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 | 126 |  | 
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 | 127 | #endif // KINEMATIC_CHARACTER_CONTROLLER_H | 
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