| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "LinearMath/btIDebugDraw.h" | 
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| 17 | #include "BulletCollision/CollisionDispatch/btGhostObject.h" | 
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| 18 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" | 
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| 19 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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| 20 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" | 
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| 21 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" | 
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| 22 | #include "LinearMath/btDefaultMotionState.h" | 
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| 23 | #include "btKinematicCharacterController.h" | 
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| 24 |  | 
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| 25 | static btVector3 upAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; | 
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| 26 |  | 
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| 27 | ///@todo Interact with dynamic objects, | 
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| 28 | ///Ride kinematicly animated platforms properly | 
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| 29 | ///More realistic (or maybe just a config option) falling | 
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| 30 | /// -> Should integrate falling velocity manually and use that in stepDown() | 
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| 31 | ///Support jumping | 
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| 32 | ///Support ducking | 
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| 33 | class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback | 
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| 34 | { | 
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| 35 | public: | 
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| 36 |         btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) | 
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| 37 |         { | 
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| 38 |                 m_me = me; | 
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| 39 |         } | 
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| 40 |  | 
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| 41 |         virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) | 
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| 42 |         { | 
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| 43 |                 if (rayResult.m_collisionObject == m_me) | 
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| 44 |                         return 1.0; | 
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| 45 |  | 
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| 46 |                 return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); | 
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| 47 |         } | 
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| 48 | protected: | 
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| 49 |         btCollisionObject* m_me; | 
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| 50 | }; | 
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| 51 |  | 
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| 52 | class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback | 
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| 53 | { | 
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| 54 | public: | 
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| 55 |         btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) | 
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| 56 |         { | 
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| 57 |                 m_me = me; | 
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| 58 |         } | 
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| 59 |  | 
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| 60 |         virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) | 
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| 61 |         { | 
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| 62 |                 if (convexResult.m_hitCollisionObject == m_me) | 
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| 63 |                         return 1.0; | 
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| 64 |  | 
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| 65 |                 return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); | 
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| 66 |         } | 
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| 67 | protected: | 
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| 68 |         btCollisionObject* m_me; | 
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| 69 | }; | 
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| 70 |  | 
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| 71 | /* | 
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| 72 |  * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' | 
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| 73 |  * | 
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| 74 |  * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html | 
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| 75 |  */ | 
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| 76 | btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal) | 
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| 77 | { | 
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| 78 |         return direction - (btScalar(2.0) * direction.dot(normal)) * normal; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /* | 
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| 82 |  * Returns the portion of 'direction' that is parallel to 'normal' | 
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| 83 |  */ | 
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| 84 | btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal) | 
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| 85 | { | 
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| 86 |         btScalar magnitude = direction.dot(normal); | 
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| 87 |         return normal * magnitude; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | /* | 
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| 91 |  * Returns the portion of 'direction' that is perpindicular to 'normal' | 
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| 92 |  */ | 
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| 93 | btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal) | 
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| 94 | { | 
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| 95 |         return direction - parallelComponent(direction, normal); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis) | 
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| 99 | { | 
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| 100 |         m_upAxis = upAxis; | 
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| 101 |         m_addedMargin = 0.02f; | 
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| 102 |         m_walkDirection.setValue(0,0,0); | 
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| 103 |         m_useGhostObjectSweepTest = true; | 
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| 104 |         m_ghostObject = ghostObject; | 
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| 105 |         m_stepHeight = stepHeight; | 
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| 106 |         m_turnAngle = btScalar(0.0); | 
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| 107 |         m_convexShape=convexShape;       | 
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| 108 | } | 
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| 109 |  | 
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| 110 | btKinematicCharacterController::~btKinematicCharacterController () | 
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| 111 | { | 
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| 112 | } | 
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| 113 |  | 
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| 114 | btPairCachingGhostObject* btKinematicCharacterController::getGhostObject() | 
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| 115 | { | 
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| 116 |         return m_ghostObject; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) | 
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| 120 | { | 
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| 121 |  | 
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| 122 |         bool penetration = false; | 
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| 123 |  | 
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| 124 |         collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); | 
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| 125 |  | 
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| 126 |         m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); | 
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| 127 |          | 
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| 128 |         btScalar maxPen = btScalar(0.0); | 
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| 129 |         for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++) | 
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| 130 |         { | 
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| 131 |                 m_manifoldArray.resize(0); | 
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| 132 |  | 
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| 133 |                 btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i]; | 
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| 134 |                  | 
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| 135 |                 if (collisionPair->m_algorithm) | 
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| 136 |                         collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray); | 
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| 137 |  | 
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| 138 |                  | 
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| 139 |                 for (int j=0;j<m_manifoldArray.size();j++) | 
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| 140 |                 { | 
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| 141 |                         btPersistentManifold* manifold = m_manifoldArray[j]; | 
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| 142 |                         btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0); | 
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| 143 |                         for (int p=0;p<manifold->getNumContacts();p++) | 
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| 144 |                         { | 
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| 145 |                                 const btManifoldPoint&pt = manifold->getContactPoint(p); | 
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| 146 |  | 
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| 147 |                                 if (pt.getDistance() < 0.0) | 
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| 148 |                                 { | 
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| 149 |                                         if (pt.getDistance() < maxPen) | 
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| 150 |                                         { | 
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| 151 |                                                 maxPen = pt.getDistance(); | 
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| 152 |                                                 m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? | 
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| 153 |  | 
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| 154 |                                         } | 
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| 155 |                                         m_currentPosition += pt.m_normalWorldOnB * directionSign * pt.getDistance() * btScalar(0.2); | 
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| 156 |                                         penetration = true; | 
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| 157 |                                 } else { | 
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| 158 |                                         //printf("touching %f\n", pt.getDistance()); | 
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| 159 |                                 } | 
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| 160 |                         } | 
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| 161 |                          | 
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| 162 |                         //manifold->clearManifold(); | 
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| 163 |                 } | 
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| 164 |         } | 
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| 165 |         btTransform newTrans = m_ghostObject->getWorldTransform(); | 
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| 166 |         newTrans.setOrigin(m_currentPosition); | 
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| 167 |         m_ghostObject->setWorldTransform(newTrans); | 
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| 168 | //      printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]); | 
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| 169 |         return penetration; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | void btKinematicCharacterController::stepUp ( btCollisionWorld* world) | 
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| 173 | { | 
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| 174 |         // phase 1: up | 
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| 175 |         btTransform start, end; | 
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| 176 |         m_targetPosition = m_currentPosition + upAxisDirection[m_upAxis] * m_stepHeight; | 
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| 177 |  | 
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| 178 |         start.setIdentity (); | 
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| 179 |         end.setIdentity (); | 
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| 180 |  | 
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| 181 |         /* FIXME: Handle penetration properly */ | 
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| 182 |         start.setOrigin (m_currentPosition + upAxisDirection[m_upAxis] * btScalar(0.1f)); | 
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| 183 |         end.setOrigin (m_targetPosition); | 
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| 184 |  | 
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| 185 |         btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); | 
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| 186 |         callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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| 187 |         callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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| 188 |          | 
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| 189 |         if (m_useGhostObjectSweepTest) | 
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| 190 |         { | 
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| 191 |                 m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration); | 
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| 192 |         } | 
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| 193 |         else | 
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| 194 |         { | 
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| 195 |                 world->convexSweepTest (m_convexShape, start, end, callback); | 
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| 196 |         } | 
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| 197 |          | 
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| 198 |         if (callback.hasHit()) | 
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| 199 |         { | 
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| 200 |                 // we moved up only a fraction of the step height | 
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| 201 |                 m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; | 
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| 202 |                 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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| 203 |         } else { | 
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| 204 |                 m_currentStepOffset = m_stepHeight; | 
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| 205 |                 m_currentPosition = m_targetPosition; | 
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| 206 |         } | 
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| 207 | } | 
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| 208 |  | 
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| 209 | void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) | 
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| 210 | { | 
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| 211 |         btVector3 movementDirection = m_targetPosition - m_currentPosition; | 
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| 212 |         btScalar movementLength = movementDirection.length(); | 
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| 213 |         if (movementLength>SIMD_EPSILON) | 
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| 214 |         { | 
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| 215 |                 movementDirection.normalize(); | 
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| 216 |  | 
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| 217 |                 btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal); | 
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| 218 |                 reflectDir.normalize(); | 
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| 219 |  | 
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| 220 |                 btVector3 parallelDir, perpindicularDir; | 
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| 221 |  | 
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| 222 |                 parallelDir = parallelComponent (reflectDir, hitNormal); | 
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| 223 |                 perpindicularDir = perpindicularComponent (reflectDir, hitNormal); | 
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| 224 |  | 
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| 225 |                 m_targetPosition = m_currentPosition; | 
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| 226 |                 if (0)//tangentMag != 0.0) | 
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| 227 |                 { | 
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| 228 |                         btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); | 
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| 229 | //                      printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]); | 
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| 230 |                         m_targetPosition +=  parComponent; | 
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| 231 |                 } | 
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| 232 |  | 
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| 233 |                 if (normalMag != 0.0) | 
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| 234 |                 { | 
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| 235 |                         btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); | 
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| 236 | //                      printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]); | 
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| 237 |                         m_targetPosition += perpComponent; | 
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| 238 |                 } | 
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| 239 |         } else | 
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| 240 |         { | 
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| 241 | //              printf("movementLength don't normalize a zero vector\n"); | 
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| 242 |         } | 
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| 243 | } | 
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| 244 |  | 
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| 245 | void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) | 
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| 246 | { | 
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| 247 |  | 
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| 248 |         btVector3 originalDir = walkMove.normalized(); | 
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| 249 |         if (walkMove.length() < SIMD_EPSILON) | 
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| 250 |         { | 
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| 251 |                 originalDir.setValue(0.f,0.f,0.f); | 
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| 252 |         } | 
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| 253 | //      printf("originalDir=%f,%f,%f\n",originalDir[0],originalDir[1],originalDir[2]); | 
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| 254 |         // phase 2: forward and strafe | 
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| 255 |         btTransform start, end; | 
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| 256 |         m_targetPosition = m_currentPosition + walkMove; | 
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| 257 |         start.setIdentity (); | 
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| 258 |         end.setIdentity (); | 
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| 259 |          | 
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| 260 |         btScalar fraction = 1.0; | 
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| 261 |         btScalar distance2 = (m_currentPosition-m_targetPosition).length2(); | 
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| 262 | //      printf("distance2=%f\n",distance2); | 
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| 263 |  | 
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| 264 |         if (m_touchingContact) | 
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| 265 |         { | 
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| 266 |                 if (originalDir.dot(m_touchingNormal) > btScalar(0.0)) | 
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| 267 |                         updateTargetPositionBasedOnCollision (m_touchingNormal); | 
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| 268 |         } | 
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| 269 |  | 
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| 270 |         int maxIter = 10; | 
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| 271 |  | 
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| 272 |         while (fraction > btScalar(0.01) && maxIter-- > 0) | 
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| 273 |         { | 
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| 274 |                 start.setOrigin (m_currentPosition); | 
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| 275 |                 end.setOrigin (m_targetPosition); | 
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| 276 |  | 
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| 277 |                 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); | 
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| 278 |                 callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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| 279 |                 callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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| 280 |  | 
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| 281 |  | 
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| 282 |                 btScalar margin = m_convexShape->getMargin(); | 
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| 283 |                 m_convexShape->setMargin(margin + m_addedMargin); | 
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| 284 |  | 
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| 285 |  | 
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| 286 |                 if (m_useGhostObjectSweepTest) | 
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| 287 |                 { | 
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| 288 |                         m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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| 289 |                 } else | 
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| 290 |                 { | 
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| 291 |                         collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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| 292 |                 } | 
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| 293 |                  | 
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| 294 |                 m_convexShape->setMargin(margin); | 
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| 295 |  | 
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| 296 |                  | 
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| 297 |                 fraction -= callback.m_closestHitFraction; | 
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| 298 |  | 
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| 299 |                 if (callback.hasHit()) | 
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| 300 |                 {        | 
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| 301 |                         // we moved only a fraction | 
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| 302 |                         btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); | 
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| 303 |                         if (hitDistance<0.f) | 
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| 304 |                         { | 
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| 305 | //                              printf("neg dist?\n"); | 
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| 306 |                         } | 
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| 307 |  | 
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| 308 |                         /* If the distance is farther than the collision margin, move */ | 
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| 309 |                         if (hitDistance > m_addedMargin) | 
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| 310 |                         { | 
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| 311 | //                              printf("callback.m_closestHitFraction=%f\n",callback.m_closestHitFraction); | 
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| 312 |                                 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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| 313 |                         } | 
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| 314 |  | 
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| 315 |                         updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); | 
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| 316 |                         btVector3 currentDir = m_targetPosition - m_currentPosition; | 
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| 317 |                         distance2 = currentDir.length2(); | 
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| 318 |                         if (distance2 > SIMD_EPSILON) | 
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| 319 |                         { | 
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| 320 |                                 currentDir.normalize(); | 
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| 321 |                                 /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ | 
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| 322 |                                 if (currentDir.dot(originalDir) <= btScalar(0.0)) | 
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| 323 |                                 { | 
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| 324 |                                         break; | 
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| 325 |                                 } | 
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| 326 |                         } else | 
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| 327 |                         { | 
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| 328 | //                              printf("currentDir: don't normalize a zero vector\n"); | 
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| 329 |                                 break; | 
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| 330 |                         } | 
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| 331 |                 } else { | 
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| 332 |                         // we moved whole way | 
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| 333 |                         m_currentPosition = m_targetPosition; | 
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| 334 |                 } | 
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| 335 |  | 
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| 336 |         //      if (callback.m_closestHitFraction == 0.f) | 
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| 337 |         //              break; | 
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| 338 |  | 
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| 339 |         } | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt) | 
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| 343 | { | 
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| 344 |         btTransform start, end; | 
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| 345 |  | 
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| 346 |         // phase 3: down | 
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| 347 |         btVector3 step_drop = upAxisDirection[m_upAxis] * m_currentStepOffset; | 
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| 348 |         btVector3 gravity_drop = upAxisDirection[m_upAxis] * m_stepHeight;  | 
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| 349 |         m_targetPosition -= (step_drop + gravity_drop); | 
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| 350 |  | 
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| 351 |         start.setIdentity (); | 
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| 352 |         end.setIdentity (); | 
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| 353 |  | 
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| 354 |         start.setOrigin (m_currentPosition); | 
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| 355 |         end.setOrigin (m_targetPosition); | 
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| 356 |  | 
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| 357 |         btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); | 
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| 358 |         callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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| 359 |         callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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| 360 |          | 
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| 361 |         if (m_useGhostObjectSweepTest) | 
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| 362 |         { | 
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| 363 |                 m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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| 364 |         } else | 
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| 365 |         { | 
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| 366 |                 collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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| 367 |         } | 
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| 368 |  | 
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| 369 |         if (callback.hasHit()) | 
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| 370 |         { | 
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| 371 |                 // we dropped a fraction of the height -> hit floor | 
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| 372 |                 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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| 373 |         } else { | 
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| 374 |                 // we dropped the full height | 
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| 375 |                  | 
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| 376 |                 m_currentPosition = m_targetPosition; | 
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| 377 |         } | 
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| 378 | } | 
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| 379 |  | 
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| 380 | void btKinematicCharacterController::reset () | 
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| 381 | { | 
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| 382 | } | 
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| 383 |  | 
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| 384 | void btKinematicCharacterController::warp (const btVector3& origin) | 
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| 385 | { | 
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| 386 |         btTransform xform; | 
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| 387 |         xform.setIdentity(); | 
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| 388 |         xform.setOrigin (origin); | 
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| 389 |         m_ghostObject->setWorldTransform (xform); | 
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| 390 | } | 
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| 391 |  | 
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| 392 |  | 
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| 393 | void btKinematicCharacterController::preStep (  btCollisionWorld* collisionWorld) | 
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| 394 | { | 
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| 395 |          | 
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| 396 |         int numPenetrationLoops = 0; | 
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| 397 |         m_touchingContact = false; | 
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| 398 |         while (recoverFromPenetration (collisionWorld)) | 
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| 399 |         { | 
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| 400 |                 numPenetrationLoops++; | 
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| 401 |                 m_touchingContact = true; | 
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| 402 |                 if (numPenetrationLoops > 4) | 
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| 403 |                 { | 
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| 404 | //                      printf("character could not recover from penetration = %d\n", numPenetrationLoops); | 
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| 405 |                         break; | 
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| 406 |                 } | 
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| 407 |         } | 
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| 408 |  | 
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| 409 |         m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); | 
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| 410 |         m_targetPosition = m_currentPosition; | 
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| 411 | //      printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]); | 
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| 412 |  | 
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| 413 |          | 
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| 414 | } | 
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| 415 |  | 
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| 416 | void btKinematicCharacterController::playerStep (  btCollisionWorld* collisionWorld, btScalar dt) | 
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| 417 | { | 
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| 418 |         btTransform xform; | 
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| 419 |         xform = m_ghostObject->getWorldTransform (); | 
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| 420 |  | 
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| 421 | //      printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]); | 
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| 422 | //      printf("walkSpeed=%f\n",walkSpeed); | 
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| 423 |  | 
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| 424 |         stepUp (collisionWorld); | 
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| 425 |         stepForwardAndStrafe (collisionWorld, m_walkDirection); | 
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| 426 |         stepDown (collisionWorld, dt); | 
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| 427 |  | 
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| 428 |         xform.setOrigin (m_currentPosition); | 
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| 429 |         m_ghostObject->setWorldTransform (xform); | 
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| 430 | } | 
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| 431 |  | 
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| 432 | void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed) | 
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| 433 | { | 
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| 434 |         m_fallSpeed = fallSpeed; | 
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| 435 | } | 
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| 436 |  | 
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| 437 | void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed) | 
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| 438 | { | 
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| 439 |         m_jumpSpeed = jumpSpeed; | 
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| 440 | } | 
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| 441 |  | 
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| 442 | void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight) | 
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| 443 | { | 
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| 444 |         m_maxJumpHeight = maxJumpHeight; | 
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| 445 | } | 
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| 446 |  | 
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| 447 | bool btKinematicCharacterController::canJump () const | 
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| 448 | { | 
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| 449 |         return onGround(); | 
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| 450 | } | 
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| 451 |  | 
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| 452 | void btKinematicCharacterController::jump () | 
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| 453 | { | 
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| 454 |         if (!canJump()) | 
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| 455 |                 return; | 
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| 456 |  | 
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| 457 | #if 0 | 
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| 458 |         currently no jumping. | 
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| 459 |         btTransform xform; | 
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| 460 |         m_rigidBody->getMotionState()->getWorldTransform (xform); | 
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| 461 |         btVector3 up = xform.getBasis()[1]; | 
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| 462 |         up.normalize (); | 
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| 463 |         btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0); | 
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| 464 |         m_rigidBody->applyCentralImpulse (up * magnitude); | 
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| 465 | #endif | 
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| 466 | } | 
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| 467 |  | 
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| 468 | bool btKinematicCharacterController::onGround () const | 
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| 469 | { | 
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| 470 |         return true; | 
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| 471 | } | 
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| 472 |  | 
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| 473 |  | 
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| 474 | void    btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) | 
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| 475 | { | 
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| 476 | } | 
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