| [2430] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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| [8351] | 16 |  | 
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| [2430] | 17 | #include "LinearMath/btIDebugDraw.h" | 
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 | 18 | #include "BulletCollision/CollisionDispatch/btGhostObject.h" | 
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 | 19 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" | 
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 | 20 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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 | 21 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" | 
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 | 22 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" | 
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 | 23 | #include "LinearMath/btDefaultMotionState.h" | 
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 | 24 | #include "btKinematicCharacterController.h" | 
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 | 25 |  | 
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| [2882] | 26 |  | 
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| [8351] | 27 | // static helper method | 
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 | 28 | static btVector3 | 
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 | 29 | getNormalizedVector(const btVector3& v) | 
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 | 30 | { | 
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 | 31 |         btVector3 n = v.normalized(); | 
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 | 32 |         if (n.length() < SIMD_EPSILON) { | 
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 | 33 |                 n.setValue(0, 0, 0); | 
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 | 34 |         } | 
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 | 35 |         return n; | 
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 | 36 | } | 
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 | 37 |  | 
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 | 38 |  | 
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| [2430] | 39 | ///@todo Interact with dynamic objects, | 
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 | 40 | ///Ride kinematicly animated platforms properly | 
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 | 41 | ///More realistic (or maybe just a config option) falling | 
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 | 42 | /// -> Should integrate falling velocity manually and use that in stepDown() | 
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 | 43 | ///Support jumping | 
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 | 44 | ///Support ducking | 
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 | 45 | class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback | 
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 | 46 | { | 
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 | 47 | public: | 
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 | 48 |         btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) | 
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 | 49 |         { | 
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 | 50 |                 m_me = me; | 
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 | 51 |         } | 
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 | 52 |  | 
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 | 53 |         virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) | 
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 | 54 |         { | 
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 | 55 |                 if (rayResult.m_collisionObject == m_me) | 
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 | 56 |                         return 1.0; | 
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 | 57 |  | 
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 | 58 |                 return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); | 
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 | 59 |         } | 
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 | 60 | protected: | 
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 | 61 |         btCollisionObject* m_me; | 
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 | 62 | }; | 
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 | 63 |  | 
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 | 64 | class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback | 
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 | 65 | { | 
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 | 66 | public: | 
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| [8351] | 67 |         btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot) | 
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 | 68 |         : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) | 
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 | 69 |         , m_me(me) | 
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 | 70 |         , m_up(up) | 
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 | 71 |         , m_minSlopeDot(minSlopeDot) | 
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| [2430] | 72 |         { | 
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 | 73 |         } | 
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 | 74 |  | 
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 | 75 |         virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) | 
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 | 76 |         { | 
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 | 77 |                 if (convexResult.m_hitCollisionObject == m_me) | 
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| [8351] | 78 |                         return btScalar(1.0); | 
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| [2430] | 79 |  | 
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| [8351] | 80 |                 btVector3 hitNormalWorld; | 
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 | 81 |                 if (normalInWorldSpace) | 
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 | 82 |                 { | 
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 | 83 |                         hitNormalWorld = convexResult.m_hitNormalLocal; | 
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 | 84 |                 } else | 
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 | 85 |                 { | 
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 | 86 |                         ///need to transform normal into worldspace | 
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| [8393] | 87 |                         hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; | 
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| [8351] | 88 |                 } | 
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 | 89 |  | 
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 | 90 |                 btScalar dotUp = m_up.dot(hitNormalWorld); | 
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 | 91 |                 if (dotUp < m_minSlopeDot) { | 
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 | 92 |                         return btScalar(1.0); | 
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 | 93 |                 } | 
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 | 94 |  | 
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| [2430] | 95 |                 return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); | 
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 | 96 |         } | 
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 | 97 | protected: | 
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 | 98 |         btCollisionObject* m_me; | 
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| [8351] | 99 |         const btVector3 m_up; | 
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 | 100 |         btScalar m_minSlopeDot; | 
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| [2430] | 101 | }; | 
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 | 102 |  | 
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 | 103 | /* | 
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 | 104 |  * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' | 
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 | 105 |  * | 
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 | 106 |  * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html | 
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 | 107 |  */ | 
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 | 108 | btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal) | 
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 | 109 | { | 
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 | 110 |         return direction - (btScalar(2.0) * direction.dot(normal)) * normal; | 
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 | 111 | } | 
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 | 112 |  | 
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 | 113 | /* | 
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 | 114 |  * Returns the portion of 'direction' that is parallel to 'normal' | 
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 | 115 |  */ | 
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 | 116 | btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal) | 
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 | 117 | { | 
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 | 118 |         btScalar magnitude = direction.dot(normal); | 
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 | 119 |         return normal * magnitude; | 
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 | 120 | } | 
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 | 121 |  | 
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 | 122 | /* | 
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 | 123 |  * Returns the portion of 'direction' that is perpindicular to 'normal' | 
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 | 124 |  */ | 
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 | 125 | btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal) | 
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 | 126 | { | 
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 | 127 |         return direction - parallelComponent(direction, normal); | 
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 | 128 | } | 
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 | 129 |  | 
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| [2882] | 130 | btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis) | 
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| [2430] | 131 | { | 
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| [2882] | 132 |         m_upAxis = upAxis; | 
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| [8351] | 133 |         m_addedMargin = 0.02; | 
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| [2430] | 134 |         m_walkDirection.setValue(0,0,0); | 
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 | 135 |         m_useGhostObjectSweepTest = true; | 
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 | 136 |         m_ghostObject = ghostObject; | 
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 | 137 |         m_stepHeight = stepHeight; | 
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 | 138 |         m_turnAngle = btScalar(0.0); | 
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| [2882] | 139 |         m_convexShape=convexShape;       | 
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| [8351] | 140 |         m_useWalkDirection = true;      // use walk direction by default, legacy behavior | 
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 | 141 |         m_velocityTimeInterval = 0.0; | 
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 | 142 |         m_verticalVelocity = 0.0; | 
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 | 143 |         m_verticalOffset = 0.0; | 
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 | 144 |         m_gravity = 9.8 * 3 ; // 3G acceleration. | 
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 | 145 |         m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s. | 
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 | 146 |         m_jumpSpeed = 10.0; // ? | 
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 | 147 |         m_wasOnGround = false; | 
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 | 148 |         m_wasJumping = false; | 
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 | 149 |         setMaxSlope(btRadians(45.0)); | 
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| [2430] | 150 | } | 
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 | 151 |  | 
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 | 152 | btKinematicCharacterController::~btKinematicCharacterController () | 
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 | 153 | { | 
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 | 154 | } | 
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 | 155 |  | 
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 | 156 | btPairCachingGhostObject* btKinematicCharacterController::getGhostObject() | 
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 | 157 | { | 
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 | 158 |         return m_ghostObject; | 
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 | 159 | } | 
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 | 160 |  | 
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| [2882] | 161 | bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) | 
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| [2430] | 162 | { | 
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 | 163 |  | 
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 | 164 |         bool penetration = false; | 
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 | 165 |  | 
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 | 166 |         collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); | 
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 | 167 |  | 
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 | 168 |         m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); | 
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 | 169 |          | 
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 | 170 |         btScalar maxPen = btScalar(0.0); | 
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 | 171 |         for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++) | 
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 | 172 |         { | 
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 | 173 |                 m_manifoldArray.resize(0); | 
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 | 174 |  | 
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 | 175 |                 btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i]; | 
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 | 176 |                  | 
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 | 177 |                 if (collisionPair->m_algorithm) | 
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 | 178 |                         collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray); | 
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 | 179 |  | 
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 | 180 |                  | 
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 | 181 |                 for (int j=0;j<m_manifoldArray.size();j++) | 
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 | 182 |                 { | 
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 | 183 |                         btPersistentManifold* manifold = m_manifoldArray[j]; | 
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 | 184 |                         btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0); | 
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 | 185 |                         for (int p=0;p<manifold->getNumContacts();p++) | 
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 | 186 |                         { | 
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 | 187 |                                 const btManifoldPoint&pt = manifold->getContactPoint(p); | 
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 | 188 |  | 
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| [8351] | 189 |                                 btScalar dist = pt.getDistance(); | 
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 | 190 |  | 
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 | 191 |                                 if (dist < 0.0) | 
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| [2430] | 192 |                                 { | 
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| [8351] | 193 |                                         if (dist < maxPen) | 
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| [2430] | 194 |                                         { | 
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| [8351] | 195 |                                                 maxPen = dist; | 
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| [2430] | 196 |                                                 m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? | 
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 | 197 |  | 
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 | 198 |                                         } | 
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| [8351] | 199 |                                         m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2); | 
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| [2430] | 200 |                                         penetration = true; | 
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 | 201 |                                 } else { | 
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| [8351] | 202 |                                         //printf("touching %f\n", dist); | 
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| [2430] | 203 |                                 } | 
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 | 204 |                         } | 
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 | 205 |                          | 
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 | 206 |                         //manifold->clearManifold(); | 
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 | 207 |                 } | 
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 | 208 |         } | 
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 | 209 |         btTransform newTrans = m_ghostObject->getWorldTransform(); | 
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 | 210 |         newTrans.setOrigin(m_currentPosition); | 
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 | 211 |         m_ghostObject->setWorldTransform(newTrans); | 
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 | 212 | //      printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]); | 
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 | 213 |         return penetration; | 
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 | 214 | } | 
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 | 215 |  | 
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 | 216 | void btKinematicCharacterController::stepUp ( btCollisionWorld* world) | 
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 | 217 | { | 
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 | 218 |         // phase 1: up | 
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 | 219 |         btTransform start, end; | 
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| [8351] | 220 |         m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f)); | 
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| [2430] | 221 |  | 
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 | 222 |         start.setIdentity (); | 
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 | 223 |         end.setIdentity (); | 
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 | 224 |  | 
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 | 225 |         /* FIXME: Handle penetration properly */ | 
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| [8351] | 226 |         start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); | 
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| [2430] | 227 |         end.setOrigin (m_targetPosition); | 
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 | 228 |  | 
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| [8351] | 229 |         btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAxis], btScalar(0.7071)); | 
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| [2430] | 230 |         callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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 | 231 |         callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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 | 232 |          | 
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 | 233 |         if (m_useGhostObjectSweepTest) | 
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 | 234 |         { | 
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 | 235 |                 m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration); | 
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 | 236 |         } | 
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 | 237 |         else | 
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 | 238 |         { | 
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 | 239 |                 world->convexSweepTest (m_convexShape, start, end, callback); | 
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 | 240 |         } | 
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 | 241 |          | 
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 | 242 |         if (callback.hasHit()) | 
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 | 243 |         { | 
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| [8351] | 244 |                 // Only modify the position if the hit was a slope and not a wall or ceiling. | 
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 | 245 |                 if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0) | 
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 | 246 |                 { | 
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 | 247 |                         // we moved up only a fraction of the step height | 
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 | 248 |                         m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; | 
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 | 249 |                         m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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 | 250 |                 } | 
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 | 251 |                 m_verticalVelocity = 0.0; | 
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 | 252 |                 m_verticalOffset = 0.0; | 
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| [2430] | 253 |         } else { | 
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 | 254 |                 m_currentStepOffset = m_stepHeight; | 
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 | 255 |                 m_currentPosition = m_targetPosition; | 
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 | 256 |         } | 
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 | 257 | } | 
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 | 258 |  | 
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 | 259 | void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) | 
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 | 260 | { | 
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 | 261 |         btVector3 movementDirection = m_targetPosition - m_currentPosition; | 
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 | 262 |         btScalar movementLength = movementDirection.length(); | 
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 | 263 |         if (movementLength>SIMD_EPSILON) | 
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 | 264 |         { | 
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 | 265 |                 movementDirection.normalize(); | 
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 | 266 |  | 
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 | 267 |                 btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal); | 
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 | 268 |                 reflectDir.normalize(); | 
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 | 269 |  | 
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 | 270 |                 btVector3 parallelDir, perpindicularDir; | 
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 | 271 |  | 
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 | 272 |                 parallelDir = parallelComponent (reflectDir, hitNormal); | 
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 | 273 |                 perpindicularDir = perpindicularComponent (reflectDir, hitNormal); | 
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 | 274 |  | 
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 | 275 |                 m_targetPosition = m_currentPosition; | 
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 | 276 |                 if (0)//tangentMag != 0.0) | 
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 | 277 |                 { | 
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 | 278 |                         btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); | 
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 | 279 | //                      printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]); | 
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 | 280 |                         m_targetPosition +=  parComponent; | 
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 | 281 |                 } | 
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 | 282 |  | 
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 | 283 |                 if (normalMag != 0.0) | 
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 | 284 |                 { | 
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 | 285 |                         btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); | 
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 | 286 | //                      printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]); | 
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 | 287 |                         m_targetPosition += perpComponent; | 
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 | 288 |                 } | 
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 | 289 |         } else | 
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 | 290 |         { | 
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 | 291 | //              printf("movementLength don't normalize a zero vector\n"); | 
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 | 292 |         } | 
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 | 293 | } | 
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 | 294 |  | 
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 | 295 | void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) | 
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 | 296 | { | 
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| [8351] | 297 |         // printf("m_normalizedDirection=%f,%f,%f\n", | 
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 | 298 |         //      m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]); | 
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| [2430] | 299 |         // phase 2: forward and strafe | 
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 | 300 |         btTransform start, end; | 
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 | 301 |         m_targetPosition = m_currentPosition + walkMove; | 
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| [8351] | 302 |  | 
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| [2430] | 303 |         start.setIdentity (); | 
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 | 304 |         end.setIdentity (); | 
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 | 305 |          | 
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 | 306 |         btScalar fraction = 1.0; | 
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 | 307 |         btScalar distance2 = (m_currentPosition-m_targetPosition).length2(); | 
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 | 308 | //      printf("distance2=%f\n",distance2); | 
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 | 309 |  | 
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 | 310 |         if (m_touchingContact) | 
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 | 311 |         { | 
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| [8351] | 312 |                 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) | 
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 | 313 |                 { | 
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| [2430] | 314 |                         updateTargetPositionBasedOnCollision (m_touchingNormal); | 
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| [8351] | 315 |                 } | 
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| [2430] | 316 |         } | 
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 | 317 |  | 
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 | 318 |         int maxIter = 10; | 
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 | 319 |  | 
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 | 320 |         while (fraction > btScalar(0.01) && maxIter-- > 0) | 
|---|
 | 321 |         { | 
|---|
 | 322 |                 start.setOrigin (m_currentPosition); | 
|---|
 | 323 |                 end.setOrigin (m_targetPosition); | 
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| [8351] | 324 |                 btVector3 sweepDirNegative(m_currentPosition - m_targetPosition); | 
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| [2430] | 325 |  | 
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| [8351] | 326 |                 btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0)); | 
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| [2430] | 327 |                 callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
|---|
 | 328 |                 callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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 | 329 |  | 
|---|
 | 330 |  | 
|---|
 | 331 |                 btScalar margin = m_convexShape->getMargin(); | 
|---|
 | 332 |                 m_convexShape->setMargin(margin + m_addedMargin); | 
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 | 333 |  | 
|---|
 | 334 |  | 
|---|
 | 335 |                 if (m_useGhostObjectSweepTest) | 
|---|
 | 336 |                 { | 
|---|
 | 337 |                         m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
|---|
 | 338 |                 } else | 
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 | 339 |                 { | 
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 | 340 |                         collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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 | 341 |                 } | 
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 | 342 |                  | 
|---|
 | 343 |                 m_convexShape->setMargin(margin); | 
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 | 344 |  | 
|---|
 | 345 |                  | 
|---|
 | 346 |                 fraction -= callback.m_closestHitFraction; | 
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 | 347 |  | 
|---|
 | 348 |                 if (callback.hasHit()) | 
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 | 349 |                 {        | 
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 | 350 |                         // we moved only a fraction | 
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| [8351] | 351 |                         btScalar hitDistance; | 
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 | 352 |                         hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); | 
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| [2430] | 353 |  | 
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| [8351] | 354 | //                      m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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| [2430] | 355 |  | 
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 | 356 |                         updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); | 
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 | 357 |                         btVector3 currentDir = m_targetPosition - m_currentPosition; | 
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 | 358 |                         distance2 = currentDir.length2(); | 
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 | 359 |                         if (distance2 > SIMD_EPSILON) | 
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 | 360 |                         { | 
|---|
 | 361 |                                 currentDir.normalize(); | 
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 | 362 |                                 /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ | 
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| [8351] | 363 |                                 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) | 
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| [2430] | 364 |                                 { | 
|---|
 | 365 |                                         break; | 
|---|
 | 366 |                                 } | 
|---|
 | 367 |                         } else | 
|---|
 | 368 |                         { | 
|---|
 | 369 | //                              printf("currentDir: don't normalize a zero vector\n"); | 
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 | 370 |                                 break; | 
|---|
 | 371 |                         } | 
|---|
| [8351] | 372 |  | 
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| [2430] | 373 |                 } else { | 
|---|
 | 374 |                         // we moved whole way | 
|---|
 | 375 |                         m_currentPosition = m_targetPosition; | 
|---|
 | 376 |                 } | 
|---|
 | 377 |  | 
|---|
 | 378 |         //      if (callback.m_closestHitFraction == 0.f) | 
|---|
 | 379 |         //              break; | 
|---|
 | 380 |  | 
|---|
 | 381 |         } | 
|---|
 | 382 | } | 
|---|
 | 383 |  | 
|---|
 | 384 | void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt) | 
|---|
 | 385 | { | 
|---|
 | 386 |         btTransform start, end; | 
|---|
 | 387 |  | 
|---|
 | 388 |         // phase 3: down | 
|---|
| [8351] | 389 |         /*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0; | 
|---|
 | 390 |         btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + additionalDownStep); | 
|---|
 | 391 |         btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt; | 
|---|
 | 392 |         btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity;  | 
|---|
 | 393 |         m_targetPosition -= (step_drop + gravity_drop);*/ | 
|---|
| [2430] | 394 |  | 
|---|
| [8351] | 395 |         btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; | 
|---|
 | 396 |         if(downVelocity > 0.0 && downVelocity < m_stepHeight | 
|---|
 | 397 |                 && (m_wasOnGround || !m_wasJumping)) | 
|---|
 | 398 |         { | 
|---|
 | 399 |                 downVelocity = m_stepHeight; | 
|---|
 | 400 |         } | 
|---|
 | 401 |  | 
|---|
 | 402 |         btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); | 
|---|
 | 403 |         m_targetPosition -= step_drop; | 
|---|
 | 404 |  | 
|---|
| [2430] | 405 |         start.setIdentity (); | 
|---|
 | 406 |         end.setIdentity (); | 
|---|
 | 407 |  | 
|---|
 | 408 |         start.setOrigin (m_currentPosition); | 
|---|
 | 409 |         end.setOrigin (m_targetPosition); | 
|---|
 | 410 |  | 
|---|
| [8351] | 411 |         btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine); | 
|---|
| [2430] | 412 |         callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
|---|
 | 413 |         callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
|---|
 | 414 |          | 
|---|
 | 415 |         if (m_useGhostObjectSweepTest) | 
|---|
 | 416 |         { | 
|---|
 | 417 |                 m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
|---|
 | 418 |         } else | 
|---|
 | 419 |         { | 
|---|
 | 420 |                 collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
|---|
 | 421 |         } | 
|---|
 | 422 |  | 
|---|
 | 423 |         if (callback.hasHit()) | 
|---|
 | 424 |         { | 
|---|
 | 425 |                 // we dropped a fraction of the height -> hit floor | 
|---|
 | 426 |                 m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
|---|
| [8351] | 427 |                 m_verticalVelocity = 0.0; | 
|---|
 | 428 |                 m_verticalOffset = 0.0; | 
|---|
 | 429 |                 m_wasJumping = false; | 
|---|
| [2430] | 430 |         } else { | 
|---|
 | 431 |                 // we dropped the full height | 
|---|
 | 432 |                  | 
|---|
 | 433 |                 m_currentPosition = m_targetPosition; | 
|---|
 | 434 |         } | 
|---|
 | 435 | } | 
|---|
 | 436 |  | 
|---|
| [8351] | 437 |  | 
|---|
 | 438 |  | 
|---|
 | 439 | void btKinematicCharacterController::setWalkDirection | 
|---|
 | 440 | ( | 
|---|
 | 441 | const btVector3& walkDirection | 
|---|
 | 442 | ) | 
|---|
 | 443 | { | 
|---|
 | 444 |         m_useWalkDirection = true; | 
|---|
 | 445 |         m_walkDirection = walkDirection; | 
|---|
 | 446 |         m_normalizedDirection = getNormalizedVector(m_walkDirection); | 
|---|
 | 447 | } | 
|---|
 | 448 |  | 
|---|
 | 449 |  | 
|---|
 | 450 |  | 
|---|
 | 451 | void btKinematicCharacterController::setVelocityForTimeInterval | 
|---|
 | 452 | ( | 
|---|
 | 453 | const btVector3& velocity, | 
|---|
 | 454 | btScalar timeInterval | 
|---|
 | 455 | ) | 
|---|
 | 456 | { | 
|---|
 | 457 | //      printf("setVelocity!\n"); | 
|---|
 | 458 | //      printf("  interval: %f\n", timeInterval); | 
|---|
 | 459 | //      printf("  velocity: (%f, %f, %f)\n", | 
|---|
 | 460 | //               velocity.x(), velocity.y(), velocity.z()); | 
|---|
 | 461 |  | 
|---|
 | 462 |         m_useWalkDirection = false; | 
|---|
 | 463 |         m_walkDirection = velocity; | 
|---|
 | 464 |         m_normalizedDirection = getNormalizedVector(m_walkDirection); | 
|---|
 | 465 |         m_velocityTimeInterval = timeInterval; | 
|---|
 | 466 | } | 
|---|
 | 467 |  | 
|---|
 | 468 |  | 
|---|
 | 469 |  | 
|---|
| [2430] | 470 | void btKinematicCharacterController::reset () | 
|---|
 | 471 | { | 
|---|
 | 472 | } | 
|---|
 | 473 |  | 
|---|
 | 474 | void btKinematicCharacterController::warp (const btVector3& origin) | 
|---|
 | 475 | { | 
|---|
 | 476 |         btTransform xform; | 
|---|
 | 477 |         xform.setIdentity(); | 
|---|
 | 478 |         xform.setOrigin (origin); | 
|---|
 | 479 |         m_ghostObject->setWorldTransform (xform); | 
|---|
 | 480 | } | 
|---|
 | 481 |  | 
|---|
 | 482 |  | 
|---|
| [2882] | 483 | void btKinematicCharacterController::preStep (  btCollisionWorld* collisionWorld) | 
|---|
| [2430] | 484 | { | 
|---|
 | 485 |          | 
|---|
 | 486 |         int numPenetrationLoops = 0; | 
|---|
 | 487 |         m_touchingContact = false; | 
|---|
 | 488 |         while (recoverFromPenetration (collisionWorld)) | 
|---|
 | 489 |         { | 
|---|
 | 490 |                 numPenetrationLoops++; | 
|---|
 | 491 |                 m_touchingContact = true; | 
|---|
 | 492 |                 if (numPenetrationLoops > 4) | 
|---|
 | 493 |                 { | 
|---|
| [8351] | 494 |                         //printf("character could not recover from penetration = %d\n", numPenetrationLoops); | 
|---|
| [2430] | 495 |                         break; | 
|---|
 | 496 |                 } | 
|---|
 | 497 |         } | 
|---|
 | 498 |  | 
|---|
 | 499 |         m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); | 
|---|
 | 500 |         m_targetPosition = m_currentPosition; | 
|---|
 | 501 | //      printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]); | 
|---|
 | 502 |  | 
|---|
 | 503 |          | 
|---|
 | 504 | } | 
|---|
 | 505 |  | 
|---|
| [8351] | 506 | #include <stdio.h> | 
|---|
 | 507 |  | 
|---|
| [2882] | 508 | void btKinematicCharacterController::playerStep (  btCollisionWorld* collisionWorld, btScalar dt) | 
|---|
| [2430] | 509 | { | 
|---|
| [8351] | 510 | //      printf("playerStep(): "); | 
|---|
 | 511 | //      printf("  dt = %f", dt); | 
|---|
 | 512 |  | 
|---|
 | 513 |         // quick check... | 
|---|
 | 514 |         if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) { | 
|---|
 | 515 | //              printf("\n"); | 
|---|
 | 516 |                 return;         // no motion | 
|---|
 | 517 |         } | 
|---|
 | 518 |  | 
|---|
 | 519 |         m_wasOnGround = onGround(); | 
|---|
 | 520 |  | 
|---|
 | 521 |         // Update fall velocity. | 
|---|
 | 522 |         m_verticalVelocity -= m_gravity * dt; | 
|---|
 | 523 |         if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) | 
|---|
 | 524 |         { | 
|---|
 | 525 |                 m_verticalVelocity = m_jumpSpeed; | 
|---|
 | 526 |         } | 
|---|
 | 527 |         if(m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed)) | 
|---|
 | 528 |         { | 
|---|
 | 529 |                 m_verticalVelocity = -btFabs(m_fallSpeed); | 
|---|
 | 530 |         } | 
|---|
 | 531 |         m_verticalOffset = m_verticalVelocity * dt; | 
|---|
 | 532 |  | 
|---|
 | 533 |  | 
|---|
| [2430] | 534 |         btTransform xform; | 
|---|
 | 535 |         xform = m_ghostObject->getWorldTransform (); | 
|---|
 | 536 |  | 
|---|
 | 537 | //      printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]); | 
|---|
 | 538 | //      printf("walkSpeed=%f\n",walkSpeed); | 
|---|
 | 539 |  | 
|---|
 | 540 |         stepUp (collisionWorld); | 
|---|
| [8351] | 541 |         if (m_useWalkDirection) { | 
|---|
 | 542 |                 stepForwardAndStrafe (collisionWorld, m_walkDirection); | 
|---|
 | 543 |         } else { | 
|---|
 | 544 |                 //printf("  time: %f", m_velocityTimeInterval); | 
|---|
 | 545 |                 // still have some time left for moving! | 
|---|
 | 546 |                 btScalar dtMoving = | 
|---|
 | 547 |                         (dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval; | 
|---|
 | 548 |                 m_velocityTimeInterval -= dt; | 
|---|
 | 549 |  | 
|---|
 | 550 |                 // how far will we move while we are moving? | 
|---|
 | 551 |                 btVector3 move = m_walkDirection * dtMoving; | 
|---|
 | 552 |  | 
|---|
 | 553 |                 //printf("  dtMoving: %f", dtMoving); | 
|---|
 | 554 |  | 
|---|
 | 555 |                 // okay, step | 
|---|
 | 556 |                 stepForwardAndStrafe(collisionWorld, move); | 
|---|
 | 557 |         } | 
|---|
| [2430] | 558 |         stepDown (collisionWorld, dt); | 
|---|
 | 559 |  | 
|---|
| [8351] | 560 |         // printf("\n"); | 
|---|
 | 561 |  | 
|---|
| [2430] | 562 |         xform.setOrigin (m_currentPosition); | 
|---|
 | 563 |         m_ghostObject->setWorldTransform (xform); | 
|---|
 | 564 | } | 
|---|
 | 565 |  | 
|---|
 | 566 | void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed) | 
|---|
 | 567 | { | 
|---|
 | 568 |         m_fallSpeed = fallSpeed; | 
|---|
 | 569 | } | 
|---|
 | 570 |  | 
|---|
 | 571 | void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed) | 
|---|
 | 572 | { | 
|---|
 | 573 |         m_jumpSpeed = jumpSpeed; | 
|---|
 | 574 | } | 
|---|
 | 575 |  | 
|---|
 | 576 | void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight) | 
|---|
 | 577 | { | 
|---|
 | 578 |         m_maxJumpHeight = maxJumpHeight; | 
|---|
 | 579 | } | 
|---|
 | 580 |  | 
|---|
 | 581 | bool btKinematicCharacterController::canJump () const | 
|---|
 | 582 | { | 
|---|
 | 583 |         return onGround(); | 
|---|
 | 584 | } | 
|---|
 | 585 |  | 
|---|
 | 586 | void btKinematicCharacterController::jump () | 
|---|
 | 587 | { | 
|---|
 | 588 |         if (!canJump()) | 
|---|
 | 589 |                 return; | 
|---|
 | 590 |  | 
|---|
| [8351] | 591 |         m_verticalVelocity = m_jumpSpeed; | 
|---|
 | 592 |         m_wasJumping = true; | 
|---|
 | 593 |  | 
|---|
| [2430] | 594 | #if 0 | 
|---|
 | 595 |         currently no jumping. | 
|---|
 | 596 |         btTransform xform; | 
|---|
 | 597 |         m_rigidBody->getMotionState()->getWorldTransform (xform); | 
|---|
 | 598 |         btVector3 up = xform.getBasis()[1]; | 
|---|
 | 599 |         up.normalize (); | 
|---|
 | 600 |         btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0); | 
|---|
 | 601 |         m_rigidBody->applyCentralImpulse (up * magnitude); | 
|---|
 | 602 | #endif | 
|---|
 | 603 | } | 
|---|
 | 604 |  | 
|---|
| [8351] | 605 | void btKinematicCharacterController::setGravity(btScalar gravity) | 
|---|
 | 606 | { | 
|---|
 | 607 |         m_gravity = gravity; | 
|---|
 | 608 | } | 
|---|
 | 609 |  | 
|---|
 | 610 | btScalar btKinematicCharacterController::getGravity() const | 
|---|
 | 611 | { | 
|---|
 | 612 |         return m_gravity; | 
|---|
 | 613 | } | 
|---|
 | 614 |  | 
|---|
 | 615 | void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians) | 
|---|
 | 616 | { | 
|---|
 | 617 |         m_maxSlopeRadians = slopeRadians; | 
|---|
 | 618 |         m_maxSlopeCosine = btCos(slopeRadians); | 
|---|
 | 619 | } | 
|---|
 | 620 |  | 
|---|
 | 621 | btScalar btKinematicCharacterController::getMaxSlope() const | 
|---|
 | 622 | { | 
|---|
 | 623 |         return m_maxSlopeRadians; | 
|---|
 | 624 | } | 
|---|
 | 625 |  | 
|---|
| [2430] | 626 | bool btKinematicCharacterController::onGround () const | 
|---|
 | 627 | { | 
|---|
| [8351] | 628 |         return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; | 
|---|
| [2430] | 629 | } | 
|---|
| [2882] | 630 |  | 
|---|
 | 631 |  | 
|---|
| [8351] | 632 | btVector3* btKinematicCharacterController::getUpAxisDirections() | 
|---|
| [2882] | 633 | { | 
|---|
| [8351] | 634 |         static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; | 
|---|
 | 635 |          | 
|---|
 | 636 |         return sUpAxisDirection; | 
|---|
 | 637 | } | 
|---|
 | 638 |  | 
|---|
 | 639 | void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) | 
|---|
 | 640 | { | 
|---|
 | 641 | } | 
|---|