| [2430] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [8351] | 16 |  | 
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| [2430] | 17 | #include "LinearMath/btIDebugDraw.h" | 
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|  | 18 | #include "BulletCollision/CollisionDispatch/btGhostObject.h" | 
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|  | 19 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" | 
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|  | 20 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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|  | 21 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" | 
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|  | 22 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" | 
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|  | 23 | #include "LinearMath/btDefaultMotionState.h" | 
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|  | 24 | #include "btKinematicCharacterController.h" | 
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|  | 25 |  | 
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| [2882] | 26 |  | 
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| [8351] | 27 | // static helper method | 
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|  | 28 | static btVector3 | 
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|  | 29 | getNormalizedVector(const btVector3& v) | 
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|  | 30 | { | 
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|  | 31 | btVector3 n = v.normalized(); | 
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|  | 32 | if (n.length() < SIMD_EPSILON) { | 
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|  | 33 | n.setValue(0, 0, 0); | 
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|  | 34 | } | 
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|  | 35 | return n; | 
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|  | 36 | } | 
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|  | 37 |  | 
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|  | 38 |  | 
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| [2430] | 39 | ///@todo Interact with dynamic objects, | 
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|  | 40 | ///Ride kinematicly animated platforms properly | 
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|  | 41 | ///More realistic (or maybe just a config option) falling | 
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|  | 42 | /// -> Should integrate falling velocity manually and use that in stepDown() | 
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|  | 43 | ///Support jumping | 
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|  | 44 | ///Support ducking | 
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|  | 45 | class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback | 
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|  | 46 | { | 
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|  | 47 | public: | 
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|  | 48 | btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) | 
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|  | 49 | { | 
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|  | 50 | m_me = me; | 
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|  | 51 | } | 
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|  | 52 |  | 
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|  | 53 | virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) | 
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|  | 54 | { | 
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|  | 55 | if (rayResult.m_collisionObject == m_me) | 
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|  | 56 | return 1.0; | 
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|  | 57 |  | 
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|  | 58 | return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); | 
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|  | 59 | } | 
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|  | 60 | protected: | 
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|  | 61 | btCollisionObject* m_me; | 
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|  | 62 | }; | 
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|  | 63 |  | 
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|  | 64 | class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback | 
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|  | 65 | { | 
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|  | 66 | public: | 
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| [8351] | 67 | btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot) | 
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|  | 68 | : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) | 
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|  | 69 | , m_me(me) | 
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|  | 70 | , m_up(up) | 
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|  | 71 | , m_minSlopeDot(minSlopeDot) | 
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| [2430] | 72 | { | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) | 
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|  | 76 | { | 
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|  | 77 | if (convexResult.m_hitCollisionObject == m_me) | 
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| [8351] | 78 | return btScalar(1.0); | 
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| [2430] | 79 |  | 
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| [8351] | 80 | btVector3 hitNormalWorld; | 
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|  | 81 | if (normalInWorldSpace) | 
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|  | 82 | { | 
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|  | 83 | hitNormalWorld = convexResult.m_hitNormalLocal; | 
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|  | 84 | } else | 
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|  | 85 | { | 
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|  | 86 | ///need to transform normal into worldspace | 
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| [8393] | 87 | hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; | 
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| [8351] | 88 | } | 
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|  | 89 |  | 
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|  | 90 | btScalar dotUp = m_up.dot(hitNormalWorld); | 
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|  | 91 | if (dotUp < m_minSlopeDot) { | 
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|  | 92 | return btScalar(1.0); | 
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|  | 93 | } | 
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|  | 94 |  | 
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| [2430] | 95 | return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); | 
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|  | 96 | } | 
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|  | 97 | protected: | 
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|  | 98 | btCollisionObject* m_me; | 
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| [8351] | 99 | const btVector3 m_up; | 
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|  | 100 | btScalar m_minSlopeDot; | 
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| [2430] | 101 | }; | 
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|  | 102 |  | 
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|  | 103 | /* | 
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|  | 104 | * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' | 
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|  | 105 | * | 
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|  | 106 | * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html | 
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|  | 107 | */ | 
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|  | 108 | btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal) | 
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|  | 109 | { | 
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|  | 110 | return direction - (btScalar(2.0) * direction.dot(normal)) * normal; | 
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|  | 111 | } | 
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|  | 112 |  | 
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|  | 113 | /* | 
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|  | 114 | * Returns the portion of 'direction' that is parallel to 'normal' | 
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|  | 115 | */ | 
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|  | 116 | btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal) | 
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|  | 117 | { | 
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|  | 118 | btScalar magnitude = direction.dot(normal); | 
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|  | 119 | return normal * magnitude; | 
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|  | 120 | } | 
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|  | 121 |  | 
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|  | 122 | /* | 
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|  | 123 | * Returns the portion of 'direction' that is perpindicular to 'normal' | 
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|  | 124 | */ | 
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|  | 125 | btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal) | 
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|  | 126 | { | 
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|  | 127 | return direction - parallelComponent(direction, normal); | 
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|  | 128 | } | 
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|  | 129 |  | 
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| [2882] | 130 | btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis) | 
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| [2430] | 131 | { | 
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| [2882] | 132 | m_upAxis = upAxis; | 
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| [8351] | 133 | m_addedMargin = 0.02; | 
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| [2430] | 134 | m_walkDirection.setValue(0,0,0); | 
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|  | 135 | m_useGhostObjectSweepTest = true; | 
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|  | 136 | m_ghostObject = ghostObject; | 
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|  | 137 | m_stepHeight = stepHeight; | 
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|  | 138 | m_turnAngle = btScalar(0.0); | 
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| [2882] | 139 | m_convexShape=convexShape; | 
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| [8351] | 140 | m_useWalkDirection = true;      // use walk direction by default, legacy behavior | 
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|  | 141 | m_velocityTimeInterval = 0.0; | 
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|  | 142 | m_verticalVelocity = 0.0; | 
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|  | 143 | m_verticalOffset = 0.0; | 
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|  | 144 | m_gravity = 9.8 * 3 ; // 3G acceleration. | 
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|  | 145 | m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s. | 
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|  | 146 | m_jumpSpeed = 10.0; // ? | 
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|  | 147 | m_wasOnGround = false; | 
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|  | 148 | m_wasJumping = false; | 
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|  | 149 | setMaxSlope(btRadians(45.0)); | 
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| [2430] | 150 | } | 
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|  | 151 |  | 
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|  | 152 | btKinematicCharacterController::~btKinematicCharacterController () | 
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|  | 153 | { | 
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|  | 154 | } | 
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|  | 155 |  | 
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|  | 156 | btPairCachingGhostObject* btKinematicCharacterController::getGhostObject() | 
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|  | 157 | { | 
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|  | 158 | return m_ghostObject; | 
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|  | 159 | } | 
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|  | 160 |  | 
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| [2882] | 161 | bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) | 
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| [2430] | 162 | { | 
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|  | 163 |  | 
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|  | 164 | bool penetration = false; | 
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|  | 165 |  | 
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|  | 166 | collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); | 
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|  | 167 |  | 
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|  | 168 | m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); | 
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|  | 169 |  | 
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|  | 170 | btScalar maxPen = btScalar(0.0); | 
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|  | 171 | for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++) | 
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|  | 172 | { | 
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|  | 173 | m_manifoldArray.resize(0); | 
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|  | 174 |  | 
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|  | 175 | btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i]; | 
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|  | 176 |  | 
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|  | 177 | if (collisionPair->m_algorithm) | 
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|  | 178 | collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray); | 
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|  | 179 |  | 
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|  | 180 |  | 
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|  | 181 | for (int j=0;j<m_manifoldArray.size();j++) | 
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|  | 182 | { | 
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|  | 183 | btPersistentManifold* manifold = m_manifoldArray[j]; | 
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|  | 184 | btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0); | 
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|  | 185 | for (int p=0;p<manifold->getNumContacts();p++) | 
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|  | 186 | { | 
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|  | 187 | const btManifoldPoint&pt = manifold->getContactPoint(p); | 
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|  | 188 |  | 
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| [8351] | 189 | btScalar dist = pt.getDistance(); | 
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|  | 190 |  | 
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|  | 191 | if (dist < 0.0) | 
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| [2430] | 192 | { | 
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| [8351] | 193 | if (dist < maxPen) | 
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| [2430] | 194 | { | 
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| [8351] | 195 | maxPen = dist; | 
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| [2430] | 196 | m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? | 
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|  | 197 |  | 
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|  | 198 | } | 
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| [8351] | 199 | m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2); | 
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| [2430] | 200 | penetration = true; | 
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|  | 201 | } else { | 
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| [8351] | 202 | //printf("touching %f\n", dist); | 
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| [2430] | 203 | } | 
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|  | 204 | } | 
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|  | 205 |  | 
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|  | 206 | //manifold->clearManifold(); | 
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|  | 207 | } | 
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|  | 208 | } | 
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|  | 209 | btTransform newTrans = m_ghostObject->getWorldTransform(); | 
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|  | 210 | newTrans.setOrigin(m_currentPosition); | 
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|  | 211 | m_ghostObject->setWorldTransform(newTrans); | 
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|  | 212 | //      printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]); | 
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|  | 213 | return penetration; | 
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|  | 214 | } | 
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|  | 215 |  | 
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|  | 216 | void btKinematicCharacterController::stepUp ( btCollisionWorld* world) | 
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|  | 217 | { | 
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|  | 218 | // phase 1: up | 
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|  | 219 | btTransform start, end; | 
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| [8351] | 220 | m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f)); | 
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| [2430] | 221 |  | 
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|  | 222 | start.setIdentity (); | 
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|  | 223 | end.setIdentity (); | 
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|  | 224 |  | 
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|  | 225 | /* FIXME: Handle penetration properly */ | 
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| [8351] | 226 | start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); | 
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| [2430] | 227 | end.setOrigin (m_targetPosition); | 
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|  | 228 |  | 
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| [8351] | 229 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAxis], btScalar(0.7071)); | 
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| [2430] | 230 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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|  | 231 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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|  | 232 |  | 
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|  | 233 | if (m_useGhostObjectSweepTest) | 
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|  | 234 | { | 
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|  | 235 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration); | 
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|  | 236 | } | 
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|  | 237 | else | 
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|  | 238 | { | 
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|  | 239 | world->convexSweepTest (m_convexShape, start, end, callback); | 
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|  | 240 | } | 
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|  | 241 |  | 
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|  | 242 | if (callback.hasHit()) | 
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|  | 243 | { | 
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| [8351] | 244 | // Only modify the position if the hit was a slope and not a wall or ceiling. | 
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|  | 245 | if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0) | 
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|  | 246 | { | 
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|  | 247 | // we moved up only a fraction of the step height | 
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|  | 248 | m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; | 
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|  | 249 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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|  | 250 | } | 
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|  | 251 | m_verticalVelocity = 0.0; | 
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|  | 252 | m_verticalOffset = 0.0; | 
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| [2430] | 253 | } else { | 
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|  | 254 | m_currentStepOffset = m_stepHeight; | 
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|  | 255 | m_currentPosition = m_targetPosition; | 
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|  | 256 | } | 
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|  | 257 | } | 
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|  | 258 |  | 
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|  | 259 | void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) | 
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|  | 260 | { | 
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|  | 261 | btVector3 movementDirection = m_targetPosition - m_currentPosition; | 
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|  | 262 | btScalar movementLength = movementDirection.length(); | 
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|  | 263 | if (movementLength>SIMD_EPSILON) | 
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|  | 264 | { | 
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|  | 265 | movementDirection.normalize(); | 
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|  | 266 |  | 
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|  | 267 | btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal); | 
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|  | 268 | reflectDir.normalize(); | 
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|  | 269 |  | 
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|  | 270 | btVector3 parallelDir, perpindicularDir; | 
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|  | 271 |  | 
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|  | 272 | parallelDir = parallelComponent (reflectDir, hitNormal); | 
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|  | 273 | perpindicularDir = perpindicularComponent (reflectDir, hitNormal); | 
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|  | 274 |  | 
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|  | 275 | m_targetPosition = m_currentPosition; | 
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|  | 276 | if (0)//tangentMag != 0.0) | 
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|  | 277 | { | 
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|  | 278 | btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); | 
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|  | 279 | //                      printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]); | 
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|  | 280 | m_targetPosition +=  parComponent; | 
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|  | 281 | } | 
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|  | 282 |  | 
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|  | 283 | if (normalMag != 0.0) | 
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|  | 284 | { | 
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|  | 285 | btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); | 
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|  | 286 | //                      printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]); | 
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|  | 287 | m_targetPosition += perpComponent; | 
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|  | 288 | } | 
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|  | 289 | } else | 
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|  | 290 | { | 
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|  | 291 | //              printf("movementLength don't normalize a zero vector\n"); | 
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|  | 292 | } | 
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|  | 293 | } | 
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|  | 294 |  | 
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|  | 295 | void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) | 
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|  | 296 | { | 
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| [8351] | 297 | // printf("m_normalizedDirection=%f,%f,%f\n", | 
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|  | 298 | //      m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]); | 
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| [2430] | 299 | // phase 2: forward and strafe | 
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|  | 300 | btTransform start, end; | 
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|  | 301 | m_targetPosition = m_currentPosition + walkMove; | 
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| [8351] | 302 |  | 
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| [2430] | 303 | start.setIdentity (); | 
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|  | 304 | end.setIdentity (); | 
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|  | 305 |  | 
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|  | 306 | btScalar fraction = 1.0; | 
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|  | 307 | btScalar distance2 = (m_currentPosition-m_targetPosition).length2(); | 
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|  | 308 | //      printf("distance2=%f\n",distance2); | 
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|  | 309 |  | 
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|  | 310 | if (m_touchingContact) | 
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|  | 311 | { | 
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| [8351] | 312 | if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) | 
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|  | 313 | { | 
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| [2430] | 314 | updateTargetPositionBasedOnCollision (m_touchingNormal); | 
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| [8351] | 315 | } | 
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| [2430] | 316 | } | 
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|  | 317 |  | 
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|  | 318 | int maxIter = 10; | 
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|  | 319 |  | 
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|  | 320 | while (fraction > btScalar(0.01) && maxIter-- > 0) | 
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|  | 321 | { | 
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|  | 322 | start.setOrigin (m_currentPosition); | 
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|  | 323 | end.setOrigin (m_targetPosition); | 
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| [8351] | 324 | btVector3 sweepDirNegative(m_currentPosition - m_targetPosition); | 
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| [2430] | 325 |  | 
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| [8351] | 326 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0)); | 
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| [2430] | 327 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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|  | 328 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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|  | 329 |  | 
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|  | 330 |  | 
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|  | 331 | btScalar margin = m_convexShape->getMargin(); | 
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|  | 332 | m_convexShape->setMargin(margin + m_addedMargin); | 
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|  | 333 |  | 
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|  | 334 |  | 
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|  | 335 | if (m_useGhostObjectSweepTest) | 
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|  | 336 | { | 
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|  | 337 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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|  | 338 | } else | 
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|  | 339 | { | 
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|  | 340 | collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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|  | 341 | } | 
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|  | 342 |  | 
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|  | 343 | m_convexShape->setMargin(margin); | 
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|  | 344 |  | 
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|  | 345 |  | 
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|  | 346 | fraction -= callback.m_closestHitFraction; | 
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|  | 347 |  | 
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|  | 348 | if (callback.hasHit()) | 
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|  | 349 | { | 
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|  | 350 | // we moved only a fraction | 
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| [8351] | 351 | btScalar hitDistance; | 
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|  | 352 | hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); | 
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| [2430] | 353 |  | 
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| [8351] | 354 | //                      m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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| [2430] | 355 |  | 
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|  | 356 | updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); | 
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|  | 357 | btVector3 currentDir = m_targetPosition - m_currentPosition; | 
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|  | 358 | distance2 = currentDir.length2(); | 
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|  | 359 | if (distance2 > SIMD_EPSILON) | 
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|  | 360 | { | 
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|  | 361 | currentDir.normalize(); | 
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|  | 362 | /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ | 
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| [8351] | 363 | if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) | 
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| [2430] | 364 | { | 
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|  | 365 | break; | 
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|  | 366 | } | 
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|  | 367 | } else | 
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|  | 368 | { | 
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|  | 369 | //                              printf("currentDir: don't normalize a zero vector\n"); | 
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|  | 370 | break; | 
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|  | 371 | } | 
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| [8351] | 372 |  | 
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| [2430] | 373 | } else { | 
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|  | 374 | // we moved whole way | 
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|  | 375 | m_currentPosition = m_targetPosition; | 
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|  | 376 | } | 
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|  | 377 |  | 
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|  | 378 | //      if (callback.m_closestHitFraction == 0.f) | 
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|  | 379 | //              break; | 
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|  | 380 |  | 
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|  | 381 | } | 
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|  | 382 | } | 
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|  | 383 |  | 
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|  | 384 | void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt) | 
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|  | 385 | { | 
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|  | 386 | btTransform start, end; | 
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|  | 387 |  | 
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|  | 388 | // phase 3: down | 
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| [8351] | 389 | /*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0; | 
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|  | 390 | btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + additionalDownStep); | 
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|  | 391 | btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt; | 
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|  | 392 | btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity; | 
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|  | 393 | m_targetPosition -= (step_drop + gravity_drop);*/ | 
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| [2430] | 394 |  | 
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| [8351] | 395 | btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; | 
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|  | 396 | if(downVelocity > 0.0 && downVelocity < m_stepHeight | 
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|  | 397 | && (m_wasOnGround || !m_wasJumping)) | 
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|  | 398 | { | 
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|  | 399 | downVelocity = m_stepHeight; | 
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|  | 400 | } | 
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|  | 401 |  | 
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|  | 402 | btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); | 
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|  | 403 | m_targetPosition -= step_drop; | 
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|  | 404 |  | 
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| [2430] | 405 | start.setIdentity (); | 
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|  | 406 | end.setIdentity (); | 
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|  | 407 |  | 
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|  | 408 | start.setOrigin (m_currentPosition); | 
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|  | 409 | end.setOrigin (m_targetPosition); | 
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|  | 410 |  | 
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| [8351] | 411 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine); | 
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| [2430] | 412 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; | 
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|  | 413 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; | 
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|  | 414 |  | 
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|  | 415 | if (m_useGhostObjectSweepTest) | 
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|  | 416 | { | 
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|  | 417 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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|  | 418 | } else | 
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|  | 419 | { | 
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|  | 420 | collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); | 
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|  | 421 | } | 
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|  | 422 |  | 
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|  | 423 | if (callback.hasHit()) | 
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|  | 424 | { | 
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|  | 425 | // we dropped a fraction of the height -> hit floor | 
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|  | 426 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); | 
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| [8351] | 427 | m_verticalVelocity = 0.0; | 
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|  | 428 | m_verticalOffset = 0.0; | 
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|  | 429 | m_wasJumping = false; | 
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| [2430] | 430 | } else { | 
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|  | 431 | // we dropped the full height | 
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|  | 432 |  | 
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|  | 433 | m_currentPosition = m_targetPosition; | 
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|  | 434 | } | 
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|  | 435 | } | 
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|  | 436 |  | 
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| [8351] | 437 |  | 
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|  | 438 |  | 
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|  | 439 | void btKinematicCharacterController::setWalkDirection | 
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|  | 440 | ( | 
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|  | 441 | const btVector3& walkDirection | 
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|  | 442 | ) | 
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|  | 443 | { | 
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|  | 444 | m_useWalkDirection = true; | 
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|  | 445 | m_walkDirection = walkDirection; | 
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|  | 446 | m_normalizedDirection = getNormalizedVector(m_walkDirection); | 
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|  | 447 | } | 
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|  | 448 |  | 
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|  | 449 |  | 
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|  | 450 |  | 
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|  | 451 | void btKinematicCharacterController::setVelocityForTimeInterval | 
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|  | 452 | ( | 
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|  | 453 | const btVector3& velocity, | 
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|  | 454 | btScalar timeInterval | 
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|  | 455 | ) | 
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|  | 456 | { | 
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|  | 457 | //      printf("setVelocity!\n"); | 
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|  | 458 | //      printf("  interval: %f\n", timeInterval); | 
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|  | 459 | //      printf("  velocity: (%f, %f, %f)\n", | 
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|  | 460 | //               velocity.x(), velocity.y(), velocity.z()); | 
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|  | 461 |  | 
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|  | 462 | m_useWalkDirection = false; | 
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|  | 463 | m_walkDirection = velocity; | 
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|  | 464 | m_normalizedDirection = getNormalizedVector(m_walkDirection); | 
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|  | 465 | m_velocityTimeInterval = timeInterval; | 
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|  | 466 | } | 
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|  | 467 |  | 
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|  | 468 |  | 
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|  | 469 |  | 
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| [2430] | 470 | void btKinematicCharacterController::reset () | 
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|  | 471 | { | 
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|  | 472 | } | 
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|  | 473 |  | 
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|  | 474 | void btKinematicCharacterController::warp (const btVector3& origin) | 
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|  | 475 | { | 
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|  | 476 | btTransform xform; | 
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|  | 477 | xform.setIdentity(); | 
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|  | 478 | xform.setOrigin (origin); | 
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|  | 479 | m_ghostObject->setWorldTransform (xform); | 
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|  | 480 | } | 
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|  | 481 |  | 
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|  | 482 |  | 
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| [2882] | 483 | void btKinematicCharacterController::preStep (  btCollisionWorld* collisionWorld) | 
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| [2430] | 484 | { | 
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|  | 485 |  | 
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|  | 486 | int numPenetrationLoops = 0; | 
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|  | 487 | m_touchingContact = false; | 
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|  | 488 | while (recoverFromPenetration (collisionWorld)) | 
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|  | 489 | { | 
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|  | 490 | numPenetrationLoops++; | 
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|  | 491 | m_touchingContact = true; | 
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|  | 492 | if (numPenetrationLoops > 4) | 
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|  | 493 | { | 
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| [8351] | 494 | //printf("character could not recover from penetration = %d\n", numPenetrationLoops); | 
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| [2430] | 495 | break; | 
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|  | 496 | } | 
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|  | 497 | } | 
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|  | 498 |  | 
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|  | 499 | m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); | 
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|  | 500 | m_targetPosition = m_currentPosition; | 
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|  | 501 | //      printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]); | 
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|  | 502 |  | 
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|  | 503 |  | 
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|  | 504 | } | 
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|  | 505 |  | 
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| [8351] | 506 | #include <stdio.h> | 
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|  | 507 |  | 
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| [2882] | 508 | void btKinematicCharacterController::playerStep (  btCollisionWorld* collisionWorld, btScalar dt) | 
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| [2430] | 509 | { | 
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| [8351] | 510 | //      printf("playerStep(): "); | 
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|  | 511 | //      printf("  dt = %f", dt); | 
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|  | 512 |  | 
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|  | 513 | // quick check... | 
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|  | 514 | if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) { | 
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|  | 515 | //              printf("\n"); | 
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|  | 516 | return;         // no motion | 
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|  | 517 | } | 
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|  | 518 |  | 
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|  | 519 | m_wasOnGround = onGround(); | 
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|  | 520 |  | 
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|  | 521 | // Update fall velocity. | 
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|  | 522 | m_verticalVelocity -= m_gravity * dt; | 
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|  | 523 | if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) | 
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|  | 524 | { | 
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|  | 525 | m_verticalVelocity = m_jumpSpeed; | 
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|  | 526 | } | 
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|  | 527 | if(m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed)) | 
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|  | 528 | { | 
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|  | 529 | m_verticalVelocity = -btFabs(m_fallSpeed); | 
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|  | 530 | } | 
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|  | 531 | m_verticalOffset = m_verticalVelocity * dt; | 
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|  | 532 |  | 
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|  | 533 |  | 
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| [2430] | 534 | btTransform xform; | 
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|  | 535 | xform = m_ghostObject->getWorldTransform (); | 
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|  | 536 |  | 
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|  | 537 | //      printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]); | 
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|  | 538 | //      printf("walkSpeed=%f\n",walkSpeed); | 
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|  | 539 |  | 
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|  | 540 | stepUp (collisionWorld); | 
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| [8351] | 541 | if (m_useWalkDirection) { | 
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|  | 542 | stepForwardAndStrafe (collisionWorld, m_walkDirection); | 
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|  | 543 | } else { | 
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|  | 544 | //printf("  time: %f", m_velocityTimeInterval); | 
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|  | 545 | // still have some time left for moving! | 
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|  | 546 | btScalar dtMoving = | 
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|  | 547 | (dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval; | 
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|  | 548 | m_velocityTimeInterval -= dt; | 
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|  | 549 |  | 
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|  | 550 | // how far will we move while we are moving? | 
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|  | 551 | btVector3 move = m_walkDirection * dtMoving; | 
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|  | 552 |  | 
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|  | 553 | //printf("  dtMoving: %f", dtMoving); | 
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|  | 554 |  | 
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|  | 555 | // okay, step | 
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|  | 556 | stepForwardAndStrafe(collisionWorld, move); | 
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|  | 557 | } | 
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| [2430] | 558 | stepDown (collisionWorld, dt); | 
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|  | 559 |  | 
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| [8351] | 560 | // printf("\n"); | 
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|  | 561 |  | 
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| [2430] | 562 | xform.setOrigin (m_currentPosition); | 
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|  | 563 | m_ghostObject->setWorldTransform (xform); | 
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|  | 564 | } | 
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|  | 565 |  | 
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|  | 566 | void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed) | 
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|  | 567 | { | 
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|  | 568 | m_fallSpeed = fallSpeed; | 
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|  | 569 | } | 
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|  | 570 |  | 
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|  | 571 | void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed) | 
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|  | 572 | { | 
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|  | 573 | m_jumpSpeed = jumpSpeed; | 
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|  | 574 | } | 
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|  | 575 |  | 
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|  | 576 | void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight) | 
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|  | 577 | { | 
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|  | 578 | m_maxJumpHeight = maxJumpHeight; | 
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|  | 579 | } | 
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|  | 580 |  | 
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|  | 581 | bool btKinematicCharacterController::canJump () const | 
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|  | 582 | { | 
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|  | 583 | return onGround(); | 
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|  | 584 | } | 
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|  | 585 |  | 
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|  | 586 | void btKinematicCharacterController::jump () | 
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|  | 587 | { | 
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|  | 588 | if (!canJump()) | 
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|  | 589 | return; | 
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|  | 590 |  | 
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| [8351] | 591 | m_verticalVelocity = m_jumpSpeed; | 
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|  | 592 | m_wasJumping = true; | 
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|  | 593 |  | 
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| [2430] | 594 | #if 0 | 
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|  | 595 | currently no jumping. | 
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|  | 596 | btTransform xform; | 
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|  | 597 | m_rigidBody->getMotionState()->getWorldTransform (xform); | 
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|  | 598 | btVector3 up = xform.getBasis()[1]; | 
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|  | 599 | up.normalize (); | 
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|  | 600 | btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0); | 
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|  | 601 | m_rigidBody->applyCentralImpulse (up * magnitude); | 
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|  | 602 | #endif | 
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|  | 603 | } | 
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|  | 604 |  | 
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| [8351] | 605 | void btKinematicCharacterController::setGravity(btScalar gravity) | 
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|  | 606 | { | 
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|  | 607 | m_gravity = gravity; | 
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|  | 608 | } | 
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|  | 609 |  | 
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|  | 610 | btScalar btKinematicCharacterController::getGravity() const | 
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|  | 611 | { | 
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|  | 612 | return m_gravity; | 
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|  | 613 | } | 
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|  | 614 |  | 
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|  | 615 | void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians) | 
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|  | 616 | { | 
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|  | 617 | m_maxSlopeRadians = slopeRadians; | 
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|  | 618 | m_maxSlopeCosine = btCos(slopeRadians); | 
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|  | 619 | } | 
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|  | 620 |  | 
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|  | 621 | btScalar btKinematicCharacterController::getMaxSlope() const | 
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|  | 622 | { | 
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|  | 623 | return m_maxSlopeRadians; | 
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|  | 624 | } | 
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|  | 625 |  | 
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| [2430] | 626 | bool btKinematicCharacterController::onGround () const | 
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|  | 627 | { | 
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| [8351] | 628 | return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; | 
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| [2430] | 629 | } | 
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| [2882] | 630 |  | 
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|  | 631 |  | 
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| [8351] | 632 | btVector3* btKinematicCharacterController::getUpAxisDirections() | 
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| [2882] | 633 | { | 
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| [8351] | 634 | static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; | 
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|  | 635 |  | 
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|  | 636 | return sUpAxisDirection; | 
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|  | 637 | } | 
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|  | 638 |  | 
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|  | 639 | void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) | 
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|  | 640 | { | 
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|  | 641 | } | 
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