| [1963] | 1 | /* | 
|---|
 | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
 | 4 |  | 
|---|
 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
 | 9 | subject to the following restrictions: | 
|---|
 | 10 |  | 
|---|
 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
 | 16 | //#include <stdio.h> | 
|---|
 | 17 |  | 
|---|
 | 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
|---|
 | 19 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
|---|
 | 20 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" | 
|---|
 | 21 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" | 
|---|
 | 22 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" | 
|---|
 | 23 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" | 
|---|
 | 24 | #include "btRaycastCallback.h" | 
|---|
 | 25 |  | 
|---|
| [2882] | 26 | btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags) | 
|---|
| [1963] | 27 |         : | 
|---|
 | 28 |         m_from(from), | 
|---|
 | 29 |         m_to(to), | 
|---|
| [2882] | 30 |    //@BP Mod | 
|---|
 | 31 |    m_flags(flags), | 
|---|
| [1963] | 32 |         m_hitFraction(btScalar(1.)) | 
|---|
 | 33 | { | 
|---|
 | 34 |  | 
|---|
 | 35 | } | 
|---|
 | 36 |  | 
|---|
 | 37 |  | 
|---|
 | 38 |  | 
|---|
 | 39 | void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) | 
|---|
 | 40 | { | 
|---|
 | 41 |         const btVector3 &vert0=triangle[0]; | 
|---|
 | 42 |         const btVector3 &vert1=triangle[1]; | 
|---|
 | 43 |         const btVector3 &vert2=triangle[2]; | 
|---|
 | 44 |  | 
|---|
 | 45 |         btVector3 v10; v10 = vert1 - vert0 ; | 
|---|
 | 46 |         btVector3 v20; v20 = vert2 - vert0 ; | 
|---|
 | 47 |  | 
|---|
 | 48 |         btVector3 triangleNormal; triangleNormal = v10.cross( v20 ); | 
|---|
 | 49 |          | 
|---|
 | 50 |         const btScalar dist = vert0.dot(triangleNormal); | 
|---|
 | 51 |         btScalar dist_a = triangleNormal.dot(m_from) ; | 
|---|
 | 52 |         dist_a-= dist; | 
|---|
 | 53 |         btScalar dist_b = triangleNormal.dot(m_to); | 
|---|
 | 54 |         dist_b -= dist; | 
|---|
 | 55 |  | 
|---|
 | 56 |         if ( dist_a * dist_b >= btScalar(0.0) ) | 
|---|
 | 57 |         { | 
|---|
 | 58 |                 return ; // same sign | 
|---|
 | 59 |         } | 
|---|
| [2882] | 60 |    //@BP Mod - Backface filtering | 
|---|
 | 61 |    if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a > btScalar(0.0))) | 
|---|
 | 62 |    { | 
|---|
 | 63 |       // Backface, skip check | 
|---|
 | 64 |       return; | 
|---|
 | 65 |    } | 
|---|
| [1963] | 66 |          | 
|---|
 | 67 |         const btScalar proj_length=dist_a-dist_b; | 
|---|
 | 68 |         const btScalar distance = (dist_a)/(proj_length); | 
|---|
 | 69 |         // Now we have the intersection point on the plane, we'll see if it's inside the triangle | 
|---|
 | 70 |         // Add an epsilon as a tolerance for the raycast, | 
|---|
 | 71 |         // in case the ray hits exacly on the edge of the triangle. | 
|---|
 | 72 |         // It must be scaled for the triangle size. | 
|---|
 | 73 |          | 
|---|
 | 74 |         if(distance < m_hitFraction) | 
|---|
 | 75 |         { | 
|---|
 | 76 |                  | 
|---|
 | 77 |  | 
|---|
 | 78 |                 btScalar edge_tolerance =triangleNormal.length2();               | 
|---|
 | 79 |                 edge_tolerance *= btScalar(-0.0001); | 
|---|
 | 80 |                 btVector3 point; point.setInterpolate3( m_from, m_to, distance); | 
|---|
 | 81 |                 { | 
|---|
 | 82 |                         btVector3 v0p; v0p = vert0 - point; | 
|---|
 | 83 |                         btVector3 v1p; v1p = vert1 - point; | 
|---|
 | 84 |                         btVector3 cp0; cp0 = v0p.cross( v1p ); | 
|---|
 | 85 |  | 
|---|
 | 86 |                         if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance)  | 
|---|
 | 87 |                         { | 
|---|
 | 88 |                                                  | 
|---|
 | 89 |  | 
|---|
 | 90 |                                 btVector3 v2p; v2p = vert2 -  point; | 
|---|
 | 91 |                                 btVector3 cp1; | 
|---|
 | 92 |                                 cp1 = v1p.cross( v2p); | 
|---|
 | 93 |                                 if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance)  | 
|---|
 | 94 |                                 { | 
|---|
 | 95 |                                         btVector3 cp2; | 
|---|
 | 96 |                                         cp2 = v2p.cross(v0p); | 
|---|
 | 97 |                                          | 
|---|
 | 98 |                                         if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)  | 
|---|
 | 99 |                                         { | 
|---|
| [2882] | 100 |                   //@BP Mod | 
|---|
 | 101 |                   // Triangle normal isn't normalized | 
|---|
 | 102 |                                       triangleNormal.normalize(); | 
|---|
| [1963] | 103 |  | 
|---|
| [2882] | 104 |                   //@BP Mod - Allow for unflipped normal when raycasting against backfaces | 
|---|
 | 105 |                   if (((m_flags & kF_KeepUnflippedNormal) != 0) || (dist_a <= btScalar(0.0))) | 
|---|
| [1963] | 106 |                                                 { | 
|---|
| [2882] | 107 |                                                         m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex); | 
|---|
| [1963] | 108 |                                                 } | 
|---|
 | 109 |                                                 else | 
|---|
 | 110 |                                                 { | 
|---|
| [2882] | 111 |                      m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex); | 
|---|
| [1963] | 112 |                                                 } | 
|---|
 | 113 |                                         } | 
|---|
 | 114 |                                 } | 
|---|
 | 115 |                         } | 
|---|
 | 116 |                 } | 
|---|
 | 117 |         } | 
|---|
 | 118 | } | 
|---|
 | 119 |  | 
|---|
 | 120 |  | 
|---|
 | 121 | btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin) | 
|---|
 | 122 | { | 
|---|
 | 123 |         m_convexShape = convexShape; | 
|---|
 | 124 |         m_convexShapeFrom = convexShapeFrom; | 
|---|
 | 125 |         m_convexShapeTo = convexShapeTo; | 
|---|
 | 126 |         m_triangleToWorld = triangleToWorld; | 
|---|
| [8393] | 127 |         m_hitFraction = 1.0f; | 
|---|
 | 128 |         m_triangleCollisionMargin = triangleCollisionMargin; | 
|---|
 | 129 |         m_allowedPenetration = 0.f; | 
|---|
| [1963] | 130 | } | 
|---|
 | 131 |  | 
|---|
 | 132 | void | 
|---|
 | 133 | btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex) | 
|---|
 | 134 | { | 
|---|
 | 135 |         btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]); | 
|---|
 | 136 |     triangleShape.setMargin(m_triangleCollisionMargin); | 
|---|
 | 137 |  | 
|---|
 | 138 |         btVoronoiSimplexSolver  simplexSolver; | 
|---|
 | 139 |         btGjkEpaPenetrationDepthSolver  gjkEpaPenetrationSolver; | 
|---|
 | 140 |  | 
|---|
 | 141 | //#define  USE_SUBSIMPLEX_CONVEX_CAST 1 | 
|---|
 | 142 | //if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below | 
|---|
 | 143 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST | 
|---|
 | 144 |         btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver); | 
|---|
 | 145 | #else | 
|---|
 | 146 |         //btGjkConvexCast       convexCaster(m_convexShape,&triangleShape,&simplexSolver); | 
|---|
 | 147 |         btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver); | 
|---|
 | 148 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST | 
|---|
 | 149 |          | 
|---|
 | 150 |         btConvexCast::CastResult castResult; | 
|---|
 | 151 |         castResult.m_fraction = btScalar(1.); | 
|---|
| [8393] | 152 |         castResult.m_allowedPenetration = m_allowedPenetration; | 
|---|
| [1963] | 153 |         if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult)) | 
|---|
 | 154 |         { | 
|---|
 | 155 |                 //add hit | 
|---|
 | 156 |                 if (castResult.m_normal.length2() > btScalar(0.0001)) | 
|---|
 | 157 |                 {                                        | 
|---|
 | 158 |                         if (castResult.m_fraction < m_hitFraction) | 
|---|
 | 159 |                         { | 
|---|
 | 160 | /* btContinuousConvexCast's normal is already in world space */ | 
|---|
 | 161 | /* | 
|---|
 | 162 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST | 
|---|
 | 163 |                                 //rotate normal into worldspace | 
|---|
 | 164 |                                 castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; | 
|---|
 | 165 | #endif //USE_SUBSIMPLEX_CONVEX_CAST | 
|---|
 | 166 | */ | 
|---|
 | 167 |                                 castResult.m_normal.normalize(); | 
|---|
 | 168 |  | 
|---|
 | 169 |                                 reportHit (castResult.m_normal, | 
|---|
 | 170 |                                                         castResult.m_hitPoint, | 
|---|
 | 171 |                                                         castResult.m_fraction, | 
|---|
 | 172 |                                                         partId, | 
|---|
 | 173 |                                                         triangleIndex); | 
|---|
 | 174 |                         } | 
|---|
 | 175 |                 } | 
|---|
 | 176 |         } | 
|---|
 | 177 | } | 
|---|