| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 |  | 
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|  | 17 | #ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H | 
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|  | 18 | #define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H | 
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|  | 19 | #include "LinearMath/btTransform.h" | 
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|  | 20 | #include "LinearMath/btVector3.h" | 
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|  | 21 | class btStackAlloc; | 
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|  | 22 |  | 
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|  | 23 | /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations | 
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|  | 24 | /// This interface allows to query for closest points and penetration depth between two (convex) objects | 
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|  | 25 | /// the closest point is on the second object (B), and the normal points from the surface on B towards A. | 
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|  | 26 | /// distance is between closest points on B and closest point on A. So you can calculate closest point on A | 
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|  | 27 | /// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB | 
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|  | 28 | struct btDiscreteCollisionDetectorInterface | 
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|  | 29 | { | 
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|  | 30 |  | 
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|  | 31 | struct Result | 
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|  | 32 | { | 
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|  | 33 |  | 
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|  | 34 | virtual ~Result(){} | 
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|  | 35 |  | 
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|  | 36 | ///setShapeIdentifiers provides experimental support for per-triangle material / custom material combiner | 
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|  | 37 | virtual void setShapeIdentifiers(int partId0,int index0,        int partId1,int index1)=0; | 
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|  | 38 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0; | 
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|  | 39 | }; | 
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|  | 40 |  | 
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|  | 41 | struct ClosestPointInput | 
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|  | 42 | { | 
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|  | 43 | ClosestPointInput() | 
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|  | 44 | :m_maximumDistanceSquared(btScalar(1e30)), | 
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|  | 45 | m_stackAlloc(0) | 
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|  | 46 | { | 
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|  | 47 | } | 
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|  | 48 |  | 
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|  | 49 | btTransform m_transformA; | 
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|  | 50 | btTransform m_transformB; | 
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|  | 51 | btScalar        m_maximumDistanceSquared; | 
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|  | 52 | btStackAlloc* m_stackAlloc; | 
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|  | 53 | }; | 
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|  | 54 |  | 
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|  | 55 | virtual ~btDiscreteCollisionDetectorInterface() {}; | 
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|  | 56 |  | 
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|  | 57 | // | 
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|  | 58 | // give either closest points (distance > 0) or penetration (distance) | 
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|  | 59 | // the normal always points from B towards A | 
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|  | 60 | // | 
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|  | 61 | virtual void    getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; | 
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|  | 62 |  | 
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|  | 63 | }; | 
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|  | 64 |  | 
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|  | 65 | struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result | 
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|  | 66 | { | 
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|  | 67 | btVector3       m_normalOnSurfaceB; | 
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|  | 68 | btVector3       m_closestPointInB; | 
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|  | 69 | btScalar        m_distance; //negative means penetration ! | 
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|  | 70 |  | 
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|  | 71 | btStorageResult() : m_distance(btScalar(1e30)) | 
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|  | 72 | { | 
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|  | 73 |  | 
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|  | 74 | } | 
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|  | 75 | virtual ~btStorageResult() {}; | 
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|  | 76 |  | 
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|  | 77 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) | 
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|  | 78 | { | 
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|  | 79 | if (depth < m_distance) | 
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|  | 80 | { | 
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|  | 81 | m_normalOnSurfaceB = normalOnBInWorld; | 
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|  | 82 | m_closestPointInB = pointInWorld; | 
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|  | 83 | m_distance = depth; | 
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|  | 84 | } | 
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|  | 85 | } | 
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|  | 86 | }; | 
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|  | 87 |  | 
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|  | 88 | #endif //DISCRETE_COLLISION_DETECTOR_INTERFACE1_H | 
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