| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 |  | 
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|  | 17 | #include "btContinuousConvexCollision.h" | 
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|  | 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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|  | 19 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" | 
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|  | 20 | #include "LinearMath/btTransformUtil.h" | 
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|  | 21 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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|  | 22 |  | 
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|  | 23 | #include "btGjkPairDetector.h" | 
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|  | 24 | #include "btPointCollector.h" | 
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|  | 25 |  | 
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|  | 26 |  | 
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|  | 27 |  | 
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|  | 28 | btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape*    convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) | 
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|  | 29 | :m_simplexSolver(simplexSolver), | 
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|  | 30 | m_penetrationDepthSolver(penetrationDepthSolver), | 
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|  | 31 | m_convexA(convexA),m_convexB(convexB) | 
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|  | 32 | { | 
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|  | 33 | } | 
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|  | 34 |  | 
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|  | 35 | /// This maximum should not be necessary. It allows for untested/degenerate cases in production code. | 
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|  | 36 | /// You don't want your game ever to lock-up. | 
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|  | 37 | #define MAX_ITERATIONS 64 | 
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|  | 38 |  | 
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|  | 39 | bool    btContinuousConvexCollision::calcTimeOfImpact( | 
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|  | 40 | const btTransform& fromA, | 
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|  | 41 | const btTransform& toA, | 
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|  | 42 | const btTransform& fromB, | 
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|  | 43 | const btTransform& toB, | 
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|  | 44 | CastResult& result) | 
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|  | 45 | { | 
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|  | 46 |  | 
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|  | 47 | m_simplexSolver->reset(); | 
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|  | 48 |  | 
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|  | 49 | /// compute linear and angular velocity for this interval, to interpolate | 
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|  | 50 | btVector3 linVelA,angVelA,linVelB,angVelB; | 
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|  | 51 | btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); | 
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|  | 52 | btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); | 
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|  | 53 |  | 
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|  | 54 |  | 
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|  | 55 | btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); | 
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|  | 56 | btScalar boundingRadiusB = m_convexB->getAngularMotionDisc(); | 
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|  | 57 |  | 
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|  | 58 | btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; | 
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|  | 59 | btVector3 relLinVel = (linVelB-linVelA); | 
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|  | 60 |  | 
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|  | 61 | btScalar relLinVelocLength = (linVelB-linVelA).length(); | 
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|  | 62 |  | 
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|  | 63 | if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) | 
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|  | 64 | return false; | 
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|  | 65 |  | 
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|  | 66 |  | 
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|  | 67 | btScalar radius = btScalar(0.001); | 
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|  | 68 |  | 
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|  | 69 | btScalar lambda = btScalar(0.); | 
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|  | 70 | btVector3 v(1,0,0); | 
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|  | 71 |  | 
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|  | 72 | int maxIter = MAX_ITERATIONS; | 
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|  | 73 |  | 
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|  | 74 | btVector3 n; | 
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|  | 75 | n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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|  | 76 | bool hasResult = false; | 
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|  | 77 | btVector3 c; | 
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|  | 78 |  | 
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|  | 79 | btScalar lastLambda = lambda; | 
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|  | 80 | //btScalar epsilon = btScalar(0.001); | 
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|  | 81 |  | 
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|  | 82 | int numIter = 0; | 
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|  | 83 | //first solution, using GJK | 
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|  | 84 |  | 
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|  | 85 |  | 
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|  | 86 | btTransform identityTrans; | 
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|  | 87 | identityTrans.setIdentity(); | 
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|  | 88 |  | 
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|  | 89 | btSphereShape   raySphere(btScalar(0.0)); | 
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|  | 90 | raySphere.setMargin(btScalar(0.)); | 
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|  | 91 |  | 
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|  | 92 |  | 
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|  | 93 | //      result.drawCoordSystem(sphereTr); | 
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|  | 94 |  | 
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|  | 95 | btPointCollector        pointCollector1; | 
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|  | 96 |  | 
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|  | 97 | { | 
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|  | 98 |  | 
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|  | 99 | btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver); | 
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|  | 100 | btGjkPairDetector::ClosestPointInput input; | 
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|  | 101 |  | 
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|  | 102 | //we don't use margins during CCD | 
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|  | 103 | //      gjk.setIgnoreMargin(true); | 
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|  | 104 |  | 
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|  | 105 | input.m_transformA = fromA; | 
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|  | 106 | input.m_transformB = fromB; | 
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|  | 107 | gjk.getClosestPoints(input,pointCollector1,0); | 
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|  | 108 |  | 
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|  | 109 | hasResult = pointCollector1.m_hasResult; | 
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|  | 110 | c = pointCollector1.m_pointInWorld; | 
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|  | 111 | } | 
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|  | 112 |  | 
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|  | 113 | if (hasResult) | 
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|  | 114 | { | 
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|  | 115 | btScalar dist; | 
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|  | 116 | dist = pointCollector1.m_distance; | 
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|  | 117 | n = pointCollector1.m_normalOnBInWorld; | 
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|  | 118 |  | 
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|  | 119 | btScalar projectedLinearVelocity = relLinVel.dot(n); | 
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|  | 120 |  | 
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|  | 121 | //not close enough | 
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|  | 122 | while (dist > radius) | 
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|  | 123 | { | 
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|  | 124 | numIter++; | 
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|  | 125 | if (numIter > maxIter) | 
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|  | 126 | { | 
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|  | 127 | return false; //todo: report a failure | 
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|  | 128 | } | 
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|  | 129 | btScalar dLambda = btScalar(0.); | 
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|  | 130 |  | 
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|  | 131 | projectedLinearVelocity = relLinVel.dot(n); | 
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|  | 132 |  | 
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|  | 133 | //calculate safe moving fraction from distance / (linear+rotational velocity) | 
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|  | 134 |  | 
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|  | 135 | //btScalar clippedDist  = GEN_min(angularConservativeRadius,dist); | 
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|  | 136 | //btScalar clippedDist  = dist; | 
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|  | 137 |  | 
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| [2882] | 138 | //don't report time of impact for motion away from the contact normal (or causes minor penetration) | 
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|  | 139 | if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) | 
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|  | 140 | return false; | 
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| [1963] | 141 |  | 
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|  | 142 | dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); | 
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|  | 143 |  | 
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|  | 144 |  | 
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|  | 145 |  | 
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|  | 146 | lambda = lambda + dLambda; | 
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|  | 147 |  | 
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|  | 148 | if (lambda > btScalar(1.)) | 
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|  | 149 | return false; | 
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|  | 150 |  | 
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|  | 151 | if (lambda < btScalar(0.)) | 
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|  | 152 | return false; | 
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|  | 153 |  | 
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|  | 154 |  | 
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|  | 155 | //todo: next check with relative epsilon | 
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|  | 156 | if (lambda <= lastLambda) | 
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|  | 157 | { | 
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|  | 158 | return false; | 
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|  | 159 | //n.setValue(0,0,0); | 
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|  | 160 | break; | 
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|  | 161 | } | 
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|  | 162 | lastLambda = lambda; | 
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|  | 163 |  | 
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|  | 164 |  | 
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|  | 165 |  | 
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|  | 166 | //interpolate to next lambda | 
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|  | 167 | btTransform interpolatedTransA,interpolatedTransB,relativeTrans; | 
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|  | 168 |  | 
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|  | 169 | btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA); | 
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|  | 170 | btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); | 
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|  | 171 | relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA); | 
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|  | 172 |  | 
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|  | 173 | result.DebugDraw( lambda ); | 
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|  | 174 |  | 
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|  | 175 | btPointCollector        pointCollector; | 
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|  | 176 | btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver); | 
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|  | 177 | btGjkPairDetector::ClosestPointInput input; | 
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|  | 178 | input.m_transformA = interpolatedTransA; | 
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|  | 179 | input.m_transformB = interpolatedTransB; | 
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|  | 180 | gjk.getClosestPoints(input,pointCollector,0); | 
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|  | 181 | if (pointCollector.m_hasResult) | 
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|  | 182 | { | 
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|  | 183 | if (pointCollector.m_distance < btScalar(0.)) | 
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|  | 184 | { | 
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|  | 185 | //degenerate ?! | 
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|  | 186 | result.m_fraction = lastLambda; | 
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|  | 187 | n = pointCollector.m_normalOnBInWorld; | 
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|  | 188 | result.m_normal=n;//.setValue(1,1,1);// = n; | 
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|  | 189 | result.m_hitPoint = pointCollector.m_pointInWorld; | 
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|  | 190 | return true; | 
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|  | 191 | } | 
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|  | 192 | c = pointCollector.m_pointInWorld; | 
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|  | 193 | n = pointCollector.m_normalOnBInWorld; | 
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|  | 194 | dist = pointCollector.m_distance; | 
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|  | 195 | } else | 
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|  | 196 | { | 
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|  | 197 | //?? | 
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|  | 198 | return false; | 
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|  | 199 | } | 
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|  | 200 |  | 
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|  | 201 | } | 
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| [2882] | 202 |  | 
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| [1963] | 203 | if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON) | 
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|  | 204 | return false; | 
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| [2882] | 205 |  | 
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| [1963] | 206 | result.m_fraction = lambda; | 
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|  | 207 | result.m_normal = n; | 
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|  | 208 | result.m_hitPoint = c; | 
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|  | 209 | return true; | 
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|  | 210 | } | 
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|  | 211 |  | 
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|  | 212 | return false; | 
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|  | 213 |  | 
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|  | 214 | /* | 
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|  | 215 | //todo: | 
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|  | 216 | //if movement away from normal, discard result | 
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|  | 217 | btVector3 move = transBLocalTo.getOrigin() - transBLocalFrom.getOrigin(); | 
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|  | 218 | if (result.m_fraction < btScalar(1.)) | 
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|  | 219 | { | 
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|  | 220 | if (move.dot(result.m_normal) <= btScalar(0.)) | 
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|  | 221 | { | 
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|  | 222 | } | 
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|  | 223 | } | 
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|  | 224 | */ | 
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|  | 225 |  | 
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|  | 226 | } | 
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|  | 227 |  | 
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