| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 |  | 
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 | 17 | #include "btContinuousConvexCollision.h" | 
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 | 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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 | 19 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" | 
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 | 20 | #include "LinearMath/btTransformUtil.h" | 
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 | 21 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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 | 22 |  | 
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 | 23 | #include "btGjkPairDetector.h" | 
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 | 24 | #include "btPointCollector.h" | 
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 | 25 |  | 
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 | 26 |  | 
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 | 27 |  | 
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 | 28 | btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape*    convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) | 
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 | 29 | :m_simplexSolver(simplexSolver), | 
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 | 30 | m_penetrationDepthSolver(penetrationDepthSolver), | 
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 | 31 | m_convexA(convexA),m_convexB(convexB) | 
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 | 32 | { | 
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 | 33 | } | 
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 | 34 |  | 
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 | 35 | /// This maximum should not be necessary. It allows for untested/degenerate cases in production code. | 
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 | 36 | /// You don't want your game ever to lock-up. | 
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 | 37 | #define MAX_ITERATIONS 64 | 
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 | 38 |  | 
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 | 39 | bool    btContinuousConvexCollision::calcTimeOfImpact( | 
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 | 40 |                                 const btTransform& fromA, | 
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 | 41 |                                 const btTransform& toA, | 
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 | 42 |                                 const btTransform& fromB, | 
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 | 43 |                                 const btTransform& toB, | 
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 | 44 |                                 CastResult& result) | 
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 | 45 | { | 
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 | 46 |  | 
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 | 47 |         m_simplexSolver->reset(); | 
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 | 48 |  | 
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 | 49 |         /// compute linear and angular velocity for this interval, to interpolate | 
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 | 50 |         btVector3 linVelA,angVelA,linVelB,angVelB; | 
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 | 51 |         btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); | 
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 | 52 |         btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); | 
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 | 53 |  | 
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 | 54 |  | 
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 | 55 |         btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); | 
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 | 56 |         btScalar boundingRadiusB = m_convexB->getAngularMotionDisc(); | 
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 | 57 |  | 
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 | 58 |         btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; | 
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 | 59 |         btVector3 relLinVel = (linVelB-linVelA); | 
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 | 60 |  | 
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 | 61 |         btScalar relLinVelocLength = (linVelB-linVelA).length(); | 
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 | 62 |          | 
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 | 63 |         if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) | 
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 | 64 |                 return false; | 
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 | 65 |  | 
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 | 66 |  | 
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 | 67 |         btScalar radius = btScalar(0.001); | 
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 | 68 |  | 
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 | 69 |         btScalar lambda = btScalar(0.); | 
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 | 70 |         btVector3 v(1,0,0); | 
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 | 71 |  | 
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 | 72 |         int maxIter = MAX_ITERATIONS; | 
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 | 73 |  | 
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 | 74 |         btVector3 n; | 
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 | 75 |         n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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 | 76 |         bool hasResult = false; | 
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 | 77 |         btVector3 c; | 
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 | 78 |  | 
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 | 79 |         btScalar lastLambda = lambda; | 
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 | 80 |         //btScalar epsilon = btScalar(0.001); | 
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 | 81 |  | 
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 | 82 |         int numIter = 0; | 
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 | 83 |         //first solution, using GJK | 
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 | 84 |  | 
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 | 85 |  | 
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 | 86 |         btTransform identityTrans; | 
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 | 87 |         identityTrans.setIdentity(); | 
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 | 88 |  | 
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 | 89 |         btSphereShape   raySphere(btScalar(0.0)); | 
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 | 90 |         raySphere.setMargin(btScalar(0.)); | 
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 | 91 |  | 
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 | 92 |  | 
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 | 93 | //      result.drawCoordSystem(sphereTr); | 
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 | 94 |  | 
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 | 95 |         btPointCollector        pointCollector1; | 
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 | 96 |  | 
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 | 97 |         { | 
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 | 98 |                  | 
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 | 99 |                 btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver);             | 
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 | 100 |                 btGjkPairDetector::ClosestPointInput input; | 
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 | 101 |          | 
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 | 102 |                 //we don't use margins during CCD | 
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 | 103 |         //      gjk.setIgnoreMargin(true); | 
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 | 104 |  | 
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 | 105 |                 input.m_transformA = fromA; | 
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 | 106 |                 input.m_transformB = fromB; | 
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 | 107 |                 gjk.getClosestPoints(input,pointCollector1,0); | 
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 | 108 |  | 
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 | 109 |                 hasResult = pointCollector1.m_hasResult; | 
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 | 110 |                 c = pointCollector1.m_pointInWorld; | 
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 | 111 |         } | 
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 | 112 |  | 
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 | 113 |         if (hasResult) | 
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 | 114 |         { | 
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 | 115 |                 btScalar dist; | 
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 | 116 |                 dist = pointCollector1.m_distance; | 
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 | 117 |                 n = pointCollector1.m_normalOnBInWorld; | 
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 | 118 |  | 
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 | 119 |                 btScalar projectedLinearVelocity = relLinVel.dot(n); | 
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 | 120 |                  | 
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 | 121 |                 //not close enough | 
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 | 122 |                 while (dist > radius) | 
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 | 123 |                 { | 
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 | 124 |                         numIter++; | 
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 | 125 |                         if (numIter > maxIter) | 
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 | 126 |                         { | 
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 | 127 |                                 return false; //todo: report a failure | 
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 | 128 |                         } | 
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 | 129 |                         btScalar dLambda = btScalar(0.); | 
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 | 130 |  | 
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 | 131 |                         projectedLinearVelocity = relLinVel.dot(n); | 
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 | 132 |  | 
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 | 133 |                         //calculate safe moving fraction from distance / (linear+rotational velocity) | 
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 | 134 |                          | 
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 | 135 |                         //btScalar clippedDist  = GEN_min(angularConservativeRadius,dist); | 
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 | 136 |                         //btScalar clippedDist  = dist; | 
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 | 137 |                          | 
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| [2882] | 138 |                         //don't report time of impact for motion away from the contact normal (or causes minor penetration) | 
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 | 139 |                         if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) | 
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 | 140 |                                 return false; | 
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| [1963] | 141 |                          | 
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 | 142 |                         dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); | 
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 | 143 |  | 
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 | 144 |                          | 
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 | 145 |                          | 
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 | 146 |                         lambda = lambda + dLambda; | 
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 | 147 |  | 
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 | 148 |                         if (lambda > btScalar(1.)) | 
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 | 149 |                                 return false; | 
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 | 150 |  | 
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 | 151 |                         if (lambda < btScalar(0.)) | 
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 | 152 |                                 return false; | 
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 | 153 |  | 
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 | 154 |  | 
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 | 155 |                         //todo: next check with relative epsilon | 
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 | 156 |                         if (lambda <= lastLambda) | 
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 | 157 |                         { | 
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 | 158 |                                 return false; | 
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 | 159 |                                 //n.setValue(0,0,0); | 
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 | 160 |                                 break; | 
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 | 161 |                         } | 
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 | 162 |                         lastLambda = lambda; | 
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 | 163 |  | 
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 | 164 |                          | 
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 | 165 |  | 
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 | 166 |                         //interpolate to next lambda | 
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 | 167 |                         btTransform interpolatedTransA,interpolatedTransB,relativeTrans; | 
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 | 168 |  | 
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 | 169 |                         btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA); | 
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 | 170 |                         btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); | 
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 | 171 |                         relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA); | 
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 | 172 |  | 
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 | 173 |                         result.DebugDraw( lambda ); | 
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 | 174 |  | 
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 | 175 |                         btPointCollector        pointCollector; | 
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 | 176 |                         btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver); | 
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 | 177 |                         btGjkPairDetector::ClosestPointInput input; | 
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 | 178 |                         input.m_transformA = interpolatedTransA; | 
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 | 179 |                         input.m_transformB = interpolatedTransB; | 
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 | 180 |                         gjk.getClosestPoints(input,pointCollector,0); | 
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 | 181 |                         if (pointCollector.m_hasResult) | 
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 | 182 |                         { | 
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 | 183 |                                 if (pointCollector.m_distance < btScalar(0.)) | 
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 | 184 |                                 { | 
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 | 185 |                                         //degenerate ?! | 
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 | 186 |                                         result.m_fraction = lastLambda; | 
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 | 187 |                                         n = pointCollector.m_normalOnBInWorld; | 
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 | 188 |                                         result.m_normal=n;//.setValue(1,1,1);// = n; | 
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 | 189 |                                         result.m_hitPoint = pointCollector.m_pointInWorld; | 
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 | 190 |                                         return true; | 
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 | 191 |                                 } | 
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 | 192 |                                 c = pointCollector.m_pointInWorld;               | 
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 | 193 |                                 n = pointCollector.m_normalOnBInWorld; | 
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 | 194 |                                 dist = pointCollector.m_distance; | 
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 | 195 |                         } else | 
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 | 196 |                         { | 
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 | 197 |                                 //?? | 
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 | 198 |                                 return false; | 
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 | 199 |                         } | 
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 | 200 |  | 
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 | 201 |                 } | 
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| [2882] | 202 |          | 
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| [1963] | 203 |                 if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON) | 
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 | 204 |                         return false; | 
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| [2882] | 205 |                          | 
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| [1963] | 206 |                 result.m_fraction = lambda; | 
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 | 207 |                 result.m_normal = n; | 
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 | 208 |                 result.m_hitPoint = c; | 
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 | 209 |                 return true; | 
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 | 210 |         } | 
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 | 211 |  | 
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 | 212 |         return false; | 
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 | 213 |  | 
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 | 214 | /* | 
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 | 215 | //todo: | 
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 | 216 |         //if movement away from normal, discard result | 
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 | 217 |         btVector3 move = transBLocalTo.getOrigin() - transBLocalFrom.getOrigin(); | 
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 | 218 |         if (result.m_fraction < btScalar(1.)) | 
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 | 219 |         { | 
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 | 220 |                 if (move.dot(result.m_normal) <= btScalar(0.)) | 
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 | 221 |                 { | 
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 | 222 |                 } | 
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 | 223 |         } | 
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 | 224 | */ | 
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 | 225 |  | 
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 | 226 | } | 
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 | 227 |  | 
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