| [2431] | 1 | /*! \file btGImpactShape.h | 
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 | 2 | \author Francisco Len Nßjera | 
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 | 3 | */ | 
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 | 4 | /* | 
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 | 5 | This source file is part of GIMPACT Library. | 
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 | 6 |  | 
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 | 7 | For the latest info, see http://gimpact.sourceforge.net/ | 
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 | 8 |  | 
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 | 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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 | 10 | email: projectileman@yahoo.com | 
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 | 11 |  | 
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 | 12 |  | 
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 | 13 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 14 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 15 | Permission is granted to anyone to use this software for any purpose, | 
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 | 16 | including commercial applications, and to alter it and redistribute it freely, | 
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 | 17 | subject to the following restrictions: | 
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 | 18 |  | 
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 | 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 22 | */ | 
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 | 23 |  | 
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 | 24 |  | 
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 | 25 | #ifndef TRIANGLE_SHAPE_EX_H | 
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 | 26 | #define TRIANGLE_SHAPE_EX_H | 
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 | 27 |  | 
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 | 28 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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 | 29 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
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 | 30 | #include "btBoxCollision.h" | 
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 | 31 | #include "btClipPolygon.h" | 
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 | 32 | #include "btGeometryOperations.h" | 
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 | 33 |  | 
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 | 34 |  | 
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 | 35 | #define MAX_TRI_CLIPPING 16 | 
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 | 36 |  | 
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 | 37 | //! Structure for collision | 
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 | 38 | struct GIM_TRIANGLE_CONTACT | 
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 | 39 | { | 
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 | 40 |     btScalar m_penetration_depth; | 
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 | 41 |     int m_point_count; | 
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 | 42 |     btVector4 m_separating_normal; | 
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 | 43 |     btVector3 m_points[MAX_TRI_CLIPPING]; | 
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 | 44 |  | 
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 | 45 |         SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other) | 
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 | 46 |         { | 
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 | 47 |                 m_penetration_depth = other.m_penetration_depth; | 
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 | 48 |                 m_separating_normal = other.m_separating_normal; | 
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 | 49 |                 m_point_count = other.m_point_count; | 
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 | 50 |                 int i = m_point_count; | 
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 | 51 |                 while(i--) | 
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 | 52 |                 { | 
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 | 53 |                         m_points[i] = other.m_points[i]; | 
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 | 54 |                 } | 
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 | 55 |         } | 
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 | 56 |  | 
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 | 57 |         GIM_TRIANGLE_CONTACT() | 
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 | 58 |         { | 
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 | 59 |         } | 
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 | 60 |  | 
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 | 61 |         GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other) | 
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 | 62 |         { | 
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 | 63 |                 copy_from(other); | 
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 | 64 |         } | 
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 | 65 |  | 
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 | 66 |     //! classify points that are closer | 
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 | 67 |     void merge_points(const btVector4 & plane, | 
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 | 68 |                                 btScalar margin, const btVector3 * points, int point_count); | 
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 | 69 |  | 
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 | 70 | }; | 
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 | 71 |  | 
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 | 72 |  | 
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 | 73 |  | 
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 | 74 | class btPrimitiveTriangle | 
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 | 75 | { | 
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 | 76 | public: | 
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 | 77 |         btVector3 m_vertices[3]; | 
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 | 78 |         btVector4 m_plane; | 
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 | 79 |         btScalar m_margin; | 
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 | 80 |         btScalar m_dummy; | 
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 | 81 |         btPrimitiveTriangle():m_margin(0.01f) | 
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 | 82 |         { | 
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 | 83 |  | 
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 | 84 |         } | 
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 | 85 |  | 
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 | 86 |  | 
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 | 87 |         SIMD_FORCE_INLINE void buildTriPlane() | 
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 | 88 |         { | 
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 | 89 |                 btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); | 
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 | 90 |                 normal.normalize(); | 
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 | 91 |                 m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); | 
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 | 92 |         } | 
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 | 93 |  | 
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 | 94 |         //! Test if triangles could collide | 
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 | 95 |         bool overlap_test_conservative(const btPrimitiveTriangle& other); | 
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 | 96 |  | 
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 | 97 |         //! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane | 
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 | 98 |         /*! | 
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 | 99 |         \pre this triangle must have its plane calculated. | 
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 | 100 |         */ | 
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 | 101 |         SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane)  const | 
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 | 102 |     { | 
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 | 103 |                 const btVector3 & e0 = m_vertices[edge_index]; | 
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 | 104 |                 const btVector3 & e1 = m_vertices[(edge_index+1)%3]; | 
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 | 105 |                 bt_edge_plane(e0,e1,m_plane,plane); | 
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 | 106 |     } | 
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 | 107 |  | 
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 | 108 |     void applyTransform(const btTransform& t) | 
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 | 109 |         { | 
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 | 110 |                 m_vertices[0] = t(m_vertices[0]); | 
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 | 111 |                 m_vertices[1] = t(m_vertices[1]); | 
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 | 112 |                 m_vertices[2] = t(m_vertices[2]); | 
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 | 113 |         } | 
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 | 114 |  | 
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 | 115 |         //! Clips the triangle against this | 
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 | 116 |         /*! | 
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 | 117 |         \pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. | 
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 | 118 |         \return the number of clipped points | 
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 | 119 |         */ | 
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 | 120 |     int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); | 
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 | 121 |  | 
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 | 122 |         //! Find collision using the clipping method | 
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 | 123 |         /*! | 
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 | 124 |         \pre this triangle and other must have their triangles calculated | 
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 | 125 |         */ | 
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 | 126 |     bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts); | 
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 | 127 | }; | 
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 | 128 |  | 
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 | 129 |  | 
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 | 130 |  | 
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 | 131 | //! Helper class for colliding Bullet Triangle Shapes | 
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 | 132 | /*! | 
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 | 133 | This class implements a better getAabb method than the previous btTriangleShape class | 
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 | 134 | */ | 
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 | 135 | class btTriangleShapeEx: public btTriangleShape | 
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 | 136 | { | 
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 | 137 | public: | 
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 | 138 |  | 
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 | 139 |         btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) | 
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 | 140 |         { | 
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 | 141 |         } | 
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 | 142 |  | 
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 | 143 |         btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2) | 
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 | 144 |         { | 
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 | 145 |         } | 
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 | 146 |  | 
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 | 147 |         btTriangleShapeEx(const btTriangleShapeEx & other):     btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) | 
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 | 148 |         { | 
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 | 149 |         } | 
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 | 150 |  | 
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 | 151 |         virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const | 
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 | 152 |         { | 
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 | 153 |                 btVector3 tv0 = t(m_vertices1[0]); | 
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 | 154 |                 btVector3 tv1 = t(m_vertices1[1]); | 
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 | 155 |                 btVector3 tv2 = t(m_vertices1[2]); | 
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 | 156 |  | 
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 | 157 |                 btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); | 
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 | 158 |                 aabbMin = trianglebox.m_min; | 
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 | 159 |                 aabbMax = trianglebox.m_max; | 
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 | 160 |         } | 
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 | 161 |  | 
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 | 162 |         void applyTransform(const btTransform& t) | 
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 | 163 |         { | 
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 | 164 |                 m_vertices1[0] = t(m_vertices1[0]); | 
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 | 165 |                 m_vertices1[1] = t(m_vertices1[1]); | 
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 | 166 |                 m_vertices1[2] = t(m_vertices1[2]); | 
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 | 167 |         } | 
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 | 168 |  | 
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 | 169 |         SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const | 
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 | 170 |         { | 
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 | 171 |                 btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); | 
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 | 172 |                 normal.normalize(); | 
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 | 173 |                 plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); | 
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 | 174 |         } | 
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 | 175 |  | 
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 | 176 |         bool overlap_test_conservative(const btTriangleShapeEx& other); | 
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 | 177 | }; | 
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 | 178 |  | 
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 | 179 |  | 
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 | 180 | #endif //TRIANGLE_MESH_SHAPE_H | 
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