| [2431] | 1 | /*! \file btGImpactShape.h | 
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|  | 2 | \author Francisco Len Nßjera | 
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|  | 3 | */ | 
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|  | 4 | /* | 
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|  | 5 | This source file is part of GIMPACT Library. | 
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|  | 6 |  | 
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|  | 7 | For the latest info, see http://gimpact.sourceforge.net/ | 
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|  | 8 |  | 
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|  | 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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|  | 10 | email: projectileman@yahoo.com | 
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|  | 11 |  | 
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|  | 12 |  | 
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|  | 13 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 14 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 15 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 16 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 17 | subject to the following restrictions: | 
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|  | 18 |  | 
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|  | 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 22 | */ | 
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|  | 23 |  | 
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|  | 24 |  | 
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|  | 25 | #ifndef TRIANGLE_SHAPE_EX_H | 
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|  | 26 | #define TRIANGLE_SHAPE_EX_H | 
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|  | 27 |  | 
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|  | 28 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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|  | 29 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
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|  | 30 | #include "btBoxCollision.h" | 
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|  | 31 | #include "btClipPolygon.h" | 
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|  | 32 | #include "btGeometryOperations.h" | 
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|  | 33 |  | 
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|  | 34 |  | 
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|  | 35 | #define MAX_TRI_CLIPPING 16 | 
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|  | 36 |  | 
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|  | 37 | //! Structure for collision | 
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|  | 38 | struct GIM_TRIANGLE_CONTACT | 
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|  | 39 | { | 
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|  | 40 | btScalar m_penetration_depth; | 
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|  | 41 | int m_point_count; | 
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|  | 42 | btVector4 m_separating_normal; | 
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|  | 43 | btVector3 m_points[MAX_TRI_CLIPPING]; | 
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|  | 44 |  | 
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|  | 45 | SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other) | 
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|  | 46 | { | 
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|  | 47 | m_penetration_depth = other.m_penetration_depth; | 
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|  | 48 | m_separating_normal = other.m_separating_normal; | 
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|  | 49 | m_point_count = other.m_point_count; | 
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|  | 50 | int i = m_point_count; | 
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|  | 51 | while(i--) | 
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|  | 52 | { | 
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|  | 53 | m_points[i] = other.m_points[i]; | 
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|  | 54 | } | 
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|  | 55 | } | 
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|  | 56 |  | 
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|  | 57 | GIM_TRIANGLE_CONTACT() | 
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|  | 58 | { | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other) | 
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|  | 62 | { | 
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|  | 63 | copy_from(other); | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 | //! classify points that are closer | 
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|  | 67 | void merge_points(const btVector4 & plane, | 
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|  | 68 | btScalar margin, const btVector3 * points, int point_count); | 
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|  | 69 |  | 
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|  | 70 | }; | 
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|  | 71 |  | 
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|  | 72 |  | 
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|  | 73 |  | 
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|  | 74 | class btPrimitiveTriangle | 
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|  | 75 | { | 
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|  | 76 | public: | 
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|  | 77 | btVector3 m_vertices[3]; | 
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|  | 78 | btVector4 m_plane; | 
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|  | 79 | btScalar m_margin; | 
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|  | 80 | btScalar m_dummy; | 
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|  | 81 | btPrimitiveTriangle():m_margin(0.01f) | 
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|  | 82 | { | 
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|  | 83 |  | 
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|  | 84 | } | 
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|  | 85 |  | 
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|  | 86 |  | 
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|  | 87 | SIMD_FORCE_INLINE void buildTriPlane() | 
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|  | 88 | { | 
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|  | 89 | btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); | 
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|  | 90 | normal.normalize(); | 
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|  | 91 | m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); | 
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|  | 92 | } | 
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|  | 93 |  | 
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|  | 94 | //! Test if triangles could collide | 
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|  | 95 | bool overlap_test_conservative(const btPrimitiveTriangle& other); | 
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|  | 96 |  | 
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|  | 97 | //! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane | 
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|  | 98 | /*! | 
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|  | 99 | \pre this triangle must have its plane calculated. | 
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|  | 100 | */ | 
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|  | 101 | SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane)  const | 
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|  | 102 | { | 
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|  | 103 | const btVector3 & e0 = m_vertices[edge_index]; | 
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|  | 104 | const btVector3 & e1 = m_vertices[(edge_index+1)%3]; | 
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|  | 105 | bt_edge_plane(e0,e1,m_plane,plane); | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | void applyTransform(const btTransform& t) | 
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|  | 109 | { | 
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|  | 110 | m_vertices[0] = t(m_vertices[0]); | 
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|  | 111 | m_vertices[1] = t(m_vertices[1]); | 
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|  | 112 | m_vertices[2] = t(m_vertices[2]); | 
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|  | 113 | } | 
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|  | 114 |  | 
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|  | 115 | //! Clips the triangle against this | 
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|  | 116 | /*! | 
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|  | 117 | \pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. | 
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|  | 118 | \return the number of clipped points | 
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|  | 119 | */ | 
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|  | 120 | int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); | 
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|  | 121 |  | 
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|  | 122 | //! Find collision using the clipping method | 
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|  | 123 | /*! | 
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|  | 124 | \pre this triangle and other must have their triangles calculated | 
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|  | 125 | */ | 
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|  | 126 | bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts); | 
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|  | 127 | }; | 
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|  | 128 |  | 
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|  | 129 |  | 
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|  | 130 |  | 
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|  | 131 | //! Helper class for colliding Bullet Triangle Shapes | 
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|  | 132 | /*! | 
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|  | 133 | This class implements a better getAabb method than the previous btTriangleShape class | 
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|  | 134 | */ | 
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|  | 135 | class btTriangleShapeEx: public btTriangleShape | 
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|  | 136 | { | 
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|  | 137 | public: | 
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|  | 138 |  | 
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|  | 139 | btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) | 
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|  | 140 | { | 
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|  | 141 | } | 
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|  | 142 |  | 
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|  | 143 | btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2) | 
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|  | 144 | { | 
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|  | 145 | } | 
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|  | 146 |  | 
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|  | 147 | btTriangleShapeEx(const btTriangleShapeEx & other):     btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) | 
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|  | 148 | { | 
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|  | 149 | } | 
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|  | 150 |  | 
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|  | 151 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const | 
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|  | 152 | { | 
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|  | 153 | btVector3 tv0 = t(m_vertices1[0]); | 
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|  | 154 | btVector3 tv1 = t(m_vertices1[1]); | 
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|  | 155 | btVector3 tv2 = t(m_vertices1[2]); | 
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|  | 156 |  | 
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|  | 157 | btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); | 
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|  | 158 | aabbMin = trianglebox.m_min; | 
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|  | 159 | aabbMax = trianglebox.m_max; | 
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|  | 160 | } | 
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|  | 161 |  | 
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|  | 162 | void applyTransform(const btTransform& t) | 
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|  | 163 | { | 
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|  | 164 | m_vertices1[0] = t(m_vertices1[0]); | 
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|  | 165 | m_vertices1[1] = t(m_vertices1[1]); | 
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|  | 166 | m_vertices1[2] = t(m_vertices1[2]); | 
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|  | 167 | } | 
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|  | 168 |  | 
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|  | 169 | SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const | 
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|  | 170 | { | 
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|  | 171 | btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); | 
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|  | 172 | normal.normalize(); | 
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|  | 173 | plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); | 
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|  | 174 | } | 
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|  | 175 |  | 
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|  | 176 | bool overlap_test_conservative(const btTriangleShapeEx& other); | 
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|  | 177 | }; | 
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|  | 178 |  | 
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|  | 179 |  | 
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|  | 180 | #endif //TRIANGLE_MESH_SHAPE_H | 
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