| [2431] | 1 | /* | 
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|  | 2 | This source file is part of GIMPACT Library. | 
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|  | 3 |  | 
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|  | 4 | For the latest info, see http://gimpact.sourceforge.net/ | 
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|  | 5 |  | 
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|  | 6 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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|  | 7 | email: projectileman@yahoo.com | 
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|  | 8 |  | 
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|  | 9 |  | 
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|  | 10 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 11 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 12 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 13 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 14 | subject to the following restrictions: | 
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|  | 15 |  | 
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|  | 16 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 17 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 18 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 19 | */ | 
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|  | 20 |  | 
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|  | 21 |  | 
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|  | 22 | #include "btGImpactShape.h" | 
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|  | 23 | #include "btGImpactMassUtil.h" | 
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|  | 24 |  | 
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|  | 25 |  | 
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|  | 26 | #define CALC_EXACT_INERTIA 1 | 
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|  | 27 |  | 
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|  | 28 | void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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|  | 29 | { | 
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|  | 30 | lockChildShapes(); | 
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|  | 31 | #ifdef CALC_EXACT_INERTIA | 
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|  | 32 | inertia.setValue(0.f,0.f,0.f); | 
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|  | 33 |  | 
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|  | 34 | int i = this->getNumChildShapes(); | 
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|  | 35 | btScalar shapemass = mass/btScalar(i); | 
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|  | 36 |  | 
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|  | 37 | while(i--) | 
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|  | 38 | { | 
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|  | 39 | btVector3 temp_inertia; | 
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|  | 40 | m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia); | 
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|  | 41 | if(childrenHasTransform()) | 
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|  | 42 | { | 
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|  | 43 | inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); | 
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|  | 44 | } | 
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|  | 45 | else | 
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|  | 46 | { | 
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|  | 47 | inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); | 
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|  | 48 | } | 
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|  | 49 |  | 
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|  | 50 | } | 
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|  | 51 |  | 
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|  | 52 | #else | 
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|  | 53 |  | 
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|  | 54 | // Calc box inertia | 
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|  | 55 |  | 
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|  | 56 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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|  | 57 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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|  | 58 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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|  | 59 | const btScalar x2 = lx*lx; | 
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|  | 60 | const btScalar y2 = ly*ly; | 
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|  | 61 | const btScalar z2 = lz*lz; | 
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|  | 62 | const btScalar scaledmass = mass * btScalar(0.08333333); | 
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|  | 63 |  | 
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|  | 64 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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|  | 65 |  | 
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|  | 66 | #endif | 
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|  | 67 | unlockChildShapes(); | 
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|  | 68 | } | 
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|  | 69 |  | 
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|  | 70 |  | 
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|  | 71 |  | 
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|  | 72 | void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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|  | 73 | { | 
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|  | 74 | lockChildShapes(); | 
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|  | 75 |  | 
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|  | 76 |  | 
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|  | 77 | #ifdef CALC_EXACT_INERTIA | 
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|  | 78 | inertia.setValue(0.f,0.f,0.f); | 
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|  | 79 |  | 
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|  | 80 | int i = this->getVertexCount(); | 
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|  | 81 | btScalar pointmass = mass/btScalar(i); | 
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|  | 82 |  | 
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|  | 83 | while(i--) | 
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|  | 84 | { | 
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|  | 85 | btVector3 pointintertia; | 
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|  | 86 | this->getVertex(i,pointintertia); | 
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|  | 87 | pointintertia = gim_get_point_inertia(pointintertia,pointmass); | 
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|  | 88 | inertia+=pointintertia; | 
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|  | 89 | } | 
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|  | 90 |  | 
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|  | 91 | #else | 
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|  | 92 |  | 
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|  | 93 | // Calc box inertia | 
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|  | 94 |  | 
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|  | 95 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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|  | 96 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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|  | 97 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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|  | 98 | const btScalar x2 = lx*lx; | 
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|  | 99 | const btScalar y2 = ly*ly; | 
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|  | 100 | const btScalar z2 = lz*lz; | 
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|  | 101 | const btScalar scaledmass = mass * btScalar(0.08333333); | 
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|  | 102 |  | 
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|  | 103 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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|  | 104 |  | 
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|  | 105 | #endif | 
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|  | 106 |  | 
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|  | 107 | unlockChildShapes(); | 
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|  | 108 | } | 
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|  | 109 |  | 
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|  | 110 | void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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|  | 111 | { | 
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|  | 112 |  | 
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|  | 113 | #ifdef CALC_EXACT_INERTIA | 
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|  | 114 | inertia.setValue(0.f,0.f,0.f); | 
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|  | 115 |  | 
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|  | 116 | int i = this->getMeshPartCount(); | 
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|  | 117 | btScalar partmass = mass/btScalar(i); | 
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|  | 118 |  | 
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|  | 119 | while(i--) | 
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|  | 120 | { | 
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|  | 121 | btVector3 partinertia; | 
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|  | 122 | getMeshPart(i)->calculateLocalInertia(partmass,partinertia); | 
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|  | 123 | inertia+=partinertia; | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 | #else | 
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|  | 127 |  | 
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|  | 128 | // Calc box inertia | 
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|  | 129 |  | 
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|  | 130 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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|  | 131 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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|  | 132 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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|  | 133 | const btScalar x2 = lx*lx; | 
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|  | 134 | const btScalar y2 = ly*ly; | 
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|  | 135 | const btScalar z2 = lz*lz; | 
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|  | 136 | const btScalar scaledmass = mass * btScalar(0.08333333); | 
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|  | 137 |  | 
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|  | 138 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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|  | 139 |  | 
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|  | 140 | #endif | 
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|  | 141 | } | 
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|  | 142 |  | 
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|  | 143 | void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const | 
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|  | 144 | { | 
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|  | 145 | } | 
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|  | 146 |  | 
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|  | 147 |  | 
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|  | 148 | void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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|  | 149 | { | 
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|  | 150 | lockChildShapes(); | 
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|  | 151 | btAABB box; | 
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|  | 152 | box.m_min = aabbMin; | 
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|  | 153 | box.m_max = aabbMax; | 
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|  | 154 |  | 
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|  | 155 | btAlignedObjectArray<int> collided; | 
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|  | 156 | m_box_set.boxQuery(box,collided); | 
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|  | 157 |  | 
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|  | 158 | if(collided.size()==0) | 
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|  | 159 | { | 
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|  | 160 | unlockChildShapes(); | 
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|  | 161 | return; | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 | int part = (int)getPart(); | 
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|  | 165 | btPrimitiveTriangle triangle; | 
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|  | 166 | int i = collided.size(); | 
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|  | 167 | while(i--) | 
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|  | 168 | { | 
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|  | 169 | this->getPrimitiveTriangle(collided[i],triangle); | 
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|  | 170 | callback->processTriangle(triangle.m_vertices,part,collided[i]); | 
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|  | 171 | } | 
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|  | 172 | unlockChildShapes(); | 
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|  | 173 |  | 
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|  | 174 | } | 
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|  | 175 |  | 
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|  | 176 | void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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|  | 177 | { | 
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|  | 178 | int i = m_mesh_parts.size(); | 
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|  | 179 | while(i--) | 
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|  | 180 | { | 
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|  | 181 | m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax); | 
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|  | 182 | } | 
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|  | 183 | } | 
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