| [2431] | 1 | /* | 
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 | 2 | This source file is part of GIMPACT Library. | 
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 | 3 |  | 
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 | 4 | For the latest info, see http://gimpact.sourceforge.net/ | 
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 | 5 |  | 
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 | 6 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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 | 7 | email: projectileman@yahoo.com | 
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 | 8 |  | 
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 | 9 |  | 
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 | 10 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 11 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 12 | Permission is granted to anyone to use this software for any purpose, | 
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 | 13 | including commercial applications, and to alter it and redistribute it freely, | 
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 | 14 | subject to the following restrictions: | 
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 | 15 |  | 
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 | 16 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 17 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 18 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 19 | */ | 
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 | 20 |  | 
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 | 21 |  | 
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 | 22 | #include "btGImpactShape.h" | 
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 | 23 | #include "btGImpactMassUtil.h" | 
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 | 24 |  | 
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 | 25 |  | 
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 | 26 | #define CALC_EXACT_INERTIA 1 | 
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 | 27 |  | 
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 | 28 | void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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 | 29 | { | 
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 | 30 |         lockChildShapes(); | 
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 | 31 | #ifdef CALC_EXACT_INERTIA | 
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 | 32 |         inertia.setValue(0.f,0.f,0.f); | 
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 | 33 |  | 
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 | 34 |         int i = this->getNumChildShapes(); | 
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 | 35 |         btScalar shapemass = mass/btScalar(i); | 
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 | 36 |  | 
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 | 37 |         while(i--) | 
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 | 38 |         { | 
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 | 39 |                 btVector3 temp_inertia; | 
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 | 40 |                 m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia); | 
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 | 41 |                 if(childrenHasTransform()) | 
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 | 42 |                 { | 
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 | 43 |                         inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); | 
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 | 44 |                 } | 
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 | 45 |                 else | 
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 | 46 |                 { | 
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 | 47 |                         inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); | 
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 | 48 |                 } | 
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 | 49 |  | 
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 | 50 |         } | 
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 | 51 |  | 
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 | 52 | #else | 
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 | 53 |  | 
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 | 54 |         // Calc box inertia | 
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 | 55 |  | 
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 | 56 |         btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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 | 57 |         btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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 | 58 |         btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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 | 59 |         const btScalar x2 = lx*lx; | 
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 | 60 |         const btScalar y2 = ly*ly; | 
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 | 61 |         const btScalar z2 = lz*lz; | 
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 | 62 |         const btScalar scaledmass = mass * btScalar(0.08333333); | 
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 | 63 |  | 
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 | 64 |         inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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 | 65 |  | 
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 | 66 | #endif | 
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 | 67 |         unlockChildShapes(); | 
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 | 68 | } | 
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 | 69 |  | 
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 | 70 |  | 
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 | 71 |  | 
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 | 72 | void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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 | 73 | { | 
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 | 74 |         lockChildShapes(); | 
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 | 75 |  | 
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 | 76 |  | 
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 | 77 | #ifdef CALC_EXACT_INERTIA | 
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 | 78 |         inertia.setValue(0.f,0.f,0.f); | 
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 | 79 |  | 
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 | 80 |         int i = this->getVertexCount(); | 
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 | 81 |         btScalar pointmass = mass/btScalar(i); | 
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 | 82 |  | 
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 | 83 |         while(i--) | 
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 | 84 |         { | 
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 | 85 |                 btVector3 pointintertia; | 
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 | 86 |                 this->getVertex(i,pointintertia); | 
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 | 87 |                 pointintertia = gim_get_point_inertia(pointintertia,pointmass); | 
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 | 88 |                 inertia+=pointintertia; | 
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 | 89 |         } | 
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 | 90 |  | 
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 | 91 | #else | 
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 | 92 |  | 
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 | 93 |         // Calc box inertia | 
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 | 94 |  | 
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 | 95 |         btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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 | 96 |         btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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 | 97 |         btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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 | 98 |         const btScalar x2 = lx*lx; | 
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 | 99 |         const btScalar y2 = ly*ly; | 
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 | 100 |         const btScalar z2 = lz*lz; | 
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 | 101 |         const btScalar scaledmass = mass * btScalar(0.08333333); | 
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 | 102 |  | 
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 | 103 |         inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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 | 104 |  | 
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 | 105 | #endif | 
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 | 106 |  | 
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 | 107 |         unlockChildShapes(); | 
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 | 108 | } | 
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 | 109 |  | 
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 | 110 | void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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 | 111 | { | 
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 | 112 |  | 
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 | 113 | #ifdef CALC_EXACT_INERTIA | 
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 | 114 |         inertia.setValue(0.f,0.f,0.f); | 
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 | 115 |  | 
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 | 116 |         int i = this->getMeshPartCount(); | 
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 | 117 |         btScalar partmass = mass/btScalar(i); | 
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 | 118 |  | 
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 | 119 |         while(i--) | 
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 | 120 |         { | 
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 | 121 |                 btVector3 partinertia; | 
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 | 122 |                 getMeshPart(i)->calculateLocalInertia(partmass,partinertia); | 
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 | 123 |                 inertia+=partinertia; | 
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 | 124 |         } | 
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 | 125 |  | 
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 | 126 | #else | 
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 | 127 |  | 
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 | 128 |         // Calc box inertia | 
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 | 129 |  | 
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 | 130 |         btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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 | 131 |         btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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 | 132 |         btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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 | 133 |         const btScalar x2 = lx*lx; | 
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 | 134 |         const btScalar y2 = ly*ly; | 
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 | 135 |         const btScalar z2 = lz*lz; | 
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 | 136 |         const btScalar scaledmass = mass * btScalar(0.08333333); | 
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 | 137 |  | 
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 | 138 |         inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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 | 139 |  | 
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 | 140 | #endif | 
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 | 141 | } | 
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 | 142 |  | 
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 | 143 | void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const | 
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 | 144 | { | 
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 | 145 | } | 
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 | 146 |  | 
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 | 147 |  | 
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 | 148 | void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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 | 149 | { | 
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 | 150 |         lockChildShapes(); | 
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 | 151 |         btAABB box; | 
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 | 152 |         box.m_min = aabbMin; | 
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 | 153 |         box.m_max = aabbMax; | 
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 | 154 |  | 
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 | 155 |         btAlignedObjectArray<int> collided; | 
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 | 156 |         m_box_set.boxQuery(box,collided); | 
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 | 157 |  | 
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 | 158 |         if(collided.size()==0) | 
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 | 159 |         { | 
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 | 160 |                 unlockChildShapes(); | 
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 | 161 |                 return; | 
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 | 162 |         } | 
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 | 163 |  | 
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 | 164 |         int part = (int)getPart(); | 
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 | 165 |         btPrimitiveTriangle triangle; | 
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 | 166 |         int i = collided.size(); | 
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 | 167 |         while(i--) | 
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 | 168 |         { | 
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 | 169 |                 this->getPrimitiveTriangle(collided[i],triangle); | 
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 | 170 |                 callback->processTriangle(triangle.m_vertices,part,collided[i]); | 
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 | 171 |         } | 
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 | 172 |         unlockChildShapes(); | 
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 | 173 |  | 
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 | 174 | } | 
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 | 175 |  | 
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 | 176 | void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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 | 177 | { | 
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 | 178 |         int i = m_mesh_parts.size(); | 
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 | 179 |         while(i--) | 
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 | 180 |         { | 
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 | 181 |                 m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax); | 
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 | 182 |         } | 
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 | 183 | } | 
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