| [2431] | 1 | /*! \file btGImpactMassUtil.h | 
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|  | 2 | \author Francisco Len Nßjera | 
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|  | 3 | */ | 
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|  | 4 | /* | 
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|  | 5 | This source file is part of GIMPACT Library. | 
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|  | 6 |  | 
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|  | 7 | For the latest info, see http://gimpact.sourceforge.net/ | 
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|  | 8 |  | 
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|  | 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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|  | 10 | email: projectileman@yahoo.com | 
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|  | 11 |  | 
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|  | 12 |  | 
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|  | 13 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 14 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 15 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 16 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 17 | subject to the following restrictions: | 
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|  | 18 |  | 
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|  | 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 22 | */ | 
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|  | 23 |  | 
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|  | 24 |  | 
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|  | 25 | #ifndef GIMPACT_MASS_UTIL_H | 
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|  | 26 | #define GIMPACT_MASS_UTIL_H | 
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|  | 27 |  | 
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|  | 28 | #include "LinearMath/btTransform.h" | 
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|  | 29 |  | 
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|  | 30 |  | 
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|  | 31 |  | 
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|  | 32 | SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( | 
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|  | 33 | const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform) | 
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|  | 34 | { | 
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|  | 35 | btMatrix3x3  rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose(); | 
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|  | 36 |  | 
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|  | 37 | btScalar x2 = transform.getOrigin()[0]; | 
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|  | 38 | x2*= x2; | 
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|  | 39 | btScalar y2 = transform.getOrigin()[1]; | 
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|  | 40 | y2*= y2; | 
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|  | 41 | btScalar z2 = transform.getOrigin()[2]; | 
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|  | 42 | z2*= z2; | 
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|  | 43 |  | 
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|  | 44 | btScalar ix = rotatedTensor[0][0]*(y2+z2); | 
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|  | 45 | btScalar iy = rotatedTensor[1][1]*(x2+z2); | 
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|  | 46 | btScalar iz = rotatedTensor[2][2]*(x2+y2); | 
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|  | 47 |  | 
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|  | 48 | return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz); | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 | SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass) | 
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|  | 52 | { | 
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|  | 53 | btScalar x2 = point[0]*point[0]; | 
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|  | 54 | btScalar y2 = point[1]*point[1]; | 
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|  | 55 | btScalar z2 = point[2]*point[2]; | 
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|  | 56 | return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2)); | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 |  | 
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|  | 60 | #endif //GIMPACT_MESH_SHAPE_H | 
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