| [2431] | 1 | /*! \file btGImpactShape.h | 
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|  | 2 | \author Francisco Len Nßjera | 
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|  | 3 | */ | 
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|  | 4 | /* | 
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|  | 5 | This source file is part of GIMPACT Library. | 
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|  | 6 |  | 
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|  | 7 | For the latest info, see http://gimpact.sourceforge.net/ | 
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|  | 8 |  | 
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|  | 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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|  | 10 | email: projectileman@yahoo.com | 
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|  | 11 |  | 
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|  | 12 |  | 
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|  | 13 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 14 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 15 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 16 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 17 | subject to the following restrictions: | 
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|  | 18 |  | 
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|  | 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 22 | */ | 
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|  | 23 |  | 
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|  | 24 | #ifndef BVH_CONCAVE_COLLISION_ALGORITHM_H | 
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|  | 25 | #define BVH_CONCAVE_COLLISION_ALGORITHM_H | 
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|  | 26 |  | 
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|  | 27 | #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" | 
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|  | 28 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" | 
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|  | 29 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" | 
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|  | 30 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" | 
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|  | 31 | class btDispatcher; | 
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|  | 32 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" | 
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|  | 33 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" | 
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|  | 34 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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|  | 35 |  | 
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|  | 36 | #include "LinearMath/btAlignedObjectArray.h" | 
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|  | 37 |  | 
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|  | 38 | #include "btGImpactShape.h" | 
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|  | 39 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" | 
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|  | 40 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" | 
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|  | 41 | #include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h" | 
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|  | 42 | #include "LinearMath/btIDebugDraw.h" | 
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|  | 43 |  | 
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|  | 44 |  | 
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|  | 45 |  | 
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|  | 46 | //! Collision Algorithm for GImpact Shapes | 
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|  | 47 | /*! | 
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|  | 48 | For register this algorithm in Bullet, proceed as following: | 
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|  | 49 | \code | 
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|  | 50 | btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher()); | 
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|  | 51 | btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); | 
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|  | 52 | \endcode | 
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|  | 53 | */ | 
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|  | 54 | class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm | 
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|  | 55 | { | 
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|  | 56 | protected: | 
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|  | 57 | btCollisionAlgorithm * m_convex_algorithm; | 
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|  | 58 | btPersistentManifold * m_manifoldPtr; | 
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|  | 59 | btManifoldResult* m_resultOut; | 
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|  | 60 | const btDispatcherInfo * m_dispatchInfo; | 
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|  | 61 | int m_triface0; | 
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|  | 62 | int m_part0; | 
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|  | 63 | int m_triface1; | 
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|  | 64 | int m_part1; | 
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|  | 65 |  | 
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|  | 66 |  | 
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|  | 67 | //! Creates a new contact point | 
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|  | 68 | SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 69 | { | 
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|  | 70 | m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); | 
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|  | 71 | return m_manifoldPtr; | 
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|  | 72 | } | 
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|  | 73 |  | 
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|  | 74 | SIMD_FORCE_INLINE void destroyConvexAlgorithm() | 
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|  | 75 | { | 
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|  | 76 | if(m_convex_algorithm) | 
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|  | 77 | { | 
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|  | 78 | m_convex_algorithm->~btCollisionAlgorithm(); | 
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|  | 79 | m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm); | 
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|  | 80 | m_convex_algorithm = NULL; | 
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|  | 81 | } | 
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|  | 82 | } | 
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|  | 83 |  | 
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|  | 84 | SIMD_FORCE_INLINE void destroyContactManifolds() | 
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|  | 85 | { | 
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|  | 86 | if(m_manifoldPtr == NULL) return; | 
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|  | 87 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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|  | 88 | m_manifoldPtr = NULL; | 
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|  | 89 | } | 
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|  | 90 |  | 
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|  | 91 | SIMD_FORCE_INLINE void clearCache() | 
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|  | 92 | { | 
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|  | 93 | destroyContactManifolds(); | 
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|  | 94 | destroyConvexAlgorithm(); | 
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|  | 95 |  | 
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|  | 96 | m_triface0 = -1; | 
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|  | 97 | m_part0 = -1; | 
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|  | 98 | m_triface1 = -1; | 
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|  | 99 | m_part1 = -1; | 
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|  | 100 | } | 
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|  | 101 |  | 
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|  | 102 | SIMD_FORCE_INLINE btPersistentManifold* getLastManifold() | 
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|  | 103 | { | 
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|  | 104 | return m_manifoldPtr; | 
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|  | 105 | } | 
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|  | 106 |  | 
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|  | 107 |  | 
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|  | 108 | // Call before process collision | 
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|  | 109 | SIMD_FORCE_INLINE void checkManifold(btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 110 | { | 
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|  | 111 | if(getLastManifold() == 0) | 
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|  | 112 | { | 
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|  | 113 | newContactManifold(body0,body1); | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | m_resultOut->setPersistentManifold(getLastManifold()); | 
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|  | 117 | } | 
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|  | 118 |  | 
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|  | 119 | // Call before process collision | 
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|  | 120 | SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 121 | { | 
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|  | 122 | checkManifold(body0,body1); | 
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|  | 123 |  | 
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|  | 124 | btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm( | 
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|  | 125 | body0,body1,getLastManifold()); | 
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|  | 126 | return convex_algorithm ; | 
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|  | 127 | } | 
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|  | 128 |  | 
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|  | 129 | // Call before process collision | 
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|  | 130 | SIMD_FORCE_INLINE void checkConvexAlgorithm(btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 131 | { | 
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|  | 132 | if(m_convex_algorithm) return; | 
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|  | 133 | m_convex_algorithm = newAlgorithm(body0,body1); | 
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|  | 134 | } | 
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|  | 135 |  | 
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|  | 136 |  | 
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|  | 137 |  | 
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|  | 138 |  | 
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|  | 139 | void addContactPoint(btCollisionObject * body0, | 
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|  | 140 | btCollisionObject * body1, | 
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|  | 141 | const btVector3 & point, | 
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|  | 142 | const btVector3 & normal, | 
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|  | 143 | btScalar distance); | 
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|  | 144 |  | 
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|  | 145 | //! Collision routines | 
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|  | 146 | //!@{ | 
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|  | 147 |  | 
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|  | 148 | void collide_gjk_triangles(btCollisionObject * body0, | 
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|  | 149 | btCollisionObject * body1, | 
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|  | 150 | btGImpactMeshShapePart * shape0, | 
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|  | 151 | btGImpactMeshShapePart * shape1, | 
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|  | 152 | const int * pairs, int pair_count); | 
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|  | 153 |  | 
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|  | 154 | void collide_sat_triangles(btCollisionObject * body0, | 
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|  | 155 | btCollisionObject * body1, | 
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|  | 156 | btGImpactMeshShapePart * shape0, | 
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|  | 157 | btGImpactMeshShapePart * shape1, | 
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|  | 158 | const int * pairs, int pair_count); | 
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|  | 159 |  | 
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|  | 160 |  | 
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|  | 161 |  | 
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|  | 162 |  | 
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|  | 163 | void shape_vs_shape_collision( | 
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|  | 164 | btCollisionObject * body0, | 
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|  | 165 | btCollisionObject * body1, | 
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|  | 166 | btCollisionShape * shape0, | 
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|  | 167 | btCollisionShape * shape1); | 
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|  | 168 |  | 
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|  | 169 | void convex_vs_convex_collision(btCollisionObject * body0, | 
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|  | 170 | btCollisionObject * body1, | 
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|  | 171 | btCollisionShape * shape0, | 
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|  | 172 | btCollisionShape * shape1); | 
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|  | 173 |  | 
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|  | 174 |  | 
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|  | 175 |  | 
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|  | 176 | void gimpact_vs_gimpact_find_pairs( | 
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|  | 177 | const btTransform & trans0, | 
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|  | 178 | const btTransform & trans1, | 
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|  | 179 | btGImpactShapeInterface * shape0, | 
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|  | 180 | btGImpactShapeInterface * shape1,btPairSet & pairset); | 
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|  | 181 |  | 
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|  | 182 | void gimpact_vs_shape_find_pairs( | 
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|  | 183 | const btTransform & trans0, | 
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|  | 184 | const btTransform & trans1, | 
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|  | 185 | btGImpactShapeInterface * shape0, | 
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|  | 186 | btCollisionShape * shape1, | 
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|  | 187 | btAlignedObjectArray<int> & collided_primitives); | 
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|  | 188 |  | 
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|  | 189 |  | 
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|  | 190 | void gimpacttrimeshpart_vs_plane_collision( | 
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|  | 191 | btCollisionObject * body0, | 
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|  | 192 | btCollisionObject * body1, | 
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|  | 193 | btGImpactMeshShapePart * shape0, | 
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|  | 194 | btStaticPlaneShape * shape1,bool swapped); | 
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|  | 195 |  | 
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|  | 196 |  | 
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|  | 197 | public: | 
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|  | 198 |  | 
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|  | 199 | btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1); | 
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|  | 200 |  | 
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|  | 201 | virtual ~btGImpactCollisionAlgorithm(); | 
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|  | 202 |  | 
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|  | 203 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | 
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|  | 204 |  | 
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|  | 205 | btScalar        calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | 
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|  | 206 |  | 
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|  | 207 | virtual void    getAllContactManifolds(btManifoldArray& manifoldArray) | 
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|  | 208 | { | 
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|  | 209 | if (m_manifoldPtr) | 
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|  | 210 | manifoldArray.push_back(m_manifoldPtr); | 
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|  | 211 | } | 
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|  | 212 |  | 
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|  | 213 |  | 
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|  | 214 | struct CreateFunc :public       btCollisionAlgorithmCreateFunc | 
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|  | 215 | { | 
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|  | 216 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 217 | { | 
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|  | 218 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm)); | 
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|  | 219 | return new(mem) btGImpactCollisionAlgorithm(ci,body0,body1); | 
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|  | 220 | } | 
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|  | 221 | }; | 
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|  | 222 |  | 
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|  | 223 | //! Use this function for register the algorithm externally | 
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|  | 224 | static void registerAlgorithm(btCollisionDispatcher * dispatcher); | 
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|  | 225 |  | 
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|  | 226 | //! Gets the average time in miliseconds of tree collisions | 
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|  | 227 | static float getAverageTreeCollisionTime(); | 
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|  | 228 |  | 
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|  | 229 | //! Gets the average time in miliseconds of triangle collisions | 
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|  | 230 | static float getAverageTriangleCollisionTime(); | 
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|  | 231 |  | 
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|  | 232 |  | 
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|  | 233 | //! Collides two gimpact shapes | 
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|  | 234 | /*! | 
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|  | 235 | \pre shape0 and shape1 couldn't be btGImpactMeshShape objects | 
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|  | 236 | */ | 
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|  | 237 |  | 
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|  | 238 |  | 
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|  | 239 | void gimpact_vs_gimpact(btCollisionObject * body0, | 
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|  | 240 | btCollisionObject * body1, | 
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|  | 241 | btGImpactShapeInterface * shape0, | 
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|  | 242 | btGImpactShapeInterface * shape1); | 
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|  | 243 |  | 
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|  | 244 | void gimpact_vs_shape(btCollisionObject * body0, | 
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|  | 245 | btCollisionObject * body1, | 
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|  | 246 | btGImpactShapeInterface * shape0, | 
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|  | 247 | btCollisionShape * shape1,bool swapped); | 
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|  | 248 |  | 
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|  | 249 | void gimpact_vs_compoundshape(btCollisionObject * body0, | 
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|  | 250 | btCollisionObject * body1, | 
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|  | 251 | btGImpactShapeInterface * shape0, | 
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|  | 252 | btCompoundShape * shape1,bool swapped); | 
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|  | 253 |  | 
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|  | 254 | void gimpact_vs_concave( | 
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|  | 255 | btCollisionObject * body0, | 
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|  | 256 | btCollisionObject * body1, | 
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|  | 257 | btGImpactShapeInterface * shape0, | 
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|  | 258 | btConcaveShape * shape1,bool swapped); | 
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|  | 259 |  | 
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|  | 260 |  | 
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|  | 261 |  | 
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|  | 262 |  | 
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|  | 263 | /// Accessor/Mutator pairs for Part and triangleID | 
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|  | 264 | void        setFace0(int value) | 
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|  | 265 | { | 
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|  | 266 | m_triface0 = value; | 
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|  | 267 | } | 
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|  | 268 | int getFace0() | 
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|  | 269 | { | 
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|  | 270 | return m_triface0; | 
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|  | 271 | } | 
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|  | 272 | void setFace1(int value) | 
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|  | 273 | { | 
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|  | 274 | m_triface1 = value; | 
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|  | 275 | } | 
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|  | 276 | int getFace1() | 
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|  | 277 | { | 
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|  | 278 | return m_triface1; | 
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|  | 279 | } | 
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|  | 280 | void setPart0(int value) | 
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|  | 281 | { | 
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|  | 282 | m_part0 = value; | 
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|  | 283 | } | 
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|  | 284 | int getPart0() | 
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|  | 285 | { | 
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|  | 286 | return m_part0; | 
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|  | 287 | } | 
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|  | 288 | void setPart1(int value) | 
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|  | 289 | { | 
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|  | 290 | m_part1 = value; | 
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|  | 291 | } | 
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|  | 292 | int getPart1() | 
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|  | 293 | { | 
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|  | 294 | return m_part1; | 
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|  | 295 | } | 
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|  | 296 |  | 
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|  | 297 | }; | 
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|  | 298 |  | 
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|  | 299 |  | 
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|  | 300 | //algorithm details | 
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|  | 301 | //#define BULLET_TRIANGLE_COLLISION 1 | 
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|  | 302 | #define GIMPACT_VS_PLANE_COLLISION 1 | 
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|  | 303 |  | 
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|  | 304 |  | 
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|  | 305 |  | 
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|  | 306 | #endif //BVH_CONCAVE_COLLISION_ALGORITHM_H | 
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