| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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| [8351] | 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| [1963] | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #ifndef BT_TRIANGLE_BUFFER_H | 
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|  | 17 | #define BT_TRIANGLE_BUFFER_H | 
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|  | 18 |  | 
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|  | 19 | #include "btTriangleCallback.h" | 
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|  | 20 | #include "LinearMath/btAlignedObjectArray.h" | 
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|  | 21 |  | 
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|  | 22 | struct  btTriangle | 
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|  | 23 | { | 
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|  | 24 | btVector3       m_vertex0; | 
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|  | 25 | btVector3       m_vertex1; | 
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|  | 26 | btVector3       m_vertex2; | 
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|  | 27 | int     m_partId; | 
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|  | 28 | int     m_triangleIndex; | 
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|  | 29 | }; | 
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|  | 30 |  | 
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| [2430] | 31 | ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' | 
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| [1963] | 32 | ///Example usage of this class: | 
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|  | 33 | ///                     btTriangleBuffer        triBuf; | 
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|  | 34 | ///                     concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); | 
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|  | 35 | ///                     for (int i=0;i<triBuf.getNumTriangles();i++) | 
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|  | 36 | ///                     { | 
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|  | 37 | ///                             const btTriangle& tri = triBuf.getTriangle(i); | 
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|  | 38 | ///                             //do something useful here with the triangle | 
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|  | 39 | ///                     } | 
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|  | 40 | class btTriangleBuffer : public btTriangleCallback | 
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|  | 41 | { | 
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|  | 42 |  | 
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|  | 43 | btAlignedObjectArray<btTriangle>        m_triangleBuffer; | 
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|  | 44 |  | 
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|  | 45 | public: | 
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|  | 46 |  | 
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|  | 47 |  | 
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|  | 48 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); | 
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|  | 49 |  | 
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|  | 50 | int     getNumTriangles() const | 
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|  | 51 | { | 
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|  | 52 | return int(m_triangleBuffer.size()); | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | const btTriangle&       getTriangle(int index) const | 
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|  | 56 | { | 
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|  | 57 | return m_triangleBuffer[index]; | 
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|  | 58 | } | 
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|  | 59 |  | 
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|  | 60 | void    clearBuffer() | 
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|  | 61 | { | 
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|  | 62 | m_triangleBuffer.clear(); | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | }; | 
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|  | 66 |  | 
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|  | 67 |  | 
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|  | 68 | #endif //BT_TRIANGLE_BUFFER_H | 
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|  | 69 |  | 
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