| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | /// This file was created by Alex Silverman | 
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|  | 17 |  | 
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|  | 18 | #ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H | 
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|  | 19 | #define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H | 
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|  | 20 |  | 
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|  | 21 | #include "btBvhTriangleMeshShape.h" | 
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|  | 22 | #include "btMaterial.h" | 
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|  | 23 |  | 
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|  | 24 | ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution. | 
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|  | 25 | ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape | 
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|  | 26 | { | 
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|  | 27 | btAlignedObjectArray <btMaterial*> m_materialList; | 
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|  | 28 | int ** m_triangleMaterials; | 
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|  | 29 |  | 
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|  | 30 | public: | 
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|  | 31 |  | 
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|  | 32 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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|  | 33 |  | 
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| [2882] | 34 | btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;} | 
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| [1963] | 35 | btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): | 
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|  | 36 | btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) | 
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|  | 37 | { | 
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| [2882] | 38 | m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; | 
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|  | 39 |  | 
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| [1963] | 40 | btVector3 m_triangle[3]; | 
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|  | 41 | const unsigned char *vertexbase; | 
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|  | 42 | int numverts; | 
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|  | 43 | PHY_ScalarType type; | 
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|  | 44 | int stride; | 
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|  | 45 | const unsigned char *indexbase; | 
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|  | 46 | int indexstride; | 
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|  | 47 | int numfaces; | 
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|  | 48 | PHY_ScalarType indicestype; | 
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|  | 49 |  | 
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|  | 50 | //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); | 
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|  | 51 |  | 
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|  | 52 | for(int i = 0; i < meshInterface->getNumSubParts(); i++) | 
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|  | 53 | { | 
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|  | 54 | m_meshInterface->getLockedReadOnlyVertexIndexBase( | 
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|  | 55 | &vertexbase, | 
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|  | 56 | numverts, | 
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|  | 57 | type, | 
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|  | 58 | stride, | 
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|  | 59 | &indexbase, | 
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|  | 60 | indexstride, | 
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|  | 61 | numfaces, | 
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|  | 62 | indicestype, | 
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|  | 63 | i); | 
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|  | 64 | //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16)); | 
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|  | 65 | } | 
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|  | 66 | } | 
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|  | 67 |  | 
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|  | 68 | ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb | 
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|  | 69 | btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): | 
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|  | 70 | btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) | 
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|  | 71 | { | 
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| [2882] | 72 | m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; | 
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|  | 73 |  | 
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| [1963] | 74 | btVector3 m_triangle[3]; | 
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|  | 75 | const unsigned char *vertexbase; | 
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|  | 76 | int numverts; | 
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|  | 77 | PHY_ScalarType type; | 
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|  | 78 | int stride; | 
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|  | 79 | const unsigned char *indexbase; | 
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|  | 80 | int indexstride; | 
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|  | 81 | int numfaces; | 
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|  | 82 | PHY_ScalarType indicestype; | 
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|  | 83 |  | 
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|  | 84 | //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); | 
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|  | 85 |  | 
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|  | 86 | for(int i = 0; i < meshInterface->getNumSubParts(); i++) | 
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|  | 87 | { | 
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|  | 88 | m_meshInterface->getLockedReadOnlyVertexIndexBase( | 
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|  | 89 | &vertexbase, | 
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|  | 90 | numverts, | 
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|  | 91 | type, | 
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|  | 92 | stride, | 
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|  | 93 | &indexbase, | 
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|  | 94 | indexstride, | 
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|  | 95 | numfaces, | 
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|  | 96 | indicestype, | 
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|  | 97 | i); | 
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|  | 98 | //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16)); | 
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|  | 99 | } | 
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|  | 100 | } | 
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|  | 101 |  | 
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|  | 102 | virtual ~btMultimaterialTriangleMeshShape() | 
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|  | 103 | { | 
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|  | 104 | /* | 
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|  | 105 | for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) | 
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|  | 106 | { | 
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|  | 107 | btAlignedFree(m_materialValues[i]); | 
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|  | 108 | m_materialLookup[i] = NULL; | 
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|  | 109 | } | 
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|  | 110 | btAlignedFree(m_materialValues); | 
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|  | 111 | m_materialLookup = NULL; | 
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|  | 112 | */ | 
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|  | 113 | } | 
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|  | 114 | //debugging | 
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|  | 115 | virtual const char*     getName()const {return "MULTIMATERIALTRIANGLEMESH";} | 
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|  | 116 |  | 
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|  | 117 | ///Obtains the material for a specific triangle | 
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|  | 118 | const btMaterial * getMaterialProperties(int partID, int triIndex); | 
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|  | 119 |  | 
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|  | 120 | } | 
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|  | 121 | ; | 
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|  | 122 |  | 
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|  | 123 | #endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H | 
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