| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | /// This file was created by Alex Silverman | 
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|  | 17 |  | 
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|  | 18 | #include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h" | 
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|  | 19 | #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" | 
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|  | 20 | //#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" | 
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|  | 21 |  | 
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|  | 22 |  | 
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|  | 23 | ///Obtains the material for a specific triangle | 
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|  | 24 | const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) | 
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|  | 25 | { | 
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|  | 26 | const unsigned char * materialBase = 0; | 
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|  | 27 | int numMaterials; | 
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|  | 28 | PHY_ScalarType materialType; | 
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|  | 29 | int materialStride; | 
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|  | 30 | const unsigned char * triangleMaterialBase = 0; | 
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|  | 31 | int numTriangles; | 
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|  | 32 | int triangleMaterialStride; | 
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|  | 33 | PHY_ScalarType triangleType; | 
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|  | 34 |  | 
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|  | 35 | ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, | 
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|  | 36 | &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); | 
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|  | 37 |  | 
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|  | 38 | // return the pointer to the place with the friction for the triangle | 
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|  | 39 | // TODO: This depends on whether it's a moving mesh or not | 
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|  | 40 | // BUG IN GIMPACT | 
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|  | 41 | //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]); | 
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|  | 42 | int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); | 
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|  | 43 | btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); | 
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|  | 44 | return (matVal); | 
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|  | 45 | } | 
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