| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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| [8351] | 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| [1963] | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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| [8393] | 16 | #ifndef BT_EMPTY_SHAPE_H | 
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 | 17 | #define BT_EMPTY_SHAPE_H | 
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| [1963] | 18 |  | 
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 | 19 | #include "btConcaveShape.h" | 
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 | 20 |  | 
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 | 21 | #include "LinearMath/btVector3.h" | 
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 | 22 | #include "LinearMath/btTransform.h" | 
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 | 23 | #include "LinearMath/btMatrix3x3.h" | 
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 | 24 | #include "btCollisionMargin.h" | 
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 | 25 |  | 
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 | 26 |  | 
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 | 27 |  | 
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 | 28 |  | 
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 | 29 | /// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class. | 
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 | 30 | /// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed. | 
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 | 31 | class btEmptyShape      : public btConcaveShape | 
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 | 32 | { | 
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 | 33 | public: | 
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 | 34 |         btEmptyShape(); | 
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 | 35 |  | 
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 | 36 |         virtual ~btEmptyShape(); | 
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 | 37 |  | 
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 | 38 |  | 
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 | 39 |         ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version | 
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 | 40 |         void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; | 
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 | 41 |  | 
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 | 42 |  | 
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 | 43 |         virtual void    setLocalScaling(const btVector3& scaling) | 
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 | 44 |         { | 
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 | 45 |                 m_localScaling = scaling; | 
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 | 46 |         } | 
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 | 47 |         virtual const btVector3& getLocalScaling() const  | 
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 | 48 |         { | 
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 | 49 |                 return m_localScaling; | 
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 | 50 |         } | 
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 | 51 |  | 
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 | 52 |         virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const; | 
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 | 53 |          | 
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 | 54 |         virtual const char*     getName()const | 
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 | 55 |         { | 
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 | 56 |                 return "Empty"; | 
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 | 57 |         } | 
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 | 58 |  | 
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| [2430] | 59 |         virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const | 
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 | 60 |         { | 
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 | 61 |         } | 
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| [1963] | 62 |  | 
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 | 63 | protected: | 
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 | 64 |         btVector3       m_localScaling; | 
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 | 65 |  | 
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 | 66 | }; | 
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 | 67 |  | 
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 | 68 |  | 
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 | 69 |  | 
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| [8393] | 70 | #endif //BT_EMPTY_SHAPE_H | 
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