| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef COMPOUND_SHAPE_H | 
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 | 17 | #define COMPOUND_SHAPE_H | 
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 | 18 |  | 
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 | 19 | #include "btCollisionShape.h" | 
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 | 20 |  | 
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 | 21 | #include "LinearMath/btVector3.h" | 
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 | 22 | #include "LinearMath/btTransform.h" | 
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 | 23 | #include "LinearMath/btMatrix3x3.h" | 
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 | 24 | #include "btCollisionMargin.h" | 
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 | 25 | #include "LinearMath/btAlignedObjectArray.h" | 
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 | 26 |  | 
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 | 27 | //class btOptimizedBvh; | 
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 | 28 | struct btDbvt; | 
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 | 29 |  | 
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 | 30 | ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild | 
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 | 31 | { | 
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 | 32 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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 | 33 |  | 
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 | 34 |         btTransform                     m_transform; | 
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 | 35 |         btCollisionShape*       m_childShape; | 
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 | 36 |         int                                     m_childShapeType; | 
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 | 37 |         btScalar                        m_childMargin; | 
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 | 38 |         struct btDbvtNode*      m_node; | 
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 | 39 | }; | 
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 | 40 |  | 
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 | 41 | SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2) | 
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 | 42 | { | 
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 | 43 |         return  ( c1.m_transform      == c2.m_transform && | 
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 | 44 |                 c1.m_childShape     == c2.m_childShape && | 
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 | 45 |                 c1.m_childShapeType == c2.m_childShapeType && | 
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 | 46 |                 c1.m_childMargin    == c2.m_childMargin ); | 
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 | 47 | } | 
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 | 48 |  | 
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| [2430] | 49 | /// The btCompoundShape allows to store multiple other btCollisionShapes | 
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| [1963] | 50 | /// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape. | 
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| [2430] | 51 | /// It has an (optional) dynamic aabb tree to accelerate early rejection tests.  | 
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 | 52 | /// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25 | 
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 | 53 | /// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape) | 
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| [1963] | 54 | ATTRIBUTE_ALIGNED16(class) btCompoundShape      : public btCollisionShape | 
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 | 55 | { | 
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 | 56 |         btAlignedObjectArray<btCompoundShapeChild> m_children; | 
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 | 57 |         btVector3                                               m_localAabbMin; | 
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 | 58 |         btVector3                                               m_localAabbMax; | 
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 | 59 |  | 
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 | 60 |         btDbvt*                                                 m_dynamicAabbTree; | 
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 | 61 |  | 
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| [2882] | 62 |         ///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated | 
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 | 63 |         int                                                             m_updateRevision; | 
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 | 64 |  | 
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| [1963] | 65 | public: | 
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 | 66 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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 | 67 |  | 
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| [2430] | 68 |         btCompoundShape(bool enableDynamicAabbTree = true); | 
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| [1963] | 69 |  | 
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 | 70 |         virtual ~btCompoundShape(); | 
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 | 71 |  | 
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 | 72 |         void    addChildShape(const btTransform& localTransform,btCollisionShape* shape); | 
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 | 73 |  | 
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 | 74 |         /// Remove all children shapes that contain the specified shape | 
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 | 75 |         virtual void removeChildShape(btCollisionShape* shape); | 
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 | 76 |  | 
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 | 77 |         void removeChildShapeByIndex(int childShapeindex); | 
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 | 78 |  | 
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 | 79 |  | 
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 | 80 |         int             getNumChildShapes() const | 
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 | 81 |         { | 
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 | 82 |                 return int (m_children.size()); | 
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 | 83 |         } | 
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 | 84 |  | 
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 | 85 |         btCollisionShape* getChildShape(int index) | 
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 | 86 |         { | 
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 | 87 |                 return m_children[index].m_childShape; | 
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 | 88 |         } | 
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 | 89 |         const btCollisionShape* getChildShape(int index) const | 
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 | 90 |         { | 
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 | 91 |                 return m_children[index].m_childShape; | 
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 | 92 |         } | 
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 | 93 |  | 
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| [2430] | 94 |         btTransform&    getChildTransform(int index) | 
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| [1963] | 95 |         { | 
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 | 96 |                 return m_children[index].m_transform; | 
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 | 97 |         } | 
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| [2430] | 98 |         const btTransform&      getChildTransform(int index) const | 
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| [1963] | 99 |         { | 
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 | 100 |                 return m_children[index].m_transform; | 
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 | 101 |         } | 
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 | 102 |  | 
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| [2430] | 103 |         ///set a new transform for a child, and update internal data structures (local aabb and dynamic tree) | 
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 | 104 |         void    updateChildTransform(int childIndex, const btTransform& newChildTransform); | 
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| [1963] | 105 |  | 
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| [2430] | 106 |  | 
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| [1963] | 107 |         btCompoundShapeChild* getChildList() | 
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 | 108 |         { | 
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 | 109 |                 return &m_children[0]; | 
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 | 110 |         } | 
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 | 111 |  | 
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 | 112 |         ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version | 
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 | 113 |         virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; | 
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 | 114 |  | 
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 | 115 |         /** Re-calculate the local Aabb. Is called at the end of removeChildShapes.  | 
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 | 116 |         Use this yourself if you modify the children or their transforms. */ | 
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 | 117 |         virtual void recalculateLocalAabb();  | 
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 | 118 |  | 
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 | 119 |         virtual void    setLocalScaling(const btVector3& scaling) | 
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 | 120 |         { | 
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 | 121 |                 m_localScaling = scaling; | 
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 | 122 |         } | 
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 | 123 |         virtual const btVector3& getLocalScaling() const  | 
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 | 124 |         { | 
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 | 125 |                 return m_localScaling; | 
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 | 126 |         } | 
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 | 127 |  | 
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 | 128 |         virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const; | 
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 | 129 |  | 
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 | 130 |         virtual void    setMargin(btScalar margin) | 
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 | 131 |         { | 
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 | 132 |                 m_collisionMargin = margin; | 
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 | 133 |         } | 
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 | 134 |         virtual btScalar        getMargin() const | 
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 | 135 |         { | 
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 | 136 |                 return m_collisionMargin; | 
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 | 137 |         } | 
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 | 138 |         virtual const char*     getName()const | 
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 | 139 |         { | 
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 | 140 |                 return "Compound"; | 
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 | 141 |         } | 
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 | 142 |  | 
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 | 143 |         //this is optional, but should make collision queries faster, by culling non-overlapping nodes | 
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 | 144 |         void    createAabbTreeFromChildren(); | 
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 | 145 |  | 
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 | 146 |         btDbvt*                                                 getDynamicAabbTree() | 
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 | 147 |         { | 
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 | 148 |                 return m_dynamicAabbTree; | 
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 | 149 |         } | 
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 | 150 |  | 
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 | 151 |         ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia | 
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 | 152 |         ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform | 
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 | 153 |         ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound | 
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 | 154 |         ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform | 
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 | 155 |         ///of the collision object by the principal transform. | 
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 | 156 |         void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const; | 
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 | 157 |  | 
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| [2882] | 158 |         int     getUpdateRevision() const | 
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 | 159 |         { | 
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 | 160 |                 return m_updateRevision; | 
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 | 161 |         } | 
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| [1963] | 162 |  | 
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 | 163 | private: | 
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 | 164 |         btScalar        m_collisionMargin; | 
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 | 165 | protected: | 
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 | 166 |         btVector3       m_localScaling; | 
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 | 167 |  | 
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 | 168 | }; | 
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 | 169 |  | 
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 | 170 |  | 
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 | 171 |  | 
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 | 172 | #endif //COMPOUND_SHAPE_H | 
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