| [1963] | 1 | /* | 
|---|
 | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
 | 4 |  | 
|---|
 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
 | 9 | subject to the following restrictions: | 
|---|
 | 10 |  | 
|---|
 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [8393] | 16 | #ifndef BT_UNION_FIND_H | 
|---|
 | 17 | #define BT_UNION_FIND_H | 
|---|
| [1963] | 18 |  | 
|---|
 | 19 | #include "LinearMath/btAlignedObjectArray.h" | 
|---|
 | 20 |  | 
|---|
| [8351] | 21 | #define USE_PATH_COMPRESSION 1 | 
|---|
| [1963] | 22 |  | 
|---|
| [8351] | 23 | ///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406 | 
|---|
 | 24 | #define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1 | 
|---|
 | 25 |  | 
|---|
| [1963] | 26 | struct  btElement | 
|---|
 | 27 | { | 
|---|
 | 28 |         int     m_id; | 
|---|
 | 29 |         int     m_sz; | 
|---|
 | 30 | }; | 
|---|
 | 31 |  | 
|---|
 | 32 | ///UnionFind calculates connected subsets | 
|---|
 | 33 | // Implements weighted Quick Union with path compression | 
|---|
 | 34 | // optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable) | 
|---|
 | 35 | class btUnionFind | 
|---|
 | 36 |   { | 
|---|
 | 37 |     private: | 
|---|
 | 38 |                 btAlignedObjectArray<btElement> m_elements; | 
|---|
 | 39 |  | 
|---|
 | 40 |     public: | 
|---|
 | 41 |            | 
|---|
 | 42 |                 btUnionFind(); | 
|---|
 | 43 |                 ~btUnionFind(); | 
|---|
 | 44 |  | 
|---|
 | 45 |          | 
|---|
 | 46 |                 //this is a special operation, destroying the content of btUnionFind. | 
|---|
 | 47 |                 //it sorts the elements, based on island id, in order to make it easy to iterate over islands | 
|---|
 | 48 |                 void    sortIslands(); | 
|---|
 | 49 |  | 
|---|
 | 50 |           void  reset(int N); | 
|---|
 | 51 |  | 
|---|
 | 52 |           SIMD_FORCE_INLINE int getNumElements() const | 
|---|
 | 53 |           { | 
|---|
 | 54 |                   return int(m_elements.size()); | 
|---|
 | 55 |           } | 
|---|
 | 56 |           SIMD_FORCE_INLINE bool  isRoot(int x) const | 
|---|
 | 57 |           { | 
|---|
 | 58 |                   return (x == m_elements[x].m_id); | 
|---|
 | 59 |           } | 
|---|
 | 60 |  | 
|---|
 | 61 |           btElement&    getElement(int index) | 
|---|
 | 62 |           { | 
|---|
 | 63 |                   return m_elements[index]; | 
|---|
 | 64 |           } | 
|---|
 | 65 |           const btElement& getElement(int index) const | 
|---|
 | 66 |           { | 
|---|
 | 67 |                   return m_elements[index]; | 
|---|
 | 68 |           } | 
|---|
 | 69 |     | 
|---|
 | 70 |           void  allocate(int N); | 
|---|
 | 71 |           void  Free(); | 
|---|
 | 72 |  | 
|---|
 | 73 |  | 
|---|
 | 74 |  | 
|---|
 | 75 |  | 
|---|
 | 76 |           int find(int p, int q) | 
|---|
 | 77 |                 {  | 
|---|
 | 78 |                         return (find(p) == find(q));  | 
|---|
 | 79 |                 } | 
|---|
 | 80 |  | 
|---|
 | 81 |                 void unite(int p, int q) | 
|---|
 | 82 |                 { | 
|---|
 | 83 |                         int i = find(p), j = find(q); | 
|---|
 | 84 |                         if (i == j)  | 
|---|
 | 85 |                                 return; | 
|---|
 | 86 |  | 
|---|
 | 87 | #ifndef USE_PATH_COMPRESSION | 
|---|
 | 88 |                         //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) ) | 
|---|
 | 89 |                         if (m_elements[i].m_sz < m_elements[j].m_sz) | 
|---|
 | 90 |                         {  | 
|---|
 | 91 |                                 m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;  | 
|---|
 | 92 |                         } | 
|---|
 | 93 |                         else  | 
|---|
 | 94 |                         {  | 
|---|
 | 95 |                                 m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;  | 
|---|
 | 96 |                         } | 
|---|
 | 97 | #else | 
|---|
 | 98 |                         m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;  | 
|---|
 | 99 | #endif //USE_PATH_COMPRESSION | 
|---|
 | 100 |                 } | 
|---|
 | 101 |  | 
|---|
 | 102 |                 int find(int x) | 
|---|
 | 103 |                 {  | 
|---|
| [2882] | 104 |                         //btAssert(x < m_N); | 
|---|
 | 105 |                         //btAssert(x >= 0); | 
|---|
| [1963] | 106 |  | 
|---|
 | 107 |                         while (x != m_elements[x].m_id)  | 
|---|
 | 108 |                         { | 
|---|
 | 109 |                 //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically | 
|---|
 | 110 |          | 
|---|
 | 111 |                 #ifdef USE_PATH_COMPRESSION | 
|---|
| [8351] | 112 |                                 const btElement* elementPtr = &m_elements[m_elements[x].m_id]; | 
|---|
 | 113 |                                 m_elements[x].m_id = elementPtr->m_id; | 
|---|
 | 114 |                                 x = elementPtr->m_id;                    | 
|---|
 | 115 |                 #else// | 
|---|
| [1963] | 116 |                                 x = m_elements[x].m_id; | 
|---|
| [8351] | 117 |                 #endif           | 
|---|
| [2882] | 118 |                                 //btAssert(x < m_N); | 
|---|
 | 119 |                                 //btAssert(x >= 0); | 
|---|
| [1963] | 120 |  | 
|---|
 | 121 |                         } | 
|---|
 | 122 |                         return x;  | 
|---|
 | 123 |                 } | 
|---|
 | 124 |  | 
|---|
 | 125 |  | 
|---|
 | 126 |   }; | 
|---|
 | 127 |  | 
|---|
 | 128 |  | 
|---|
| [8393] | 129 | #endif //BT_UNION_FIND_H | 
|---|