| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #ifndef SPHERE_BOX_COLLISION_ALGORITHM_H | 
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|  | 17 | #define SPHERE_BOX_COLLISION_ALGORITHM_H | 
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|  | 18 |  | 
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| [2430] | 19 | #include "btActivatingCollisionAlgorithm.h" | 
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| [1963] | 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" | 
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|  | 21 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" | 
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|  | 22 | class btPersistentManifold; | 
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|  | 23 | #include "btCollisionDispatcher.h" | 
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|  | 24 |  | 
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|  | 25 | #include "LinearMath/btVector3.h" | 
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|  | 26 |  | 
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|  | 27 | /// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection. | 
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|  | 28 | /// Other features are frame-coherency (persistent data) and collision response. | 
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| [2430] | 29 | class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm | 
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| [1963] | 30 | { | 
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|  | 31 | bool    m_ownManifold; | 
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|  | 32 | btPersistentManifold*   m_manifoldPtr; | 
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|  | 33 | bool    m_isSwapped; | 
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|  | 34 |  | 
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|  | 35 | public: | 
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|  | 36 |  | 
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|  | 37 | btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped); | 
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|  | 38 |  | 
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|  | 39 | virtual ~btSphereBoxCollisionAlgorithm(); | 
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|  | 40 |  | 
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|  | 41 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | 
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|  | 42 |  | 
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|  | 43 | virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | 
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|  | 44 |  | 
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|  | 45 | virtual void    getAllContactManifolds(btManifoldArray& manifoldArray) | 
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|  | 46 | { | 
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|  | 47 | if (m_manifoldPtr && m_ownManifold) | 
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|  | 48 | { | 
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|  | 49 | manifoldArray.push_back(m_manifoldPtr); | 
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|  | 50 | } | 
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|  | 51 | } | 
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|  | 52 |  | 
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|  | 53 | btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius ); | 
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|  | 54 |  | 
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|  | 55 | btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax); | 
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|  | 56 |  | 
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|  | 57 | struct CreateFunc :public       btCollisionAlgorithmCreateFunc | 
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|  | 58 | { | 
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|  | 59 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) | 
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|  | 60 | { | 
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|  | 61 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm)); | 
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|  | 62 | if (!m_swapped) | 
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|  | 63 | { | 
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|  | 64 | return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false); | 
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|  | 65 | } else | 
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|  | 66 | { | 
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|  | 67 | return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true); | 
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|  | 68 | } | 
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|  | 69 | } | 
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|  | 70 | }; | 
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|  | 71 |  | 
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|  | 72 | }; | 
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|  | 73 |  | 
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|  | 74 | #endif //SPHERE_BOX_COLLISION_ALGORITHM_H | 
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|  | 75 |  | 
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