| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #include "btSphereBoxCollisionAlgorithm.h" | 
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|  | 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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|  | 18 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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|  | 19 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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|  | 20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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|  | 21 | //#include <stdio.h> | 
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|  | 22 |  | 
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|  | 23 | btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped) | 
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| [2430] | 24 | : btActivatingCollisionAlgorithm(ci,col0,col1), | 
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| [1963] | 25 | m_ownManifold(false), | 
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|  | 26 | m_manifoldPtr(mf), | 
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|  | 27 | m_isSwapped(isSwapped) | 
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|  | 28 | { | 
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|  | 29 | btCollisionObject* sphereObj = m_isSwapped? col1 : col0; | 
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|  | 30 | btCollisionObject* boxObj = m_isSwapped? col0 : col1; | 
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|  | 31 |  | 
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|  | 32 | if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj)) | 
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|  | 33 | { | 
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|  | 34 | m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj); | 
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|  | 35 | m_ownManifold = true; | 
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|  | 36 | } | 
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|  | 37 | } | 
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|  | 38 |  | 
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|  | 39 |  | 
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|  | 40 | btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() | 
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|  | 41 | { | 
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|  | 42 | if (m_ownManifold) | 
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|  | 43 | { | 
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|  | 44 | if (m_manifoldPtr) | 
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|  | 45 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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|  | 46 | } | 
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|  | 47 | } | 
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|  | 48 |  | 
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|  | 49 |  | 
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|  | 50 |  | 
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|  | 51 | void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 52 | { | 
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|  | 53 | (void)dispatchInfo; | 
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|  | 54 | (void)resultOut; | 
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|  | 55 | if (!m_manifoldPtr) | 
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|  | 56 | return; | 
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|  | 57 |  | 
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|  | 58 | btCollisionObject* sphereObj = m_isSwapped? body1 : body0; | 
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|  | 59 | btCollisionObject* boxObj = m_isSwapped? body0 : body1; | 
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|  | 60 |  | 
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|  | 61 |  | 
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|  | 62 | btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape(); | 
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|  | 63 |  | 
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|  | 64 | btVector3 normalOnSurfaceB; | 
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|  | 65 | btVector3 pOnBox,pOnSphere; | 
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|  | 66 | btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin(); | 
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|  | 67 | btScalar radius = sphere0->getRadius(); | 
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|  | 68 |  | 
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|  | 69 | btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius); | 
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|  | 70 |  | 
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|  | 71 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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|  | 72 |  | 
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|  | 73 | if (dist < SIMD_EPSILON) | 
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|  | 74 | { | 
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|  | 75 | btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize(); | 
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|  | 76 |  | 
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|  | 77 | /// report a contact. internally this will be kept persistent, and contact reduction is done | 
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|  | 78 |  | 
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|  | 79 | resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist); | 
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|  | 80 |  | 
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|  | 81 | } | 
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|  | 82 |  | 
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|  | 83 | if (m_ownManifold) | 
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|  | 84 | { | 
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|  | 85 | if (m_manifoldPtr->getNumContacts()) | 
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|  | 86 | { | 
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|  | 87 | resultOut->refreshContactPoints(); | 
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|  | 88 | } | 
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|  | 89 | } | 
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|  | 90 |  | 
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|  | 91 | } | 
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|  | 92 |  | 
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|  | 93 | btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 94 | { | 
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|  | 95 | (void)resultOut; | 
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|  | 96 | (void)dispatchInfo; | 
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|  | 97 | (void)col0; | 
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|  | 98 | (void)col1; | 
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|  | 99 |  | 
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|  | 100 | //not yet | 
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|  | 101 | return btScalar(1.); | 
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|  | 102 | } | 
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|  | 103 |  | 
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|  | 104 |  | 
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|  | 105 | btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius ) | 
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|  | 106 | { | 
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|  | 107 |  | 
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|  | 108 | btScalar margins; | 
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|  | 109 | btVector3 bounds[2]; | 
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|  | 110 | btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape(); | 
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|  | 111 |  | 
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|  | 112 | bounds[0] = -boxShape->getHalfExtentsWithoutMargin(); | 
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|  | 113 | bounds[1] = boxShape->getHalfExtentsWithoutMargin(); | 
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|  | 114 |  | 
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|  | 115 | margins = boxShape->getMargin();//also add sphereShape margin? | 
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|  | 116 |  | 
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|  | 117 | const btTransform&      m44T = boxObj->getWorldTransform(); | 
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|  | 118 |  | 
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|  | 119 | btVector3       boundsVec[2]; | 
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|  | 120 | btScalar        fPenetration; | 
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|  | 121 |  | 
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|  | 122 | boundsVec[0] = bounds[0]; | 
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|  | 123 | boundsVec[1] = bounds[1]; | 
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|  | 124 |  | 
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|  | 125 | btVector3       marginsVec( margins, margins, margins ); | 
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|  | 126 |  | 
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|  | 127 | // add margins | 
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|  | 128 | bounds[0] += marginsVec; | 
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|  | 129 | bounds[1] -= marginsVec; | 
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|  | 130 |  | 
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|  | 131 | ///////////////////////////////////////////////// | 
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|  | 132 |  | 
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|  | 133 | btVector3       tmp, prel, n[6], normal, v3P; | 
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|  | 134 | btScalar   fSep = btScalar(10000000.0), fSepThis; | 
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|  | 135 |  | 
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|  | 136 | n[0].setValue( btScalar(-1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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|  | 137 | n[1].setValue(  btScalar(0.0), btScalar(-1.0),  btScalar(0.0) ); | 
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|  | 138 | n[2].setValue(  btScalar(0.0),  btScalar(0.0), btScalar(-1.0) ); | 
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|  | 139 | n[3].setValue(  btScalar(1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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|  | 140 | n[4].setValue(  btScalar(0.0),  btScalar(1.0),  btScalar(0.0) ); | 
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|  | 141 | n[5].setValue(  btScalar(0.0),  btScalar(0.0),  btScalar(1.0) ); | 
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|  | 142 |  | 
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|  | 143 | // convert  point in local space | 
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|  | 144 | prel = m44T.invXform( sphereCenter); | 
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|  | 145 |  | 
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|  | 146 | bool    bFound = false; | 
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|  | 147 |  | 
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|  | 148 | v3P = prel; | 
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|  | 149 |  | 
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|  | 150 | for (int i=0;i<6;i++) | 
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|  | 151 | { | 
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|  | 152 | int j = i<3? 0:1; | 
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|  | 153 | if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) ) | 
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|  | 154 | { | 
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|  | 155 | v3P = v3P - n[i]*fSepThis; | 
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|  | 156 | bFound = true; | 
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|  | 157 | } | 
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|  | 158 | } | 
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|  | 159 |  | 
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|  | 160 | // | 
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|  | 161 |  | 
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|  | 162 | if ( bFound ) | 
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|  | 163 | { | 
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|  | 164 | bounds[0] = boundsVec[0]; | 
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|  | 165 | bounds[1] = boundsVec[1]; | 
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|  | 166 |  | 
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|  | 167 | normal = (prel - v3P).normalize(); | 
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|  | 168 | pointOnBox = v3P + normal*margins; | 
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|  | 169 | v3PointOnSphere = prel - normal*fRadius; | 
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|  | 170 |  | 
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|  | 171 | if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) ) | 
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|  | 172 | { | 
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|  | 173 | return btScalar(1.0); | 
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|  | 174 | } | 
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|  | 175 |  | 
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|  | 176 | // transform back in world space | 
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|  | 177 | tmp = m44T( pointOnBox); | 
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|  | 178 | pointOnBox    = tmp; | 
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|  | 179 | tmp  = m44T( v3PointOnSphere); | 
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|  | 180 | v3PointOnSphere = tmp; | 
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|  | 181 | btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2(); | 
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|  | 182 |  | 
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|  | 183 | //if this fails, fallback into deeper penetration case, below | 
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|  | 184 | if (fSeps2 > SIMD_EPSILON) | 
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|  | 185 | { | 
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|  | 186 | fSep = - btSqrt(fSeps2); | 
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|  | 187 | normal = (pointOnBox-v3PointOnSphere); | 
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|  | 188 | normal *= btScalar(1.)/fSep; | 
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|  | 189 | } | 
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|  | 190 |  | 
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|  | 191 | return fSep; | 
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|  | 192 | } | 
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|  | 193 |  | 
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|  | 194 | ////////////////////////////////////////////////// | 
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|  | 195 | // Deep penetration case | 
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|  | 196 |  | 
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|  | 197 | fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] ); | 
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|  | 198 |  | 
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|  | 199 | bounds[0] = boundsVec[0]; | 
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|  | 200 | bounds[1] = boundsVec[1]; | 
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|  | 201 |  | 
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|  | 202 | if ( fPenetration <= btScalar(0.0) ) | 
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|  | 203 | return (fPenetration-margins); | 
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|  | 204 | else | 
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|  | 205 | return btScalar(1.0); | 
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|  | 206 | } | 
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|  | 207 |  | 
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|  | 208 | btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax) | 
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|  | 209 | { | 
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|  | 210 |  | 
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|  | 211 | btVector3 bounds[2]; | 
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|  | 212 |  | 
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|  | 213 | bounds[0] = aabbMin; | 
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|  | 214 | bounds[1] = aabbMax; | 
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|  | 215 |  | 
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|  | 216 | btVector3       p0, tmp, prel, n[6], normal; | 
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|  | 217 | btScalar   fSep = btScalar(-10000000.0), fSepThis; | 
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|  | 218 |  | 
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|  | 219 | // set p0 and normal to a default value to shup up GCC | 
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|  | 220 | p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); | 
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|  | 221 | normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); | 
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|  | 222 |  | 
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|  | 223 | n[0].setValue( btScalar(-1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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|  | 224 | n[1].setValue(  btScalar(0.0), btScalar(-1.0),  btScalar(0.0) ); | 
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|  | 225 | n[2].setValue(  btScalar(0.0),  btScalar(0.0), btScalar(-1.0) ); | 
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|  | 226 | n[3].setValue(  btScalar(1.0),  btScalar(0.0),  btScalar(0.0) ); | 
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|  | 227 | n[4].setValue(  btScalar(0.0),  btScalar(1.0),  btScalar(0.0) ); | 
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|  | 228 | n[5].setValue(  btScalar(0.0),  btScalar(0.0),  btScalar(1.0) ); | 
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|  | 229 |  | 
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|  | 230 | const btTransform&      m44T = boxObj->getWorldTransform(); | 
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|  | 231 |  | 
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|  | 232 | // convert  point in local space | 
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|  | 233 | prel = m44T.invXform( sphereCenter); | 
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|  | 234 |  | 
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|  | 235 | /////////// | 
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|  | 236 |  | 
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|  | 237 | for (int i=0;i<6;i++) | 
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|  | 238 | { | 
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|  | 239 | int j = i<3 ? 0:1; | 
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|  | 240 | if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) )      return btScalar(1.0); | 
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|  | 241 | if ( fSepThis > fSep ) | 
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|  | 242 | { | 
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|  | 243 | p0 = bounds[j]; normal = (btVector3&)n[i]; | 
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|  | 244 | fSep = fSepThis; | 
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|  | 245 | } | 
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|  | 246 | } | 
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|  | 247 |  | 
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|  | 248 | pointOnBox = prel - normal*(normal.dot((prel-p0))); | 
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|  | 249 | v3PointOnSphere = pointOnBox + normal*fSep; | 
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|  | 250 |  | 
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|  | 251 | // transform back in world space | 
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|  | 252 | tmp  = m44T( pointOnBox); | 
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|  | 253 | pointOnBox    = tmp; | 
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|  | 254 | tmp  = m44T( v3PointOnSphere);          v3PointOnSphere = tmp; | 
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|  | 255 | normal = (pointOnBox-v3PointOnSphere).normalize(); | 
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|  | 256 |  | 
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|  | 257 | return fSep; | 
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|  | 258 |  | 
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|  | 259 | } | 
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|  | 260 |  | 
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