| 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" |
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 18 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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| 19 | #include "BulletCollision/BroadphaseCollision/btDbvt.h" |
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| 20 | #include "LinearMath/btIDebugDraw.h" |
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| 21 | #include "LinearMath/btAabbUtil2.h" |
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| 22 | #include "btManifoldResult.h" |
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| 23 | |
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| 24 | btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) |
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| 25 | :btActivatingCollisionAlgorithm(ci,body0,body1), |
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| 26 | m_isSwapped(isSwapped), |
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| 27 | m_sharedManifold(ci.m_manifold) |
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| 28 | { |
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| 29 | m_ownsManifold = false; |
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| 30 | |
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| 31 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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| 32 | btAssert (colObj->getCollisionShape()->isCompound()); |
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| 33 | |
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| 34 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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| 35 | m_compoundShapeRevision = compoundShape->getUpdateRevision(); |
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| 36 | |
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| 37 | preallocateChildAlgorithms(body0,body1); |
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| 38 | } |
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| 39 | |
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| 40 | void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1) |
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| 41 | { |
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| 42 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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| 43 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; |
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| 44 | btAssert (colObj->getCollisionShape()->isCompound()); |
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| 45 | |
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| 46 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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| 47 | |
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| 48 | int numChildren = compoundShape->getNumChildShapes(); |
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| 49 | int i; |
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| 50 | |
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| 51 | m_childCollisionAlgorithms.resize(numChildren); |
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| 52 | for (i=0;i<numChildren;i++) |
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| 53 | { |
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| 54 | if (compoundShape->getDynamicAabbTree()) |
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| 55 | { |
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| 56 | m_childCollisionAlgorithms[i] = 0; |
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| 57 | } else |
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| 58 | { |
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| 59 | btCollisionShape* tmpShape = colObj->getCollisionShape(); |
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| 60 | btCollisionShape* childShape = compoundShape->getChildShape(i); |
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| 61 | colObj->internalSetTemporaryCollisionShape( childShape ); |
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| 62 | m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold); |
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| 63 | colObj->internalSetTemporaryCollisionShape( tmpShape ); |
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| 64 | } |
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| 65 | } |
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| 66 | } |
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| 67 | |
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| 68 | void btCompoundCollisionAlgorithm::removeChildAlgorithms() |
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| 69 | { |
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| 70 | int numChildren = m_childCollisionAlgorithms.size(); |
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| 71 | int i; |
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| 72 | for (i=0;i<numChildren;i++) |
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| 73 | { |
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| 74 | if (m_childCollisionAlgorithms[i]) |
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| 75 | { |
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| 76 | m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); |
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| 77 | m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); |
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| 78 | } |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() |
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| 83 | { |
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| 84 | removeChildAlgorithms(); |
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| 85 | } |
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| 86 | |
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| 87 | |
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| 88 | |
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| 89 | |
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| 90 | struct btCompoundLeafCallback : btDbvt::ICollide |
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| 91 | { |
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| 92 | |
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| 93 | public: |
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| 94 | |
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| 95 | btCollisionObject* m_compoundColObj; |
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| 96 | btCollisionObject* m_otherObj; |
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| 97 | btDispatcher* m_dispatcher; |
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| 98 | const btDispatcherInfo& m_dispatchInfo; |
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| 99 | btManifoldResult* m_resultOut; |
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| 100 | btCollisionAlgorithm** m_childCollisionAlgorithms; |
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| 101 | btPersistentManifold* m_sharedManifold; |
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| 102 | |
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| 103 | |
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| 104 | |
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| 105 | |
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| 106 | btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold) |
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| 107 | :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), |
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| 108 | m_childCollisionAlgorithms(childCollisionAlgorithms), |
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| 109 | m_sharedManifold(sharedManifold) |
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| 110 | { |
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| 111 | |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | void ProcessChildShape(btCollisionShape* childShape,int index) |
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| 116 | { |
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| 117 | btAssert(index>=0); |
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| 118 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); |
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| 119 | btAssert(index<compoundShape->getNumChildShapes()); |
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| 120 | |
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| 121 | |
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| 122 | //backup |
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| 123 | btTransform orgTrans = m_compoundColObj->getWorldTransform(); |
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| 124 | btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform(); |
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| 125 | const btTransform& childTrans = compoundShape->getChildTransform(index); |
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| 126 | btTransform newChildWorldTrans = orgTrans*childTrans ; |
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| 127 | |
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| 128 | //perform an AABB check first |
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| 129 | btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; |
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| 130 | childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); |
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| 131 | m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1); |
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| 132 | |
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| 133 | if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) |
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| 134 | { |
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| 135 | |
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| 136 | m_compoundColObj->setWorldTransform( newChildWorldTrans); |
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| 137 | m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans); |
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| 138 | |
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| 139 | //the contactpoint is still projected back using the original inverted worldtrans |
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| 140 | btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape(); |
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| 141 | m_compoundColObj->internalSetTemporaryCollisionShape( childShape ); |
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| 142 | |
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| 143 | if (!m_childCollisionAlgorithms[index]) |
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| 144 | m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold); |
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| 145 | |
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| 146 | ///detect swapping case |
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| 147 | if (m_resultOut->getBody0Internal() == m_compoundColObj) |
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| 148 | { |
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| 149 | m_resultOut->setShapeIdentifiersA(-1,index); |
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| 150 | } else |
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| 151 | { |
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| 152 | m_resultOut->setShapeIdentifiersB(-1,index); |
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| 153 | } |
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| 154 | |
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| 155 | m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut); |
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| 156 | if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) |
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| 157 | { |
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| 158 | btVector3 worldAabbMin,worldAabbMax; |
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| 159 | m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); |
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| 160 | m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); |
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| 161 | } |
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| 162 | |
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| 163 | //revert back transform |
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| 164 | m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape); |
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| 165 | m_compoundColObj->setWorldTransform( orgTrans ); |
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| 166 | m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans); |
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| 167 | } |
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| 168 | } |
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| 169 | void Process(const btDbvtNode* leaf) |
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| 170 | { |
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| 171 | int index = leaf->dataAsInt; |
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| 172 | |
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| 173 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape()); |
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| 174 | btCollisionShape* childShape = compoundShape->getChildShape(index); |
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| 175 | if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) |
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| 176 | { |
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| 177 | btVector3 worldAabbMin,worldAabbMax; |
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| 178 | btTransform orgTrans = m_compoundColObj->getWorldTransform(); |
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| 179 | btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); |
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| 180 | m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); |
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| 181 | } |
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| 182 | ProcessChildShape(childShape,index); |
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| 183 | |
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| 184 | } |
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| 185 | }; |
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| 186 | |
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| 187 | |
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| 188 | |
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| 189 | |
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| 190 | |
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| 191 | |
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| 192 | void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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| 193 | { |
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| 194 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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| 195 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; |
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| 196 | |
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| 197 | |
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| 198 | |
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| 199 | btAssert (colObj->getCollisionShape()->isCompound()); |
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| 200 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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| 201 | |
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| 202 | ///btCompoundShape might have changed: |
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| 203 | ////make sure the internal child collision algorithm caches are still valid |
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| 204 | if (compoundShape->getUpdateRevision() != m_compoundShapeRevision) |
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| 205 | { |
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| 206 | ///clear and update all |
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| 207 | removeChildAlgorithms(); |
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| 208 | |
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| 209 | preallocateChildAlgorithms(body0,body1); |
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| 210 | } |
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| 211 | |
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| 212 | |
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| 213 | btDbvt* tree = compoundShape->getDynamicAabbTree(); |
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| 214 | //use a dynamic aabb tree to cull potential child-overlaps |
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| 215 | btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); |
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| 216 | |
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| 217 | ///we need to refresh all contact manifolds |
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| 218 | ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep |
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| 219 | ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm |
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| 220 | { |
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| 221 | int i; |
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| 222 | btManifoldArray manifoldArray; |
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| 223 | for (i=0;i<m_childCollisionAlgorithms.size();i++) |
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| 224 | { |
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| 225 | if (m_childCollisionAlgorithms[i]) |
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| 226 | { |
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| 227 | m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray); |
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| 228 | for (int m=0;m<manifoldArray.size();m++) |
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| 229 | { |
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| 230 | if (manifoldArray[m]->getNumContacts()) |
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| 231 | { |
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| 232 | resultOut->setPersistentManifold(manifoldArray[m]); |
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| 233 | resultOut->refreshContactPoints(); |
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| 234 | resultOut->setPersistentManifold(0);//??necessary? |
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| 235 | } |
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| 236 | } |
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| 237 | manifoldArray.resize(0); |
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| 238 | } |
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| 239 | } |
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| 240 | } |
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| 241 | |
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| 242 | if (tree) |
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| 243 | { |
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| 244 | |
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| 245 | btVector3 localAabbMin,localAabbMax; |
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| 246 | btTransform otherInCompoundSpace; |
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| 247 | otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform(); |
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| 248 | otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); |
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| 249 | |
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| 250 | const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); |
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| 251 | //process all children, that overlap with the given AABB bounds |
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| 252 | tree->collideTV(tree->m_root,bounds,callback); |
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| 253 | |
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| 254 | } else |
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| 255 | { |
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| 256 | //iterate over all children, perform an AABB check inside ProcessChildShape |
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| 257 | int numChildren = m_childCollisionAlgorithms.size(); |
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| 258 | int i; |
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| 259 | for (i=0;i<numChildren;i++) |
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| 260 | { |
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| 261 | callback.ProcessChildShape(compoundShape->getChildShape(i),i); |
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| 262 | } |
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| 263 | } |
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| 264 | |
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| 265 | { |
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| 266 | //iterate over all children, perform an AABB check inside ProcessChildShape |
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| 267 | int numChildren = m_childCollisionAlgorithms.size(); |
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| 268 | int i; |
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| 269 | btManifoldArray manifoldArray; |
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| 270 | btCollisionShape* childShape = 0; |
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| 271 | btTransform orgTrans; |
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| 272 | btTransform orgInterpolationTrans; |
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| 273 | btTransform newChildWorldTrans; |
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| 274 | btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; |
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| 275 | |
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| 276 | for (i=0;i<numChildren;i++) |
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| 277 | { |
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| 278 | if (m_childCollisionAlgorithms[i]) |
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| 279 | { |
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| 280 | childShape = compoundShape->getChildShape(i); |
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| 281 | //if not longer overlapping, remove the algorithm |
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| 282 | orgTrans = colObj->getWorldTransform(); |
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| 283 | orgInterpolationTrans = colObj->getInterpolationWorldTransform(); |
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| 284 | const btTransform& childTrans = compoundShape->getChildTransform(i); |
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| 285 | newChildWorldTrans = orgTrans*childTrans ; |
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| 286 | |
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| 287 | //perform an AABB check first |
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| 288 | childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); |
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| 289 | otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1); |
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| 290 | |
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| 291 | if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) |
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| 292 | { |
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| 293 | m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); |
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| 294 | m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); |
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| 295 | m_childCollisionAlgorithms[i] = 0; |
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| 296 | } |
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| 297 | } |
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| 298 | } |
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| 299 | } |
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| 300 | } |
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| 301 | |
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| 302 | btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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| 303 | { |
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| 304 | |
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| 305 | btCollisionObject* colObj = m_isSwapped? body1 : body0; |
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| 306 | btCollisionObject* otherObj = m_isSwapped? body0 : body1; |
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| 307 | |
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| 308 | btAssert (colObj->getCollisionShape()->isCompound()); |
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| 309 | |
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| 310 | btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape()); |
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| 311 | |
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| 312 | //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps |
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| 313 | //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals |
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| 314 | //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: |
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| 315 | //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 |
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| 316 | //then use each overlapping node AABB against Tree0 |
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| 317 | //and vise versa. |
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| 318 | |
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| 319 | btScalar hitFraction = btScalar(1.); |
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| 320 | |
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| 321 | int numChildren = m_childCollisionAlgorithms.size(); |
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| 322 | int i; |
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| 323 | btTransform orgTrans; |
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| 324 | btScalar frac; |
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| 325 | for (i=0;i<numChildren;i++) |
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| 326 | { |
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| 327 | //temporarily exchange parent btCollisionShape with childShape, and recurse |
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| 328 | btCollisionShape* childShape = compoundShape->getChildShape(i); |
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| 329 | |
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| 330 | //backup |
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| 331 | orgTrans = colObj->getWorldTransform(); |
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| 332 | |
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| 333 | const btTransform& childTrans = compoundShape->getChildTransform(i); |
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| 334 | //btTransform newChildWorldTrans = orgTrans*childTrans ; |
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| 335 | colObj->setWorldTransform( orgTrans*childTrans ); |
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| 336 | |
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| 337 | btCollisionShape* tmpShape = colObj->getCollisionShape(); |
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| 338 | colObj->internalSetTemporaryCollisionShape( childShape ); |
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| 339 | frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); |
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| 340 | if (frac<hitFraction) |
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| 341 | { |
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| 342 | hitFraction = frac; |
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| 343 | } |
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| 344 | //revert back |
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| 345 | colObj->internalSetTemporaryCollisionShape( tmpShape); |
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| 346 | colObj->setWorldTransform( orgTrans); |
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| 347 | } |
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| 348 | return hitFraction; |
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| 349 | |
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| 350 | } |
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| 351 | |
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| 352 | |
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| 353 | |
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