| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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| [2430] | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://bulletphysics.com/Bullet/ | 
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| [1963] | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| [2877] | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| [1963] | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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| [2876] | 16 |  | 
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| [1963] | 17 | /** | 
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 | 18 |  * @mainpage Bullet Documentation | 
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 | 19 |  * | 
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 | 20 |  * @section intro_sec Introduction | 
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 | 21 |  * Bullet Collision Detection & Physics SDK | 
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 | 22 |  * | 
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 | 23 |  * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). | 
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 | 24 |  * | 
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| [8351] | 25 |  * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution. | 
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| [2430] | 26 |  * There is the Physics Forum for feedback and general Collision Detection and Physics discussions. | 
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 | 27 |  * Please visit http://www.bulletphysics.com | 
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| [1963] | 28 |  * | 
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 | 29 |  * @section install_sec Installation | 
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 | 30 |  * | 
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 | 31 |  * @subsection step1 Step 1: Download | 
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| [2430] | 32 |  * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list | 
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| [8351] | 33 |  * | 
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| [1963] | 34 |  * @subsection step2 Step 2: Building | 
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| [8351] | 35 |  * Bullet main build system for all platforms is cmake, you can download http://www.cmake.org | 
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 | 36 |  * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles. | 
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 | 37 |  * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles. | 
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 | 38 |  * You can also use cmake in the command-line. Here are some examples for various platforms: | 
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 | 39 |  * cmake . -G "Visual Studio 9 2008" | 
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 | 40 |  * cmake . -G Xcode | 
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 | 41 |  * cmake . -G "Unix Makefiles" | 
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 | 42 |  * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make. | 
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| [2877] | 43 |  *  | 
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| [1963] | 44 |  * @subsection step3 Step 3: Testing demos | 
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 | 45 |  * Try to run and experiment with BasicDemo executable as a starting point. | 
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 | 46 |  * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation. | 
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 | 47 |  * The Dependencies can be seen in this documentation under Directories | 
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| [2877] | 48 |  *  | 
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| [1963] | 49 |  * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation | 
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 | 50 |  * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform. | 
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 | 51 |  * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld. | 
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 | 52 |  * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras) | 
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 | 53 |  * Bullet Collision Detection can also be used without the Dynamics/Extras. | 
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 | 54 |  * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. | 
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 | 55 |  * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation. | 
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 | 56 |  * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector. | 
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 | 57 |  * | 
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 | 58 |  * @section copyright Copyright | 
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| [8351] | 59 |  * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf | 
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| [2877] | 60 |  *  | 
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| [1963] | 61 |  */ | 
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| [2877] | 62 |   | 
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 | 63 |   | 
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| [2876] | 64 |  | 
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| [8393] | 65 | #ifndef BT_COLLISION_WORLD_H | 
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 | 66 | #define BT_COLLISION_WORLD_H | 
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| [1963] | 67 |  | 
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 | 68 | class btStackAlloc; | 
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 | 69 | class btCollisionShape; | 
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 | 70 | class btConvexShape; | 
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 | 71 | class btBroadphaseInterface; | 
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| [8351] | 72 | class btSerializer; | 
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 | 73 |  | 
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| [1963] | 74 | #include "LinearMath/btVector3.h" | 
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 | 75 | #include "LinearMath/btTransform.h" | 
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 | 76 | #include "btCollisionObject.h" | 
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| [2430] | 77 | #include "btCollisionDispatcher.h" | 
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| [1963] | 78 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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 | 79 | #include "LinearMath/btAlignedObjectArray.h" | 
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 | 80 |  | 
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 | 81 | ///CollisionWorld is interface and container for the collision detection | 
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 | 82 | class btCollisionWorld | 
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 | 83 | { | 
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 | 84 |  | 
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| [2877] | 85 |          | 
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| [1963] | 86 | protected: | 
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 | 87 |  | 
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 | 88 |         btAlignedObjectArray<btCollisionObject*>        m_collisionObjects; | 
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| [2877] | 89 |          | 
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| [1963] | 90 |         btDispatcher*   m_dispatcher1; | 
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 | 91 |  | 
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 | 92 |         btDispatcherInfo        m_dispatchInfo; | 
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 | 93 |  | 
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 | 94 |         btStackAlloc*   m_stackAlloc; | 
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 | 95 |  | 
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 | 96 |         btBroadphaseInterface*  m_broadphasePairCache; | 
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 | 97 |  | 
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 | 98 |         btIDebugDraw*   m_debugDrawer; | 
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 | 99 |  | 
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| [8351] | 100 |         ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs | 
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 | 101 |         ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB) | 
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 | 102 |         bool m_forceUpdateAllAabbs; | 
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| [2876] | 103 |  | 
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| [8351] | 104 |         void    serializeCollisionObjects(btSerializer* serializer); | 
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 | 105 |  | 
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| [1963] | 106 | public: | 
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 | 107 |  | 
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 | 108 |         //this constructor doesn't own the dispatcher and paircache/broadphase | 
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 | 109 |         btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration); | 
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 | 110 |  | 
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 | 111 |         virtual ~btCollisionWorld(); | 
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 | 112 |  | 
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 | 113 |         void    setBroadphase(btBroadphaseInterface*    pairCache) | 
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 | 114 |         { | 
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 | 115 |                 m_broadphasePairCache = pairCache; | 
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 | 116 |         } | 
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 | 117 |  | 
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| [2430] | 118 |         const btBroadphaseInterface*    getBroadphase() const | 
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 | 119 |         { | 
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 | 120 |                 return m_broadphasePairCache; | 
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 | 121 |         } | 
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 | 122 |  | 
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| [1963] | 123 |         btBroadphaseInterface*  getBroadphase() | 
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 | 124 |         { | 
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 | 125 |                 return m_broadphasePairCache; | 
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 | 126 |         } | 
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 | 127 |  | 
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 | 128 |         btOverlappingPairCache* getPairCache() | 
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 | 129 |         { | 
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 | 130 |                 return m_broadphasePairCache->getOverlappingPairCache(); | 
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 | 131 |         } | 
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 | 132 |  | 
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 | 133 |  | 
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 | 134 |         btDispatcher*   getDispatcher() | 
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 | 135 |         { | 
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 | 136 |                 return m_dispatcher1; | 
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 | 137 |         } | 
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 | 138 |  | 
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 | 139 |         const btDispatcher*     getDispatcher() const | 
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 | 140 |         { | 
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 | 141 |                 return m_dispatcher1; | 
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 | 142 |         } | 
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 | 143 |  | 
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| [2882] | 144 |         void    updateSingleAabb(btCollisionObject* colObj); | 
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 | 145 |  | 
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| [1963] | 146 |         virtual void    updateAabbs(); | 
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| [2877] | 147 |          | 
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| [1963] | 148 |         virtual void    setDebugDrawer(btIDebugDraw*    debugDrawer) | 
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 | 149 |         { | 
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 | 150 |                         m_debugDrawer = debugDrawer; | 
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 | 151 |         } | 
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 | 152 |  | 
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 | 153 |         virtual btIDebugDraw*   getDebugDrawer() | 
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 | 154 |         { | 
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 | 155 |                 return m_debugDrawer; | 
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 | 156 |         } | 
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 | 157 |  | 
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| [8351] | 158 |         virtual void    debugDrawWorld(); | 
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| [1963] | 159 |  | 
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| [8351] | 160 |         virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); | 
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 | 161 |  | 
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 | 162 |  | 
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| [1963] | 163 |         ///LocalShapeInfo gives extra information for complex shapes | 
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 | 164 |         ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart | 
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 | 165 |         struct  LocalShapeInfo | 
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 | 166 |         { | 
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 | 167 |                 int     m_shapePart; | 
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 | 168 |                 int     m_triangleIndex; | 
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| [2877] | 169 |                  | 
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| [1963] | 170 |                 //const btCollisionShape*       m_shapeTemp; | 
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 | 171 |                 //const btTransform*    m_shapeLocalTransform; | 
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 | 172 |         }; | 
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 | 173 |  | 
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 | 174 |         struct  LocalRayResult | 
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 | 175 |         { | 
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| [2877] | 176 |                 LocalRayResult(btCollisionObject*       collisionObject,  | 
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| [1963] | 177 |                         LocalShapeInfo* localShapeInfo, | 
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 | 178 |                         const btVector3&                hitNormalLocal, | 
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 | 179 |                         btScalar hitFraction) | 
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 | 180 |                 :m_collisionObject(collisionObject), | 
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 | 181 |                 m_localShapeInfo(localShapeInfo), | 
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 | 182 |                 m_hitNormalLocal(hitNormalLocal), | 
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 | 183 |                 m_hitFraction(hitFraction) | 
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 | 184 |                 { | 
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 | 185 |                 } | 
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 | 186 |  | 
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 | 187 |                 btCollisionObject*              m_collisionObject; | 
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 | 188 |                 LocalShapeInfo*                 m_localShapeInfo; | 
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 | 189 |                 btVector3                               m_hitNormalLocal; | 
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 | 190 |                 btScalar                                m_hitFraction; | 
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 | 191 |  | 
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 | 192 |         }; | 
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 | 193 |  | 
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 | 194 |         ///RayResultCallback is used to report new raycast results | 
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 | 195 |         struct  RayResultCallback | 
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 | 196 |         { | 
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 | 197 |                 btScalar        m_closestHitFraction; | 
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 | 198 |                 btCollisionObject*              m_collisionObject; | 
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 | 199 |                 short int       m_collisionFilterGroup; | 
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 | 200 |                 short int       m_collisionFilterMask; | 
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| [2882] | 201 |       //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback | 
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 | 202 |       unsigned int m_flags; | 
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| [1963] | 203 |  | 
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 | 204 |                 virtual ~RayResultCallback() | 
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 | 205 |                 { | 
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 | 206 |                 } | 
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 | 207 |                 bool    hasHit() const | 
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 | 208 |                 { | 
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 | 209 |                         return (m_collisionObject != 0); | 
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 | 210 |                 } | 
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 | 211 |  | 
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 | 212 |                 RayResultCallback() | 
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 | 213 |                         :m_closestHitFraction(btScalar(1.)), | 
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 | 214 |                         m_collisionObject(0), | 
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 | 215 |                         m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| [2882] | 216 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter), | 
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 | 217 |          //@BP Mod | 
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 | 218 |          m_flags(0) | 
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| [1963] | 219 |                 { | 
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 | 220 |                 } | 
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 | 221 |  | 
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 | 222 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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 | 223 |                 { | 
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 | 224 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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 | 225 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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 | 226 |                         return collides; | 
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 | 227 |                 } | 
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 | 228 |  | 
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 | 229 |  | 
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 | 230 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; | 
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 | 231 |         }; | 
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 | 232 |  | 
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 | 233 |         struct  ClosestRayResultCallback : public RayResultCallback | 
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 | 234 |         { | 
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 | 235 |                 ClosestRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
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 | 236 |                 :m_rayFromWorld(rayFromWorld), | 
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 | 237 |                 m_rayToWorld(rayToWorld) | 
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 | 238 |                 { | 
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 | 239 |                 } | 
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 | 240 |  | 
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 | 241 |                 btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
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 | 242 |                 btVector3       m_rayToWorld; | 
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 | 243 |  | 
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 | 244 |                 btVector3       m_hitNormalWorld; | 
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 | 245 |                 btVector3       m_hitPointWorld; | 
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| [2877] | 246 |                          | 
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| [1963] | 247 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
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 | 248 |                 { | 
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 | 249 |                         //caller already does the filter on the m_closestHitFraction | 
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 | 250 |                         btAssert(rayResult.m_hitFraction <= m_closestHitFraction); | 
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| [2877] | 251 |                          | 
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| [1963] | 252 |                         m_closestHitFraction = rayResult.m_hitFraction; | 
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 | 253 |                         m_collisionObject = rayResult.m_collisionObject; | 
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 | 254 |                         if (normalInWorldSpace) | 
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 | 255 |                         { | 
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 | 256 |                                 m_hitNormalWorld = rayResult.m_hitNormalLocal; | 
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 | 257 |                         } else | 
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 | 258 |                         { | 
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 | 259 |                                 ///need to transform normal into worldspace | 
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 | 260 |                                 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
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 | 261 |                         } | 
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 | 262 |                         m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
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 | 263 |                         return rayResult.m_hitFraction; | 
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 | 264 |                 } | 
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 | 265 |         }; | 
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 | 266 |  | 
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| [8351] | 267 |         struct  AllHitsRayResultCallback : public RayResultCallback | 
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 | 268 |         { | 
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 | 269 |                 AllHitsRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
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 | 270 |                 :m_rayFromWorld(rayFromWorld), | 
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 | 271 |                 m_rayToWorld(rayToWorld) | 
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 | 272 |                 { | 
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 | 273 |                 } | 
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| [1963] | 274 |  | 
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| [8351] | 275 |                 btAlignedObjectArray<btCollisionObject*>                m_collisionObjects; | 
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 | 276 |  | 
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 | 277 |                 btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
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 | 278 |                 btVector3       m_rayToWorld; | 
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 | 279 |  | 
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 | 280 |                 btAlignedObjectArray<btVector3> m_hitNormalWorld; | 
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 | 281 |                 btAlignedObjectArray<btVector3> m_hitPointWorld; | 
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 | 282 |                 btAlignedObjectArray<btScalar> m_hitFractions; | 
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 | 283 |                          | 
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 | 284 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
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 | 285 |                 { | 
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 | 286 |                         m_collisionObject = rayResult.m_collisionObject; | 
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 | 287 |                         m_collisionObjects.push_back(rayResult.m_collisionObject); | 
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 | 288 |                         btVector3 hitNormalWorld; | 
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 | 289 |                         if (normalInWorldSpace) | 
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 | 290 |                         { | 
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 | 291 |                                 hitNormalWorld = rayResult.m_hitNormalLocal; | 
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 | 292 |                         } else | 
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 | 293 |                         { | 
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 | 294 |                                 ///need to transform normal into worldspace | 
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 | 295 |                                 hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
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 | 296 |                         } | 
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 | 297 |                         m_hitNormalWorld.push_back(hitNormalWorld); | 
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 | 298 |                         btVector3 hitPointWorld; | 
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 | 299 |                         hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
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 | 300 |                         m_hitPointWorld.push_back(hitPointWorld); | 
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 | 301 |                         m_hitFractions.push_back(rayResult.m_hitFraction); | 
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 | 302 |                         return m_closestHitFraction; | 
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 | 303 |                 } | 
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 | 304 |         }; | 
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 | 305 |  | 
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 | 306 |  | 
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| [1963] | 307 |         struct LocalConvexResult | 
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 | 308 |         { | 
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| [2877] | 309 |                 LocalConvexResult(btCollisionObject*    hitCollisionObject,  | 
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| [1963] | 310 |                         LocalShapeInfo* localShapeInfo, | 
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 | 311 |                         const btVector3&                hitNormalLocal, | 
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 | 312 |                         const btVector3&                hitPointLocal, | 
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 | 313 |                         btScalar hitFraction | 
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 | 314 |                         ) | 
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 | 315 |                 :m_hitCollisionObject(hitCollisionObject), | 
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 | 316 |                 m_localShapeInfo(localShapeInfo), | 
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 | 317 |                 m_hitNormalLocal(hitNormalLocal), | 
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 | 318 |                 m_hitPointLocal(hitPointLocal), | 
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 | 319 |                 m_hitFraction(hitFraction) | 
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 | 320 |                 { | 
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 | 321 |                 } | 
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 | 322 |  | 
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 | 323 |                 btCollisionObject*              m_hitCollisionObject; | 
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 | 324 |                 LocalShapeInfo*                 m_localShapeInfo; | 
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 | 325 |                 btVector3                               m_hitNormalLocal; | 
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 | 326 |                 btVector3                               m_hitPointLocal; | 
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 | 327 |                 btScalar                                m_hitFraction; | 
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 | 328 |         }; | 
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 | 329 |  | 
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 | 330 |         ///RayResultCallback is used to report new raycast results | 
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 | 331 |         struct  ConvexResultCallback | 
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 | 332 |         { | 
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 | 333 |                 btScalar        m_closestHitFraction; | 
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 | 334 |                 short int       m_collisionFilterGroup; | 
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 | 335 |                 short int       m_collisionFilterMask; | 
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| [2877] | 336 |                  | 
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| [1963] | 337 |                 ConvexResultCallback() | 
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 | 338 |                         :m_closestHitFraction(btScalar(1.)), | 
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 | 339 |                         m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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 | 340 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
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 | 341 |                 { | 
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 | 342 |                 } | 
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 | 343 |  | 
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 | 344 |                 virtual ~ConvexResultCallback() | 
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 | 345 |                 { | 
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 | 346 |                 } | 
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| [2877] | 347 |                  | 
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| [1963] | 348 |                 bool    hasHit() const | 
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 | 349 |                 { | 
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 | 350 |                         return (m_closestHitFraction < btScalar(1.)); | 
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 | 351 |                 } | 
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 | 352 |  | 
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| [2877] | 353 |                  | 
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| [2876] | 354 |  | 
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| [1963] | 355 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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 | 356 |                 { | 
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 | 357 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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 | 358 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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 | 359 |                         return collides; | 
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 | 360 |                 } | 
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 | 361 |  | 
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 | 362 |                 virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0; | 
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 | 363 |         }; | 
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 | 364 |  | 
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 | 365 |         struct  ClosestConvexResultCallback : public ConvexResultCallback | 
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 | 366 |         { | 
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 | 367 |                 ClosestConvexResultCallback(const btVector3&    convexFromWorld,const btVector3&        convexToWorld) | 
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 | 368 |                 :m_convexFromWorld(convexFromWorld), | 
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 | 369 |                 m_convexToWorld(convexToWorld), | 
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 | 370 |                 m_hitCollisionObject(0) | 
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 | 371 |                 { | 
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 | 372 |                 } | 
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 | 373 |  | 
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 | 374 |                 btVector3       m_convexFromWorld;//used to calculate hitPointWorld from hitFraction | 
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 | 375 |                 btVector3       m_convexToWorld; | 
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 | 376 |  | 
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 | 377 |                 btVector3       m_hitNormalWorld; | 
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 | 378 |                 btVector3       m_hitPointWorld; | 
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 | 379 |                 btCollisionObject*      m_hitCollisionObject; | 
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| [2877] | 380 |                  | 
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| [1963] | 381 |                 virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) | 
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 | 382 |                 { | 
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 | 383 | //caller already does the filter on the m_closestHitFraction | 
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 | 384 |                         btAssert(convexResult.m_hitFraction <= m_closestHitFraction); | 
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| [2877] | 385 |                                                  | 
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| [1963] | 386 |                         m_closestHitFraction = convexResult.m_hitFraction; | 
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 | 387 |                         m_hitCollisionObject = convexResult.m_hitCollisionObject; | 
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 | 388 |                         if (normalInWorldSpace) | 
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 | 389 |                         { | 
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 | 390 |                                 m_hitNormalWorld = convexResult.m_hitNormalLocal; | 
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 | 391 |                         } else | 
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 | 392 |                         { | 
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 | 393 |                                 ///need to transform normal into worldspace | 
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 | 394 |                                 m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; | 
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 | 395 |                         } | 
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 | 396 |                         m_hitPointWorld = convexResult.m_hitPointLocal; | 
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 | 397 |                         return convexResult.m_hitFraction; | 
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 | 398 |                 } | 
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 | 399 |         }; | 
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 | 400 |  | 
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| [8351] | 401 |         ///ContactResultCallback is used to report contact points | 
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 | 402 |         struct  ContactResultCallback | 
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 | 403 |         { | 
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 | 404 |                 short int       m_collisionFilterGroup; | 
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 | 405 |                 short int       m_collisionFilterMask; | 
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 | 406 |                  | 
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 | 407 |                 ContactResultCallback() | 
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 | 408 |                         :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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 | 409 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
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 | 410 |                 { | 
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 | 411 |                 } | 
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 | 412 |  | 
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 | 413 |                 virtual ~ContactResultCallback() | 
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 | 414 |                 { | 
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 | 415 |                 } | 
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 | 416 |                  | 
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 | 417 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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 | 418 |                 { | 
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 | 419 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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 | 420 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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 | 421 |                         return collides; | 
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 | 422 |                 } | 
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 | 423 |  | 
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 | 424 |                 virtual btScalar        addSingleResult(btManifoldPoint& cp,    const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0; | 
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 | 425 |         }; | 
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 | 426 |  | 
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 | 427 |  | 
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 | 428 |  | 
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| [1963] | 429 |         int     getNumCollisionObjects() const | 
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 | 430 |         { | 
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 | 431 |                 return int(m_collisionObjects.size()); | 
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 | 432 |         } | 
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 | 433 |  | 
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 | 434 |         /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback | 
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 | 435 |         /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. | 
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| [8351] | 436 |         virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;  | 
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| [1963] | 437 |  | 
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| [8351] | 438 |         /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback | 
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 | 439 |         /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. | 
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| [2430] | 440 |         void    convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback,  btScalar allowedCcdPenetration = btScalar(0.)) const; | 
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| [1963] | 441 |  | 
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| [8351] | 442 |         ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. | 
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 | 443 |         ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) | 
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 | 444 |         void    contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback); | 
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| [1963] | 445 |  | 
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| [8351] | 446 |         ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. | 
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 | 447 |         ///it reports one or more contact points (including the one with deepest penetration) | 
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 | 448 |         void    contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback); | 
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 | 449 |  | 
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 | 450 |  | 
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| [1963] | 451 |         /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. | 
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 | 452 |         /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. | 
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 | 453 |         /// This allows more customization. | 
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 | 454 |         static void     rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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 | 455 |                                           btCollisionObject* collisionObject, | 
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 | 456 |                                           const btCollisionShape* collisionShape, | 
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 | 457 |                                           const btTransform& colObjWorldTransform, | 
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 | 458 |                                           RayResultCallback& resultCallback); | 
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 | 459 |  | 
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 | 460 |         /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. | 
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 | 461 |         static void     objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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 | 462 |                                           btCollisionObject* collisionObject, | 
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 | 463 |                                           const btCollisionShape* collisionShape, | 
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 | 464 |                                           const btTransform& colObjWorldTransform, | 
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 | 465 |                                           ConvexResultCallback& resultCallback, btScalar        allowedPenetration); | 
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 | 466 |  | 
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| [8351] | 467 |         virtual void    addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); | 
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| [1963] | 468 |  | 
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 | 469 |         btCollisionObjectArray& getCollisionObjectArray() | 
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 | 470 |         { | 
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 | 471 |                 return m_collisionObjects; | 
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 | 472 |         } | 
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 | 473 |  | 
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 | 474 |         const btCollisionObjectArray& getCollisionObjectArray() const | 
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 | 475 |         { | 
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 | 476 |                 return m_collisionObjects; | 
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 | 477 |         } | 
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 | 478 |  | 
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 | 479 |  | 
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| [8351] | 480 |         virtual void    removeCollisionObject(btCollisionObject* collisionObject); | 
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| [1963] | 481 |  | 
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 | 482 |         virtual void    performDiscreteCollisionDetection(); | 
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 | 483 |  | 
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 | 484 |         btDispatcherInfo& getDispatchInfo() | 
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 | 485 |         { | 
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 | 486 |                 return m_dispatchInfo; | 
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 | 487 |         } | 
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 | 488 |  | 
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 | 489 |         const btDispatcherInfo& getDispatchInfo() const | 
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 | 490 |         { | 
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 | 491 |                 return m_dispatchInfo; | 
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 | 492 |         } | 
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| [8351] | 493 |          | 
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 | 494 |         bool    getForceUpdateAllAabbs() const | 
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 | 495 |         { | 
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 | 496 |                 return m_forceUpdateAllAabbs; | 
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 | 497 |         } | 
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 | 498 |         void setForceUpdateAllAabbs( bool forceUpdateAllAabbs) | 
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 | 499 |         { | 
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 | 500 |                 m_forceUpdateAllAabbs = forceUpdateAllAabbs; | 
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 | 501 |         } | 
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| [1963] | 502 |  | 
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| [8351] | 503 |         ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo) | 
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 | 504 |         virtual void    serialize(btSerializer* serializer); | 
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 | 505 |  | 
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| [1963] | 506 | }; | 
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 | 507 |  | 
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 | 508 |  | 
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| [8393] | 509 | #endif //BT_COLLISION_WORLD_H | 
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