| [1963] | 1 | /* | 
|---|
 | 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
| [2430] | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://bulletphysics.com/Bullet/ | 
|---|
| [1963] | 4 |  | 
|---|
 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
| [2877] | 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
| [1963] | 9 | subject to the following restrictions: | 
|---|
 | 10 |  | 
|---|
 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [2876] | 16 |  | 
|---|
| [1963] | 17 | /** | 
|---|
 | 18 |  * @mainpage Bullet Documentation | 
|---|
 | 19 |  * | 
|---|
 | 20 |  * @section intro_sec Introduction | 
|---|
 | 21 |  * Bullet Collision Detection & Physics SDK | 
|---|
 | 22 |  * | 
|---|
 | 23 |  * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). | 
|---|
 | 24 |  * | 
|---|
| [2430] | 25 |  * There is the Physics Forum for feedback and general Collision Detection and Physics discussions. | 
|---|
 | 26 |  * Please visit http://www.bulletphysics.com | 
|---|
| [1963] | 27 |  * | 
|---|
 | 28 |  * @section install_sec Installation | 
|---|
 | 29 |  * | 
|---|
 | 30 |  * @subsection step1 Step 1: Download | 
|---|
| [2430] | 31 |  * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list | 
|---|
| [1963] | 32 |  * @subsection step2 Step 2: Building | 
|---|
 | 33 |  * Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8. | 
|---|
 | 34 |  * The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version). | 
|---|
| [2877] | 35 |  *  | 
|---|
| [2430] | 36 |  * Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using make, cmake, http://www.cmake.org , or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet. | 
|---|
| [1963] | 37 |  * So if you are not using MSVC or cmake, you can run ./autogen.sh ./configure to create both Makefile and Jamfile and then run make or jam. | 
|---|
 | 38 |  * Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files. | 
|---|
| [2430] | 39 |  * If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/jam | 
|---|
| [2877] | 40 |  *  | 
|---|
| [1963] | 41 |  * @subsection step3 Step 3: Testing demos | 
|---|
 | 42 |  * Try to run and experiment with BasicDemo executable as a starting point. | 
|---|
 | 43 |  * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation. | 
|---|
 | 44 |  * The Dependencies can be seen in this documentation under Directories | 
|---|
| [2877] | 45 |  *  | 
|---|
| [1963] | 46 |  * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation | 
|---|
 | 47 |  * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform. | 
|---|
 | 48 |  * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld. | 
|---|
 | 49 |  * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras) | 
|---|
 | 50 |  * Bullet Collision Detection can also be used without the Dynamics/Extras. | 
|---|
 | 51 |  * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. | 
|---|
 | 52 |  * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation. | 
|---|
 | 53 |  * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector. | 
|---|
 | 54 |  * | 
|---|
 | 55 |  * @section copyright Copyright | 
|---|
 | 56 |  * Copyright (C) 2005-2008 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon | 
|---|
 | 57 |  * Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, John McCutchan, Nathanael Presson, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky, | 
|---|
 | 58 |  * Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt. | 
|---|
| [2877] | 59 |  *  | 
|---|
| [1963] | 60 |  */ | 
|---|
 | 61 |  | 
|---|
| [2876] | 62 |  | 
|---|
| [2877] | 63 |   | 
|---|
 | 64 |   | 
|---|
| [2876] | 65 |  | 
|---|
| [1963] | 66 | #ifndef COLLISION_WORLD_H | 
|---|
 | 67 | #define COLLISION_WORLD_H | 
|---|
 | 68 |  | 
|---|
 | 69 | class btStackAlloc; | 
|---|
 | 70 | class btCollisionShape; | 
|---|
 | 71 | class btConvexShape; | 
|---|
 | 72 | class btBroadphaseInterface; | 
|---|
 | 73 | #include "LinearMath/btVector3.h" | 
|---|
 | 74 | #include "LinearMath/btTransform.h" | 
|---|
 | 75 | #include "btCollisionObject.h" | 
|---|
| [2430] | 76 | #include "btCollisionDispatcher.h" | 
|---|
| [1963] | 77 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
|---|
 | 78 | #include "LinearMath/btAlignedObjectArray.h" | 
|---|
 | 79 |  | 
|---|
 | 80 | ///CollisionWorld is interface and container for the collision detection | 
|---|
 | 81 | class btCollisionWorld | 
|---|
 | 82 | { | 
|---|
 | 83 |  | 
|---|
| [2876] | 84 |  | 
|---|
| [2877] | 85 |          | 
|---|
| [1963] | 86 | protected: | 
|---|
 | 87 |  | 
|---|
 | 88 |         btAlignedObjectArray<btCollisionObject*>        m_collisionObjects; | 
|---|
| [2876] | 89 |  | 
|---|
| [2877] | 90 |          | 
|---|
| [1963] | 91 |         btDispatcher*   m_dispatcher1; | 
|---|
 | 92 |  | 
|---|
 | 93 |         btDispatcherInfo        m_dispatchInfo; | 
|---|
 | 94 |  | 
|---|
 | 95 |         btStackAlloc*   m_stackAlloc; | 
|---|
 | 96 |  | 
|---|
 | 97 |         btBroadphaseInterface*  m_broadphasePairCache; | 
|---|
 | 98 |  | 
|---|
 | 99 |         btIDebugDraw*   m_debugDrawer; | 
|---|
 | 100 |  | 
|---|
| [2876] | 101 |  | 
|---|
| [2877] | 102 |          | 
|---|
| [1963] | 103 | public: | 
|---|
 | 104 |  | 
|---|
 | 105 |         //this constructor doesn't own the dispatcher and paircache/broadphase | 
|---|
 | 106 |         btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration); | 
|---|
 | 107 |  | 
|---|
 | 108 |         virtual ~btCollisionWorld(); | 
|---|
 | 109 |  | 
|---|
 | 110 |         void    setBroadphase(btBroadphaseInterface*    pairCache) | 
|---|
 | 111 |         { | 
|---|
 | 112 |                 m_broadphasePairCache = pairCache; | 
|---|
 | 113 |         } | 
|---|
 | 114 |  | 
|---|
| [2430] | 115 |         const btBroadphaseInterface*    getBroadphase() const | 
|---|
 | 116 |         { | 
|---|
 | 117 |                 return m_broadphasePairCache; | 
|---|
 | 118 |         } | 
|---|
 | 119 |  | 
|---|
| [1963] | 120 |         btBroadphaseInterface*  getBroadphase() | 
|---|
 | 121 |         { | 
|---|
 | 122 |                 return m_broadphasePairCache; | 
|---|
 | 123 |         } | 
|---|
 | 124 |  | 
|---|
 | 125 |         btOverlappingPairCache* getPairCache() | 
|---|
 | 126 |         { | 
|---|
 | 127 |                 return m_broadphasePairCache->getOverlappingPairCache(); | 
|---|
 | 128 |         } | 
|---|
 | 129 |  | 
|---|
 | 130 |  | 
|---|
 | 131 |         btDispatcher*   getDispatcher() | 
|---|
 | 132 |         { | 
|---|
 | 133 |                 return m_dispatcher1; | 
|---|
 | 134 |         } | 
|---|
 | 135 |  | 
|---|
 | 136 |         const btDispatcher*     getDispatcher() const | 
|---|
 | 137 |         { | 
|---|
 | 138 |                 return m_dispatcher1; | 
|---|
 | 139 |         } | 
|---|
 | 140 |  | 
|---|
| [2882] | 141 |         void    updateSingleAabb(btCollisionObject* colObj); | 
|---|
 | 142 |  | 
|---|
| [1963] | 143 |         virtual void    updateAabbs(); | 
|---|
 | 144 |  | 
|---|
| [2877] | 145 |          | 
|---|
| [1963] | 146 |         virtual void    setDebugDrawer(btIDebugDraw*    debugDrawer) | 
|---|
 | 147 |         { | 
|---|
 | 148 |                         m_debugDrawer = debugDrawer; | 
|---|
 | 149 |         } | 
|---|
 | 150 |  | 
|---|
 | 151 |         virtual btIDebugDraw*   getDebugDrawer() | 
|---|
 | 152 |         { | 
|---|
 | 153 |                 return m_debugDrawer; | 
|---|
 | 154 |         } | 
|---|
 | 155 |  | 
|---|
 | 156 |  | 
|---|
 | 157 |         ///LocalShapeInfo gives extra information for complex shapes | 
|---|
 | 158 |         ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart | 
|---|
 | 159 |         struct  LocalShapeInfo | 
|---|
 | 160 |         { | 
|---|
 | 161 |                 int     m_shapePart; | 
|---|
 | 162 |                 int     m_triangleIndex; | 
|---|
| [2876] | 163 |  | 
|---|
| [2877] | 164 |                  | 
|---|
| [1963] | 165 |                 //const btCollisionShape*       m_shapeTemp; | 
|---|
 | 166 |                 //const btTransform*    m_shapeLocalTransform; | 
|---|
 | 167 |         }; | 
|---|
 | 168 |  | 
|---|
 | 169 |         struct  LocalRayResult | 
|---|
 | 170 |         { | 
|---|
| [2877] | 171 |                 LocalRayResult(btCollisionObject*       collisionObject,  | 
|---|
| [1963] | 172 |                         LocalShapeInfo* localShapeInfo, | 
|---|
 | 173 |                         const btVector3&                hitNormalLocal, | 
|---|
 | 174 |                         btScalar hitFraction) | 
|---|
 | 175 |                 :m_collisionObject(collisionObject), | 
|---|
 | 176 |                 m_localShapeInfo(localShapeInfo), | 
|---|
 | 177 |                 m_hitNormalLocal(hitNormalLocal), | 
|---|
 | 178 |                 m_hitFraction(hitFraction) | 
|---|
 | 179 |                 { | 
|---|
 | 180 |                 } | 
|---|
 | 181 |  | 
|---|
 | 182 |                 btCollisionObject*              m_collisionObject; | 
|---|
 | 183 |                 LocalShapeInfo*                 m_localShapeInfo; | 
|---|
 | 184 |                 btVector3                               m_hitNormalLocal; | 
|---|
 | 185 |                 btScalar                                m_hitFraction; | 
|---|
 | 186 |  | 
|---|
 | 187 |         }; | 
|---|
 | 188 |  | 
|---|
 | 189 |         ///RayResultCallback is used to report new raycast results | 
|---|
 | 190 |         struct  RayResultCallback | 
|---|
 | 191 |         { | 
|---|
 | 192 |                 btScalar        m_closestHitFraction; | 
|---|
 | 193 |                 btCollisionObject*              m_collisionObject; | 
|---|
 | 194 |                 short int       m_collisionFilterGroup; | 
|---|
 | 195 |                 short int       m_collisionFilterMask; | 
|---|
| [2882] | 196 |       //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback | 
|---|
 | 197 |       unsigned int m_flags; | 
|---|
| [1963] | 198 |  | 
|---|
 | 199 |                 virtual ~RayResultCallback() | 
|---|
 | 200 |                 { | 
|---|
 | 201 |                 } | 
|---|
 | 202 |                 bool    hasHit() const | 
|---|
 | 203 |                 { | 
|---|
 | 204 |                         return (m_collisionObject != 0); | 
|---|
 | 205 |                 } | 
|---|
 | 206 |  | 
|---|
 | 207 |                 RayResultCallback() | 
|---|
 | 208 |                         :m_closestHitFraction(btScalar(1.)), | 
|---|
 | 209 |                         m_collisionObject(0), | 
|---|
 | 210 |                         m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
|---|
| [2882] | 211 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter), | 
|---|
 | 212 |          //@BP Mod | 
|---|
 | 213 |          m_flags(0) | 
|---|
| [1963] | 214 |                 { | 
|---|
 | 215 |                 } | 
|---|
 | 216 |  | 
|---|
 | 217 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
|---|
 | 218 |                 { | 
|---|
 | 219 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
|---|
 | 220 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
|---|
 | 221 |                         return collides; | 
|---|
 | 222 |                 } | 
|---|
 | 223 |  | 
|---|
 | 224 |  | 
|---|
 | 225 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; | 
|---|
 | 226 |         }; | 
|---|
 | 227 |  | 
|---|
 | 228 |         struct  ClosestRayResultCallback : public RayResultCallback | 
|---|
 | 229 |         { | 
|---|
 | 230 |                 ClosestRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
|---|
 | 231 |                 :m_rayFromWorld(rayFromWorld), | 
|---|
 | 232 |                 m_rayToWorld(rayToWorld) | 
|---|
 | 233 |                 { | 
|---|
 | 234 |                 } | 
|---|
 | 235 |  | 
|---|
 | 236 |                 btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
|---|
 | 237 |                 btVector3       m_rayToWorld; | 
|---|
 | 238 |  | 
|---|
 | 239 |                 btVector3       m_hitNormalWorld; | 
|---|
 | 240 |                 btVector3       m_hitPointWorld; | 
|---|
| [2876] | 241 |  | 
|---|
| [2877] | 242 |                          | 
|---|
| [1963] | 243 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
|---|
 | 244 |                 { | 
|---|
 | 245 |                         //caller already does the filter on the m_closestHitFraction | 
|---|
 | 246 |                         btAssert(rayResult.m_hitFraction <= m_closestHitFraction); | 
|---|
| [2876] | 247 |  | 
|---|
| [2877] | 248 |                          | 
|---|
| [1963] | 249 |                         m_closestHitFraction = rayResult.m_hitFraction; | 
|---|
 | 250 |                         m_collisionObject = rayResult.m_collisionObject; | 
|---|
 | 251 |                         if (normalInWorldSpace) | 
|---|
 | 252 |                         { | 
|---|
 | 253 |                                 m_hitNormalWorld = rayResult.m_hitNormalLocal; | 
|---|
 | 254 |                         } else | 
|---|
 | 255 |                         { | 
|---|
 | 256 |                                 ///need to transform normal into worldspace | 
|---|
 | 257 |                                 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
|---|
 | 258 |                         } | 
|---|
 | 259 |                         m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
|---|
 | 260 |                         return rayResult.m_hitFraction; | 
|---|
 | 261 |                 } | 
|---|
 | 262 |         }; | 
|---|
 | 263 |  | 
|---|
 | 264 |  | 
|---|
 | 265 |         struct LocalConvexResult | 
|---|
 | 266 |         { | 
|---|
| [2877] | 267 |                 LocalConvexResult(btCollisionObject*    hitCollisionObject,  | 
|---|
| [1963] | 268 |                         LocalShapeInfo* localShapeInfo, | 
|---|
 | 269 |                         const btVector3&                hitNormalLocal, | 
|---|
 | 270 |                         const btVector3&                hitPointLocal, | 
|---|
 | 271 |                         btScalar hitFraction | 
|---|
 | 272 |                         ) | 
|---|
 | 273 |                 :m_hitCollisionObject(hitCollisionObject), | 
|---|
 | 274 |                 m_localShapeInfo(localShapeInfo), | 
|---|
 | 275 |                 m_hitNormalLocal(hitNormalLocal), | 
|---|
 | 276 |                 m_hitPointLocal(hitPointLocal), | 
|---|
 | 277 |                 m_hitFraction(hitFraction) | 
|---|
 | 278 |                 { | 
|---|
 | 279 |                 } | 
|---|
 | 280 |  | 
|---|
 | 281 |                 btCollisionObject*              m_hitCollisionObject; | 
|---|
 | 282 |                 LocalShapeInfo*                 m_localShapeInfo; | 
|---|
 | 283 |                 btVector3                               m_hitNormalLocal; | 
|---|
 | 284 |                 btVector3                               m_hitPointLocal; | 
|---|
 | 285 |                 btScalar                                m_hitFraction; | 
|---|
 | 286 |         }; | 
|---|
 | 287 |  | 
|---|
 | 288 |         ///RayResultCallback is used to report new raycast results | 
|---|
 | 289 |         struct  ConvexResultCallback | 
|---|
 | 290 |         { | 
|---|
 | 291 |                 btScalar        m_closestHitFraction; | 
|---|
 | 292 |                 short int       m_collisionFilterGroup; | 
|---|
 | 293 |                 short int       m_collisionFilterMask; | 
|---|
| [2876] | 294 |  | 
|---|
| [2877] | 295 |                  | 
|---|
| [1963] | 296 |                 ConvexResultCallback() | 
|---|
 | 297 |                         :m_closestHitFraction(btScalar(1.)), | 
|---|
 | 298 |                         m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
|---|
 | 299 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
|---|
 | 300 |                 { | 
|---|
 | 301 |                 } | 
|---|
 | 302 |  | 
|---|
 | 303 |                 virtual ~ConvexResultCallback() | 
|---|
 | 304 |                 { | 
|---|
 | 305 |                 } | 
|---|
| [2876] | 306 |  | 
|---|
| [2877] | 307 |                  | 
|---|
| [1963] | 308 |                 bool    hasHit() const | 
|---|
 | 309 |                 { | 
|---|
 | 310 |                         return (m_closestHitFraction < btScalar(1.)); | 
|---|
 | 311 |                 } | 
|---|
 | 312 |  | 
|---|
 | 313 |  | 
|---|
| [2877] | 314 |                  | 
|---|
| [2876] | 315 |  | 
|---|
| [1963] | 316 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
|---|
 | 317 |                 { | 
|---|
 | 318 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
|---|
 | 319 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
|---|
 | 320 |                         return collides; | 
|---|
 | 321 |                 } | 
|---|
 | 322 |  | 
|---|
 | 323 |                 virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0; | 
|---|
 | 324 |         }; | 
|---|
 | 325 |  | 
|---|
 | 326 |         struct  ClosestConvexResultCallback : public ConvexResultCallback | 
|---|
 | 327 |         { | 
|---|
 | 328 |                 ClosestConvexResultCallback(const btVector3&    convexFromWorld,const btVector3&        convexToWorld) | 
|---|
 | 329 |                 :m_convexFromWorld(convexFromWorld), | 
|---|
 | 330 |                 m_convexToWorld(convexToWorld), | 
|---|
 | 331 |                 m_hitCollisionObject(0) | 
|---|
 | 332 |                 { | 
|---|
 | 333 |                 } | 
|---|
 | 334 |  | 
|---|
 | 335 |                 btVector3       m_convexFromWorld;//used to calculate hitPointWorld from hitFraction | 
|---|
 | 336 |                 btVector3       m_convexToWorld; | 
|---|
 | 337 |  | 
|---|
 | 338 |                 btVector3       m_hitNormalWorld; | 
|---|
 | 339 |                 btVector3       m_hitPointWorld; | 
|---|
 | 340 |                 btCollisionObject*      m_hitCollisionObject; | 
|---|
| [2876] | 341 |  | 
|---|
| [2877] | 342 |                  | 
|---|
| [1963] | 343 |                 virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) | 
|---|
 | 344 |                 { | 
|---|
 | 345 | //caller already does the filter on the m_closestHitFraction | 
|---|
 | 346 |                         btAssert(convexResult.m_hitFraction <= m_closestHitFraction); | 
|---|
| [2876] | 347 |  | 
|---|
| [2877] | 348 |                                                  | 
|---|
| [1963] | 349 |                         m_closestHitFraction = convexResult.m_hitFraction; | 
|---|
 | 350 |                         m_hitCollisionObject = convexResult.m_hitCollisionObject; | 
|---|
 | 351 |                         if (normalInWorldSpace) | 
|---|
 | 352 |                         { | 
|---|
 | 353 |                                 m_hitNormalWorld = convexResult.m_hitNormalLocal; | 
|---|
 | 354 |                         } else | 
|---|
 | 355 |                         { | 
|---|
 | 356 |                                 ///need to transform normal into worldspace | 
|---|
 | 357 |                                 m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; | 
|---|
 | 358 |                         } | 
|---|
 | 359 |                         m_hitPointWorld = convexResult.m_hitPointLocal; | 
|---|
 | 360 |                         return convexResult.m_hitFraction; | 
|---|
 | 361 |                 } | 
|---|
 | 362 |         }; | 
|---|
 | 363 |  | 
|---|
 | 364 |         int     getNumCollisionObjects() const | 
|---|
 | 365 |         { | 
|---|
 | 366 |                 return int(m_collisionObjects.size()); | 
|---|
 | 367 |         } | 
|---|
 | 368 |  | 
|---|
 | 369 |         /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback | 
|---|
 | 370 |         /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. | 
|---|
| [2877] | 371 |         void    rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;  | 
|---|
| [1963] | 372 |  | 
|---|
 | 373 |         // convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback | 
|---|
 | 374 |         // This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. | 
|---|
| [2430] | 375 |         void    convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback,  btScalar allowedCcdPenetration = btScalar(0.)) const; | 
|---|
| [1963] | 376 |  | 
|---|
 | 377 |  | 
|---|
 | 378 |         /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. | 
|---|
 | 379 |         /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. | 
|---|
 | 380 |         /// This allows more customization. | 
|---|
 | 381 |         static void     rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
|---|
 | 382 |                                           btCollisionObject* collisionObject, | 
|---|
 | 383 |                                           const btCollisionShape* collisionShape, | 
|---|
 | 384 |                                           const btTransform& colObjWorldTransform, | 
|---|
 | 385 |                                           RayResultCallback& resultCallback); | 
|---|
 | 386 |  | 
|---|
 | 387 |         /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. | 
|---|
 | 388 |         static void     objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
|---|
 | 389 |                                           btCollisionObject* collisionObject, | 
|---|
 | 390 |                                           const btCollisionShape* collisionShape, | 
|---|
 | 391 |                                           const btTransform& colObjWorldTransform, | 
|---|
 | 392 |                                           ConvexResultCallback& resultCallback, btScalar        allowedPenetration); | 
|---|
 | 393 |  | 
|---|
 | 394 |         void    addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); | 
|---|
 | 395 |  | 
|---|
 | 396 |         btCollisionObjectArray& getCollisionObjectArray() | 
|---|
 | 397 |         { | 
|---|
 | 398 |                 return m_collisionObjects; | 
|---|
 | 399 |         } | 
|---|
 | 400 |  | 
|---|
 | 401 |         const btCollisionObjectArray& getCollisionObjectArray() const | 
|---|
 | 402 |         { | 
|---|
 | 403 |                 return m_collisionObjects; | 
|---|
 | 404 |         } | 
|---|
 | 405 |  | 
|---|
 | 406 |  | 
|---|
 | 407 |         void    removeCollisionObject(btCollisionObject* collisionObject); | 
|---|
 | 408 |  | 
|---|
 | 409 |         virtual void    performDiscreteCollisionDetection(); | 
|---|
 | 410 |  | 
|---|
 | 411 |         btDispatcherInfo& getDispatchInfo() | 
|---|
 | 412 |         { | 
|---|
 | 413 |                 return m_dispatchInfo; | 
|---|
 | 414 |         } | 
|---|
 | 415 |  | 
|---|
 | 416 |         const btDispatcherInfo& getDispatchInfo() const | 
|---|
 | 417 |         { | 
|---|
 | 418 |                 return m_dispatchInfo; | 
|---|
 | 419 |         } | 
|---|
 | 420 |  | 
|---|
 | 421 | }; | 
|---|
 | 422 |  | 
|---|
 | 423 |  | 
|---|
 | 424 | #endif //COLLISION_WORLD_H | 
|---|