| [1963] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | #include "btBoxBoxCollisionAlgorithm.h" | 
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|  | 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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|  | 18 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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|  | 19 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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|  | 20 | #include "btBoxBoxDetector.h" | 
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|  | 21 |  | 
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|  | 22 | #define USE_PERSISTENT_CONTACTS 1 | 
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|  | 23 |  | 
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|  | 24 | btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) | 
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| [2430] | 25 | : btActivatingCollisionAlgorithm(ci,obj0,obj1), | 
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| [1963] | 26 | m_ownManifold(false), | 
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|  | 27 | m_manifoldPtr(mf) | 
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|  | 28 | { | 
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|  | 29 | if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) | 
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|  | 30 | { | 
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|  | 31 | m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); | 
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|  | 32 | m_ownManifold = true; | 
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|  | 33 | } | 
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|  | 34 | } | 
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|  | 35 |  | 
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|  | 36 | btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() | 
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|  | 37 | { | 
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|  | 38 | if (m_ownManifold) | 
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|  | 39 | { | 
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|  | 40 | if (m_manifoldPtr) | 
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|  | 41 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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|  | 42 | } | 
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|  | 43 | } | 
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|  | 44 |  | 
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|  | 45 | void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 46 | { | 
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|  | 47 | if (!m_manifoldPtr) | 
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|  | 48 | return; | 
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|  | 49 |  | 
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|  | 50 | btCollisionObject*      col0 = body0; | 
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|  | 51 | btCollisionObject*      col1 = body1; | 
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|  | 52 | btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape(); | 
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|  | 53 | btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape(); | 
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|  | 54 |  | 
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|  | 55 |  | 
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|  | 56 |  | 
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|  | 57 | /// report a contact. internally this will be kept persistent, and contact reduction is done | 
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|  | 58 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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|  | 59 | #ifndef USE_PERSISTENT_CONTACTS | 
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|  | 60 | m_manifoldPtr->clearManifold(); | 
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|  | 61 | #endif //USE_PERSISTENT_CONTACTS | 
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|  | 62 |  | 
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|  | 63 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; | 
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| [8351] | 64 | input.m_maximumDistanceSquared = BT_LARGE_FLOAT; | 
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| [1963] | 65 | input.m_transformA = body0->getWorldTransform(); | 
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|  | 66 | input.m_transformB = body1->getWorldTransform(); | 
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|  | 67 |  | 
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|  | 68 | btBoxBoxDetector detector(box0,box1); | 
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|  | 69 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); | 
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|  | 70 |  | 
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|  | 71 | #ifdef USE_PERSISTENT_CONTACTS | 
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|  | 72 | //  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added | 
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|  | 73 | if (m_ownManifold) | 
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|  | 74 | { | 
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|  | 75 | resultOut->refreshContactPoints(); | 
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|  | 76 | } | 
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|  | 77 | #endif //USE_PERSISTENT_CONTACTS | 
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|  | 78 |  | 
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|  | 79 | } | 
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|  | 80 |  | 
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|  | 81 | btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) | 
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|  | 82 | { | 
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|  | 83 | //not yet | 
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|  | 84 | return 1.f; | 
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|  | 85 | } | 
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