| [7983] | 1 | /* | 
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|  | 2 | Bullet Continuous Collision Detection and Physics Library | 
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|  | 3 | * The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com | 
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|  | 4 |  | 
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|  | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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|  | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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|  | 7 | Permission is granted to anyone to use this software for any purpose, | 
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|  | 8 | including commercial applications, and to alter it and redistribute it freely, | 
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|  | 9 | subject to the following restrictions: | 
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|  | 10 |  | 
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|  | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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|  | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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|  | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | ///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library. | 
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|  | 17 | ///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross | 
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|  | 18 |  | 
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|  | 19 | #include "btBox2dBox2dCollisionAlgorithm.h" | 
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|  | 20 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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|  | 21 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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|  | 22 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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|  | 23 | #include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h" | 
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|  | 24 | #include "BulletCollision/CollisionShapes/btBox2dShape.h" | 
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|  | 25 |  | 
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|  | 26 | #define USE_PERSISTENT_CONTACTS 1 | 
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|  | 27 |  | 
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|  | 28 | btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) | 
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|  | 29 | : btActivatingCollisionAlgorithm(ci,obj0,obj1), | 
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|  | 30 | m_ownManifold(false), | 
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|  | 31 | m_manifoldPtr(mf) | 
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|  | 32 | { | 
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|  | 33 | if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) | 
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|  | 34 | { | 
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|  | 35 | m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); | 
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|  | 36 | m_ownManifold = true; | 
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|  | 37 | } | 
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|  | 38 | } | 
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|  | 39 |  | 
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|  | 40 | btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm() | 
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|  | 41 | { | 
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|  | 42 |  | 
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|  | 43 | if (m_ownManifold) | 
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|  | 44 | { | 
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|  | 45 | if (m_manifoldPtr) | 
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|  | 46 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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|  | 47 | } | 
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|  | 48 |  | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 |  | 
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|  | 52 | void b2CollidePolygons(btManifoldResult* manifold,  const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB); | 
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|  | 53 |  | 
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|  | 54 | //#include <stdio.h> | 
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|  | 55 | void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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|  | 56 | { | 
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|  | 57 | if (!m_manifoldPtr) | 
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|  | 58 | return; | 
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|  | 59 |  | 
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|  | 60 | btCollisionObject*      col0 = body0; | 
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|  | 61 | btCollisionObject*      col1 = body1; | 
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|  | 62 | btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape(); | 
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|  | 63 | btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape(); | 
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|  | 64 |  | 
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|  | 65 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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|  | 66 |  | 
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|  | 67 | b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform()); | 
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|  | 68 |  | 
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|  | 69 | //  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added | 
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|  | 70 | if (m_ownManifold) | 
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|  | 71 | { | 
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|  | 72 | resultOut->refreshContactPoints(); | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) | 
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|  | 78 | { | 
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|  | 79 | //not yet | 
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|  | 80 | return 1.f; | 
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|  | 81 | } | 
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|  | 82 |  | 
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|  | 83 |  | 
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|  | 84 | struct ClipVertex | 
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|  | 85 | { | 
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|  | 86 | btVector3 v; | 
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|  | 87 | int id; | 
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|  | 88 | //b2ContactID id; | 
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|  | 89 | //b2ContactID id; | 
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|  | 90 | }; | 
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|  | 91 |  | 
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|  | 92 | #define b2Dot(a,b) (a).dot(b) | 
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|  | 93 | #define b2Mul(a,b) (a)*(b) | 
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|  | 94 | #define b2MulT(a,b) (a).transpose()*(b) | 
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|  | 95 | #define b2Cross(a,b) (a).cross(b) | 
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|  | 96 | #define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f) | 
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|  | 97 |  | 
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|  | 98 | int b2_maxManifoldPoints =2; | 
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|  | 99 |  | 
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|  | 100 | static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2], | 
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|  | 101 | const btVector3& normal, btScalar offset) | 
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|  | 102 | { | 
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|  | 103 | // Start with no output points | 
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|  | 104 | int numOut = 0; | 
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|  | 105 |  | 
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|  | 106 | // Calculate the distance of end points to the line | 
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|  | 107 | btScalar distance0 = b2Dot(normal, vIn[0].v) - offset; | 
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|  | 108 | btScalar distance1 = b2Dot(normal, vIn[1].v) - offset; | 
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|  | 109 |  | 
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|  | 110 | // If the points are behind the plane | 
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|  | 111 | if (distance0 <= 0.0f) vOut[numOut++] = vIn[0]; | 
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|  | 112 | if (distance1 <= 0.0f) vOut[numOut++] = vIn[1]; | 
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|  | 113 |  | 
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|  | 114 | // If the points are on different sides of the plane | 
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|  | 115 | if (distance0 * distance1 < 0.0f) | 
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|  | 116 | { | 
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|  | 117 | // Find intersection point of edge and plane | 
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|  | 118 | btScalar interp = distance0 / (distance0 - distance1); | 
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|  | 119 | vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v); | 
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|  | 120 | if (distance0 > 0.0f) | 
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|  | 121 | { | 
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|  | 122 | vOut[numOut].id = vIn[0].id; | 
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|  | 123 | } | 
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|  | 124 | else | 
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|  | 125 | { | 
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|  | 126 | vOut[numOut].id = vIn[1].id; | 
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|  | 127 | } | 
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|  | 128 | ++numOut; | 
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|  | 129 | } | 
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|  | 130 |  | 
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|  | 131 | return numOut; | 
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|  | 132 | } | 
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|  | 133 |  | 
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|  | 134 | // Find the separation between poly1 and poly2 for a give edge normal on poly1. | 
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|  | 135 | static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1, | 
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|  | 136 | const btBox2dShape* poly2, const btTransform& xf2) | 
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|  | 137 | { | 
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|  | 138 | const btVector3* vertices1 = poly1->getVertices(); | 
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|  | 139 | const btVector3* normals1 = poly1->getNormals(); | 
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|  | 140 |  | 
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|  | 141 | int count2 = poly2->getVertexCount(); | 
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|  | 142 | const btVector3* vertices2 = poly2->getVertices(); | 
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|  | 143 |  | 
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|  | 144 | btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); | 
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|  | 145 |  | 
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|  | 146 | // Convert normal from poly1's frame into poly2's frame. | 
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|  | 147 | btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]); | 
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|  | 148 | btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World); | 
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|  | 149 |  | 
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|  | 150 | // Find support vertex on poly2 for -normal. | 
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|  | 151 | int index = 0; | 
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|  | 152 | btScalar minDot = BT_LARGE_FLOAT; | 
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|  | 153 |  | 
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|  | 154 | for (int i = 0; i < count2; ++i) | 
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|  | 155 | { | 
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|  | 156 | btScalar dot = b2Dot(vertices2[i], normal1); | 
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|  | 157 | if (dot < minDot) | 
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|  | 158 | { | 
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|  | 159 | minDot = dot; | 
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|  | 160 | index = i; | 
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|  | 161 | } | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 | btVector3 v1 = b2Mul(xf1, vertices1[edge1]); | 
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|  | 165 | btVector3 v2 = b2Mul(xf2, vertices2[index]); | 
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|  | 166 | btScalar separation = b2Dot(v2 - v1, normal1World); | 
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|  | 167 | return separation; | 
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|  | 168 | } | 
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|  | 169 |  | 
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|  | 170 | // Find the max separation between poly1 and poly2 using edge normals from poly1. | 
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|  | 171 | static btScalar FindMaxSeparation(int* edgeIndex, | 
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|  | 172 | const btBox2dShape* poly1, const btTransform& xf1, | 
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|  | 173 | const btBox2dShape* poly2, const btTransform& xf2) | 
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|  | 174 | { | 
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|  | 175 | int count1 = poly1->getVertexCount(); | 
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|  | 176 | const btVector3* normals1 = poly1->getNormals(); | 
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|  | 177 |  | 
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|  | 178 | // Vector pointing from the centroid of poly1 to the centroid of poly2. | 
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|  | 179 | btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid()); | 
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|  | 180 | btVector3 dLocal1 = b2MulT(xf1.getBasis(), d); | 
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|  | 181 |  | 
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|  | 182 | // Find edge normal on poly1 that has the largest projection onto d. | 
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|  | 183 | int edge = 0; | 
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|  | 184 | btScalar maxDot = -BT_LARGE_FLOAT; | 
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|  | 185 | for (int i = 0; i < count1; ++i) | 
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|  | 186 | { | 
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|  | 187 | btScalar dot = b2Dot(normals1[i], dLocal1); | 
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|  | 188 | if (dot > maxDot) | 
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|  | 189 | { | 
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|  | 190 | maxDot = dot; | 
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|  | 191 | edge = i; | 
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|  | 192 | } | 
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|  | 193 | } | 
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|  | 194 |  | 
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|  | 195 | // Get the separation for the edge normal. | 
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|  | 196 | btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); | 
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|  | 197 | if (s > 0.0f) | 
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|  | 198 | { | 
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|  | 199 | return s; | 
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|  | 200 | } | 
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|  | 201 |  | 
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|  | 202 | // Check the separation for the previous edge normal. | 
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|  | 203 | int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1; | 
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|  | 204 | btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); | 
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|  | 205 | if (sPrev > 0.0f) | 
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|  | 206 | { | 
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|  | 207 | return sPrev; | 
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|  | 208 | } | 
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|  | 209 |  | 
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|  | 210 | // Check the separation for the next edge normal. | 
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|  | 211 | int nextEdge = edge + 1 < count1 ? edge + 1 : 0; | 
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|  | 212 | btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); | 
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|  | 213 | if (sNext > 0.0f) | 
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|  | 214 | { | 
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|  | 215 | return sNext; | 
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|  | 216 | } | 
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|  | 217 |  | 
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|  | 218 | // Find the best edge and the search direction. | 
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|  | 219 | int bestEdge; | 
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|  | 220 | btScalar bestSeparation; | 
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|  | 221 | int increment; | 
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|  | 222 | if (sPrev > s && sPrev > sNext) | 
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|  | 223 | { | 
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|  | 224 | increment = -1; | 
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|  | 225 | bestEdge = prevEdge; | 
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|  | 226 | bestSeparation = sPrev; | 
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|  | 227 | } | 
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|  | 228 | else if (sNext > s) | 
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|  | 229 | { | 
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|  | 230 | increment = 1; | 
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|  | 231 | bestEdge = nextEdge; | 
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|  | 232 | bestSeparation = sNext; | 
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|  | 233 | } | 
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|  | 234 | else | 
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|  | 235 | { | 
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|  | 236 | *edgeIndex = edge; | 
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|  | 237 | return s; | 
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|  | 238 | } | 
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|  | 239 |  | 
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|  | 240 | // Perform a local search for the best edge normal. | 
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|  | 241 | for ( ; ; ) | 
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|  | 242 | { | 
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|  | 243 | if (increment == -1) | 
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|  | 244 | edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1; | 
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|  | 245 | else | 
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|  | 246 | edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0; | 
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|  | 247 |  | 
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|  | 248 | s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); | 
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|  | 249 | if (s > 0.0f) | 
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|  | 250 | { | 
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|  | 251 | return s; | 
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|  | 252 | } | 
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|  | 253 |  | 
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|  | 254 | if (s > bestSeparation) | 
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|  | 255 | { | 
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|  | 256 | bestEdge = edge; | 
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|  | 257 | bestSeparation = s; | 
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|  | 258 | } | 
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|  | 259 | else | 
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|  | 260 | { | 
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|  | 261 | break; | 
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|  | 262 | } | 
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|  | 263 | } | 
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|  | 264 |  | 
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|  | 265 | *edgeIndex = bestEdge; | 
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|  | 266 | return bestSeparation; | 
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|  | 267 | } | 
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|  | 268 |  | 
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|  | 269 | static void FindIncidentEdge(ClipVertex c[2], | 
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|  | 270 | const btBox2dShape* poly1, const btTransform& xf1, int edge1, | 
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|  | 271 | const btBox2dShape* poly2, const btTransform& xf2) | 
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|  | 272 | { | 
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|  | 273 | const btVector3* normals1 = poly1->getNormals(); | 
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|  | 274 |  | 
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|  | 275 | int count2 = poly2->getVertexCount(); | 
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|  | 276 | const btVector3* vertices2 = poly2->getVertices(); | 
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|  | 277 | const btVector3* normals2 = poly2->getNormals(); | 
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|  | 278 |  | 
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|  | 279 | btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); | 
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|  | 280 |  | 
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|  | 281 | // Get the normal of the reference edge in poly2's frame. | 
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|  | 282 | btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1])); | 
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|  | 283 |  | 
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|  | 284 | // Find the incident edge on poly2. | 
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|  | 285 | int index = 0; | 
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|  | 286 | btScalar minDot = BT_LARGE_FLOAT; | 
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|  | 287 | for (int i = 0; i < count2; ++i) | 
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|  | 288 | { | 
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|  | 289 | btScalar dot = b2Dot(normal1, normals2[i]); | 
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|  | 290 | if (dot < minDot) | 
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|  | 291 | { | 
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|  | 292 | minDot = dot; | 
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|  | 293 | index = i; | 
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|  | 294 | } | 
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|  | 295 | } | 
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|  | 296 |  | 
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|  | 297 | // Build the clip vertices for the incident edge. | 
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|  | 298 | int i1 = index; | 
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|  | 299 | int i2 = i1 + 1 < count2 ? i1 + 1 : 0; | 
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|  | 300 |  | 
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|  | 301 | c[0].v = b2Mul(xf2, vertices2[i1]); | 
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|  | 302 | //      c[0].id.features.referenceEdge = (unsigned char)edge1; | 
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|  | 303 | //      c[0].id.features.incidentEdge = (unsigned char)i1; | 
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|  | 304 | //      c[0].id.features.incidentVertex = 0; | 
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|  | 305 |  | 
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|  | 306 | c[1].v = b2Mul(xf2, vertices2[i2]); | 
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|  | 307 | //      c[1].id.features.referenceEdge = (unsigned char)edge1; | 
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|  | 308 | //      c[1].id.features.incidentEdge = (unsigned char)i2; | 
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|  | 309 | //      c[1].id.features.incidentVertex = 1; | 
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|  | 310 | } | 
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|  | 311 |  | 
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|  | 312 | // Find edge normal of max separation on A - return if separating axis is found | 
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|  | 313 | // Find edge normal of max separation on B - return if separation axis is found | 
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|  | 314 | // Choose reference edge as min(minA, minB) | 
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|  | 315 | // Find incident edge | 
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|  | 316 | // Clip | 
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|  | 317 |  | 
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|  | 318 | // The normal points from 1 to 2 | 
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|  | 319 | void b2CollidePolygons(btManifoldResult* manifold, | 
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|  | 320 | const btBox2dShape* polyA, const btTransform& xfA, | 
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|  | 321 | const btBox2dShape* polyB, const btTransform& xfB) | 
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|  | 322 | { | 
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|  | 323 |  | 
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|  | 324 | int edgeA = 0; | 
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|  | 325 | btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); | 
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|  | 326 | if (separationA > 0.0f) | 
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|  | 327 | return; | 
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|  | 328 |  | 
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|  | 329 | int edgeB = 0; | 
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|  | 330 | btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); | 
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|  | 331 | if (separationB > 0.0f) | 
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|  | 332 | return; | 
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|  | 333 |  | 
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|  | 334 | const btBox2dShape* poly1;      // reference poly | 
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|  | 335 | const btBox2dShape* poly2;      // incident poly | 
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|  | 336 | btTransform xf1, xf2; | 
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|  | 337 | int edge1;              // reference edge | 
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|  | 338 | unsigned char flip; | 
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|  | 339 | const btScalar k_relativeTol = 0.98f; | 
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|  | 340 | const btScalar k_absoluteTol = 0.001f; | 
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|  | 341 |  | 
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|  | 342 | // TODO_ERIN use "radius" of poly for absolute tolerance. | 
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|  | 343 | if (separationB > k_relativeTol * separationA + k_absoluteTol) | 
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|  | 344 | { | 
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|  | 345 | poly1 = polyB; | 
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|  | 346 | poly2 = polyA; | 
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|  | 347 | xf1 = xfB; | 
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|  | 348 | xf2 = xfA; | 
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|  | 349 | edge1 = edgeB; | 
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|  | 350 | flip = 1; | 
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|  | 351 | } | 
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|  | 352 | else | 
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|  | 353 | { | 
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|  | 354 | poly1 = polyA; | 
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|  | 355 | poly2 = polyB; | 
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|  | 356 | xf1 = xfA; | 
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|  | 357 | xf2 = xfB; | 
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|  | 358 | edge1 = edgeA; | 
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|  | 359 | flip = 0; | 
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|  | 360 | } | 
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|  | 361 |  | 
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|  | 362 | ClipVertex incidentEdge[2]; | 
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|  | 363 | FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); | 
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|  | 364 |  | 
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|  | 365 | int count1 = poly1->getVertexCount(); | 
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|  | 366 | const btVector3* vertices1 = poly1->getVertices(); | 
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|  | 367 |  | 
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|  | 368 | btVector3 v11 = vertices1[edge1]; | 
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|  | 369 | btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0]; | 
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|  | 370 |  | 
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|  | 371 | btVector3 dv = v12 - v11; | 
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|  | 372 | btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11); | 
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|  | 373 | sideNormal.normalize(); | 
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|  | 374 | btVector3 frontNormal = btCrossS(sideNormal, 1.0f); | 
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|  | 375 |  | 
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|  | 376 |  | 
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|  | 377 | v11 = b2Mul(xf1, v11); | 
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|  | 378 | v12 = b2Mul(xf1, v12); | 
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|  | 379 |  | 
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|  | 380 | btScalar frontOffset = b2Dot(frontNormal, v11); | 
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|  | 381 | btScalar sideOffset1 = -b2Dot(sideNormal, v11); | 
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|  | 382 | btScalar sideOffset2 = b2Dot(sideNormal, v12); | 
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|  | 383 |  | 
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|  | 384 | // Clip incident edge against extruded edge1 side edges. | 
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|  | 385 | ClipVertex clipPoints1[2]; | 
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|  | 386 | clipPoints1[0].v.setValue(0,0,0); | 
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|  | 387 | clipPoints1[1].v.setValue(0,0,0); | 
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|  | 388 |  | 
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|  | 389 | ClipVertex clipPoints2[2]; | 
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|  | 390 | clipPoints2[0].v.setValue(0,0,0); | 
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|  | 391 | clipPoints2[1].v.setValue(0,0,0); | 
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|  | 392 |  | 
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|  | 393 |  | 
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|  | 394 | int np; | 
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|  | 395 |  | 
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|  | 396 | // Clip to box side 1 | 
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|  | 397 | np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1); | 
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|  | 398 |  | 
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|  | 399 | if (np < 2) | 
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|  | 400 | return; | 
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|  | 401 |  | 
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|  | 402 | // Clip to negative box side 1 | 
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|  | 403 | np = ClipSegmentToLine(clipPoints2, clipPoints1,  sideNormal, sideOffset2); | 
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|  | 404 |  | 
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|  | 405 | if (np < 2) | 
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|  | 406 | { | 
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|  | 407 | return; | 
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|  | 408 | } | 
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|  | 409 |  | 
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|  | 410 | // Now clipPoints2 contains the clipped points. | 
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|  | 411 | btVector3 manifoldNormal = flip ? -frontNormal : frontNormal; | 
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|  | 412 |  | 
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|  | 413 | int pointCount = 0; | 
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|  | 414 | for (int i = 0; i < b2_maxManifoldPoints; ++i) | 
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|  | 415 | { | 
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|  | 416 | btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset; | 
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|  | 417 |  | 
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|  | 418 | if (separation <= 0.0f) | 
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|  | 419 | { | 
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|  | 420 |  | 
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|  | 421 | //b2ManifoldPoint* cp = manifold->points + pointCount; | 
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|  | 422 | //btScalar separation = separation; | 
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|  | 423 | //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v); | 
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|  | 424 | //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v); | 
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|  | 425 |  | 
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|  | 426 | manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation); | 
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|  | 427 |  | 
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|  | 428 | //                      cp->id = clipPoints2[i].id; | 
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|  | 429 | //                      cp->id.features.flip = flip; | 
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|  | 430 | ++pointCount; | 
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|  | 431 | } | 
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|  | 432 | } | 
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|  | 433 |  | 
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|  | 434 | //      manifold->pointCount = pointCount;} | 
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|  | 435 | } | 
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