| [1963] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "LinearMath/btScalar.h" | 
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 | 17 | #include "SphereTriangleDetector.h" | 
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 | 18 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
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 | 19 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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 | 20 |  | 
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 | 21 |  | 
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| [2430] | 22 | SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold) | 
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| [1963] | 23 | :m_sphere(sphere), | 
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| [2430] | 24 | m_triangle(triangle), | 
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 | 25 | m_contactBreakingThreshold(contactBreakingThreshold) | 
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| [1963] | 26 | { | 
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 | 27 |  | 
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 | 28 | } | 
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 | 29 |  | 
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 | 30 | void    SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) | 
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 | 31 | { | 
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 | 32 |  | 
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 | 33 |         (void)debugDraw; | 
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 | 34 |         const btTransform& transformA = input.m_transformA; | 
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 | 35 |         const btTransform& transformB = input.m_transformB; | 
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 | 36 |  | 
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 | 37 |         btVector3 point,normal; | 
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 | 38 |         btScalar timeOfImpact = btScalar(1.); | 
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 | 39 |         btScalar depth = btScalar(0.); | 
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| [8351] | 40 | //      output.m_distance = btScalar(BT_LARGE_FLOAT); | 
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| [1963] | 41 |         //move sphere into triangle space | 
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 | 42 |         btTransform     sphereInTr = transformB.inverseTimes(transformA); | 
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 | 43 |  | 
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| [2430] | 44 |         if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold)) | 
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| [1963] | 45 |         { | 
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 | 46 |                 if (swapResults) | 
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 | 47 |                 { | 
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 | 48 |                         btVector3 normalOnB = transformB.getBasis()*normal; | 
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 | 49 |                         btVector3 normalOnA = -normalOnB; | 
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 | 50 |                         btVector3 pointOnA = transformB*point+normalOnB*depth; | 
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 | 51 |                         output.addContactPoint(normalOnA,pointOnA,depth); | 
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 | 52 |                 } else | 
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 | 53 |                 { | 
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 | 54 |                         output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth); | 
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 | 55 |                 } | 
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 | 56 |         } | 
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 | 57 |  | 
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 | 58 | } | 
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 | 59 |  | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 | // See also geometrictools.com | 
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 | 63 | // Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv | 
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 | 64 | btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest); | 
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 | 65 |  | 
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 | 66 | btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) { | 
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 | 67 |         btVector3 diff = p - from; | 
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 | 68 |         btVector3 v = to - from; | 
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 | 69 |         btScalar t = v.dot(diff); | 
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 | 70 |          | 
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 | 71 |         if (t > 0) { | 
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 | 72 |                 btScalar dotVV = v.dot(v); | 
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 | 73 |                 if (t < dotVV) { | 
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 | 74 |                         t /= dotVV; | 
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 | 75 |                         diff -= t*v; | 
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 | 76 |                 } else { | 
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 | 77 |                         t = 1; | 
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 | 78 |                         diff -= v; | 
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 | 79 |                 } | 
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 | 80 |         } else | 
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 | 81 |                 t = 0; | 
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 | 82 |  | 
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 | 83 |         nearest = from + t*v; | 
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 | 84 |         return diff.dot(diff);   | 
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 | 85 | } | 
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 | 86 |  | 
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 | 87 | bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal)  { | 
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 | 88 |         btVector3 lp(p); | 
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 | 89 |         btVector3 lnormal(normal); | 
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 | 90 |          | 
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 | 91 |         return pointInTriangle(vertices, lnormal, &lp); | 
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 | 92 | } | 
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 | 93 |  | 
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| [2430] | 94 | bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold) | 
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| [1963] | 95 | { | 
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 | 96 |  | 
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 | 97 |         const btVector3* vertices = &m_triangle->getVertexPtr(0); | 
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| [8393] | 98 |          | 
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 | 99 |         btScalar radius = m_sphere->getRadius(); | 
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 | 100 |         btScalar radiusWithThreshold = radius + contactBreakingThreshold; | 
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| [1963] | 101 |  | 
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 | 102 |         btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); | 
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 | 103 |         normal.normalize(); | 
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| [8393] | 104 |         btVector3 p1ToCentre = sphereCenter - vertices[0]; | 
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| [1963] | 105 |         btScalar distanceFromPlane = p1ToCentre.dot(normal); | 
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 | 106 |  | 
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 | 107 |         if (distanceFromPlane < btScalar(0.)) | 
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 | 108 |         { | 
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 | 109 |                 //triangle facing the other way | 
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 | 110 |                 distanceFromPlane *= btScalar(-1.); | 
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 | 111 |                 normal *= btScalar(-1.); | 
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 | 112 |         } | 
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 | 113 |  | 
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| [8393] | 114 |         bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold; | 
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| [1963] | 115 |          | 
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 | 116 |         // Check for contact / intersection | 
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 | 117 |         bool hasContact = false; | 
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 | 118 |         btVector3 contactPoint; | 
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 | 119 |         if (isInsideContactPlane) { | 
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| [8393] | 120 |                 if (facecontains(sphereCenter,vertices,normal)) { | 
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| [1963] | 121 |                         // Inside the contact wedge - touches a point on the shell plane | 
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 | 122 |                         hasContact = true; | 
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| [8393] | 123 |                         contactPoint = sphereCenter - normal*distanceFromPlane; | 
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| [1963] | 124 |                 } else { | 
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 | 125 |                         // Could be inside one of the contact capsules | 
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| [8393] | 126 |                         btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold; | 
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| [1963] | 127 |                         btVector3 nearestOnEdge; | 
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 | 128 |                         for (int i = 0; i < m_triangle->getNumEdges(); i++) { | 
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 | 129 |                                  | 
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| [2430] | 130 |                                 btVector3 pa; | 
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 | 131 |                                 btVector3 pb; | 
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| [1963] | 132 |                                  | 
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 | 133 |                                 m_triangle->getEdge(i,pa,pb); | 
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 | 134 |  | 
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| [8393] | 135 |                                 btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge); | 
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| [1963] | 136 |                                 if (distanceSqr < contactCapsuleRadiusSqr) { | 
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 | 137 |                                         // Yep, we're inside a capsule | 
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 | 138 |                                         hasContact = true; | 
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 | 139 |                                         contactPoint = nearestOnEdge; | 
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 | 140 |                                 } | 
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 | 141 |                                  | 
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 | 142 |                         } | 
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 | 143 |                 } | 
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 | 144 |         } | 
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 | 145 |  | 
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 | 146 |         if (hasContact) { | 
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| [8393] | 147 |                 btVector3 contactToCentre = sphereCenter - contactPoint; | 
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| [1963] | 148 |                 btScalar distanceSqr = contactToCentre.length2(); | 
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| [8393] | 149 |  | 
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 | 150 |                 if (distanceSqr < radiusWithThreshold*radiusWithThreshold) | 
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 | 151 |                 { | 
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 | 152 |                         if (distanceSqr>SIMD_EPSILON) | 
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 | 153 |                         { | 
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 | 154 |                                 btScalar distance = btSqrt(distanceSqr); | 
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 | 155 |                                 resultNormal = contactToCentre; | 
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 | 156 |                                 resultNormal.normalize(); | 
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 | 157 |                                 point = contactPoint; | 
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 | 158 |                                 depth = -(radius-distance); | 
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 | 159 |                         } else | 
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 | 160 |                         { | 
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 | 161 |                                 btScalar distance = 0.f; | 
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 | 162 |                                 resultNormal = normal; | 
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 | 163 |                                 point = contactPoint; | 
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 | 164 |                                 depth = -radius; | 
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 | 165 |                         } | 
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| [1963] | 166 |                         return true; | 
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 | 167 |                 } | 
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 | 168 |         } | 
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 | 169 |          | 
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 | 170 |         return false; | 
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 | 171 | } | 
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 | 172 |  | 
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 | 173 |  | 
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 | 174 | bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ) | 
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 | 175 | { | 
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 | 176 |         const btVector3* p1 = &vertices[0]; | 
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 | 177 |         const btVector3* p2 = &vertices[1]; | 
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 | 178 |         const btVector3* p3 = &vertices[2]; | 
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 | 179 |  | 
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 | 180 |         btVector3 edge1( *p2 - *p1 ); | 
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 | 181 |         btVector3 edge2( *p3 - *p2 ); | 
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 | 182 |         btVector3 edge3( *p1 - *p3 ); | 
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 | 183 |  | 
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 | 184 |         btVector3 p1_to_p( *p - *p1 ); | 
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 | 185 |         btVector3 p2_to_p( *p - *p2 ); | 
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 | 186 |         btVector3 p3_to_p( *p - *p3 ); | 
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 | 187 |  | 
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 | 188 |         btVector3 edge1_normal( edge1.cross(normal)); | 
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 | 189 |         btVector3 edge2_normal( edge2.cross(normal)); | 
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 | 190 |         btVector3 edge3_normal( edge3.cross(normal)); | 
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 | 191 |          | 
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 | 192 |         btScalar r1, r2, r3; | 
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 | 193 |         r1 = edge1_normal.dot( p1_to_p ); | 
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 | 194 |         r2 = edge2_normal.dot( p2_to_p ); | 
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 | 195 |         r3 = edge3_normal.dot( p3_to_p ); | 
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 | 196 |         if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) || | 
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 | 197 |              ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) ) | 
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 | 198 |                 return true; | 
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 | 199 |         return false; | 
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 | 200 |  | 
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 | 201 | } | 
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