| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Different definitions of input processing. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _KeyBinder_H__ |
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| 35 | #define _KeyBinder_H__ |
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| 36 | |
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| 37 | #include "core/CorePrereqs.h" |
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| 38 | |
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| 39 | #include <vector> |
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| 40 | |
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| 41 | #include "core/OrxonoxClass.h" |
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| 42 | #include "InputInterfaces.h" |
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| 43 | #include "Button.h" |
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| 44 | #include "HalfAxis.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | /** |
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| 49 | @brief Handles mouse, keyboard and joy stick input while in the actual game mode. |
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| 50 | Manages the key bindings. |
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| 51 | */ |
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| 52 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass |
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| 53 | { |
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| 54 | public: |
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| 55 | KeyBinder (); |
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| 56 | virtual ~KeyBinder(); |
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| 57 | |
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| 58 | void loadBindings(); |
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| 59 | void clearBindings(); |
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| 60 | void setConfigValues(); |
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| 61 | void resetJoyStickAxes(); |
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| 62 | |
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| 63 | protected: // functions |
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| 64 | void tickInput(float dt, const HandlerState& state); |
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| 65 | |
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| 66 | virtual void readTrigger(Button& button); |
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| 67 | |
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| 68 | void keyPressed (const KeyEvent& evt); |
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| 69 | void keyReleased(const KeyEvent& evt); |
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| 70 | void keyHeld (const KeyEvent& evt); |
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| 71 | |
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| 72 | void mouseButtonPressed (MouseButton::Enum id); |
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| 73 | void mouseButtonReleased(MouseButton::Enum id); |
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| 74 | void mouseButtonHeld (MouseButton::Enum id); |
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| 75 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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| 76 | void mouseScrolled (int abs, int rel); |
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| 77 | |
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| 78 | void joyStickButtonPressed (int joyStickID, int button); |
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| 79 | void joyStickButtonReleased(int joyStickID, int button); |
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| 80 | void joyStickButtonHeld (int joyStickID, int button); |
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| 81 | void joyStickAxisMoved (int joyStickID, int axis, float value); |
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| 82 | |
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| 83 | protected: // variables |
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| 84 | //! denotes the number of different keys there are in OIS. |
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| 85 | static const unsigned int nKeys_s = 0xEE; |
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| 86 | //! Actual key bindings as bundle for Press, Hold and Release |
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| 87 | Button keys_ [nKeys_s]; |
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| 88 | |
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| 89 | //! denotes the number of different mouse buttons there are in OIS. |
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| 90 | static const unsigned int nMouseButtons_s = 8 + 2*2; // 8 buttons and 2 scroll wheels |
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| 91 | //! Actual key bindings as bundle for Press, Hold and Release |
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| 92 | Button mouseButtons_ [nMouseButtons_s]; |
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| 93 | |
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| 94 | //! denotes the number of different joy stick buttons there are in OIS. |
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| 95 | static const unsigned int nJoyStickButtons_s = 32 + 4 * 4; // 32 buttons and 4 POVs with 4 buttons |
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| 96 | //! Actual key bindings as bundle for Press, Hold and Release |
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| 97 | Button joyStickButtons_ [nJoyStickButtons_s]; |
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| 98 | |
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| 99 | //! denotes the number of half axes (every axis twice) there can be. |
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| 100 | static const unsigned int nHalfAxes_s = 56; |
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| 101 | /** |
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| 102 | * Array with all the half axes for mouse and joy sticks. |
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| 103 | * Keep in mind that the positions are fixed and that the first entry is the |
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| 104 | * positive one and the second is negative. |
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| 105 | * Sequence is as follows: |
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| 106 | * 0 - 3: Mouse x and y |
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| 107 | * 4 - 7: empty |
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| 108 | * 8 - 23: joy stick slider axes 1 to 8 |
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| 109 | * 24 - 55: joy stick axes 1 - 16 |
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| 110 | */ |
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| 111 | HalfAxis halfAxes_[nHalfAxes_s]; |
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| 112 | |
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| 113 | /** |
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| 114 | * Commands that have additional parameters (axes) are executed at the end of |
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| 115 | * the tick() so that all values can be buffered for single execution. |
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| 116 | */ |
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| 117 | std::vector<BufferedParamCommand*> paramCommandBuffer_; |
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| 118 | |
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| 119 | //! Keeps track of the absolute mouse value (incl. scroll wheel) |
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| 120 | int mousePosition_[2]; |
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| 121 | //! Used to derive mouse input if requested |
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| 122 | int mouseRelative_[2]; |
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| 123 | float deriveTime_; |
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| 124 | |
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| 125 | //##### ConfigValues ##### |
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| 126 | //! Threshold for analog triggers until which the state is 0. |
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| 127 | float analogThreshold_; |
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| 128 | //! Threshold for analog triggers until which the button is not pressed. |
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| 129 | float buttonThreshold_; |
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| 130 | //! Derive mouse input for absolute values? |
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| 131 | bool bDeriveMouseInput_; |
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| 132 | //! Accuracy of the mouse input deriver. The higher the more precise, but laggier. |
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| 133 | float derivePeriod_; |
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| 134 | //! mouse sensitivity |
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| 135 | float mouseSensitivity_; |
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| 136 | //! mouse sensitivity if mouse input is derived |
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| 137 | float mouseSensitivityDerived_; |
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| 138 | //! Whether or not to clip abslute mouse values to 1024 |
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| 139 | bool bClipMouse_; |
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| 140 | }; |
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| 141 | } |
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| 142 | |
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| 143 | #endif /* _KeyBinder_H__ */ |
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