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source: code/trunk/src/core/input/KeyBinder.h @ 1535

Last change on this file since 1535 was 1535, checked in by rgrieder, 16 years ago

merged input branch back to trunk

  • Property svn:eol-style set to native
File size: 4.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Different definitions of input processing.
32 */
33
34#ifndef _KeyBinder_H__
35#define _KeyBinder_H__
36
37#include "core/CorePrereqs.h"
38
39#include <vector>
40
41#include "core/OrxonoxClass.h"
42#include "InputInterfaces.h"
43#include "Button.h"
44#include "HalfAxis.h"
45
46namespace orxonox
47{
48  /**
49    @brief Handles mouse, keyboard and joy stick input while in the actual game mode.
50           Manages the key bindings.
51  */
52  class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass
53  {
54  public:
55    KeyBinder ();
56    virtual ~KeyBinder();
57
58    void loadBindings();
59    void clearBindings();
60    void setConfigValues();
61    void resetJoyStickAxes();
62
63  protected: // functions
64    void tickInput(float dt, const HandlerState& state);
65
66    virtual void readTrigger(Button& button);
67
68    void keyPressed (const KeyEvent& evt);
69    void keyReleased(const KeyEvent& evt);
70    void keyHeld    (const KeyEvent& evt);
71
72    void mouseButtonPressed (MouseButton::Enum id);
73    void mouseButtonReleased(MouseButton::Enum id);
74    void mouseButtonHeld    (MouseButton::Enum id);
75    void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
76    void mouseScrolled      (int abs, int rel);
77
78    void joyStickButtonPressed (int joyStickID, int button);
79    void joyStickButtonReleased(int joyStickID, int button);
80    void joyStickButtonHeld    (int joyStickID, int button);
81    void joyStickAxisMoved     (int joyStickID, int axis, float value);
82
83  protected: // variables
84    //! denotes the number of different keys there are in OIS.
85    static const unsigned int nKeys_s = 0xEE;
86    //! Actual key bindings as bundle for Press, Hold and Release
87    Button keys_ [nKeys_s];
88
89    //! denotes the number of different mouse buttons there are in OIS.
90    static const unsigned int nMouseButtons_s = 8 + 2*2; // 8 buttons and 2 scroll wheels
91    //! Actual key bindings as bundle for Press, Hold and Release
92    Button mouseButtons_ [nMouseButtons_s];
93
94    //! denotes the number of different joy stick buttons there are in OIS.
95    static const unsigned int nJoyStickButtons_s = 32 + 4 * 4; // 32 buttons and 4 POVs with 4 buttons
96    //! Actual key bindings as bundle for Press, Hold and Release
97    Button joyStickButtons_ [nJoyStickButtons_s];
98
99    //! denotes the number of half axes (every axis twice) there can be.
100    static const unsigned int nHalfAxes_s = 56;
101    /**
102    * Array with all the half axes for mouse and joy sticks.
103    * Keep in mind that the positions are fixed and that the first entry is the
104    * positive one and the second is negative.
105    * Sequence is as follows:
106    *  0 -  3: Mouse x and y
107    *  4 -  7: empty
108    *  8 - 23: joy stick slider axes 1 to 8
109    * 24 - 55: joy stick axes 1 - 16
110    */
111    HalfAxis halfAxes_[nHalfAxes_s];
112
113    /**
114    * Commands that have additional parameters (axes) are executed at the end of
115    * the tick() so that all values can be buffered for single execution.
116    */
117    std::vector<BufferedParamCommand*> paramCommandBuffer_;
118
119    //! Keeps track of the absolute mouse value (incl. scroll wheel)
120    int mousePosition_[2];
121    //! Used to derive mouse input if requested
122    int mouseRelative_[2];
123    float deriveTime_;
124
125    //##### ConfigValues #####
126    //! Threshold for analog triggers until which the state is 0.
127    float analogThreshold_;
128    //! Threshold for analog triggers until which the button is not pressed.
129    float buttonThreshold_;
130    //! Derive mouse input for absolute values?
131    bool bDeriveMouseInput_;
132    //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
133    float derivePeriod_;
134    //! mouse sensitivity
135    float mouseSensitivity_;
136    //! mouse sensitivity if mouse input is derived
137    float mouseSensitivityDerived_;
138    //! Whether or not to clip abslute mouse values to 1024
139    bool bClipMouse_;
140  };
141}
142
143#endif /* _KeyBinder_H__ */
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