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source: code/trunk/src/core/input/KeyBinder.h @ 3196

Last change on this file since 3196 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 8.3 KB
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[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[971]29/**
[1755]30@file
31@brief
32    Different definitions of input processing.
33*/
[973]34
[1413]35#ifndef _KeyBinder_H__
36#define _KeyBinder_H__
[973]37
[1519]38#include "core/CorePrereqs.h"
[1062]39
[3196]40#include <cassert>
41#include <string>
[1349]42#include <vector>
[2662]43
[1293]44#include "InputInterfaces.h"
[1520]45#include "Button.h"
46#include "HalfAxis.h"
[1887]47#include "InputCommands.h"
48#include "JoyStickDeviceNumberListener.h"
[973]49
50namespace orxonox
51{
[1755]52    /**
53    @brief
54        Handles mouse, keyboard and joy stick input while in the actual game mode.
55        Manages the key bindings.
56    */
[1887]57    class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler,
58                                  public JoyStickDeviceNumberListener
[1755]59    {
60    public:
61        KeyBinder ();
62        virtual ~KeyBinder();
[1022]63
[2710]64        void loadBindings(const std::string& filename);
[1755]65        void clearBindings();
[1887]66        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
[1755]67        void setConfigValues();
68        void resetJoyStickAxes();
[1349]69
[1755]70    protected: // functions
[2896]71        void updateInput(float dt);
72        void updateKey(float dt) { }
73        void updateMouse(float dt);
74        void updateJoyStick(float dt, unsigned int joyStick);
[1887]75        // internal
[2087]76        void tickHalfAxis(HalfAxis& halfAxis);
[1413]77
[1887]78        void buttonThresholdChanged();
79        // from JoyStickDeviceNumberListener interface
80        virtual void JoyStickDeviceNumberChanged(unsigned int value);
81        void initialiseJoyStickBindings();
82        void compilePointerLists();
[1219]83
[1755]84        void keyPressed (const KeyEvent& evt);
85        void keyReleased(const KeyEvent& evt);
86        void keyHeld    (const KeyEvent& evt);
[1022]87
[1887]88        void mouseButtonPressed (MouseButtonCode::ByEnum id);
89        void mouseButtonReleased(MouseButtonCode::ByEnum id);
90        void mouseButtonHeld    (MouseButtonCode::ByEnum id);
[1755]91        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
92        void mouseScrolled      (int abs, int rel);
[1022]93
[1887]94        void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
95        void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
96        void joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
[1755]97        void joyStickAxisMoved     (unsigned int joyStickID, unsigned int axis, float value);
[1349]98
[1755]99    protected: // variables
[1887]100        //! Currently active joy sticks
101        unsigned int numberOfJoySticks_;
[1022]102
[1887]103        //! Actual key bindings for keys on the keyboard
104        Button keys_            [KeyCode::numberOfKeys];
105        //! Number of mouse buttons in KeyBinder (+4)
[1888]106        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
[1887]107        //! Actual key bindings for mouse buttons including the wheel(s)
108        Button mouseButtons_    [numberOfMouseButtons_];
109        //! Actual key bindings for mouse axes
110        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
[1219]111
[1887]112        //! Helper class to use something like std:vector<Button[64]>
113        struct JoyStickButtonVector
114        {
115            Button& operator[](unsigned int index) { return buttons[index]; }
116            Button buttons[JoyStickButtonCode::numberOfButtons];
117        };
118        //! Actual key bindings for joy stick buttons
119        std::vector<JoyStickButtonVector> joyStickButtons_;
120        //! Helper class to use something like std:vector<HalfAxis[48]>
121        struct JoyStickAxisVector
122        {
123            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
124            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
125        };
126        //! Actual key bindings for joy stick axes (and sliders)
127        std::vector<JoyStickAxisVector> joyStickAxes_;
[1219]128
[1887]129        //! Pointer map with all Buttons, including half axes
130        std::map<std::string, Button*> allButtons_;
131        //! Pointer list with all half axes
132        std::vector<HalfAxis*> allHalfAxes_;
[1349]133
[1755]134        /**
135        @brief
136            Commands that have additional parameters (axes) are executed at the end of
[2896]137            update() so that all values can be buffered for single execution.
[1755]138        */
139        std::vector<BufferedParamCommand*> paramCommandBuffer_;
[1349]140
[1755]141        //! Keeps track of the absolute mouse value (incl. scroll wheel)
142        int mousePosition_[2];
143        //! Used to derive mouse input if requested
144        int mouseRelative_[2];
145        float deriveTime_;
[1349]146
[2103]147        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
148        ConfigFileType configFile_;
[1755]149
[1887]150    private:
[1755]151        //##### ConfigValues #####
[2087]152        //! Whether to filter small value analog input
153        bool bFilterAnalogNoise_;
[1755]154        //! Threshold for analog triggers until which the state is 0.
155        float analogThreshold_;
156        //! Threshold for analog triggers until which the button is not pressed.
157        float buttonThreshold_;
158        //! Derive mouse input for absolute values?
159        bool bDeriveMouseInput_;
160        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
161        float derivePeriod_;
162        //! mouse sensitivity
163        float mouseSensitivity_;
164        //! mouse sensitivity if mouse input is derived
165        float mouseSensitivityDerived_;
[1887]166        //! Equals one step of the mousewheel
[2087]167        int mouseWheelStepSize_;
[1887]168
169        //##### Constant config variables #####
170        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
171        static const int mouseClippingSize_ = 1024;
[1755]172    };
[1887]173
174    inline void KeyBinder::keyPressed (const KeyEvent& evt)
[2662]175    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnPress); }
[1887]176
177    inline void KeyBinder::keyReleased(const KeyEvent& evt)
[2662]178    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnRelease); }
[1887]179
180    inline void KeyBinder::keyHeld    (const KeyEvent& evt)
[2662]181    { assert(!keys_[evt.key].name_.empty()); keys_[evt.key].execute(KeybindMode::OnHold); }
[1887]182
183
184    inline void KeyBinder::mouseButtonPressed (MouseButtonCode::ByEnum id)
185    { mouseButtons_[id].execute(KeybindMode::OnPress); }
186
187    inline void KeyBinder::mouseButtonReleased(MouseButtonCode::ByEnum id)
188    { mouseButtons_[id].execute(KeybindMode::OnRelease); }
189
190    inline void KeyBinder::mouseButtonHeld    (MouseButtonCode::ByEnum id)
191    { mouseButtons_[id].execute(KeybindMode::OnHold); }
192
193
194    inline void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
195    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnPress); }
196
197    inline void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
198    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnRelease); }
199
200    inline void KeyBinder::joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
201    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); }
202
[2896]203    inline void KeyBinder::updateInput(float dt)
[1887]204    {
205        // execute all buffered bindings (additional parameter)
206        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
[2087]207        {
208            paramCommandBuffer_[i]->rel_ *= dt;
[1887]209            paramCommandBuffer_[i]->execute();
[2087]210        }
[1887]211
212        // always reset the relative movement of the mouse
213        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
214            mouseAxes_[i].relVal_ = 0.0f;
215    }
[1413]216}
[973]217
[1413]218#endif /* _KeyBinder_H__ */
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