| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _InputHandler_H__ | 
|---|
| 30 | #define _InputHandler_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "InputPrereqs.h" | 
|---|
| 33 | #include "util/Math.h" | 
|---|
| 34 |  | 
|---|
| 35 | namespace orxonox | 
|---|
| 36 | { | 
|---|
| 37 | namespace ButtonEvent | 
|---|
| 38 | { | 
|---|
| 39 | //! Helper enum to deploy events with the help of templates | 
|---|
| 40 | enum Value | 
|---|
| 41 | { | 
|---|
| 42 | Press, | 
|---|
| 43 | Release, | 
|---|
| 44 | Hold | 
|---|
| 45 | }; | 
|---|
| 46 |  | 
|---|
| 47 | //! Enables function overloading with integer values | 
|---|
| 48 | template <ButtonEvent::Value Event> | 
|---|
| 49 | struct EnumToType { }; | 
|---|
| 50 | typedef EnumToType<Press>   TPress; | 
|---|
| 51 | typedef EnumToType<Release> TRelease; | 
|---|
| 52 | typedef EnumToType<Hold>    THold; | 
|---|
| 53 | } | 
|---|
| 54 |  | 
|---|
| 55 | namespace KeyboardModifier | 
|---|
| 56 | { | 
|---|
| 57 | //! Keyboard modifiers (shift, ctrl and alt) | 
|---|
| 58 | enum Enum | 
|---|
| 59 | { | 
|---|
| 60 | Shift = 0x0000001, | 
|---|
| 61 | Ctrl  = 0x0000010, | 
|---|
| 62 | Alt   = 0x0000100 | 
|---|
| 63 | }; | 
|---|
| 64 | } | 
|---|
| 65 |  | 
|---|
| 66 | //! Event argument for key events | 
|---|
| 67 | class _CoreExport KeyEvent | 
|---|
| 68 | { | 
|---|
| 69 | public: | 
|---|
| 70 | KeyEvent(const OIS::KeyEvent& evt) | 
|---|
| 71 | : key_(static_cast<KeyCode::ByEnum>(evt.key)) | 
|---|
| 72 | , text_(evt.text) | 
|---|
| 73 | , modifiers_(0) | 
|---|
| 74 | { } | 
|---|
| 75 | bool operator==(const KeyEvent& rhs) const | 
|---|
| 76 | { return rhs.key_ == key_; } | 
|---|
| 77 | bool operator!=(const KeyEvent& rhs) const | 
|---|
| 78 | { return rhs.key_ != key_; } | 
|---|
| 79 | void setModifiers(int modifiers) | 
|---|
| 80 | { modifiers_ = modifiers; } | 
|---|
| 81 |  | 
|---|
| 82 | bool isModifierDown(KeyboardModifier::Enum modifier) const | 
|---|
| 83 | { return static_cast<KeyboardModifier::Enum>(modifier & modifiers_); } | 
|---|
| 84 | KeyCode::ByEnum getKeyCode() const | 
|---|
| 85 | { return key_; } | 
|---|
| 86 | unsigned int getText() const { return text_; } | 
|---|
| 87 |  | 
|---|
| 88 | private: | 
|---|
| 89 | KeyCode::ByEnum key_; | 
|---|
| 90 | unsigned int text_; | 
|---|
| 91 | int modifiers_; | 
|---|
| 92 | }; | 
|---|
| 93 |  | 
|---|
| 94 | /** | 
|---|
| 95 | @brief | 
|---|
| 96 | Base class for all input handlers like KeyBinder, InputBuffer, etc. | 
|---|
| 97 |  | 
|---|
| 98 | Derive from this class if you wish to receive input events. | 
|---|
| 99 | But keep in mind that this is pointless wihtout first having an InputState. | 
|---|
| 100 | @note | 
|---|
| 101 | The definitions for the button events with the weird arguments are simply | 
|---|
| 102 | to avoid redunant code in the input devices. | 
|---|
| 103 | */ | 
|---|
| 104 | class _CoreExport InputHandler | 
|---|
| 105 | { | 
|---|
| 106 | public: | 
|---|
| 107 | virtual ~InputHandler() { } | 
|---|
| 108 |  | 
|---|
| 109 | template<class T> void buttonEvent(unsigned int device, const T& button, ButtonEvent::TPress) | 
|---|
| 110 | { this->buttonPressed(button); } | 
|---|
| 111 | template<class T> void buttonEvent(unsigned int device, const T& button, ButtonEvent::TRelease) | 
|---|
| 112 | { this->buttonReleased(button); } | 
|---|
| 113 | template<class T> void buttonEvent(unsigned int device, const T& button, ButtonEvent::THold) | 
|---|
| 114 | { this->buttonHeld(button); } | 
|---|
| 115 | void buttonEvent(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TPress) | 
|---|
| 116 | { this->buttonPressed(device - InputDeviceEnumerator::FirstJoyStick, button); } | 
|---|
| 117 | void buttonEvent(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TRelease) | 
|---|
| 118 | { this->buttonReleased(device - InputDeviceEnumerator::FirstJoyStick, button); } | 
|---|
| 119 | void buttonEvent(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::THold) | 
|---|
| 120 | { this->buttonHeld(device - InputDeviceEnumerator::FirstJoyStick, button); } | 
|---|
| 121 |  | 
|---|
| 122 | virtual void buttonPressed (const KeyEvent& evt) { } | 
|---|
| 123 | virtual void buttonReleased(const KeyEvent& evt) { } | 
|---|
| 124 | virtual void buttonHeld    (const KeyEvent& evt) { } | 
|---|
| 125 |  | 
|---|
| 126 | virtual void buttonPressed (MouseButtonCode::ByEnum button) { } | 
|---|
| 127 | virtual void buttonReleased(MouseButtonCode::ByEnum button) { } | 
|---|
| 128 | virtual void buttonHeld    (MouseButtonCode::ByEnum button) { } | 
|---|
| 129 | virtual void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { } | 
|---|
| 130 | virtual void mouseScrolled (int abs, int rel) { } | 
|---|
| 131 |  | 
|---|
| 132 | virtual void buttonPressed (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } | 
|---|
| 133 | virtual void buttonReleased(unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } | 
|---|
| 134 | virtual void buttonHeld    (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { } | 
|---|
| 135 | virtual void axisMoved     (unsigned int joyStick, unsigned int axis, float value){ } | 
|---|
| 136 |  | 
|---|
| 137 | virtual void keyboardUpdated(float dt) { } | 
|---|
| 138 | virtual void mouseUpdated   (float dt) { } | 
|---|
| 139 | virtual void joyStickUpdated(unsigned int joyStick, float dt) { } | 
|---|
| 140 |  | 
|---|
| 141 | virtual void allDevicesUpdated(float dt) { } | 
|---|
| 142 |  | 
|---|
| 143 | //! Use this input handler if you want to occupy a device in an input state. | 
|---|
| 144 | static InputHandler EMPTY; | 
|---|
| 145 | }; | 
|---|
| 146 | } | 
|---|
| 147 |  | 
|---|
| 148 | #endif /* _InputHandler_H__ */ | 
|---|