| [3274] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file | 
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| [3327] | 31 | @brief | 
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|  | 32 | Implementation of InputDevice and InputDeviceTemplated | 
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| [3274] | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _InputDevice_H__ | 
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|  | 36 | #define _InputDevice_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "InputPrereqs.h" | 
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|  | 39 |  | 
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|  | 40 | #include <vector> | 
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|  | 41 | #include <ois/OISInputManager.h> | 
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|  | 42 |  | 
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|  | 43 | #include "util/Debug.h" | 
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|  | 44 | #include "core/Clock.h" | 
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|  | 45 | #include "InputState.h" | 
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|  | 46 |  | 
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|  | 47 | namespace orxonox | 
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|  | 48 | { | 
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|  | 49 | /** | 
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|  | 50 | @brief | 
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| [3327] | 51 | Abstract base class for all input devices (mouse, keyboard and joy sticks). | 
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|  | 52 |  | 
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|  | 53 | It provides common virtual functions to be used by the InputManager. | 
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| [3274] | 54 | */ | 
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|  | 55 | class InputDevice | 
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|  | 56 | { | 
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|  | 57 | public: | 
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| [3327] | 58 | //! Only resets the members | 
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|  | 59 | InputDevice(unsigned int id) : bCalibrating_(false), deviceID_(id) { } | 
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| [3274] | 60 | virtual ~InputDevice() { } | 
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| [3327] | 61 | //! Returns the device class (derived) name as string | 
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|  | 62 | virtual std::string getClassName() const = 0; | 
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|  | 63 | //! Updates the device which should in turn distribute events | 
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| [3274] | 64 | virtual void update(const Clock& time) = 0; | 
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| [3327] | 65 | //! Clear all button related buffers | 
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| [3274] | 66 | virtual void clearBuffers() = 0; | 
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|  | 67 |  | 
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| [3327] | 68 | //! Start calibrating (only useful for joy sticks) | 
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| [3274] | 69 | void startCalibration() | 
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|  | 70 | { | 
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|  | 71 | bCalibrating_ = true; | 
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|  | 72 | this->calibrationStarted(); | 
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|  | 73 | } | 
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|  | 74 |  | 
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| [3327] | 75 | //! Stop calibrating and evaluate the data (only useful for joy sticks) | 
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| [3274] | 76 | void stopCalibration() | 
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|  | 77 | { | 
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|  | 78 | this->calibrationStopped(); | 
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|  | 79 | bCalibrating_ = false; | 
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|  | 80 | } | 
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|  | 81 |  | 
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| [3327] | 82 | //! Returns a reference to the internal input state vector. Use with care! | 
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|  | 83 | std::vector<InputState*>& getStateListRef() { return this->inputStates_; } | 
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|  | 84 | //! Returns the ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) | 
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|  | 85 | unsigned int getDeviceID() const { return this->deviceID_; } | 
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|  | 86 | //! Tells whether the device is in calibration mode | 
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|  | 87 | bool isCalibrating() const { return bCalibrating_; } | 
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| [3274] | 88 |  | 
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|  | 89 | protected: | 
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| [3327] | 90 | //! To be ovrridden by the subclass | 
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| [3274] | 91 | virtual void calibrationStarted() { } | 
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| [3327] | 92 | //! To be ovrridden by the subclass | 
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| [3274] | 93 | virtual void calibrationStopped() { } | 
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|  | 94 |  | 
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| [3327] | 95 | //! List of all input states that receive events from this device | 
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| [3274] | 96 | std::vector<InputState*> inputStates_; | 
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|  | 97 |  | 
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|  | 98 | private: | 
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| [3327] | 99 | InputDevice(const InputDevice& rhs); //!< Don't use! | 
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| [3274] | 100 |  | 
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| [3327] | 101 | bool bCalibrating_;                  //!< Whether the device is in calibration mode | 
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|  | 102 | const unsigned int deviceID_;        //!< ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) | 
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| [3274] | 103 | }; | 
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|  | 104 |  | 
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|  | 105 | /** | 
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|  | 106 | @brief | 
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| [3327] | 107 | Heavily templated base class for all three input devices. | 
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|  | 108 |  | 
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|  | 109 | The purpose of this class is not to provide an interface but rather | 
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|  | 110 | to reduce code redundancy. This concerns device creation and destruction | 
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|  | 111 | as well as common code for button events (press, release, hold). | 
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|  | 112 |  | 
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|  | 113 | In order to derive from this class you have to supply it with a struct | 
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|  | 114 | as template parameter that contains the necessary type traits. | 
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| [3274] | 115 | */ | 
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|  | 116 | template <class Traits> | 
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|  | 117 | class InputDeviceTemplated : public InputDevice | 
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|  | 118 | { | 
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|  | 119 | typedef typename Traits::DeviceClass DeviceClass; | 
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|  | 120 | typedef typename Traits::OISDeviceClass OISDeviceClass; | 
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|  | 121 | typedef typename Traits::ButtonType ButtonType; | 
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|  | 122 | typedef typename Traits::ButtonTypeParam ButtonTypeParam; | 
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|  | 123 | static const OIS::Type OISDeviceValue = Traits::OISDeviceValue; | 
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|  | 124 |  | 
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|  | 125 | public: | 
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| [3327] | 126 | //! Creates the OIS device | 
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|  | 127 | InputDeviceTemplated(unsigned int id, OIS::InputManager* oisInputManager) | 
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| [3274] | 128 | : InputDevice(id) | 
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| [3327] | 129 | , oisInputManager_(oisInputManager) | 
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| [3274] | 130 | { | 
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| [3327] | 131 | oisDevice_ = static_cast<OISDeviceClass*>(oisInputManager_->createInputObject(OISDeviceValue, true)); | 
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|  | 132 | // Note: after the static_cast here, the casted this pointer becomes | 
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|  | 133 | //       invalid right until the subclass has been constructed! | 
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| [3274] | 134 | oisDevice_->setEventCallback(static_cast<DeviceClass*>(this)); | 
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|  | 135 | COUT(4) << "Instantiated a " << this->getClassName() << std::endl; | 
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|  | 136 | } | 
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|  | 137 |  | 
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| [3327] | 138 | //! Destroys the OIS device | 
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| [3274] | 139 | virtual ~InputDeviceTemplated() | 
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|  | 140 | { | 
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|  | 141 | try | 
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|  | 142 | { | 
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| [3327] | 143 | oisInputManager_->destroyInputObject(oisDevice_); | 
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| [3274] | 144 | } | 
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|  | 145 | catch (...) | 
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|  | 146 | { | 
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|  | 147 | COUT(1) << this->getClassName() << " destruction failed! Potential resource leak!" << std::endl; | 
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|  | 148 | } | 
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|  | 149 | } | 
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|  | 150 |  | 
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| [3327] | 151 | //! Captures OIS events (which then get distributed to the derived class) and creates the button held events | 
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| [3274] | 152 | void update(const Clock& time) | 
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|  | 153 | { | 
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|  | 154 | oisDevice_->capture(); | 
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|  | 155 |  | 
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| [3327] | 156 | // Call all the states with the held button event | 
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|  | 157 | for (unsigned int iB = 0; iB < pressedButtons_.size(); ++iB) | 
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|  | 158 | for (unsigned int iS = 0; iS < inputStates_.size(); ++iS) | 
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|  | 159 | inputStates_[iS]->buttonEvent<ButtonEvent::THold, Traits>( | 
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|  | 160 | this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(pressedButtons_[iB])); | 
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| [3274] | 161 |  | 
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| [3327] | 162 | // Call states with device update events | 
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|  | 163 | for (unsigned int i = 0; i < inputStates_.size(); ++i) | 
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|  | 164 | inputStates_[i]->update(time.getDeltaTime(), this->getDeviceID()); | 
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| [3274] | 165 |  | 
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|  | 166 | static_cast<DeviceClass*>(this)->updateImpl(time); | 
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|  | 167 | } | 
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|  | 168 |  | 
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| [3327] | 169 | //! Clears the list of pressed buttons and calls the derived class's method | 
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| [3274] | 170 | void clearBuffers() | 
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|  | 171 | { | 
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|  | 172 | pressedButtons_.clear(); | 
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|  | 173 | static_cast<DeviceClass*>(this)->clearBuffersImpl(); | 
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|  | 174 | } | 
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|  | 175 |  | 
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| [3327] | 176 | // Returns a pointer to the OIS device | 
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|  | 177 | OISDeviceClass* getOISDevice()   { return this->oisDevice_; } | 
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|  | 178 | // Returns the name of the derived class as string | 
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|  | 179 | std::string getClassName() const { return DeviceClass::getClassNameImpl(); } | 
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|  | 180 |  | 
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| [3274] | 181 | protected: | 
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| [3327] | 182 | //! Common code for all button pressed events (updates pressed buttons list and calls the input states) | 
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|  | 183 | FORCEINLINE void buttonPressed(ButtonTypeParam button) | 
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| [3274] | 184 | { | 
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|  | 185 | // check whether the button already is in the list (can happen when focus was lost) | 
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|  | 186 | unsigned int iButton = 0; | 
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|  | 187 | while (iButton < pressedButtons_.size() && pressedButtons_[iButton] != button) | 
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|  | 188 | iButton++; | 
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|  | 189 | if (iButton == pressedButtons_.size()) | 
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|  | 190 | pressedButtons_.push_back(button); | 
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|  | 191 | else | 
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|  | 192 | return; // Button already pressed | 
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|  | 193 |  | 
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|  | 194 | // Call states | 
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|  | 195 | for (unsigned int i = 0; i < inputStates_.size(); ++i) | 
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|  | 196 | inputStates_[i]->buttonEvent<ButtonEvent::TPress, Traits>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); | 
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|  | 197 | } | 
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|  | 198 |  | 
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| [3327] | 199 | //! Common code for all button released events (updates pressed buttons list and calls the input states) | 
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|  | 200 | FORCEINLINE void buttonReleased(ButtonTypeParam button) | 
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| [3274] | 201 | { | 
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|  | 202 | // remove the button from the pressedButtons_ list | 
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|  | 203 | for (unsigned int iButton = 0; iButton < pressedButtons_.size(); iButton++) | 
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|  | 204 | { | 
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|  | 205 | if (pressedButtons_[iButton] == button) | 
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|  | 206 | { | 
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|  | 207 | pressedButtons_.erase(pressedButtons_.begin() + iButton); | 
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|  | 208 | break; | 
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|  | 209 | } | 
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|  | 210 | } | 
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|  | 211 |  | 
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|  | 212 | // Call states | 
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|  | 213 | for (unsigned int i = 0; i < inputStates_.size(); ++i) | 
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|  | 214 | inputStates_[i]->buttonEvent<ButtonEvent::TRelease, Traits>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); | 
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|  | 215 | } | 
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|  | 216 |  | 
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| [3327] | 217 | //! Managed pointer to the OIS device | 
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| [3274] | 218 | OISDeviceClass* oisDevice_; | 
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|  | 219 |  | 
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|  | 220 | private: | 
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|  | 221 | //!< Fallback dummy function for static polymorphism | 
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| [3327] | 222 | void clearBuffersImpl() { } | 
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|  | 223 | //!< Fallback dummy function for static polymorphism | 
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|  | 224 | void updateImpl(const Clock& time) { } | 
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|  | 225 | //!< Fallback dummy function for static polymorphism | 
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| [3274] | 226 | ButtonType& getButtonEventArg(ButtonType& button) { return button; } | 
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|  | 227 |  | 
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| [3327] | 228 | std::vector<ButtonType> pressedButtons_; //!< List of all buttons that are currently pressed down | 
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|  | 229 | OIS::InputManager* oisInputManager_;     //!< Pointer to the OIS InputManager that can create and destroy devices | 
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| [3274] | 230 | }; | 
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|  | 231 | } | 
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|  | 232 |  | 
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|  | 233 | #endif /* _InputDevice_H__ */ | 
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