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source: code/trunk/src/core/input/InputCommands.cc @ 1755

Last change on this file since 1755 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the different input handlers.
33*/
34
35#include "InputCommands.h"
36#include "core/CommandExecutor.h"
37
38namespace orxonox
39{
40    // ###############################
41    // ###  BufferedParamCommand   ###
42    // ###############################
43
44    /**
45    @brief
46        Executes a buffered command. This is used for commands with additional
47        parameters.
48    @return
49        True if command execution was successful or value was zero.
50    */
51    bool BufferedParamCommand::execute()
52    {
53        if (nValuesAdded_)
54        {
55            BufferedParamCommand& cmd = *this;
56            cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_);
57            // reset
58            cmd.nValuesAdded_ = 0;
59            cmd.value_ = 0;
60            return cmd.evaluation_.execute();
61        }
62        else
63            return true;
64    }
65
66    // ###############################
67    // #####    SimpleCommand    #####
68    // ###############################
69
70    /**
71    @brief
72        Executes a simple command with no additional paramters.
73    @return
74        True if command execution was successful, false otherwise.
75    */
76    bool SimpleCommand::execute(float abs, float rel)
77    {
78        return evaluation_.execute();
79    }
80
81    // ###############################
82    // #####    ParamCommand     #####
83    // ###############################
84
85    /**
86    @brief
87        Executes a parameter command. The commmand string is not directly executed,
88        but instead stored in a buffer list so that values can be combined.
89    @return
90        Always true.
91    */
92    bool ParamCommand::execute(float abs, float rel)
93    {
94        BufferedParamCommand& cmd = *paramCommand_;
95        // command has an additional parameter
96        if (bRelative_)
97        {
98            if (rel != 0.0f)
99            {
100                // we have to calculate a relative movement.
101                // paramModifier_ says how much one keystroke is
102                cmd.value_ += paramModifier_ * rel;
103            }
104        }
105        else if (abs != 0.0f)
106        {
107            // Usually, joy sticks create 'noise' (they return values if they're in 0 position)
108            // and normally this is caught in tickInput(), but that threshold cannot be to high
109            // in order to preserve accuracy. Instead, we have to catch the problem here. An example:
110            // Someone only uses buttons with an active joystick. The joy stick value could then
111            // be 0.05 for instance and the the key value 1. Without handling the problem, the final
112            // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects.
113            float absQ = abs * abs;
114            float valueQ = cmd.value_ * cmd.value_;
115            if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics
116            {
117                cmd.value_ = abs * paramModifier_;
118                cmd.nValuesAdded_ = 1;
119            }
120            else if (absQ * 50.0f < valueQ)
121            {
122                // abs is too small, we just don't do anything
123            }
124            else
125            {
126                // we have to calculate the absolute position of the axis.
127                // Since there might be another axis that is affected, we have to wait and
128                // store the result in a temporary place
129                cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_;
130            }
131        }
132        return true;
133    }
134}
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