| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief | 
|---|
| 32 | Implementation of the different input handlers. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "InputCommands.h" | 
|---|
| 36 | #include "core/CommandExecutor.h" | 
|---|
| 37 |  | 
|---|
| 38 | namespace orxonox | 
|---|
| 39 | { | 
|---|
| 40 | // ############################### | 
|---|
| 41 | // ###  BufferedParamCommand   ### | 
|---|
| 42 | // ############################### | 
|---|
| 43 |  | 
|---|
| 44 | /** | 
|---|
| 45 | @brief | 
|---|
| 46 | Executes a buffered command. This is used for commands with additional | 
|---|
| 47 | parameters. | 
|---|
| 48 | @return | 
|---|
| 49 | True if command execution was successful or value was zero. | 
|---|
| 50 | */ | 
|---|
| 51 | bool BufferedParamCommand::execute() | 
|---|
| 52 | { | 
|---|
| 53 | if (nValuesAdded_) | 
|---|
| 54 | { | 
|---|
| 55 | BufferedParamCommand& cmd = *this; | 
|---|
| 56 | cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_); | 
|---|
| 57 | // reset | 
|---|
| 58 | cmd.nValuesAdded_ = 0; | 
|---|
| 59 | cmd.value_ = 0; | 
|---|
| 60 | return cmd.evaluation_.execute(); | 
|---|
| 61 | } | 
|---|
| 62 | else | 
|---|
| 63 | return true; | 
|---|
| 64 | } | 
|---|
| 65 |  | 
|---|
| 66 | // ############################### | 
|---|
| 67 | // #####    SimpleCommand    ##### | 
|---|
| 68 | // ############################### | 
|---|
| 69 |  | 
|---|
| 70 | /** | 
|---|
| 71 | @brief | 
|---|
| 72 | Executes a simple command with no additional paramters. | 
|---|
| 73 | @return | 
|---|
| 74 | True if command execution was successful, false otherwise. | 
|---|
| 75 | */ | 
|---|
| 76 | bool SimpleCommand::execute(float abs, float rel) | 
|---|
| 77 | { | 
|---|
| 78 | return evaluation_.execute(); | 
|---|
| 79 | } | 
|---|
| 80 |  | 
|---|
| 81 | // ############################### | 
|---|
| 82 | // #####    ParamCommand     ##### | 
|---|
| 83 | // ############################### | 
|---|
| 84 |  | 
|---|
| 85 | /** | 
|---|
| 86 | @brief | 
|---|
| 87 | Executes a parameter command. The commmand string is not directly executed, | 
|---|
| 88 | but instead stored in a buffer list so that values can be combined. | 
|---|
| 89 | @return | 
|---|
| 90 | Always true. | 
|---|
| 91 | */ | 
|---|
| 92 | bool ParamCommand::execute(float abs, float rel) | 
|---|
| 93 | { | 
|---|
| 94 | BufferedParamCommand& cmd = *paramCommand_; | 
|---|
| 95 | // command has an additional parameter | 
|---|
| 96 | if (bRelative_) | 
|---|
| 97 | { | 
|---|
| 98 | if (rel != 0.0f) | 
|---|
| 99 | { | 
|---|
| 100 | // we have to calculate a relative movement. | 
|---|
| 101 | // paramModifier_ says how much one keystroke is | 
|---|
| 102 | cmd.value_ += paramModifier_ * rel; | 
|---|
| 103 | } | 
|---|
| 104 | } | 
|---|
| 105 | else if (abs != 0.0f) | 
|---|
| 106 | { | 
|---|
| 107 | // Usually, joy sticks create 'noise' (they return values if they're in 0 position) | 
|---|
| 108 | // and normally this is caught in tickInput(), but that threshold cannot be to high | 
|---|
| 109 | // in order to preserve accuracy. Instead, we have to catch the problem here. An example: | 
|---|
| 110 | // Someone only uses buttons with an active joystick. The joy stick value could then | 
|---|
| 111 | // be 0.05 for instance and the the key value 1. Without handling the problem, the final | 
|---|
| 112 | // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects. | 
|---|
| 113 | float absQ = abs * abs; | 
|---|
| 114 | float valueQ = cmd.value_ * cmd.value_; | 
|---|
| 115 | if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics | 
|---|
| 116 | { | 
|---|
| 117 | cmd.value_ = abs * paramModifier_; | 
|---|
| 118 | cmd.nValuesAdded_ = 1; | 
|---|
| 119 | } | 
|---|
| 120 | else if (absQ * 50.0f < valueQ) | 
|---|
| 121 | { | 
|---|
| 122 | // abs is too small, we just don't do anything | 
|---|
| 123 | } | 
|---|
| 124 | else | 
|---|
| 125 | { | 
|---|
| 126 | // we have to calculate the absolute position of the axis. | 
|---|
| 127 | // Since there might be another axis that is affected, we have to wait and | 
|---|
| 128 | // store the result in a temporary place | 
|---|
| 129 | cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_; | 
|---|
| 130 | } | 
|---|
| 131 | } | 
|---|
| 132 | return true; | 
|---|
| 133 | } | 
|---|
| 134 | } | 
|---|