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source: code/trunk/src/core/RootGameState.cc @ 1755

Last change on this file since 1755 was 1755, checked in by rgrieder, 17 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 6.4 KB
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[1672]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RootGameState.h"
30
[1690]31#include "util/String.h"
32#include "util/SubString.h"
[1755]33#include "util/Debug.h"
34#include "Core.h"
[1674]35#include "Clock.h"
[1672]36#include "Exception.h"
37#include "CommandLine.h"
38
39namespace orxonox
40{
[1673]41    SetCommandLineArgument(state, "gui").setShortcut("s");
[1672]42
43    RootGameState::RootGameState(const std::string& name)
[1689]44        : GameState<GameStateBase>(name)
[1672]45        , stateRequest_("")
46    {
47    }
48
49    RootGameState::~RootGameState()
50    {
51    }
52
53    /**
54    @brief
55        Internal method that actually makes the state transition. Since it is internal,
56        the method can assume certain things to be granted (like 'this' is always active).
57    */
[1689]58    void RootGameState::makeTransition(GameStateBase* source, GameStateBase* destination)
[1672]59    {
60        if (source != 0)
61        {
62            // transition was not initiated by root itself
63            this->activeChild_ = 0;
64        }
65
66        if (destination == this)
67        {
68            // this marks the end of the game.
69            return;
70        }
71
72        // Check for 'destination' in the children map first
[1689]73        std::map<GameStateBase*, GameStateBase*>::const_iterator it
[1672]74            = this->grandchildrenToChildren_.find(destination);
75        if (it != this->grandchildrenToChildren_.end())
76        {
[1689]77            OrxAssert(dynamic_cast<GameStateBase*>(it->second) != 0,
[1672]78                "There was a mix with RootGameState and GameState, could not cast.");
[1689]79            GameStateBase* child = static_cast<GameStateBase*>(it->second);
[1672]80            // child state. Don't use 'state', might be a grandchild!
81            this->activeChild_ = child;
82            child->makeTransition(this, destination);
83        }
84        else
85        {
86            // root doesn't have a parent..
87            OrxAssert(false, "GameState '" + destination->getName() + "' not found in children list of Root.");
88        }
89    }
90
91    void RootGameState::gotoState(const std::string& name)
92    {
[1689]93        GameStateBase* request = getState(name);
[1672]94        if (request)
95        {
[1689]96            GameStateBase* current = getCurrentState();
[1672]97            if (current)
98            {
99                current->makeTransition(0, request);
100            }
101            else
102            {
103                // Root is not yet active. This is a violation.
104                ThrowException(GameState, "Activate Root before requesting a state.");
105            }
106        }
107        else
108        {
109            COUT(2) << "Warning: GameState '" << name << "' doesn't exist." << std::endl;
110        }
111    }
112
113    /**
114    @brief
115        Makes a state transition according to the state tree. You can choose any state
116        in the tree to do the call. The function finds the current state on its own.
117    @param state
118        The state to be entered, has to exist in the tree.
119    */
120    void RootGameState::requestState(const std::string& name)
121    {
122        this->stateRequest_ = name;
123    }
124
125    /**
126    @brief
127        Starts the game. The little 'while' denotes the main loop.
128        Whenever the root state is selected, the game ends.
129    @param name
130        State to start with (usually main menu or specified by command line)
131    */
[1689]132    void RootGameState::start(int argc, char** argv)
[1672]133    {
[1695]134        // start global orxonox time
135        Clock clock;
136
[1690]137        parseArguments(argc, argv);
[1689]138
[1672]139        this->activate();
140
141        // get initial state from command line
142        std::string initialState;
143        CommandLine::getValue<std::string>("state", &initialState);
144        gotoState(initialState);
145
146        while (this->activeChild_)
147        {
[1674]148            clock.capture();
[1672]149
[1674]150            this->tick(clock);
[1672]151
152            if (this->stateRequest_ != "")
153                gotoState(stateRequest_);
154        }
155
156        this->deactivate();
157    }
[1689]158
[1690]159    /**
160    @brief
161        Parses both command line and start.ini for CommandLineArguments.
162    */
163    void RootGameState::parseArguments(int argc, char** argv)
[1689]164    {
[1690]165        // parse command line first
[1689]166        std::vector<std::string> args;
167        for (int i = 1; i < argc; ++i)
168            args.push_back(argv[i]);
169
170        try
171        {
172            orxonox::CommandLine::parse(args);
173        }
174        catch (orxonox::ArgumentException& ex)
175        {
176            COUT(1) << ex.what() << std::endl;
177            COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl;
178        }
[1690]179
180        // look for additional arguments in start.ini
181        std::ifstream file;
182        file.open("start.ini");
183        args.clear();
184        if (file)
185        {
186            while (!file.eof())
187            {
188                std::string line;
189                std::getline(file, line);
190                line = removeTrailingWhitespaces(line);
191                //if (!(line[0] == '#' || line[0] == '%'))
192                //{
193                SubString tokens(line, " ", " ", false, 92, false, 34, false, 40, 41, false, '#');
194                for (unsigned i = 0; i < tokens.size(); ++i)
195                    if (tokens[i][0] != '#')
196                        args.push_back(tokens[i]);
197                //args.insert(args.end(), tokens.getAllStrings().begin(), tokens.getAllStrings().end());
198                //}
199            }
200            file.close();
201        }
202
203        try
204        {
205            orxonox::CommandLine::parse(args);
206        }
207        catch (orxonox::ArgumentException& ex)
208        {
209            COUT(1) << "An Exception occured while parsing start.ini" << std::endl;
210            COUT(1) << ex.what() << std::endl;
211            COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl;
212        }
[1689]213    }
[1672]214}
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