| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file ObjectList.h | 
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| 31 | @brief Definition and implementation of the ObjectList class. | 
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| 32 |  | 
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| 33 | The ObjectList is a double-linked list, used by Identifiers to store all objects of a given class. | 
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| 34 | Newly created objects are added through the RegisterObject-macro in its constructor. | 
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| 35 | Use Iterator<class> to iterate through all objects of the class. | 
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| 36 | */ | 
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| 37 |  | 
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| 38 | #ifndef _ObjectList_H__ | 
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| 39 | #define _ObjectList_H__ | 
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| 40 |  | 
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| 41 | #include <set> | 
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| 42 |  | 
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| 43 | #include "CorePrereqs.h" | 
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| 44 |  | 
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| 45 | #include "Iterator.h" | 
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| 46 | #include "Identifier.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | // ############################### | 
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| 51 | // ###    ObjectListElement    ### | 
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| 52 | // ############################### | 
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| 53 | //! The list-element of the ObjectList | 
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| 54 | template <class T> | 
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| 55 | class ObjectListElement | 
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| 56 | { | 
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| 57 | public: | 
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| 58 | ObjectListElement(T* object); | 
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| 59 |  | 
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| 60 | T* object_;                     //!< The object | 
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| 61 | ObjectListElement* next_;       //!< The next element in the list | 
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| 62 | ObjectListElement* prev_;       //!< The previous element in the list | 
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| 63 | }; | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | @brief Constructor: Creates the list-element with an object. | 
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| 67 | @param object The object to store | 
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| 68 | */ | 
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| 69 | template <class T> | 
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| 70 | ObjectListElement<T>::ObjectListElement(T* object) | 
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| 71 | { | 
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| 72 | this->object_ = object; | 
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| 73 | this->next_ = 0; | 
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| 74 | this->prev_ = 0; | 
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| 75 | } | 
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| 76 |  | 
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| 77 |  | 
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| 78 | // ############################### | 
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| 79 | // ###       ObjectList        ### | 
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| 80 | // ############################### | 
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| 81 | //! The ObjectList contains all objects of a given class. | 
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| 82 | /** | 
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| 83 | The ObjectList is used by Identifiers to store all objects of a given class. | 
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| 84 | Use Iterator<class> to iterate through all objects in the list. | 
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| 85 | */ | 
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| 86 | template <class T> | 
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| 87 | class ObjectList | 
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| 88 | { | 
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| 89 | public: | 
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| 90 | ObjectList(); | 
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| 91 | ~ObjectList(); | 
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| 92 |  | 
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| 93 | ObjectListElement<T>* add(T* object); | 
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| 94 |  | 
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| 95 | /** @brief Returns the first element in the list. @return The first element */ | 
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| 96 | inline static Iterator<T> start() | 
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| 97 | { return Iterator<T>(ClassIdentifier<T>::getIdentifier()->getObjects()->first_); } | 
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| 98 |  | 
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| 99 | /** @brief Returns the first element in the list. @return The first element */ | 
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| 100 | inline static Iterator<T> begin() | 
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| 101 | { return Iterator<T>(ClassIdentifier<T>::getIdentifier()->getObjects()->first_); } | 
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| 102 |  | 
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| 103 | /** @brief Returns the last element in the list. @return The last element */ | 
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| 104 | inline static Iterator<T> end() | 
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| 105 | { return Iterator<T>(ClassIdentifier<T>::getIdentifier()->getObjects()->last_); } | 
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| 106 |  | 
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| 107 | inline void registerIterator(Iterator<T>* iterator) | 
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| 108 | { this->iterators_.insert(this->iterators_.end(), (void*)iterator); } | 
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| 109 | inline void unregisterIterator(Iterator<T>* iterator) | 
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| 110 | { this->iterators_.erase((void*)iterator); } | 
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| 111 | void notifyIterators(ObjectListElement<T>* element); | 
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| 112 |  | 
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| 113 | ObjectListElement<T>* first_;       //!< The first element in the list | 
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| 114 | ObjectListElement<T>* last_;        //!< The last element in the list | 
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| 115 |  | 
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| 116 | private: | 
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| 117 | std::set<void*> iterators_;  //!< A list of iterators pointing on an element in this list | 
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| 118 | }; | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | @brief Constructor: Sets default values. | 
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| 122 | */ | 
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| 123 | template <class T> | 
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| 124 | ObjectList<T>::ObjectList() | 
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| 125 | { | 
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| 126 | this->first_ = 0; | 
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| 127 | this->last_ = 0; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | /** | 
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| 131 | @brief Destructor: Deletes all list-elements, but NOT THE OBJECTS. | 
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| 132 | */ | 
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| 133 | template <class T> | 
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| 134 | ObjectList<T>::~ObjectList() | 
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| 135 | { | 
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| 136 | ObjectListElement<T>* temp; | 
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| 137 | while (this->first_) | 
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| 138 | { | 
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| 139 | temp = this->first_->next_; | 
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| 140 | delete this->first_; | 
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| 141 | this->first_ = temp; | 
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| 142 | } | 
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| 143 | } | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | @brief Increases all Iterators that currently point on the given element (because it gets removed). | 
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| 147 | @param element The element that gets removed | 
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| 148 | */ | 
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| 149 | template <class T> | 
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| 150 | void ObjectList<T>::notifyIterators(ObjectListElement<T>* element) | 
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| 151 | { | 
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| 152 | for (std::set<void*>::iterator it = this->iterators_.begin(); it != this->iterators_.end(); ++it) | 
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| 153 | if ((*(*((Iterator<T>*)(*it)))) == element->object_) | 
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| 154 | ++(*((Iterator<T>*)(*it))); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | /** | 
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| 158 | @brief Adds a new object to the end of the list. | 
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| 159 | @param object The object to add | 
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| 160 | @return The pointer to the new ObjectListElement, needed by the MetaObjectList of the added object | 
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| 161 | */ | 
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| 162 | template <class T> | 
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| 163 | ObjectListElement<T>* ObjectList<T>::add(T* object) | 
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| 164 | { | 
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| 165 | if (!this->last_) | 
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| 166 | { | 
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| 167 | // If the list is empty | 
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| 168 | this->last_ = new ObjectListElement<T>(object); | 
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| 169 | this->first_ = this->last_; // There's only one object in the list now | 
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| 170 | } | 
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| 171 | else | 
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| 172 | { | 
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| 173 | // If the list isn't empty | 
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| 174 | ObjectListElement<T>* temp = this->last_; | 
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| 175 | this->last_ = new ObjectListElement<T>(object); | 
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| 176 | this->last_->prev_ = temp; | 
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| 177 | temp->next_ = this->last_; | 
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| 178 | } | 
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| 179 |  | 
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| 180 | return this->last_; | 
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| 181 | } | 
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| 182 | } | 
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| 183 |  | 
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| 184 | #endif /* _ObjectList_H__ */ | 
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