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source: code/trunk/src/core/InputManager.h @ 1056

Last change on this file since 1056 was 1056, checked in by landauf, 16 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 3.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Implementation of a little Input handler that distributes everything
32        coming from OIS.
33 */
34
35#ifndef _InputManager_H__
36#define _InputManager_H__
37
38#include <OIS/OIS.h>
39
40#include "CorePrereqs.h"
41#include "core/Tickable.h"
42#include "InputEvent.h"
43
44namespace orxonox
45{
46  /**
47    @brief Designates the way input is handled currently.
48    IM_GUI:      All the OIS input events are passed to CEGUI
49    IM_KEYBOARD: Only keyboard input is captured and passed to the InputBuffer
50    IM_INGAME:   Normal game mode. Key bindings and mouse are active.
51  */
52  enum InputMode
53  {
54    IM_GUI      = 0,
55    IM_KEYBOARD = 1,
56    IM_INGAME   = 2,
57    IM_UNINIT   = 3,
58  };
59
60  /**
61    @brief Captures and distributes mouse and keyboard input.
62    It resolves the key bindings to InputEvents which can be heard by
63    implementing the InputEventListener interface.
64  */
65  class _CoreExport InputManager
66        : public Tickable
67  {
68  public:
69    bool initialise(size_t windowHnd, int windowWidth, int windowHeight);
70    void destroy();
71    void tick(float dt);
72    void setWindowExtents(int width, int height);
73    void setInputMode(InputMode mode);
74    InputMode getInputMode();
75
76    // Temporary solutions. Will be removed soon!
77    OIS::Mouse    *getMouse()    { return this->mouse_   ; }
78    OIS::Keyboard *getKeyboard() { return this->keyboard_; }
79
80    static InputManager& getSingleton();
81    static InputManager* getSingletonPtr() { return &getSingleton(); }
82
83  private:
84    // don't mess with a Singleton
85    InputManager ();
86    InputManager (const InputManager&);
87    ~InputManager();
88
89    OIS::InputManager *inputSystem_;    //!< OIS input manager
90    OIS::Keyboard     *keyboard_;       //!< OIS mouse
91    OIS::Mouse        *mouse_;          //!< OIS keyboard
92
93    InputMode          currentMode_;    //!< Input mode currently used
94    InputMode          setMode_;        //!< Input mode that has been set lately
95    InputHandlerGUI   *handlerGUI_;     //!< Handles the input if in GUI mode
96    // FIXME: insert the InputBuffer once merged with core2
97    InputHandlerGUI   *handlerBuffer_;  //!< Handles the input if in Buffer mode
98    InputHandlerGame  *handlerGame_;    //!< Handles the input if in Game mode
99
100    //! Pointer to the instance of the singleton
101    //static InputManager *singletonRef_s;
102  };
103}
104
105#endif /* _InputManager_H__ */
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