| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Declaration of the GameMode class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _GameMode_H__ | 
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| 35 | #define _GameMode_H__ | 
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| 36 |  | 
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| 37 | #include "CorePrereqs.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | class _CoreExport GameMode | 
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| 42 | { | 
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| 43 | friend class Game; | 
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| 44 |  | 
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| 45 | public: | 
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| 46 | static bool showsGraphics() { return bShowsGraphics_s; } | 
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| 47 | static bool hasServer()     { return bHasServer_s; } | 
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| 48 | static bool isClient()      { return bIsClient_s; } | 
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| 49 | static bool isStandalone()  { return bIsStandalone_s; } | 
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| 50 | static bool isMaster()      { return bIsMaster_s; } | 
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| 51 |  | 
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| 52 | static void setHasServer    (bool val) { bHasServer_s     = val; updateIsMaster(); } | 
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| 53 | static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); } | 
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| 54 | static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); } | 
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| 55 |  | 
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| 56 | private: | 
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| 57 | GameMode(); | 
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| 58 | GameMode(const GameMode& inst); | 
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| 59 | ~GameMode(); | 
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| 60 |  | 
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| 61 | static void updateIsMaster() | 
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| 62 | { | 
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| 63 | bIsMaster_s = (bHasServer_s || bIsStandalone_s); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics | 
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| 67 | static bool bHasServer_s;                       //!< global variable that tells whether this is a server | 
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| 68 | static bool bIsClient_s; | 
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| 69 | static bool bIsStandalone_s; | 
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| 70 | static bool bIsMaster_s; | 
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| 71 | }; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | #endif /* _GameMode_H__ */ | 
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