| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 | Declaration of Game Singleton. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Game_H__ | 
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| 36 | #define _Game_H__ | 
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| 37 |  | 
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| 38 | #include "CorePrereqs.h" | 
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| 39 | #include <cassert> | 
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| 40 | #include <list> | 
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| 41 | #include <map> | 
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| 42 | #include <vector> | 
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| 43 | #include "OrxonoxClass.h" | 
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| 44 |  | 
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| 45 | #define AddGameState(classname, name) \ | 
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| 46 | static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(name)) | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | /** | 
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| 51 | @brief | 
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| 52 | Main class responsible for running the game. | 
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| 53 | */ | 
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| 54 | class _CoreExport Game : public OrxonoxClass | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | Game(int argc, char** argv); | 
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| 58 | ~Game(); | 
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| 59 | void setConfigValues(); | 
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| 60 |  | 
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| 61 | void setStateHierarchy(const std::string& str); | 
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| 62 | GameState* getState(const std::string& name); | 
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| 63 |  | 
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| 64 | void run(); | 
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| 65 | void stop(); | 
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| 66 |  | 
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| 67 | void requestState(const std::string& name); | 
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| 68 | void requestStates(const std::string& names); | 
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| 69 | void popState(); | 
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| 70 |  | 
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| 71 | const Clock& getGameClock() { return *this->gameClock_; } | 
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| 72 |  | 
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| 73 | float getAvgTickTime() { return this->avgTickTime_; } | 
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| 74 | float getAvgFPS()      { return this->avgFPS_; } | 
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| 75 |  | 
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| 76 | void addTickTime(uint32_t length); | 
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| 77 |  | 
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| 78 | static bool addGameState(GameState* state); | 
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| 79 | static void destroyStates(); | 
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| 80 | static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } | 
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| 81 |  | 
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| 82 | private: | 
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| 83 | struct statisticsTickInfo | 
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| 84 | { | 
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| 85 | uint64_t    tickTime; | 
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| 86 | uint32_t    tickLength; | 
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| 87 | }; | 
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| 88 |  | 
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| 89 | Game(Game&); // don't mess with singletons | 
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| 90 |  | 
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| 91 | void loadState(GameState* state); | 
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| 92 | void unloadState(GameState* state); | 
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| 93 |  | 
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| 94 | std::vector<GameState*>         activeStates_; | 
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| 95 | GameStateTreeNode*              rootStateNode_; | 
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| 96 | GameStateTreeNode*              activeStateNode_; | 
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| 97 | std::vector<GameStateTreeNode*> requestedStateNodes_; | 
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| 98 | std::vector<GameStateTreeNode*> allStateNodes_; | 
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| 99 |  | 
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| 100 | Core*                           core_; | 
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| 101 | Clock*                          gameClock_; | 
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| 102 |  | 
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| 103 | bool                            abort_; | 
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| 104 |  | 
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| 105 | // variables for time statistics | 
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| 106 | uint64_t                        statisticsStartTime_; | 
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| 107 | std::list<statisticsTickInfo>   statisticsTickTimes_; | 
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| 108 | uint32_t                        periodTime_; | 
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| 109 | uint32_t                        periodTickTime_; | 
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| 110 | float                           avgFPS_; | 
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| 111 | float                           avgTickTime_; | 
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| 112 |  | 
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| 113 | // config values | 
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| 114 | unsigned int                    statisticsRefreshCycle_; | 
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| 115 | unsigned int                    statisticsAvgLength_; | 
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| 116 |  | 
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| 117 | static std::map<std::string, GameState*> allStates_s; | 
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| 118 | static Game* singletonRef_s;        //!< Pointer to the Singleton | 
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| 119 | }; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | #endif /* _Game_H__ */ | 
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